This is an archive containing 280 files with filenames file0000 through file0279. Each file contains a row of numbers neatly padded with spaces to align. Some kind of debugging output.
sprts.bin#
This file holds sprite data for all sprites used in the game, simply stored as raw bytes without palette or size information (this is stored elsewhere). However, the first 512 bytes before the first sprite contain formatting strings seemingly related to the image conversion. [^Z] below denotes byte 0x1A.
みないでねっ!!!\nみないでねっ!![^Z]
エラー: %s を書き込みオープンできなかった
%s.bin
saveMgrImg %s %d\n
dmy
%s : 警告 : setSprt : %s w,h=%d,%d u,v=%d,%d (src %d,%d)\n
%s : エラー: setSprt : %s w,h=%d,%d u,v=%d,%d (src %d,%d)\n
tx
bpp == 8
.\dsgSp1toTga.cpp
pal_size_max_
anm_flags_
anm_rate_max_
anm_rate_min_
anm_rotate_max_
anm_rotate_min_
anm_center_y_max_
anm_center_y_min_
anm_center_x_max_
anm_center_x_min_
anm_zoom_y_max_
anm_zoom_y_min_
anm_zoom_x_max_
anm_zoom_x_min_
anm_
(Source: Original TCRF research)
Regional Differences#
Title Screen#
Japan |
North America |
Europe |
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The Disgaea series | |
|---|---|
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PlayStation 2 |
Disgaea: Hour of Darkness (Prototype) • Disgaea 2: Cursed Memories (Prototypes) |
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PlayStation 3 |
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PlayStation Vita |
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Nintendo DS |
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