This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build.
All unused text strings and changed dialogue.
Cutscenes#
Several dragons feature slightly different cutscenes to the ones seen in the final game. Usually these changes take the form of updated dialogue, but a few cutscenes also feature slightly different animations and cinematography, too.
Many of the dragons also changed designs somewhat, but those designs will be listed on the pages corresponding to the levels they're found in.
Dragon |
Level |
July 18th |
Final |
Notes |
|---|---|---|---|---|
Nestor |
Artisans |
Nestor: Thank you for releasing me! Free the dragons in the Artisan world, then seek out the balloonist. He'll transport you to the next world. Spyro: What about Gnasty Gnorc? Nestor: That's all I can tell you. |
Nestor: Thank you for releasing me, Spyro. Free ten dragons in the Artisan world, then find the balloonist. He'll transport you to the next world. Spyro: What about Gnasty Gnorc? I'm going after him! Nestor: Find dragons first. That's all I can tell you. |
Matches earlier prototypes. Animations and cinematography differ. |
Delbin |
Artisans |
Spyro: Where's Gnasty? I'll torch him! Delbin: Go after some sheep first. Those little creatures release butterflies, which Sparx the dragonfly eats. Sparx protects you. |
Spyro: Where's Gnasty Gnorc? I'll torch him! Delbin: Keep your horns on, Spyro! You have much to learn first! Do you know what the dragonfly following you is doing? Spyro: Um... Delbin: His name is Sparx, and he's helping and protecting you. Keep an eye on him, and see what I mean... |
Matches earlier prototypes. Animations and cinematography differ. |
Silvus |
Artisans |
Silvus: Press the jump button twice to glide. And... and don't be afraid. Spyro: Of What? Silvus: Falling from high mountain peaks, plummeting into prehistoric glaciers, crashing through- Spyro: Oh that. |
Silvus: Hey Spyro, press the jump button twice to glide and... and don't be afraid. Spyro: Afraid? Of What? Silvus: Falling from high mountain peaks, plummeting into prehistoric glaciers...! Spyro: Oh, that. |
Matches earlier prototypes. Animations and cinematography differ. Silvus' dialogue seems to be the same take used in the final, albeit not cut after "glaciers". |
Argus |
Artisans |
Spyro: Cool flash! Do that again! Argus: The artisans boss is through the portal behind me. But you are not yet ready, Spyro. Conquer one of the Artisans lands first. Spyro: Aww. |
Spyro: Cool flash! Do that again! Argus: The artisans boss is through a portal in the dragon mouth. But you are not yet ready, Spyro. First you must complete one of the other Artisans lands. |
Matches earlier prototypes. Animations and cinematography differ. Spyro's first line was rerecorded in the final game. |
Argus |
Artisans |
Spyro: Cool flash! Do that again! Argus: The artisans boss is through the portal behind me. You can challenge him now, if you feel you are ready. |
Spyro: Cool flash! Do that again! Argus: The artisans boss is through a portal behind me. You can challenge him now, if you feel you are ready. |
Matches earlier prototypes. Animations and cinematography differ. Spyro's first line was rerecorded in the final game. |
Magnus |
Peace Keepers |
Magnus: Hi Spyro! Sparx the dragonfly has been doing a good job protecting you. Make sure to keep him strong by feeding him lots of butterflies. Spyro: I can do that! |
Hi Spyro! Sparx the dragonfly has been doing a good job protecting you. Make sure to keep him strong by feeding him lots of butterflies. |
Magnus' take is identical - the only change is the introduction of Spyro's additioinal line at the end. |
Cosmos |
Magic Crafters |
Cosmos: Welcome to Magic Crafters Spyro! Help us and recover our eggs from these pesky blue thieves. Spyro: No problem! |
Welcome to Magic Crafters! I want you to release the dragons, reclaim our treasure and recover the eggs from those pesky blue thieves. |
Matches earlier prototypes. |
Zantor |
Magic Crafters |
Zantor: When you see arrows like these, you can charge along with them to begin a superdash. Spyro: Superdash? Excellent. Zantor: Go ahead, try it. |
Zantor: When you see arrows like these, you can charge along with them to begin a supercharge. Spyro: Supercharge? Excellent. Zantor: Go ahead, try it. |
Matches earlier prototypes. |
Boldar |
Magic Crafters |
