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Peace Keepers

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This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build.

Watch on YouTubeThe world that directly follows the Artisans home is Peace Keepers. The levels here are almost finalized at this point in development, but a small number of changes from the retail version are still present.




Differences#

Peace Keepers Home#

  • One of the dragons in this level is particularly notable for having a very slightly different cutscene. Specifically, Spyro chimes in with "I can do that!" at the end of Magnus' cutscene.
  • Both Magnus and Gunnar's cutscenes lack the background music they use in the final.

Dry Canyon#

Jul 18

Aug 12 Final

  • A wall near the beginning of the level is shaped a bit differently...? You'd think this was done to stop the player leaving the map, but it seems like it's a bit too high to reach (though ironically the gap to the right of it can be escaped by the player).
    • The map overall appears to be unchanged from the June 15th prototype.

Jul 18

Aug 12 Final

Cliff Town#

Jul 18

Aug 12 Final

  • The water is a lighter, duller shade of purple, and lacks the shading used to cover the repeating texture. The version of Cliff Town used in the final game's fly-through ending sequence still sports this early water.

Doctor Shemp#

Jul 18

Aug 12 Final

  • Much of the level's lighting, shading and colouring are a little bit different, as seen in the map screenshots. The lighting near the death boundary is also somewhat different.
    • The map appears unchanged from the June 15th prototype.