the cutting room mirror

Battles

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This is a sub-page of Proto:Super Ninja Boy.

Gameplay#

  • You run by repeatedly pressing Left or Right in the prototype, rather than holding down X.
  • Your punches are slower in the prototype.

General#

Proto

Final

The background was repositioned in the final.

Proto

Final

The battle menu background was also repositioned in the final.

Proto

Final

The HUD is taller in the final.

Proto

Final

A glitched tile in the cave background was fixed in the final.

Proto

Final

The background used during boss fights was redrawn in the final, and was recolored along with the ground.

Proto

Final

Super_Ninja_Boy_Battle12_(Proto).PNG
Super_Ninja_Boy_Battle13_(Proto).PNG

Super_Ninja_Boy_Battle12_(Final).PNG
Super_Ninja_Boy_Battle13_(Final).PNG

Some spelling mistakes were corrected in the final.

Chinaland (General)#

Proto

Final

The trees were redrawn and repositioned in the final, and the fences were removed.

Cave to Horizon Gate#

Proto

Final

The platforms were removed from this battlefield in the final.

Path to Horizon Gate#

Proto

Final

The platforms were removed from this battlefield in the final.

Proto

Final

The platforms were removed from this battlefield in the final.

Path to Cave to Edo City#

Proto

Final

The water in this battlefield was recolored from black to blue in the final.

Cave to Edo City#

Proto

Final

This battlefield in the prototype was replaced with something more thematically appropriate in the final.

Ship#

Proto

Final

This battlefield was redrawn in the final.

Proto

Final

This battlefield was redrawn in the final.

Fairyland (General)#

Proto

Final

The trees were redrawn in the final.

Proto

Final

The ledge in this battlefield was removed in the final.

Path to Celestern#

Proto

Final

This battlefield is completely covered with quicksand in the final, and the pit was removed. The quicksand was also redrawn, and some oddly-placed quicksand at the top edge of the ground was removed.

Proto

Final

This battlefield was redrawn in the final, the ground was raised slightly, and the background was significantly lowered.

Path to Satoon#

Proto

Final

The trees were redrawn and repositioned in the final, and the fences were removed.

Proto

Final

The spikes in this battlefield were removed in the final.

Underwater#

Proto

Final

The floor was shortened in the final.

Mysteryland (General)#

Proto

Final

The spikes in this battlefield were removed in the final.

Proto

Final

The trees were redrawn and repositioned in the final, and the fences were removed.

Proto

Final

The trees were redrawn and repositioned in the final, and the fences were removed.

Proto

Final

The trees were redrawn and repositioned in the final, and the fences were removed.

Ghouland#

Proto

Final

This battlefield was completely redrawn in the final, the water was removed, and a sandstorm effect was added.

Subway#

Proto

Final

The subway and rail have a different palette in the final.

Sewer#

Proto

Final

This battlefield was redrawn in the final, the floor was evened out, and a P Block was removed.

Proto

Final

This battlefield was redrawn in the final.

Futureland (General)#

Proto

Final

This battlefield was redrawn in the final.

Proto

Final

This battlefield was redrawn in the final.

Grandpolis#

Proto

Final

This battlefield was completely redesigned in the final.

Proto

Final

This battlefield was redrawn in the final.