Boldar: This portal leads to a special place where young dragons wings grow and they can fly! Ah, why I remember when I was learning to fly- Spyro: Okay okay already. |
Boldar: This portal leads to a special place where you can learn to fly! I remember when I was a young dragon earning my wings... Spyro: Learn to fly. Got it. |
Matches earlier prototypes. |
Other Cutscene Changes#
|
|
To do: |
The audio used in a few of the cutscenes were also changed slightly:
Level |
Dragon |
Change |
|---|---|---|
Artisans |
Nestor |
Different part of the level theme is used |
Artisans |
Delbin |
Different part of the level theme is used |
Peace Keepers |
Magnus |
Missing background music |
Peace Keepers |
Gunnar |
Missing background music |
Dry Canyon |
Boris |
Uses the "Peace Keepers" theme instead of "Dry Canyon" |
Dry Canyon |
Maximos |
Composite track sounds quieter than the final game |
Cliff Town |
Marco |
Background music sounds quieter |
Ice Cavern |
Ulric |
Background music sounds quieter and cutscene ends abruptly |
Ice Cavern |
Ragnar |
Composite track sounds quieter than the final game |
Ice Cavern |
Todor |
Background music sounds quieter |
Doctor Shemp |
Trondo |
Missing background music |
Magic Crafters |
Cosmos |
Different part of the level theme is used |
Magic Crafters |
Zantor |
Music seems louder |
Magic Crafters |
Boldar |
Different part of the level theme is used, music seems louder |
Alpine Ridge |
Zander |
Different part of the level theme is used |
Text Dialogue#
Many of the dragons still use written dialogue in favour of cutscenes in this version. The ID numbers listed are the internal ID numbers of the dialogue strings.
Used#
The following dragons use text dialogue in-game, instead of using a cutscene. The ID numbers listed are the internal ID numbers of the dialogue strings.
ID |
Dragon |
Level |
July 18th |
Final |
|---|---|---|---|---|
0 |
Gavin |
Stone Hill |
WHEN YOU FREE A DRAGON OR |
Gavin: Watch the dragonfly, Spyro. His color indicates his power. When he eats butterflies, he stays strong, like me. Spyro: Uh... Sure. |
1 |
Lindar |
Stone Hill |
WATCH THE DRAGONFLY |
When you free a dragon or step on one of their platforms, you're saving your progress. That could be useful if you run into trouble. Not that you ever run into trouble, Spyro. |
2 |
Gildas |
Stone Hill |
FOR THE LONGEST GLIDE, |
Gildas: Spyro my friend, how about a hint on gliding? Spyro: You bet! Gildas: For the longest glide, press the X button at the top of a jump. And try pressing the triangle button to drop down in mid flight. |
3 |
Astor |
Stone Hill |
THIS VORTEX WILL TAKE |
Astor: After you've freed all the dragons, pass through this fancy vortex thingamajigger, it'll take you back to the Artisan home. But first let me tell you a story... Spyro: No thanks, see ya! |
5 |
Alban |
Dark Hollow |
THOSE LITTLE CREATURES ARE WEARING FIREPROOF ARMOR. TRY A CHARGE ATTACK INSTEAD OF YOUR FLAME. |
Oh it's you. I wasn't sure if you'd escape those annoying little creatures. Of course they wouldn't bother me, but here's a hint - metal armor is fireproof, but a charge attack will take care of them. |
6 |
Darius |
Dark Hollow |
BIG ENEMIES CANNOT BE |
Big enemies like this Gnorc with the club cannot be charged. But a quick flame? That should defeat them. |
7 |
Oswin |
Dark Hollow |
USE THE TRIANGLE BUTTON |
Oswin: Psst, Spyro... want to know a secret? Use the triangle button when you want to zoom in and look around. Spyro: Oh, your secret's safe with me... |
8 |
Nils |
Town Square |
TOWN SQUARE IS FULL OF |
Welcome to Town Square, Spyro! Begin exploring by gliding to that area with the bulls. Use the L2 and R2 buttons to get a good look. |
19 |
Alvar |
Town Square |
DID YOU SEE A MAN DRESSED |
(Grunts) Spyro, did you see a man dressed in blue running around here? He's a thief, and he's stolen a dragon egg! You've got to track him down and-and get that egg! Run! Run! (Pants) I'm getting a little winded. |
20 |
Thor |
Town Square |
GOOD WORK SPYRO, YOU'VE |
Thank you for releasing me. |
22 |
Nevin |
Toasty |
GOOD LUCK DEFEATING THIS |
Nevin: Gnasty Gnorc has put one of his most devious henchmen in charge of the Artisan world. Spyro: Bring him on! I think I smell a barbecue! |
25 |
Conan |
Dry Canyon |
THANK YOU FOR RELEASING ME |
Thank you for releasing me. |
34 |
Andor |
Ice Cavern |
THANK YOU FOR RELEASING ME |
