the cutting room mirror

Chinaland

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This is a sub-page of Proto:Super Ninja Boy.

Near Yokan#

Proto

Final

Some rocks were added to the water.

Yokan#

Proto

Final

The Bantam Gear isn't for sale in the prototype.

Proto

Final

Super_Ninja_Boy_Yokan4_(Proto).PNG
Super_Ninja_Boy_Yokan5_(Proto).PNG
Super_Ninja_Boy_Yokan6_(Proto).PNG

Super_Ninja_Boy_Yokan4_(Final).PNG
Super_Ninja_Boy_Yokan5_(Final).PNG
Super_Ninja_Boy_Yokan6_(Final).PNG

This character's dialogue was changed a bit in the final.

Proto

Final

An inexplicable "them" was removed from Notruedamus's dialogue in the final, and a quotation mark was added.

Proto

Final

A quotation mark is missing in the prototype.

Cave to Horizon Gate#

Proto

Final

The cave tileset was redrawn in the final, and the palette was changed.

Path to Horizon Gate#

Proto

Final

More rocks were added to the water, and the weird cutoff on the mountains was fixed.

Proto

Final

This path is a dead end in the prototype, forcing you to take the long way around.

Proto

Final

Some rocks were removed from the water.

Proto

Final

Horizon Gate can't be accessed from the south in the prototype, forcing you to take the long way around.

Proto

Final

More rocks were added to the water.

Horizon Gate#

Proto

Final

The Bantam Gear was replaced with the Dragon Egg in the final.

Proto

Final

Super_Ninja_Boy_Horizon_Gate2_(Proto).PNG
Super_Ninja_Boy_Horizon_Gate3_(Proto).PNG
Super_Ninja_Boy_Horizon_Gate4_(Proto).PNG
Super_Ninja_Boy_Horizon_Gate5_(Proto).PNG

In the prototype, this character erroneously says the same thing as the character next to him.

Proto

Final

Super_Ninja_Boy_Horizon_Gate6_(Final).PNG
Super_Ninja_Boy_Horizon_Gate7_(Final).PNG

"Super Run" was renamed "Super Jump" in the final. Interestingly, neither move actually exists. Mighty Ball is the only other attack that uses 3 [M] Marks, but it wouldn't make much sense to call it "Super Run" or "Super Jump". The only thing that could logically be called "Super Jump" is Miracle Kick, and it costs 1 NP, not 3 [M] Marks.

Proto

Final

A question mark was added to this character's dialogue in the final.

Proto

Final

Gengai is addressed as a priest in the prototype, though this was removed in the final, likely due to Nintendo's policies about religious references. Amusingly, the "yor're" that appears later in the cutscene was never fixed.

Proto

Final

The beginning of the Chamber of Fire was redesigned in the final.

Proto

Final

The layout in this part was changed slightly, the P Block was lowered, and an enemy was added.

Proto

Final

More layout changes.

Proto

Final

The final removed the ceiling and one of the enemies.

Proto

Final

Whereas the prototype forces you to climb around spikes, the final has you do a running jump over a bottomless pit.

Proto

Final

More layout changes, and an enemy was removed in the final.

Proto

Final

This section was made less cramped in the final.

Proto

Final

The prototype has a third enemy at the end of the spiked corridor, which was removed in the final.

Proto

Final

The beginning of the Chamber of Wind was redesigned in the final.

Proto

Final

A platform was removed in the final.

Proto

Final

This platform was extended in the final.

Proto

Final

An enemy was removed from this platform in the final.

Proto

Final

A floating platform was removed and the floor was extended in the final.

Proto

Final

This room was redesigned and an enemy was repositioned in the final.

Proto

Final

The jump at the end was made more difficult in the final.

Proto

Final

An oddly-placed period was removed from Gengai's dialogue in the final. The full message is "As I promised, I'll give you the shoes that stick to the ceiling", so the period would have split the sentence in half.

Proto

Final

As mentioned before, Gengai is no longer referred to as a priest in the final.

Proto

Final

The "a" was removed from this bit of dialogue...

Proto

Final

...And moved here, where it fits a lot better.

Proto

Final

This wall in the Chamber of Earth was shortened in the final.

Proto

Final

An enemy was removed from the lower platform in the final.

Proto

Final

Super_Ninja_Boy_Horizon_Gate31_(Proto).PNG
Super_Ninja_Boy_Horizon_Gate32_(Proto).PNG

Super_Ninja_Boy_Horizon_Gate31_(Final).PNG
Super_Ninja_Boy_Horizon_Gate32_(Final).PNG

A platform was removed in the final, and an enemy was moved to the lower ledge.

