This is a sub-page of Proto:Super Ninja Boy.
Near Sea Town#
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More rocks were added to the water in the final.
Sea Town#
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The cave tileset was redrawn in the final, and furniture was added.
Path to Arcadia Town#
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More rock rearrangement.
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Arcadia Town can't be accessed from the north in the prototype, forcing you to take the long way around. Additionally, some trees were removed in the final.
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More rock rearrangement.
Arcadia Town#
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This character's dialogue was changed slightly in the final.
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Prince Lama's dialogue was changed in the final to remove the priest reference.
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Various mistakes were corrected in the final.
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It appears the Pitts Gang was originally called the Orcharts at one point.
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A missing "is" was added in the final, as was another missing "the".
Mr. Slowpo's Cave#
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The Jumping Fire enemy was removed in the final.
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Another Jumping Fire was removed in the final.
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The final section was made significantly easier in the final.
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The final changed "wise man" to "wiseman".
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One quotation mark was added in the final, and another was removed.
Path to First Cave to Mt. Kyojin#
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More rock rearrangement.
First Cave to Mt. Kyojin#
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The water was changed from black to blue in the final.
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Some oddly-placed dirt tiles were removed in the final.
Path to Second Cave to Mt. Kyojin#
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More rock rearrangement.
Second Cave to Mt. Kyojin#
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The ceiling was removed, the ground was smoothed out, and some spikes were removed.
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More ceiling removal.
Path to Mt. Kyojin#
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More rock rearrangement.
Mt. Kyojin#
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The prototype has a rather mean surprise at the start of the level, which was thankfully removed in the final.
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The water was recolored from black to blue in the final, and a vine was removed.
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A vine was removed in the final.
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This entire staircase collapses in the prototype. The final added a few safe platforms. There's also a bouncy platform in the prototype, which was removed in the final.
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More vine removal.
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A platform and an enemy were removed in the final.
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This section was completely redesigned in the final to make the jump easier.
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An enemy was removed in the final.
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A platform was removed in the final.
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Part of this platform collapses in the prototype.
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Some spikes were removed in the final.
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An enemy was removed in the final, and a few ceiling tiles were changed for some reason.
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More ceiling changes.
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For some reason, you can't climb very low on this platform in the prototype.
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An enemy was removed in the final. Note that it actually can't do any damage while you're in Micro Ninja form.
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While in Micro Ninja form, it's possible to jump into the ceiling spikes without taking damage in the prototype. This was fixed in the final.
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The back wall and ceiling were removed in the final.
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The last section was completely redesigned in the final.
Path to Temple Bayon#
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A whole bunch of rocks were removed in the final.
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More rock rearrangement.
Temple Bayon#
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The water was darkened in the final.
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The Ninjarmor chest displays a slightly different message when empty in the prototype.
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The Key chest displays a slightly different message when empty in the prototype.
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The locked door was moved in the final.
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Opening the locked door in the prototype displays a message that doesn't exist in the final. "Madakitenai" means "hasn't come yet" in Japanese.
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The LV Counter 3 chest displays a slightly different message when empty in the prototype.
Return to Arcadia Town#
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This character's dialogue was shortened in the final to remove a reference to prayer.
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Final |
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The prototype contains a rather noticeable spelling error in this cutscene. The final on the other hand completely gives up on spelling "grateful", which has the side effect of causing this dialogue to make far less sense.
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The first "they're" was changed to "they are" in the final. For some reason, the really weird-sounding "they're" at the end was never fixed.
Near Moo#
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Final |
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The rocks around Moo were rearranged in the final to make it harder to reach the town.
Moo#
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Final |
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This character was removed in the final.
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"Moo people" was changed to "Moo' people" in the final for some reason.
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Final |
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A quotation mark was added in the final. Additionally, in the prototype, this cutscene uses the same music as the boss cutscenes. The final completely lacks music instead, most likely to avoid making players think King Atlant is evil.
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"Controlling" is misspelled in the prototype.
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An ellipsis was added in the final.
Near Sunken Ship#
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Final |
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An "of" was added in the final, despite the dialogue sounding just fine before.
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A quotation mark was added in the final.
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Final |
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"Teaches" is misspelled in the prototype.
Whale#
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Final |
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The cave tileset was redrawn in the final, and the palette was changed.
Shortcut to Sea Town#
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Final |
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More rocks were added in the final, and the whale's starting position was changed slightly.
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Final |
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More rock rearrangement.
Return to Mr. Slowpo's Cave#
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"Mt. Kyojin" is misspelled in the prototype.
Return to Mt. Kyojin#
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Final |
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A missing "a" was added in the final.
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Final |
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A quotation mark was removed in the final.
Near Ghouland#
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Final |
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The layout of this area was completely changed in the final.
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Final |
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The island was enlarged in the final, and the rocks were moved around a bit. Rockhenge is also not present in the prototype.
Ghouland#
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The stairs leading out of Ghouland were changed in the final.
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Final |
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The cave tileset was redrawn in the final, and the palette was changed.
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Final |
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The Ultimate Scroll chest displays a slightly different message when empty in the prototype.
Sunken Ship#
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In the prototype, using Hyper Vision to dispel Nargi's Black Barrier causes text seemingly intended for the next boss fight to display. This was fixed in the final.
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The Ninja Turban chest displays a slightly different message when empty in the prototype.
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General Bismol's threat is a bit more gruesome in the prototype.
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"Aura Balls" was corrected to "Auraballs" in the final.
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Jack's equally violent response to Bismol was (rather blatantly) toned down in the final.
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An exclamation mark was added to this attack message in the final.
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Final |
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"Aura Ball" was corrected to "Auraball" in the final.
Return to Moo#
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Final |
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This character's dialogue was changed a bit in the final.
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Final |
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Futureland is mistakenly referred to as "Future Land" in the prototype.
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A quotation mark was removed from the middle of King Atlant's dialogue in the final. Additionally, this cutscene mistakenly uses the splash screen music in the prototype instead of the usual theme. As the splash screen music is extremely short, this results in most of the cutscene not having any music.
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Jack's dialogue was touched up a bit in the final.
Path to Futureland#
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Final |
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The layout of this area was completely changed in the final, and more rocks were added to the water.