Thank you for releasing me. |
36 |
Asher |
Ice Cavern |
IT'S GOOD TO SEE YOU SPYRO. |
Thank you for releasing me. |
38 |
Devlin |
Town Square |
DID YOU KNOW THAT YOU GET |
Thanks, Spyro, (laughs) I had the worst itch on the tip of my wing. Oh, did you know that you get your longest glides by pressing X at the very top of your jump? |
51 |
Jarvis |
Wizard Peak |
AH, SPYRO! I WAS CAUGHT |
Welcome to Wizard Peaks! This is my favourite supercharge spot, use it to bash those wizards. |
52 |
Hexus |
Wizard Peak |
THERE'S MUCH MORE TO DO... |
Thank you for releasing me. |
53 |
Lucas |
Wizard Peak |
THANK YOU FOR RESCUING ME |
Lucas: Listen carefully, Spyro. There's a secret area in the Artisan home. It is at the waterfall. Try jumping on the stones there. Spyro: Artisan home... waterfall... sounds good! |
54 |
Altair |
Blowhard |
CHEERS SPYRO. KEEP AFTER |
Altair: Thanks for releasing me, Spyro. You have no idea how long I've been trapped in crystal... and, uh, neither do I... who are you again? Spyro: Umm, I'm outta here. |
Interestingly, it appears as though Lindar and Gavin switched their dialogue topics with each other at some point during development.
Unused, Known#
Many of the dialogue strings are unused. Most of these were used in the June 15th prototype, so their original use is known:
ID |
Dragon |
Level |
Unused Text |
Final |
|---|---|---|---|---|
21 |
Halvor |
Cliff Town |
THANK YOU FOR RELEASING |
Spyro: How's a dragon supposed to flame metal armor, anyway? Halvor: Remember, Spyro. Flame won't harm metal. But charging with your horns? That should do the trick. |
26 |
Boris |
Dry Canyon |
THIS CANYON HOLDS MANY |
Boris: Dry Canyon rewards good gliders. You are a good glider, eh, Spyro? Spyro: I was... born to glide! Boris: Hmph. |
27 |
Ivor |
Dry Canyon |
AH, SO YOU'RE THE YOUNG |
Ivor: Is that you, Spyro? Are you the young dragon I've been hearing so much about? Ever since you were a wee puff of smoke, we've known... ehh... Spyro: You've known...? Ivor: Ah, I forget. |
28 |
Maximos |
Dry Canyon |
INCREDIBLE GLIDE SPYRO! I |
Incredible glide, Spyro! I thought I'd be stuck here forever with those ugly vultures standing on my head. Those birds might look tough, but they're pretty tasty... flame-broiled... with a pinch of salt... |
29 |
Unknown Dragon (Gale?) |
Cliff Town |
THERE ARE SOME BIG GLIDES |
N/A |
30 |
Enzo |
Cliff Town |
THANK YOU SPYRO! SEE WHERE |
Spyro: Hey, what's on the other side of that river? Enzo: Why don't you glide there and find out? |
31 |
Marco |
Cliff Town |
YOU'VE REACHED THE HIGHEST |
You've reached the highest point in Cliff Town. You can get to almost anywhere from here. If I were you, I'd use that whirlwind there. |
32 |
Ulric |
Ice Cavern |
A WORD OF CAUTION YOUNG |
A word of caution, little one: Wait until you grow big, (clears throat) like me, before charging those large enemies. |
33 |
Todor |
Ice Cavern |
SOME BIG ENEMIES ARE |
Todor: Psst. Spyro. Some big gnorcs up ahead are wearing armor... and in the Ice Caves, armor can make their feet very slippery! Spyro: Hmmm... |
35 |
Ragnar |
Ice Cavern |
YOU'VE DONE VERY WELL |
Ragnar: You've done well, Spyro. Some dragons thought you weren't ready, but I knew they were wrong. Spyro: I'm ready, alright! ...Ready for what? |
37 |
Trondo |
Doctor Shemp |
THIS GUY THINKS HE IS SO |
This guy thinks he’s so cool! You don’t know what it’s been like listening to him over and over! But I’ll tell ya one thing... he should watch his back. |
40 |
N/A |
Blowhard |
THIS BOSS SEEMS TO KEEP |
N/A |
44 |
Zane |
Alpine Ridge |
GREAT CHALLENGES AWAIT YOU |
Zane: Spyro, you're not afraid of those big noisy gigantic awful beasts, are you? Spyro: Of course not! Zane: I didn't think so. |
45 |
Eldrid |
Alpine Ridge |
THANK YOU FOR RELEASING ME |
Ahh, thank you for releasing me! |
46 |
Zander |
Alpine Ridge |
GREAT WORK SPYRO. THE |
Great work, Spyro! If you keep this up, you'll learn all the tricks of the Magic Crafter world. |
47 |
Kelvin |
Alpine Ridge |
I'M GLAD YOU FOUND ME |
Kelvin: Remember that these blue thieves haven't stolen eggs only in the Magic Crafter world. Spyro: Don't worry! I'll take care of 'em. |
48 |
Ajax |
High Caves |
TRY COMBINING SUPERDASH |
Spyro: I hate those bugs! When I become big and strong, like you, I'll squash 'em all. Ajax: Until then, remember that supercharge makes you invincible. |
