Banjo-Pilot is known for having one of the longest development phases of any Game Boy Advance game. Originally envisioned as a handheld successor to Diddy Kong Racing, various development issues and an IP change resulted in the game falling years behind schedule, to the point that it wasn't released until the GBA was on its way out.
While the final result is generally regarded as a decent Mario Kart clone, it ended up being both the worst-selling Banjo-Kazooie game, only selling about 100,000 copies worldwide, and the last time that Banjo and Kazooie would appear on a Nintendo console... at least until their welcomed return in Super Smash Bros. Ultimate, 14½ years later. We shed tears for both.
Sub-Pages#
Diddy Kong Pilot Leftovers#
As Banjo-Pilot was initially developed as Diddy Kong Pilot, most of the music is based on the Donkey Kong Country soundtrack; according to a former Rare developer, all of Rare's composers were preoccupied with Xbox 360 projects during the five-month conversion process and were unable to replace it.
Some music tracks were left unused when Diddy Kong Pilot became Banjo-Pilot, likely because the team didn't know where the tracks would go.
Early Title Theme
Early Menu Theme
Cranky Kong Theme
Error Messages#
As with Banjo-Kazooie: Grunty's Revenge, there is dev text for all sorts of sound engine errors. The text begins at 2F04 and ends at 39BB in the U.S. version.
AUDIO ERROR, freq of sample unusually high. (>3 times normal)
AUDIO ERROR, pitch frequency too low
AUDIO ERROR, pitch frequency too high
AUDIO ERROR, adsr_acts table exceeded
AUDIO ERROR, midi_command table exceeded
AUDIO ERROR, midi delta time too big
AUDIO ERROR, midi delta time of 4 bytes unsupported
AUDIO ERROR, too many notes on channel 0.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 1.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 3.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 4.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 5.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 6.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 7.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 8.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 9.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 10.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 11.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 12.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 13.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 14.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, too many notes on channel 15.increase polyphony RAM
or modify tune (perhaps reduce envelope release times)
AUDIO ERROR, not enough space to put audio RAM code
AUDIO ERROR, more than 16 tracks in song
AUDIO ERROR, tune num > max tunes available
AUDIO ERROR, MIDI note on command before MIDI prog chng command
AUDIO ERROR, requested playback freq exceeds max freq
AUDIO ERROR, incorrect note mapping for rhythm_set
AUDIO ERROR, incorrect note mapping for keysplit
AUDIO ERROR, invalid fx number
AUDIO ERROR, invalid tune number
Unused Text#
REVERSE CONTROLS
Unused option text.
NOT USED 1
NOT USED 2
NOT USED 3
NOT USED 4
More unused text.
Oddities#
Expresso the Ostrich#
Expresso the Ostrich, one of the Animal Buddies from Donkey Kong Country, appears in Jinxy's Dunes. This was likely an oversight, as all the Donkey Kong characters that Rare created during the 1990s are property of Nintendo.
(Source: DK Vine)
References#
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The Banjo-Kazooie series | |
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Nintendo 64 |
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Game Boy Advance |
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Xbox 360 |
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Related | |
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SNES |
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