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Single Player Mode

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This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222.

Sub-Pages#

Deck 17#

Near the end of the Deathmatch ladder is a level called “Deck 17”, which is a level that never appears in the final version of the game. However, when selected, the game shows it as DM-Turbine. Playing it also sends the player to DM-Turbine.

It seems the developers planned on making a sequel to ‘’Unreal’s’’ DmDeck16 at one point and planned on it being in the game to the point where they put it into the single player ladder. However, it seems they scrapped it early on, as the actual map doesn't appear anywhere in the prototype’s files. The final game included DM-Deck16II, an improved version of the original Deck 16, and the map itself appeared in the ladders of both console versions.

A level named DM-Deck17 did appear in Unreal Tournament 2004, but as it was a fan-created UT2003 map purchased by Epic, it's unlikely it was inspired by some hypothetical UT99 version.

Ladder Layout#

The levels in each ladder are quite different in v222. Note that this guide is using the original ladders for the final game, not the ones used in the GotY version.

Deathmatch#

v222

Final

DM-Tutorial

DM-Tutorial

DM-Oblivion

DM-Oblivion

DM-Stalwart

DM-Stalwart

DM-Turbine

DM-Fractal

DM-Fractal

DM-Turbine

DM-Codex

DM-Codex

DM-Pressure

DM-Pressure

DM-Grinder

DM-Grinder

DM-Zeto

DM-KGalleon

DM-Barricade

DM-Tempest

DM-Liandri

DM-Barricade

DM-KGalleon

DM-Liandri

DM-Deck 17 (DM-Turbine repeat)

DM-Conveyor

DM-Conveyor

DM-Peak

DM-Peak

N/A

Domination#

v222

Final

DOM-Tutorial

DOM-Tutorial

DOM-Cinder

DOM-Condemned

DOM-Gearbolt

DOM-Ghardhen

DOM-Cryptic

DOM-Cryptic

DOM-Ghardhen

DOM-Cinder

DOM-Leadworks

DOM-Gearbolt

DOM-Olden

DOM-Leadworks

DOM-Sesmar

DOM-Olden

DOM-MetalDream

DOM-Sesmar

N/A

DOM-MetalDream

Capture the Flag#

v222

Final

CTF-Tutorial

CTF-Tutorial

CTF-Niven

CTF-Niven

CTF-EternalCave

CTF-Face

CTF-Face

CTF-EternalCave

CTF-Coret

CTF-Coret

CTF-Gauntlet

CTF-Gauntlet

CTF-Dreary

CTF-Dreary

CTF-LavaGiant

CTF-Command

CTF-November

CTF-Lavagiant

N/A

CTF-November

Assault#

Same as final.

Challenge Ladder#

No code exists for the Challenge ladder, but there is a spot for it in the ladder select menu.

Level Names#

Some of the level names are different in v222’s single player mode.

Deathmatch#

v222

Final

Pressure Chamber

Pressure

Koos Galleon

Galleon

Orion’s Barricade

Barricade

Liandri Mining

Liandri

The Conveyor

Conveyor

Domination#

v222

Final

Cinder Foundry

Cinder

The Leadworks

Leadworks

Tomb of Sesmar

Sesmar

Capture the Flag#

v222

Final

Niven Experiment (sic)

Niven

Coret Station

Coret

Dreary Outpost

Dreary

Assault#

v222

Final

Operation Overlord

Overlord

Ladder Select Menu#

The buttons used for going forward or back are larger and on the right side of the screen, underneath the ladder details. The final game moves the buttons to the left side and makes them smaller. The ladder details box is made much larger now that the buttons aren't taking up space underneath it.

The ladder select menu does not have a button above the ladder status screen that allows the player to see the trophies they’ve collected.

The screen is slightly lighter in v222 than it is in the final game.

Prototype

Final

Level Select Screen#

The left rim on the level screenshot is slightly fatter in v222 than it is in the final game. The entire screen is a little lighter in v222 than in the final game.

Prototype

Final

Font#

The font used on the single ladder is a futuristic-looking one. However, the font makes it hard to read the text at times, which is likely why it was changed in the final game.

