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Artisans

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This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build.

Watch on YouTubeThe first world that Spyro encounters is called the Artisans home. This page lists the differences found in the Artisans lands.

Differences#

Artisans Home#

  • Exclusive to this build, there's an unusual glitch present in the Artisans home where a few of the gems in the area with the Town Square portal aren't collected properly by the player:
    • If collected by Spyro rather than Sparx, the gems disappear and nothing is added to the gem total, effectively erasing the gems and making the game impossible to complete;
    • The gems are counted as usual if collected by Sparx.
  • The Artisans dragons seem to use different voice actors (or, at the very least, different vocal characterization) and different cinematography and animations when compared to the final game. The dialogue between Spyro and these dragons also differs from the final game, matching those seen in other early builds such as the Tabloid demo.
  • Attempting to skip Nestor's dialogue will display the text "…THIS IS IMPORTANT…" at the bottom of the screen.
  • Tomas is called Silvus in this version.
  • The Dragon Mouth containing the portal to Toasty does not make a sound while opening or closing.
  • Entering the Toasty portal sometimes requires charging for some reason.
  • The wall in front of the Sunny Flight portal will reappear when entering and subsequently leaving another level. This wall will suddenly disappear again when the player gets close enough.
  • The sound effect for lowering this wall had not been implemented yet.
  • The balloonist uses a different color scheme from his final design, instead being light blue with a red scarf in the Artisans homeworld.

Stone Hill#

Jul 18

Aug 12 Final

  • The tower where the dragon "Gildas" is located was made wider in the final game. This change was probably made to make the glide from there easier. The version of Stone Hill in the final game's fly-through ending sequence still sports this early tower.

Dark Hollow#

  • The big-bellied Gnorcs don't make a sound when hitting or roaring at the player.

Town Square#

  • Two of the dragons have been moved slightly:
    • Devlin is slightly closer to the far wall than he is in the final game.
    • Alvar is much closer to the vortex.
  • The dragon called THOR in the final game is also internally called ALVAR in this version, matching another dragon in the same level. Based on their name IDs it seems this dragon was intended to be called TOMAS, a name reused in the Artisans Home in the final.
  • When the bulls are charged at, they fall horns-first into the ground and get stuck upside down. In the final version, flaming these bulls while they're in this state will make them fall over before disappearing. In this build, however, flaming the stuck bulls will make them disappear immediately without playing an animation first.