This is a sub-page of Proto:Super Ninja Boy.
Gameplay#
- You run by repeatedly pressing Left or Right in the prototype, rather than holding down X.
- Your punches are slower in the prototype.
General#
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Proto |
Final |
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The background was repositioned in the final.
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Proto |
Final |
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The battle menu background was also repositioned in the final.
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Proto |
Final |
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The HUD is taller in the final.
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Proto |
Final |
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A glitched tile in the cave background was fixed in the final.
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Proto |
Final |
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The background used during boss fights was redrawn in the final, and was recolored along with the ground.
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Proto |
Final |
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Some spelling mistakes were corrected in the final.
Chinaland (General)#
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Proto |
Final |
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The trees were redrawn and repositioned in the final, and the fences were removed.
Cave to Horizon Gate#
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Proto |
Final |
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The platforms were removed from this battlefield in the final.
Path to Horizon Gate#
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Proto |
Final |
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The platforms were removed from this battlefield in the final.
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Proto |
Final |
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The platforms were removed from this battlefield in the final.
Path to Cave to Edo City#
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Proto |
Final |
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The water in this battlefield was recolored from black to blue in the final.
Cave to Edo City#
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Proto |
Final |
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This battlefield in the prototype was replaced with something more thematically appropriate in the final.
Ship#
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Proto |
Final |
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This battlefield was redrawn in the final.
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Proto |
Final |
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This battlefield was redrawn in the final.
Fairyland (General)#
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Proto |
Final |
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The trees were redrawn in the final.
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Proto |
Final |
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The ledge in this battlefield was removed in the final.
Path to Celestern#
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Proto |
Final |
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This battlefield is completely covered with quicksand in the final, and the pit was removed. The quicksand was also redrawn, and some oddly-placed quicksand at the top edge of the ground was removed.
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Proto |
Final |
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This battlefield was redrawn in the final, the ground was raised slightly, and the background was significantly lowered.
Path to Satoon#
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Proto |
Final |
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The trees were redrawn and repositioned in the final, and the fences were removed.
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Proto |
Final |
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The spikes in this battlefield were removed in the final.
Underwater#
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Proto |
Final |
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The floor was shortened in the final.
Mysteryland (General)#
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Proto |
Final |
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The spikes in this battlefield were removed in the final.
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Proto |
Final |
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The trees were redrawn and repositioned in the final, and the fences were removed.
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Proto |
Final |
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The trees were redrawn and repositioned in the final, and the fences were removed.
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Proto |
Final |
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The trees were redrawn and repositioned in the final, and the fences were removed.
Ghouland#
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Proto |
Final |
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This battlefield was completely redrawn in the final, the water was removed, and a sandstorm effect was added.
Subway#
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Proto |
Final |
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The subway and rail have a different palette in the final.
Sewer#
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Proto |
Final |
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This battlefield was redrawn in the final, the floor was evened out, and a P Block was removed.
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Proto |
Final |
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This battlefield was redrawn in the final.
Futureland (General)#
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Proto |
Final |
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This battlefield was redrawn in the final.
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Proto |
Final |
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This battlefield was redrawn in the final.
Grandpolis#
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Proto |
Final |
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This battlefield was completely redesigned in the final.
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Proto |
Final |
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This battlefield was redrawn in the final.