the cutting room mirror

Advanced Variable Geo (PlayStation)

The PlayStation port of Advanced Variable Geo is a remake of the TurboGrafx-CD fighting game of the same name (itself a remake of the original Variable Geo, an PC-98 eroge fighter), trading the series-wide smut (already discarded in the TurboGrafx-CD edition) with emphasis on gameplay and lore.

Debug Display#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically:

  • Take a screenshot: Use the code 301BC028 0001 to display another debug text in fighting scene; however, the emulator may crash when loading the game even when the code is not used.

Use the GameShark code 301AD914 0001 to display a debug text on the bottom of the screen.

(Source: Original TCRF research)

Unsupported Behavior#

During the tenth chapter of the Story Mode, the first match involving Yuka and K-2 use distinct versions of both characters, with Yuka having her eyes closed and K-2 having no sprites at all, i.e. invisible. The "blind" version of Yuka used in that bout does have a victory pose, the same as the late-chapter story mode version of her (considered a distinct character by the game's inner workings due to different sprites to accommodate red fighting gloves) but is unused by the "blind" version as the fight against the invisible K-2 is designed to be unwinnable due to lack of hitboxes.

Unused Voice Clip#

Inside Manami's audio file is a voice clip which was supposed to play in the victory/lose screen. The Graphic Mode is absent in this version, therefore this voice clip is not used.