49 |
Cyrus |
High Caves |
PLEASE TAKE CARE OF THESE |
Please do something about these green druids, they insist on moving everything in sight! |
50 |
Cedric |
High Caves |
THANK YOU FOR RELEASING ME. |
Try combining supercharge with jumping and gliding, and really explore the High Caves. |
Interestingly, it appears as though Cedric and Ajax switched their dialogue topics with each other at some point during development.
Unused, Speculative#
The remaining strings can speculatively be linked to their corresponding dragons based off their final cutscene dialogue. Further information can be determined by the ID value of the corresponding string - dragons from the same level tend to appear next to each other in the list.
A few of the strings - early ones in the ID list - seem to correspond to the Artisans dragons. The dialogue is highly different from any of their cutscene dialogue, but the tutorial-like nature of the strings and certain things that are mentioned in the dialogue suggests that they wouldn't be a good fit for any other dragons. In particular, four of these strings take up ID numbers 14 to 17, and adjacent ID numbers tend to correspond to dragons in the same level. Argus' second dialogue string appears to have been added to the game much later on, given by its ID number.
ID |
Dialogue |
Speculated Level |
Speculated Dragon |
Final Cutscene Dialogue |
Reasoning |
|---|---|---|---|---|---|
14 |
EACH TIME YOU SEE A |
Artisans |
Nestor |
Nestor: Thank you for releasing me, Spyro. Free ten dragons in the Artisan world, then find the balloonist. He'll transport you to the next world. Spyro: What about Gnasty Gnorc? I'm going after him! Nestor: Find dragons first. That's all I can tell you. |
It makes sense for this dialogue to be the first the player encounters. |
15 |
THE MAGIC WHIRLWIND IN |
Artisans |
Silvus (Tomas) |
Silvus: Hey Spyro, press the jump button twice to glide and... and don't be afraid. Spyro: Afraid? Of What? Silvus: Falling from high mountain peaks, plummeting into prehistoric glaciers...! Spyro: Oh, that. |
Silvus is located next to a whirlwind. |
16 |
THE MAGIC ARCH HERE IS |
Artisans |
Delbin |
Spyro: Where's Gnasty Gnorc? I'll torch him! Delbin: Keep your horns on, Spyro! You have much to learn first! Do you know what the dragonfly following you is doing? Spyro: Um... Delbin: His name is Sparx, and he's helping and protecting you. Keep an eye on him, and see what I mean... |
Delbin is next to the Sunny Flight portal, which perfectly matches the description given by this dialogue. |
17 |
THIS ARCH TAKES YOU TO |
Artisans |
Argus |
Spyro: Cool flash! Do that again! Argus: The artisans boss is through a portal behind me. You can challenge him now, if you feel you are ready. |
Argus is located next to the Artisans boss portal. |
23 |
WELCOME TO THE |
Peace Keepers |
Titan |
Titan: Welcome to Peacekeepers Spyro. Look how our treasure has been turned against us, and stolen. Recover our treasure, Spyro. Spyro: Collect treasure. Got it. |
Contents of dialogue matches Titan's placement and final dialogue. |
24 |
THE PEACEKEEPERS HOME IS |
Peace Keepers |
Magnus or Gunnar |
The string doesn't really match either of their final dialogue, but the content of the dialogue suggests that it's a Peace Keepers dragon. That still leaves one Peacekeepers dragon unaccounted for, however. |
|
42 |
YOU MUST FIND THE EXIT |
Artisans |
Argus |
Spyro: Cool flash! Do that again! Argus: The artisans boss is through a portal in the dragon mouth. But you are not yet ready, Spyro. First you must complete one of the other Artisans lands. |
The description perfectly matches the Toasty portal requirements, and this description matches no other levels. |
43 |
WELCOME TO THE |
Magic Crafters |
Cosmos |
Welcome to Magic Crafters! I want you to release the dragons, reclaim our treasure, and recover the eggs from those pesky blue thieves. |
Closely matches final dialogue. |
55 |
YOU'VE NEARLY DISPATCHED |
Blowhard? |
Unknown Dragon (Finlay?) |
N/A |
May correspond to a second dragon in Blowhard, judging by the fact that ID 55 belongs to a Blowhard dragon and the inventory seems to think there's two Blowhard dragons in this build. This could correspond to the unused dragon name "FINLAY", which also sits next to another Blowhard dragon in the names list. |
IDs 4 and 18 are inexplicably empty.
