the cutting room mirror

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This is a sub-page of Proto:Splatoon 2/Global Testfire.

Salmon Run#

Inside CoopGrade.msbt exists some unused names for some of the grade names in Salmon Run.

Testfire

Final

Wannabe

Apprentice

Rookie

Part-Timer

Real Deal

Go-Getter

Savant

Overachiever

In the Testfire in the Message folder, WAVE 4 and WAVE 5 were both found in the file Coop_Result_00.msbt. There may have been 5 waves in Salmon Run instead of 3. This also may be an early reference to Eggstra work in Splatoon 3 but unlikely In the file Coop_WaveClear_00.msbt, text referencing to WAVE �ú is present. The same text is present in the file Coop_CountDownStart_00.msbt. For some reason in the file Lby_CoopLobby_00.msbt, text referencing to the Splatfest rank is present. The max points for some reason is set to 8888.8. There is also "1/7" present in the same file.

ErrorViewer.msbt also contains unused text. The file was blanked out until 4.3.1, which is now used by the game.

ErrorViewer

セーブデータが利用できません。

Translates to:

The save data cannot be used.

アプリを終了します。

Translates to:

Closing application.

There are also several unused news quotes in the file TalkNewsStage.msbt. Marina was slightly sassier in the Testfire version.

Stages#

There is a few stage names that were different in the Testfire compared to the final as shown in VSStageName.msbt.

Testfire

Final

Silversea Art Academy

Inkblot Art Academy

Starfish Soundstage

Starfish Mainstage

The Reef#

Testfire

Final

Yo, my best friend took me to this amazing cake shop in The Reef the other day.

My best friend took me to this amazing cake shop in The Reef the other day!

But I don't remember going to a cake shop....

But I don't remember going to a cake shop...

An interesting piece of unused dialogue found exclusively in Japanese. Not only seems does it seem to mention the Switch Event demo, but it also gives an apparent canonical reason as to why The Reef was revamped for the Testfire. In the final release, this was replaced with a completely different conversation.

Testfire

Testfire Translated

Japanese Final

English Final

あれ? この前の リリースイベントの時から見た目変わってる…?

Huh? Why has the appearance changed ever since the Release Event...?

イイダのマネっ!

Look at me! I'm Marina! BLAH BLAH BLAH!

センパイの歌声で 木の橋がコワれたから石の橋に 掛け替えたらしいですよ…

They say Senpai's singing destroyed the wooden bridge, so they had to replace it with one made of stone...

あははっ! そっくり~!

Ahaha! Yeah, that's so me!

Some of these seem to have been made in the middle of translating, as this quote still refers to Pearl by her Japanese name, "Hime," as well as including "Stay cool" instead of "Don't get cooked."

Pearl

Marina

Good luck everybody! Stay cool, stay...

Hime, wait! We're still on the air for a bit!

Musselforge Fitness#

Testfire

Launch

I love climbing the walls here and looking down on you from on high! It's the best!

I love climbing the walls here and looking down on the battlefield from on high!

You looking down on others? You don't say.

You enjoy looking down on people? You don't say.

Testfire

Launch

The jellies at the gym can climb the rock walls faster than I can. What's with that?

The jellies here can climb the rock walls faster than I can. What's with that?

Well, those jellyfish DO probably have a couple of inches on you, short stack.

Well, those jellyfish DO probably have a couple of inches on you...

Apparently, this extra jab was too rude even for the more acerbic personality Marina had in early English versions.

Testfire

Launch

Ahh! Rock-climbing jellyfish are TOO cute! I just want to splat their little faces off!

Rock-climbing jellyfish are TOO cute! I just wanna splat their little faces off!

Pearl, take a deep breath and put down the Splattershot...

Whoooa, Pearl. I'm confiscating your Splattershot until you chill out.

This quote was completely changed in the final launch.

Testfire

Launch

Wonder if I should become a member here and really start to get chiseled.

A membership to this place costs an arm and a leg.

What?! But I thought being the toned one was MY thing!

Yeah, but at least the arm and leg will be jacked.

(Source: Pinkolol16)

Unlocalized Text#

Most of these are tests.

'...But does it make sense?'
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check the attributes, they determine how the text is displayed which might be important.

