the cutting room mirror

Apollo Justice: Ace Attorney (Nintendo 3DS)

This article has a talk page!This article has a talk page!
view on tcrf.net

Apollo Justice: Ace Attorney features a red, spiky haired defense lawyer, now in 3D!

Unused Graphics#

Unused Character Sprites#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The original game has an unused Apollo pose variant. Check if it's in this version too.

A damage animation for young Klavier. While this animation is used with his older, 2026 counterpart, this animation never plays for young, 2019 Klavier.

Stored among the rest of flashback Wright's sprites are some unedited sprites from the original game. These sprites were likely left out of the remastering process because they would've had no use in this game; the sprites on the right of the sheet were used in the first game's episode 1, The First Turnabout, when Sahwit threw his toupée, and the heart-eyed sprites were unused in the original game.

A sprite for Wright in his despair pose. Like his other unused sprites, this sprite hasn't been touched up and is the same as it was in the original game.

Present on Romein LeTouse's dying sprites is Japanese text that translates to LeTouse 1.625 times. As the note implies, these remastered sprites are at a 1.625 scale from their original, DS version.

Stored next to the used background graphics for the Perceive segments is this texture ported straight from the DS version, albeit mirrored vertically. Unlike the final background graphics, this texture has not been upscaled to match the 3DS's lower screen resolution.

Unused thumbnails#

ApolloJustice_RFTA_Evidence_Room.png ApolloJustice_RFTA_Guard_Station.png

Two thumbnails that depict places from the first game's episode 5, Rise from the Ashes. These existed back in the original DS release of this game as well.

Unused Drawings#

A background drawing of where the defense's co-consel would stand in the 2019 courtroom variant. Because Phoenix Wright has no co-counsel in Turnabout Succession, this background is never used.

To do:
Upload them? Maybe make a subpage because there's 100+ of these.

Almost every full-screen piece of art in this game still has its original DS version present. This includes (but isn't limited to) area drawings, evidence pictures, and some cutscene images.

Unused Choices#

To do:
There's more

Two choice bubbles that read dummy are present among Turnabout Corner's graphics. The Japanese versions of this graphic translate to Have the accused testify and Don't let the accused testify. In the final game, the player is given no such choice.

Game Mode Labels#

ApolloJustice_GamemodeLabel1.png ApolloJustice_GamemodeLabel2.png ApolloJustice_GamemodeLabel3.png ApolloJustice_GamemodeLabel4.png ApolloJustice_GamemodeLabel5.png ApolloJustice_GamemodeLabel6.png ApolloJustice_GamemodeLabel7.png

Small labels that, in order, read Move, Examine, Present, Talk, Luminol, Matching, and Video. In early versions of the Ace Attorney DS port, the current game mode would be shown at the top left corner of the bottom screen. In the final build, this feature was cut, but the graphics for it still remained. These sprites still remain in this port, untouched from their DS days.

Dummy images#

To do:
Get the rest

For some strange reason, a variety of dummy and placeholder images are present in the game's files. Many of these are from Ace Attorney Trilogy, which is what this remaster was based on, but a few new ones are present.

An image that contains a Japanese character surrounded by a circle. The Japanese character translates to temporary. This image was also present in the original game.

ApolloJustice_ItemIcon.png ApolloJustice_Noteicon.png ApolloJustice_ChoiceIcon.png

Three dummy images that seem to be new to this release. They all follow the same style, white text on a blue background. The Item Icon and Note boxes follow the same format as item icons and profiles found in the court record, while the image with Japanese text follows the same format as other choice bubbles.

Unused Music#

Two pieces of music from the original DS release of the game are still present.

  • BGM53.dspadpcm.bcstm is Initial Investigation 2001 from the first Ace Attorney game. Given that the fourth case reuses a lot of music from it, this was most likely planned to be used there, too.

References#


  1. Now Production - GDRI :: Game Developer Research Institute↩︎