Other Unused Strings#
The following string (ID 41) is a leftover that was used in the tabloid demo when the player speaks to the Balloonist:
THE OTHER WORLDS ARE VERY
EXCITING...I'LL TAKE YOU
THERE IN SEPTEMBER.
Missing Dialogue#
The following dragons do not feature any form of dialogue in this version. That is to say, instead of displaying text or a cutscene, the dragon in question immediately disappears upon collection.
- High Caves - Cyrus
- High Caves - Ajax
- High Caves - Cedric
- Misty Bog - Zeke
- Tree Tops - Lyle
- Tree Tops - Jed
- Tree Tops - Isaak
- Metalhead - Sadiki
- Dream Weavers - Mazi
- Dream Weavers - Lateef
- Dream Weavers - Zikomo
- Dark Passage - Kasiya
- Dark Passage - Azizi
- Dark Passage - Bakari
- Dark Passage - Apara
- Dark Passage - Obasi
- Lofty Castle - Mudada
- Lofty Castle - Baruti
- Lofty Castle - Useni
- Haunted Towers - Kosoko
- Haunted Towers - Copano
- Haunted Towers - Lutalo
- Jacques - Unika
- Jacques - Revilo
- Gnorc Gnexus - Delbin
- Gnorc Cove - Lateef
- Gnorc Cove - Tomas
- Gnorc Cove - Unknown Dragon
- Twilight Harbor - Cosmos
- Twilight Harbor - Cleetus
Balloonist Dialogue#
|
|
To do: |
Used#
Unused#
In some earlier versions of the game, the dialogue strings used by the balloonists were displayed in the same manner to how dragon text dialogue is displayed. These strings are still in this version of the game, albeit unused. Furthermore, the requirements to enter each of the worlds as referenced by the Balloonists were different.
ID |
Location |
Unused Dialogue |
Final Dialogue |
Final Dialogue |
|---|---|---|---|---|
9 |
Artisans |
I CAN TAKE YOU ACROSS THE |
IF YOU PROVE YOUR |
|
10 |
Artisans |
HOP ON BOARD SPYRO. WE ARE |
||
11 |
Peace Keepers |
I'D LOVE TO TAKE YOU BACK |
||
12 |
Peace Keepers |
COLLECT 500 TREASURE THEN |
||
13 |
Peace Keepers |
GREAT, YOU HAVE ENOUGH |
||
39 |
Magic Crafters |
I CAN TAKE YOU BACK TO |
||
56 |
Magic Crafters |
YOU MUST RECOVER 7 EGGS |
||
57 |
Magic Crafters |
I CAN TAKE YOU TO THE |
||
62 |
Beast Makers |
WE CAN GO BACK TO THE |
||
58 |
Beast Makers |
YOU NEED TO RESCUE 42 |
||
59 |
Beast Makers |
I CAN TAKE YOU TO THE |
||
63 |
Dream Weavers |
WE CAN GO BACK TO THE |
||
60 |
Dream Weavers |
YOU NEED TO COLLECT 7000 |
||
61 |
Dream Weavers |
I CAN TAKE YOU TO THE |
||
64 |
Machinists |
WE CAN GO BACK TO THE |