the cutting room mirror

Alex Kidd: High-Tech World

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Princess Anmitsu Alex Kidd is back in her his biggest adventure yet! Thrill as she drops dead from trying to walk down stairs, put on armor, and turn on a computer! Marvel as she dies in one hit from bumping into inchworms! Wonder at the fact that this was the closest thing Sega had to a reply to Super Mario Bros. 2!

Disabled Scene Select#

The game has code for a level select, but it seems to have been disabled in the final version. To access it, enter the Pro Action Replay (PAR) code 00C0100D at the main menu (and disable it afterwards, or the menu will loop endlessly). Pressing Button 1 increments the scene number, while Button 2 starts the corresponding stage. Stages 1 through 4 are the regular game stages, while Stage 5 is the ending sequence.

Oddly, this is entirely absent from Anmitsu-hime.

Text#

© SHOSUKE KURAKANE
© STUDIO PIERROT

Somewhat interestingly, the extra copyright text used on the title screen for Anmitsu-hime is in Alex Kidd (see Regional Differences below), but it's not just a leftover - the message has been deliberately reformatted to use the new English font, which is loaded to a different part of VRAM from the original. This is strange because the new English font is only loaded during gameplay - the original one is still used on the title screen, and the Sega copyright text is formatted for the old font in both versions.

Perhaps Sega toyed with the idea of releasing the game internationally without the Kidd branding? This may have been an intentional obfuscation to make sure the message wouldn't show up while still keeping it around in case it turned out to be needed. It's not really a necessary change since Alex Kidd has been reprogrammed not to print this part of the message to the screen regardless.

This text is located at 0x0A1D in Alex Kidd. To convert from the game's native encoding to ASCII, subtract 0xA5 from each byte.

Invisible Phone#

In the middle of the fourth floor, just to the left of James' room, there's an invisible phone. It's fully functional and can be used just like the regular phones. Perhaps it was moved during development, but incompletely deleted from its original location?

Regional Differences#

To do:
If some nutjob wants to painstakingly rip and compare every graphic in both games, be my guest.

Japan

International

Yep, here we go again: yet another extremely Japanese game regurgitated into a form supposedly more palatable to foreigners... except not really, because most of the game has barely been touched!

The game was originally a licensed title based on the 1986-87 anime adaptation of the 1949-55 manga Anmitsu-hime (Sugar Princess), with the goal of navigating Princess Anmitsu across not-feudal-Japan to a cake shop before it closes. Someone at Sega decided that despite the game sucking quite a lot, it would probably sell a few copies with Alex Kidd on the cover, and so other territories instead got Alex Kidd's epic quest across not-feudal-Japan to play OutRun (yes, really).

Naturally, the title screen was redrawn to accommodate the changes. The principal cast was substituted with non-copyright-infringing lookalikes, and they shed their blatantly Japanese clothes in favor of... slightly different Japanese clothes? Everyone's skin is also a bit darker in Alex Kidd due to the palette being altered to fit Alex.

Japan

International

Most character graphics were redrawn, but only Alex's sprites really had much effort put into them. The results can be quite a bit incongruous.

Japan

International

Some other graphics were redrawn as well, such as the font used for the clocks throughout the game, but no one bothered trying to hide the fact that Alex lives in a giant Japanese castle for no real reason.

Japan

International

Hell, they didn't even try to cover up the kanji banners and folding screens.

Japan

International

Perhaps the altered castle graphic on the map screen was supposed to fool players, but this is actually rather annoying since the new map doesn't reflect the disconnections between parts of the castle the way the original did. Some touchups were applied to the graphics for the eight map slots as well.

Despite the apparent low-effort localization with regard to the graphics, at least one obscure detail actually managed to make the leap from East to West: In Alex Kidd, dialing 911 on the phone yields a scolding message from the police department; this was correctly changed from Anmitsu-hime, where dialing 110 (the equivalent Japanese number) does the same thing.

References#


  1. https://web.archive.org/web/20190621034428/https://sega.jp/history/hard/segamark3/software.html↩︎