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Professor Layton vs. Phoenix Wright: Ace Attorney

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To do:

  • Debug scripts.
  • Unused models.
  • Several early unused versions of maps. At the very least, there are unused versions of every prologue map (maps m0010 - m0140) and the first Labyrinthia area (m1020a/m1020b). Some plot differences can be seen in them, like how the crashed car is in a river instead of a tree and there's no statue near it.

Professor Layton vs. Phoenix Wright: Ace Attorney? Impossible? OBJECTION!

Early English Scripts#

In the filepath vs1.fa/txt/uk/04, there exists an early version of the English localisation's script. This script contains several differences from the final product. Many names are changed from it to the final version, and many lines have typos and entirely different wording. This script only extends to shortly after Lettie Mailer's appearance in Chapter 4: The Golden Court.

Name Differences#

Characters that are not listed either have the same, or unverifiable names. The Fire Witch's witnesses (excluding Emeer) are, at a few points, referred to by their final names in the early scripts.

Early Names

Final Names

Aria Weaver or Aria Cantabella

Espella Cantabella

Lord Alastair Barnham

Inquisitor Zacharias Barnham

Chief Inquisitor Lucia

High Inquisitor Darklaw

Sebastian Fatale

Carmine Accidenti

Warthoggs Boarding School for Young Women

Owl Cote School for Young Women

Prosecutor Flinch

Prosecutor Flynch

Sgt. Badger

PC Badger

International Federation of Attorneys

Legal League of Attorneys

Labyrinthius or Historica Labyrinthia

Historia Labyrinthia

Peter

Petter

Millie Mailer

Lettie Mailer

Patty Baker

Patty Eclaire

Great Witch Arcana

Great Witch Bezella

Barb and Arian

Robbs and Muggs

Wordsworth

Wordsmith

Mrs Kydd

Mary

Daisy Keiler

Kira

Knightley or Nightley

Knightle

Seemioff and Seemion

Dimere and Amere

Simmeon Augustus or Simeon Augustus

Emeer Punchenbaug

Jean Erlgrey

Jean Greyerl

Augustus Commerce Establishment

Punchenbaug Retail Organisation

Falma

Famalia

Elucidar

Taelende

Duplicate Audio#

Part of one of Kira's breakdowns has a duplicate where every line is in one file rather than each line being separate. The file name is similar to the sound effects used in the court segments.

EN_EVT_12_120585_(31000, 31010, 32000, 32010)

EN_GSUR_006

This single voice file exists so it can be used in the Voices section of the Bonuses menu, available after completing the game. The player can listen to several voice clips from the game, one of which being the above full breakdown clip.

Unused Models#

c232 - Jean Greyerl (Shade, early)#

An unfinished early version of Jean Greyerl's model as a Shade is present under chr/c232.xc. It has no animations associated with it, and Jean Greyerl does not appear as a Shade in the final game.

Unused Graphics#

Story#

Unused Speech Bubble#

There's an unused speech bubble hidden in the internal data that may have been used in the bakery at one point during development.

To do:
[https://aceattorney.fandom.com/wiki/Thanks_a_bunch! Other languages]

Early Luke Icon#

When tapping on certain areas of interest, characters will often make comments about it, with a little picture showing who's talking. This icon is stored in the same file as the used ones, and resembles the classic 'square' icons from other Layton entries instead of the half-body artwork used to represent the characters in this game. Here, Luke is wearing his outfit from Last Specter/Spectre's Call. This was likely used very early in development, as Luke was initially drawn in that outfit due to the developers trying to decide whether or not Emmy Altava would be included (as cited in Volume 223 of Nintendo Dream). His clothing ended up being changed to what he wears in the original trilogy after it was decided she would not.

Puzzles#

More Chalices!#

n038a.xi in nazo/en/bg appears to be a placeholder for the top screen.
file:PLvsAA- n038a.png

Leftovers#

Miracle Mask#

ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite01.png ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite02.png ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite03.png

Character map sprites of the NPCs Cookie, the Policeman, and Mordy from Professor Layton and the Miracle Mask are stored alongside the ones for the other characters. Vs. Phoenix Wright: Ace Attorney was released around a year after Miracle Mask in Japan, so it's possible they could have taken the sheet for the map sprites in Miracle Mask and re-worked it into a usable sheet for PLvsAA.

TGS Demo#

Demo End Screen

Leftover from the Tokyo Game Show 2012 demo is the demo end screen. The top screen has some art for the game, while the bottom screen has the game's logo and release year.

Trial Limit Screen

A debug screen used to set the time limit for demos. When brought to this screen, one of the face buttons would be pressed to set the time limit. The top text reads Debug Menu and the bottom text reads Unlimited. Everything else in between reads "X minutes''".

Unused Puzzles#

To do:
The rest... Find a better way to showcase this all too, especially the dialogue, as it's rather long. Here's n003's and here's n004's, I can't find any way to cleanly format the large entries.

Although there are 99 puzzles stored in the game's data, only 82 of them are ever actually used. All the remaining unused puzzles have varying levels of data, ranging from nearly the entire thing, to just a small image or placeholder text.

Puzzle 003#

Among the more complete unused puzzles, puzzle ID 003 has the player finding who stole from a store. It would've been a deduction puzzle with quite a bit of dialogue, somewhat similarly to Objectionable Lock. Its sprites (nazo/en/spr/n003*.xa), preview (nazo/en/thm/n003t_*.xa), text (txt/en/50/50_000003.xs), and scripts are all leftover.

This puzzle was likely cut since it features both of the characters Emeer and Kira. For plot reasons the two never show up at the same time.

Puzzle 004#

This puzzle is one of the less fortunate ones, with hardly any data left. The only things left of it is its help images and text, although even then, its text contents are mostly placeholder. It seems that this puzzle would've involved dragging things with the touch screen, but that's about all that can gleaned from what remains.

Unused Sound Clips#

There are two unused voice clips hidden in the internal data that may have been used interchangeably at one point during development.

Professor Layton's 'Take that!'

Phoenix Wright's 'Have a look!'

In addition, there's also a clip of Phoenix saying 'Thanks a bunch!', which correlates to the aforementioned unused speech bubble.

EN_GVC_236

In the Japanese version of the game, there are two voice clips titled GVC_237 and GVC_238, which are completely unused "Objection!" and "Hold it!" sound effects. Using the vs1_dbg.xs file, we can see that these files originally had the path "stream/ボイス_逆転/@/b25_igiari_clm.wav" and "stream/ボイス_逆転/@/b26_matta_clm.wav." _clm is appended to voice clips belonging to Inspector Chelmey. These voice clips were removed in localisations of the game.

GVC_237

GVC_238