This is a sub-page of Proto:Super Ninja Boy.
Near Tent#
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Some rocks were added to the water in the final.
Tent#
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The cave tileset was redrawn in the final, and furniture was added.
Kingland#
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This dialogue became less grammatically correct in the final, for some reason. A quotation mark was also removed.
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The final removed a quotation mark from the middle of this dialogue...
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...And placed it at the end, where it belongs.
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Some tables were removed in the final.
Path to Fairy Town#
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More rocks were added in the final.
Near Fairy Town#
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More rocks were added in the final.
Fairy Town#
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Julia's dialogue was almost completely rewritten in the final.
Path to Fairy Tower#
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More rocks were added in the final.
Fairy Tower#
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The water was darkened in the final.
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Errandbot's dialogue was almost completely rewritten in the final.
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The Meat Bun chest displays a slightly different message when empty in the prototype.
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A quotation mark was added in the final.
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The final changed the wording slightly.
First Return to Fairy Town#
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This cutscene was almost completely rewritten in the final.
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More dialogue changes.
Path to Celestern#
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The landmass was reduced in the final, and a couple of rocks were removed.
Near Celestern#
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More rocks were added in the final.
Celestern#
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A quotation mark was added in the final.
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In the prototype, this character erroneously says the same thing as the character next to them.
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A quotation mark was added in the final.
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This dialogue was touched up a bit in the final.
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The grammar was improved a bit in the final, and the Athletic Stage was renamed to the Special Field Stage.
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Scheherazade's name is misspelled in the prototype.
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An ellipsis was added in the final.
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A quotation mark was removed from the middle of this character's dialogue in the final.
Path to Tower of Belba#
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More rock rearrangement.
Tower of Belba#
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The ground in Airosche's training course was redrawn in the final.
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The quicksand was turned into a bottomless pit in the final.
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The sinking platform became regular ground in the final, and the quicksand and Jumping Fire enemy were removed.
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The ground was evened out and shortened in the final, the quicksand was raised, and the Jumping Fire was removed.
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The layout in this area was completely changed in the final.
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These platforms fall in the prototype. Some falling platforms were also added to the top of the staircase in the final.
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The path to the Soundmaster's concentration minigame was changed a bit in the final.
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Your shadow goes through this platform in the prototype, which was fixed in the final.
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Some spikes were removed in the final.
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The falling platforms were replaced with stable ground in the final, the lower route was removed, and an enemy was added.
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This platform was extended in the final.
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Some more spikes were removed in the final.
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The enemy at the end was removed in the final.
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Airosche's dialogue is a lot more expository in the final.
Return to Celestern#
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Scheherazade's name is misspelled in the prototype.
First Return to Kingland#
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This cutscene was completely rewritten in the final.
Path to Satoon#
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More rocks were added to the water in the final.
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Some rocks were removed from the water in the final.
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More rocks were added to the water in the final.
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This cutscene was completely rewritten in the final. Additionally, after defeating Miss Finny in the prototype, the game places you too close to the cave, causing you to automatically reenter.
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More rocks were added to the water in the final.
Woods Near Satoon#
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This jump was made a bit easier in the final.
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Some spikes were removed in the final, and the ground was smoothed out a bit.
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The ground was raised in the final.
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The ground was evened out and lengthened in the final, and an enemy was removed.
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An enemy was removed in the final.
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The Blowfish enemy was removed in the final.
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This jump was made significantly easier in the final.
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The ground was evened out a bit in the final.
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An enemy was removed in the final.
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This entire bridge collapses in the prototype. The final added a safe zone near the beginning.
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The bottom ledge and an enemy were removed in the final.
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All the platforms in this area fall in the prototype. The final made two of them safe to stand on.
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The ground was raised a bit in the final.
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The Blowfish enemy was removed in the final.
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The platform was removed in the final, and the ledge was extended into the water.
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This platform was made a lot safer in the final.
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This platform was smoothed out and extended into the water in the final.
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Final |
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The enemy and spikes were removed in the final.
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Another layer of falling platforms was added in the final.
Near Satoon#
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More rocks were added to the water in the final.
Satoon#
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This character's dialogue was reworded a bit in the final.
Path to Ghost Castle#
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More rocks were added to the water in the final.
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A quotation mark was added in the final.
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More rocks were added to the water in the final.
Woods Near Ghost Castle#
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The trees were redrawn in the final, and the water was changed from black to blue.
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An enemy was removed in the final.
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The enemy at the end was removed in the final.
Factory Near Ghost Castle#
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The tileset was completely redrawn in the final, and the back wall, ceiling, enemy, and bottomless pit were removed.
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The ledge on the right was removed in the final.
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An enemy was removed from the lower route in the final.
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An enemy was removed in the final.
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Final |
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This entire bridge collapses in the prototype. The final added a couple of safe zones.
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Proto |
Final |
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The path to the Soundmaster's concentration minigame was restructured in the final, and the barrier was drastically reduced in size.
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The enemy at the end was removed in the final.
Near Ghost Castle#
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More rock rearrangement.
Ghost Castle#
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The water was darkened in the final.
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The Ninja Saber chest displays a slightly different message when empty in the prototype.
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The image in this cutscene was completely redrawn in the final.
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A hyphen was added in the final.
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A quotation mark was removed from the middle of General Konk's dialogue in the final.
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One of General Konk's attack messages also contains the text from a different move in the prototype. This was fixed in the final.
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In the prototype, using Hyper Vision to dispel General Konk's Shadow Shield reveals what seems to be an earlier name for the move. A comma was also added in the final.
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"Aura Ball" was corrected to "Auraball" in the final.
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Quotation marks were added in the final.
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The prototype has unique dialogue when using the Kite Machine to leave Ghost Castle. The final uses the arrival text instead.
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As before, a quotation mark was added in the final.
Second Return to Fairy Town#
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A quotation mark was added in the final.
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The period was changed to a comma in the final.
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In the prototype, this dialogue appears in the wrong box. This was fixed in the final.
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One quotation mark was added in the final, and another was removed.
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Mysteryland is incorrectly referred to as "the Mystery Land" in the prototype.
Path to Mysteryland#
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More rocks were added in the final.
Second Return to Kingland#
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A rather amusing typo was fixed in the final.