Proto

Final

There's a rather nasty surprise waiting on the upper platform in the prototype, which was removed along with the lower platform.

Proto

Final

The beginning of the Chamber of Water was redesigned in the final.

Proto

Final

The lower platform was extended in the final, and the enemy and spiked ceiling were removed.

Proto

Final

This platform was shortened in the final.

Proto

Final

The first part of the spiked ceiling is lower in the prototype.

Proto

Final

This section of spiked ceiling is also lower in the prototype.

Proto

Final

Part of the floor was raised in the final, and an enemy was removed.

Proto

Final

The last part was made significantly easier in the final. The layout was also changed to make it impossible to reach the Soundmaster's concentration minigame without the Spider Shoes.

Proto

Final

Another missing "a" was fixed in the final.

Near Mt. Sanpin#

Proto

Final

More rock rearrangement.

Mt. Sanpin#

In the prototype, the floor is slippery during the miniboss fight. This was changed in the final.

First Return to Yokan#

Proto

Final

Super_Ninja_Boy_Yokan9_(Proto).PNG
Super_Ninja_Boy_Yokan10_(Proto).PNG
Super_Ninja_Boy_Yokan11_(Proto).PNG

Super_Ninja_Boy_Yokan9_(Final).PNG
Super_Ninja_Boy_Yokan10_(Final).PNG
Super_Ninja_Boy_Yokan11_(Final).PNG

In the prototype, some of the dialogue in this cutscene appears in the wrong box. This was fixed in the final.

Path to Cave to Edo City#

Proto

Final

The cave to Edo City can't be accessed from the north in the prototype, forcing you to take the long way around.

(Also, even more rocks were added in the final.)

Proto

Final

The mountain range was reduced in the final, and even more rocks were added to the water. There's also a dirt road that only exists in the prototype, which leads to a cut special stage.

Super_Ninja_Boy_Course_(Proto).PNG
Super_Ninja_Boy_Course2_(Proto).PNG
Super_Ninja_Boy_Course3_(Proto).PNG
Super_Ninja_Boy_Course4_(Proto).PNG
Super_Ninja_Boy_Course5_(Proto).PNG
Super_Ninja_Boy_Course6_(Proto).PNG
Super_Ninja_Boy_Course7_(Proto).PNG
Super_Ninja_Boy_Course8_(Proto).PNG
Super_Ninja_Boy_Course9_(Proto).PNG
Super_Ninja_Boy_Course10_(Proto).PNG
Super_Ninja_Boy_Course11_(Proto).PNG
Super_Ninja_Boy_Course12_(Proto).PNG
Super_Ninja_Boy_Course13_(Proto).PNG

An updated version of this course appears near the end of the final game.

Proto

Final

Super_Ninja_Boy_Overworld9_(Proto).PNG
Super_Ninja_Boy_Overworld10_(Proto).PNG
Super_Ninja_Boy_Overworld11_(Proto).PNG

Super_Ninja_Boy_Overworld9_(Final).PNG
Super_Ninja_Boy_Overworld10_(Final).PNG
Super_Ninja_Boy_Overworld11_(Final).PNG

More rocks.

Proto

Final

Super_Ninja_Boy_Minigame_(Proto).PNG
Super_Ninja_Boy_Minigame2_(Proto).PNG

Super_Ninja_Boy_Minigame_(Final).PNG
Super_Ninja_Boy_Minigame2_(Final).PNG

Some minor grammar fixes in Princess Leila's rock-paper-scissors minigame.

Proto

Final

Super_Ninja_Boy_Overworld12_(Proto).PNG
Super_Ninja_Boy_Overworld13_(Proto).PNG
Super_Ninja_Boy_Overworld14_(Proto).PNG
Super_Ninja_Boy_Overworld15_(Proto).PNG

Super_Ninja_Boy_Overworld12_(Final).PNG
Super_Ninja_Boy_Overworld13_(Final).PNG
Super_Ninja_Boy_Overworld14_(Final).PNG
Super_Ninja_Boy_Overworld15_(Final).PNG

More rock rearrangement.

Cave to Edo City#

Proto

Final

The cave tileset was redrawn in the final, and the palette was changed.

Proto

Final

The water was redrawn in the final.

Proto

Final

"100 sens" was corrected to "100 sen" in the final.

Proto

Final

The hidden Sweet Bun chest displays a slightly different message when empty in the prototype.

Proto

Final

A quotation mark is missing in the prototype.

Near Edo City#

Proto

Final

More rock rearrangement.

