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Soundtrack Differences

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This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 11th, 1998 build.

Many levels in this version use different tracks to the final release - at this stage of development, only 8 tracks had been implemented, contrasting with the earliest release revision's 34 (plus 8 bonus tracks).

The STR files storing the game's music are totally different to the ones in the final release. In this build, the tracks are in the order they are used in-game (meaning there are a number of duplicate tracks), whereas the final release orders them roughly in order of their size.

Notably, due to a mistake in the track data array, each of the tracks used in Beast Makers will loop after 2 minutes and 4 seconds - the length of Stone Hill's theme.

Differences#

The intro to the Peace Keepers theme is only 2 bars in length as opposed to the final's 12 bars. All tracks are in stereo quality in this version, whereas many of them in the final have both stereo channels output the same tracks.

In-Game Tracks#

Levels are listed by their final names.

Level Name

Track Used

Artisans

Stone Hill

Stone Hill

Artisans

Dark Hollow

Dark Hollow

Town Square

Alpine Ridge

Toasty

Ice Cavern

Sunny Flight

Title Theme

Peace Keepers

Peace Keepers

Dry Canyon

Alpine Ridge

Cliff Town

Credits Theme

Ice Cavern

Dark Hollow

Doctor Shemp

Ice Cavern

Night Flight

Title Theme

Magic Crafters

Magic Crafters

Alpine Ridge

Terrace Village

High Caves

Stone Hill

Wizard Peak

Artisans

Blowhard

Ice Cavern

Crystal Flight

Title Theme

Beast Makers

Stone Hill

Terrace Village

Title Theme

Misty Bog

Magic Crafters

Tree Tops

Terrace Village

Metalhead

Stone Hill

Wild Flight

Artisans

Dream Weavers

Stone Hill

Dark Passage

Artisans

Lofty Castle

Dark Hollow

Haunted Towers

Alpine Ridge

Jacques

Ice Cavern

Icy Flight

Title Theme

Gnorc Gnexus*

Peace Keepers

Gnorc Cove

Alpine Ridge

Twilight Harbor

Stone Hill

Gnasty Gnorc

Artisans

Gnasty's Loot

Dark Hollow

Note that Gnorc Gnexus uses Toasty's theme in the final game.