This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build.
Watch on YouTubeThe world that directly follows the Artisans home is Peace Keepers. The levels here are almost finalized at this point in development, but a small number of changes from the retail version are still present.
Differences#
Peace Keepers Home#
- One of the dragons in this level is particularly notable for having a very slightly different cutscene. Specifically, Spyro chimes in with "I can do that!" at the end of Magnus' cutscene.
- Both Magnus and Gunnar's cutscenes lack the background music they use in the final.
Dry Canyon#
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Jul 18 |
Aug 12 Final |
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- A wall near the beginning of the level is shaped a bit differently...? You'd think this was done to stop the player leaving the map, but it seems like it's a bit too high to reach (though ironically the gap to the right of it can be escaped by the player).
- The map overall appears to be unchanged from the June 15th prototype.
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Jul 18 |
Aug 12 Final |
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Cliff Town#
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Jul 18 |
Aug 12 Final |
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- The water is a lighter, duller shade of purple, and lacks the shading used to cover the repeating texture. The version of Cliff Town used in the final game's fly-through ending sequence still sports this early water.
Doctor Shemp#
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Jul 18 |
Aug 12 Final |
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- Much of the level's lighting, shading and colouring are a little bit different, as seen in the map screenshots. The lighting near the death boundary is also somewhat different.
- The map appears unchanged from the June 15th prototype.