Edo City#

Proto

Final

Super_Ninja_Boy_Edo_City_(Proto).PNG
Super_Ninja_Boy_Edo_City2_(Proto).PNG
Super_Ninja_Boy_Edo_City3_(Proto).PNG

In the prototype, this character erroneously quotes text from the very end of the game. This was fixed in the final.

Proto

Final

In the instructions for Samurai Scorpio's minigame, "flush" was changed to "flash" in the final, and a quotation mark was removed.

Proto

Final

In the minigame itself, Julia is mistakenly referred to as "Juliet" in the prototype.

Proto

Final

The final changed "the" to "a".

Proto

Final

A period was changed into a question mark in the final.

Proto

Final

A missing "to" was added in the final.

Proto

Final

A period was changed into a comma in the final.

Near Cave to Mt. Wasabi#

Proto

Final

More rock rearrangement.

Cave to Mt. Wasabi#

Proto

Final

The beginning of the cave to Mt. Wasabi was redesigned in the final.

Proto

Final

The enemies and spikes were removed in the final.

Proto

Final

The ceiling, an enemy, and a pit of lava were removed in the final.

Proto

Final

This jump was made significantly easier in the final.

Proto

Final

It's possible to climb all the way down to the lava without getting hurt in the prototype. You can't climb that low in the final.

Proto

Final

An enemy was removed from the lower platform in the final.

Proto

Final

The ground was evened out in the final.

Proto

Final

The spiked ceiling was raised in the final.

Proto

Final

The spikes on the ceiling fall off in the final.

Proto

Final

The layout in this area was changed slightly in the final to make it easier to climb on the ceiling.

Proto

Final

More layout changes.

Proto

Final

The ground was smoothed out a bit in the final, and the spikes were removed.

Proto

Final

The Jumping Fire enemies in this area don't split apart in the prototype.

Proto

Final

This safety ledge was removed in the final.

Proto

Final

These platforms fall in the prototype.

Proto

Final

This area was made significantly easier in the final.

Proto

Final

An enemy was removed from this ledge in the final.

Proto

Final

Three ledges became two in the final, and the platform was extended.

Proto

Final

This platform was also extended in the final.

Proto

Final

Another platform was extended in the final, and the ceiling was reduced.

Proto

Final

Another platform was extended in the final, and the ground was removed.

Proto

Final

The straightforward ending in the prototype was replaced with a bunch of falling platforms in the final, and the P Block was removed.

Near Mt. Wasabi#

Proto

Final

More rock rearrangement.

Mt. Wasabi#

Proto

Final

The cave tileset was redrawn in the final, and the palette was changed.

Proto

Final

The lava was redrawn in the final, due to it being a palette swap of water. This had the added side effect of making it look a lot less like lava.

Proto

Final

The outer wall was smoothed out in the final.

Proto

Final

An ellipsis was added to Bongoman's dialogue in the final.

Proto

Final

One of Bongoman's attacks was reworded in the final.

Proto

Final

The message that displays if you try to reenter Bongoman's room after defeating him was changed slightly in the final.

Return to Edo City#

Proto

Final

"Life is rough" became "Life is tough" in the final.

Shortcut to Yokan#

Proto

Final

More rock rearrangement.

Second Return to Yokan#

Proto

Final

A quotation mark was added in the final.

Path to Fairyland#

Proto

Final

Super_Ninja_Boy_Overworld20_(Proto).PNG
Super_Ninja_Boy_Overworld21_(Proto).PNG
Super_Ninja_Boy_Overworld22_(Proto).PNG

Super_Ninja_Boy_Overworld20_(Final).PNG
Super_Ninja_Boy_Overworld21_(Final).PNG
Super_Ninja_Boy_Overworld22_(Final).PNG

More rock rearrangement.

Third Return to Yokan#

Proto

Final

A somewhat odd word choice was fixed in the final.

Proto

Final

More dialogue changes.

First Return to Horizon Gate#

Proto

Final

A quotation mark was added in the final.

Proto

Final

Super_Ninja_Boy_Horizon_Gate44_(Proto).PNG
Super_Ninja_Boy_Horizon_Gate45_(Proto).PNG

Super_Ninja_Boy_Horizon_Gate44_(Final).PNG
Super_Ninja_Boy_Horizon_Gate45_(Final).PNG

A glitched tile in King Atlant's portrait was fixed in the final.

This line was added in the final, presumably to remind the player what the Feather Sword is for.

Second Return to Horizon Gate#

Proto

Final

An "a" was added in the final.

Proto

Final

The final changed "allowance" to "allowances".

Proto

Final

A "the" was added in the final.