Prototype

Final

Unlocking Ladders#

In v222, each ladder is unlocked after beating two non-tutorial levels, not three.

Unlocked Ladders#

The animation revealing an unlocked ladder will play every time the player goes to the ladder select menu after unlocking at least one ladder. The final game changes it so that the animation only plays once; when the ladder is first unlocked.

Ladder Select Text Speed#

The text on the right side of the ladder select screen is much slower than it is in the final game.

Playable Teams#

In v222, the player can only play in the Iron Guard team and cannot select their character's face. The "male" option uses the Johnson face skin, while the "female" option uses the Ivana face skin.

Enemy Teams#

The Black Legion is the opposing team in a vast majority of ladder matches using team modes, like Capture the Flag. The only time the Blood Reavers or Dark Phalanx are fought is at the start of a ladder.

Despite having usable skins, Thunder Crash and Raw Steel do not appear as rival teams.

Tutorials#

The tutorials must be played first before going through a ladder. In the final game, the tutorials can be skipped.

Assault Tutorial#

The Assault tutorial is bugged in v222. The player will spawn as on the defending team, but the tutorial is written like the player is on the attacking team. This can be fixed by switching teams via the “Player setup” menu and choosing the Blue team, which will put the player on the attacking team.

However, after destroying the tank, the level will begin again, but the player will be on the defending team. The player has to switch back to the Red team and destroy the final objective again in order to complete the tutorial.

Capture the Flag Tutorial#

The Capture the Flag tutorial is a bit different as well. The player is forced to stay in their team’s spawn room because a door is blocking the way out. They can’t leave until the voice-over starts talking about the flags, in which they’re suddenly teleported to the front of the flag. The door then opens so that the bots can get out of the spawn area. The final game gets rid of this and allows the player to run around as soon as the map starts.

Assault Levels#

In the Assault ladder, the player will never switch to the defending team after completing the final objective, like in the final game.

Final Level in each Ladder#

If the final level in a ladder is beaten, the game will not register the level as being beaten. This makes it impossible to beat a ladder.

Amount of Players in the Match#

There are noticeable differences in the amount of players in most of the matches.

Deathmatch#

Note the counts.

Level

v222 amount of enemies

Final amount of enemies

DM-Turbine

2

4

DM-KGalleon

5

4

DM-Barricade

6

5

DM-Liandri

7

5

DM-Conveyor

4

6

Domination#

Level

v222 team size

Final team size

DOM-Ghardhen

3 per team

4 per team

DOM-Cryptic

3 per team

4 per team

DOM-Cinder

2 per team

4 per team

DOM-Leadworks

4 per team

5 per team

DOM-Olden

3 per team

5 per team

Capture the Flag#

Level

v222 team size

Final team size

CTF-Face

2 per team

4 per team

CTF-EternalCave

2 per team

4 per team

CTF-Coret

2 per team

4 per team

CTF-Dreary

3 per team

5 per team

Assault#

Level

v222 team size

Final team size

AS-Frigate

3 per team

4 per team

AS-HiSPeed

2 per team

4 per team

Score Limits#

Several of the score limits for maps are different as well.

Deathmatch#

Level

v222 win condition

Final win condition

DM-Stalwart

15 frags

10 frags

DM-Turbine

20 frags

15 frags

DM-Codex

25 frags

20 frags

DM-Pressure

25 frags

20 frags

DM-Grinder

25 frags

20 frags

DM-KGalleon

35 frags

25 frags

DM-Barricade

30 frags

25 frags

DM-Liandri

40 frags

30 frags

DM-Conveyor

40 frags

30 frags

DM-Peak

50 frags

30 frags

Domination#

In v222, the amount of points needed to win is 100, no matter the level. The final game makes it so that more points are needed the further the player is in the ladder.

Capture the Flag#

Level

v222 win condition

Final win condition

CTF-Niven

5 captures

3 captures

CTF-Face

10 captures

3 captures

CTF-EternalCave

8 captures

3 captures

CTF-Coret

10 captures

3 captures

CTF-Gauntlet

10 captures

3 captures

CTF-Dreary

10 captures

3 captures

CTF-LavaGiant

10 captures

3 captures

CTF-November

10 captures

3 captures