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Gnasty's World

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This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build.

Watch on YouTubeGnasty's World is the final world of the game.

Differences#

Gnorc Gnexus#

  • Due to an oversight, when entering the portal using a balloon, the text "Entering Gnasty's World World" appears on-screen.
  • Only one dragon is present in this level - in the final, only one dragon is present initially, but this dragon is replaced by a second dragon once Gnasty is defeated.
  • If any of the dragon mouths have already opened, when re-entering the level they will initially appear shut before suddenly opening, rather than opening slowly.

Gnorc Cove#

  • Many of the objects floating in the sea appear to be brighter in this version.
  • There are three dragons in this level instead of two. This makes up for the missing dragon in Gnorc Gnexus.
  • Oddly enough, one enemy always drops a life orb instead of a gem, but you still get all 400 gems on the level.

Twilight Harbor#

Jul 18

Aug 12 Final

  • The mountain range surrounding the level is a bit different on both ends:
    • The wall ends more abruptly at the start of the level.
    • The wall curls round and stops earlier at the end of the level.

Gnasty Place#

An earlier name for Gnasty Gnorc, the final boss' area.

Jul 18

Aug 12 Final

  • In this version of the level, several sound effects are missing.
    • There's no sound for unlocking doors or the platform that Gnasty is initially standing on.
    • No sound is made when Gnasty hits his chest, or when he blasts his wand at the player.
  • The camera seems to be angled rather poorly when the player enters the level, where the ceiling can clearly be seen as it loads in before Spyro lands.
  • The first room appears to be lit and textured quite a bit differently.
  • The cog shape is imprinted into the ground in the first room, instead of sticking out of the ground.
  • The ledge that wraps around the majority of the first room is flat enough to be walked on this version, whereas it's tilted down slightly in the final.
  • There's a slight gap between the walls and the platform that Gnasty is initially standing on.
  • Some of the poles in the first Gnasty chase section appear to be textured slightly differently.
  • Gnasty seems to stop running for a shorter time during the first chase section, making him harder to defeat.
  • Gnasty performs his animation for taking damage two times after receiving the first hit.
  • The final rooms were made ever so slightly larger in the final.
  • In the final room, Gnasty doesn't fire blasts at the player, but will still smash Spyro with his wand at close range.
  • No cutscene plays when Gnasty is defeated or takes a hit after the first chase section.
  • The level is exited using an exit vortex instead of automatically after defeating Gnasty.
  • Upon exiting the level, there's no ending cutscene or credits. Instead, the level is exited normally.

Gnasty Booty#

An earlier name for Gnasty's Loot. No, seriously.

Jul 18

Aug 12 Final

  • An extra set of stairs are present in this version that aren't in the final.
  • Two pipes were moved slightly further apart in the final.
  • Like Gnasty Place, upon exiting the level, there's no ending cutscene or credits. Instead, the level is exited normally.