the cutting room mirror

CTF-Coret

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This is a sub-page of Proto:Unreal Tournament (PC, 1999)/Version 222/Capture the Flag Levels.

Jump Pad#

The Jump pad that leads to the upper path with glass on the floor does not exist in v222. In its place is a ramp that leads to the upper room that is above where the flag is. The “main” entrance to that room is in v222 as well, so there is no way to reach the upper path with a glass floor without using the Translocator in v222.

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Gap When Approaching Base#

The little gap on the center path to a base has glass in it in v222. This makes it impossible to translocate from the center to left paths, and vice versa.

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Rafters Above Thigh Pads Bug#

The rafters above the Thigh Pads are bugged in v222. The floor to the right of the front-most pillar is not solid. However, there is a light fixture underneath the broken part of the red rafters which is still solid, which leads to a funny situation where the player can walk on top of a light fixture.

Locker Room Area Textures#

The area outside the locker rooms have a metallic texture in each base in v222. The final game changes it so that they use the team colored line textures that the center of the level uses.

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Upper Path to Flag Room and the Flag Room#

Both the upper path to the flag room (the one with a glass floor) and the flag room use a futuristic-looking metal texture in v222. In the final game, they use the team-colored stripes that the center part of the map uses.

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Locker Room Weapons#

The weapons in each team's locker room are different in v222.

Red Locker Room#

v222

Final

Shock Rifle and two Shock Rifle ammo pickups

Rocket Launcher and one Rocket ammo pickup

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Blue Locker Room#

v222

Final

Flak Cannon and two Flak Cannon ammo pickups

Rocket Launcher and two Rocket ammo pickups

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Removed Enforcer#

In v222, there is an Enforcer opposite where the clip pickups are in each base. The Enforcers were removed from the final game.

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Clips#

In both bases, the clips pickups are to the left of the second door in v222. The final game moves the red base's clips so that they're on the right side.

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Central Path to Base Weapons#

The central path to the base has a Pulse Gun and Pulse Gun ammo on the right side in v222. The final game changes them into a Minigun and Minigun ammo so that the blue team has the same weapons that the red team does in their central path.

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Weapons Above the Thigh Pads#

The weapons above the Thigh Pads are different in v222.

Red Base#

v222

Final

Rocket Launcher and a Rocket Launcher ammo pickup

Sniper Rifle

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Blue Base#

v222

Final

Sniper Rifle

Sniper Rifle and a box of Sniper Rifle ammo

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Health Vials#

There are no Health Vials in v222.

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Inner Base Weapon Placement#

The weapons near the computer screens are placed differently in v222. The weapon is behind the left pillar and a box of ammo is behind the central pillar. The final game changes it so that the weapons is behind the central pillar and a box of ammo is behind the left pillar.

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Blue Base Inner Weapons#

In v222, the room with computer screens in the blue base has a Rocket Launcher and Rocket ammo. In the final game, they are a Flak Cannon and ammo, like the Red base does.

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Red Base Flag Room Weapons#

The Red team's flag room has a Pulse Gun and two Pulse Gun ammo pickups in v222. This is changed to a Shock Rifle in the final game. The blue base is the same in both versions.

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