String ID

Japanese

Japanese (Translated)

Source

Note

L_Win_00-T_Text_00

You Win

Del_Win_00.msbt

Stubbed in World/Base.

L_Win_00-T_Char_00

W

Del_Win_00.msbt

Stubbed in World/Base, but also present in L_Win_00-T_Char_01 and L_Win_00-T_Char_02

L_BackBtn_00-T_Back_00

もどる
Back

Lby_WalkThrough_00.msbt

L_Btn_00-T_Sake_00

Sake_Heads
Salmonid_Heads

FkdTest_Body.msbt

L_Btn_01-T_Sake_00

Silver_Heads

FkdTest_Body.msbt

L_Btn_02-T_Sake_00

Red_Boy

FkdTest_Body.msbt

T_Title_00

鮭の戦士は死を恐れない
Salmon warriors are not afraid of death.

FkdTest_Body.msbt

L_Btn_00-T_Name_00

フク
Clothes

TestBody_00.msbt

L_Btn_01-T_Name_00

アタマ
Headgear

TestBody_00.msbt

L_Btn_02-T_Name_00

クツ
Shoes

TestBody_00.msbt

T_Title_00

ボタンのテストレイアウト
Button test layout

TestBody_00.msbt

TextBox_00

40_F 通常
40_F Normal

Test_Font.msbt

TextBox_01

40_F フチ消す
40_F Edge removal

Test_Font.msbt

TextBox_02

TestBmp40 通常
TestBmp40 Normal

Test_Font.msbt

TextBox_03

TestBmp40 フチ消す
TestBmp40 edge removal

Test_Font.msbt

TextBox_04

SPLATOON

Test_Font.msbt

Also present in TextBox_05 and TextBox_08-11

TextBox_06

Gambit.bffnt 通常
Gambit.bffnt Normal

Test_Font.msbt

TextBox_07

Gambit.bffnt フチ消す
Gambit.bffnt edge removal

Test_Font.msbt

Parts_00-T_Extend_00

Extra Time!

Test_01.msbt

Hoge1

abcdeあ
abcdea

Test_RefA.msbt

Present in Message/ReferenceMsg_JPja.szs which only exists in the Japanese localization.

Hoge2

XYZ

Test_RefA.msbt

Present in Message/ReferenceMsg_JPja.szs which only exists in the Japanese localization.

Hoge3

(\x0EĬ\x01\x0E\bNumA\x02\0)
***NumA**

Test_RefA.msbt

Present in Message/ReferenceMsg_JPja.szs which only exists in the Japanese localization.

Piyo1

,,

Test_RefA.msbt

Present in Message/ReferenceMsg_JPja.szs which only exists in the Japanese localization.

Piyo2

ZZZZZ

Test_RefA.msbt

Present in Message/ReferenceMsg_JPja.szs which only exists in the Japanese localization.

Narration_Test_00

天の声のテストです
this is a test of the heavenly voice.

Narration_Test.msbt

Narration_Test_01

天の声のテストです
数値1:<LunchPackInt_Figure2 index=0 isFull="[52481]">
 数値2:<LunchPackInt_Figure5 index=1 isFull="[52481]">
This is a narration test. 
Value 1: <LunchPackInt_Figure2 index=0 isFull="[52481]">
  Value 2: <LunchPackInt_Figure5 index=1 isFull="[52481]">

Narration_Test.msbt

Narration_Test_02

天の声のテストです<PageBreak/>改ページをはさむとこんな感じになります<PageBreak/>2行だと
こんな感じです<PageBreak/>3行だと
長すぎて
はみ出ます

Narration_Test.msbt

This is a narration test.<PageBreak>Inserting a page break will make it something like this.<PageBreak>Two lines will make it something like this.<PageBreak>Three lines would be
too long and
would overflow.

Test

これはテストメッセージです<PageBreak/>改行しました。
This is a test message.<PageBreak/>New line.

TalkCoop.msbt

Only exists in Japanese localization.

LabelName_AreaNo_MsgNo_TalkerName

デモ用メッセージ
[LabelName]_[AreaNo]_[MsgNo]_[TalkerName][_R]
の形でラベルメッセージを作る

AreaNo は一桁
MsgNo は二桁で0から1ずつカウントアップ
TalkerName は今のところ
  "BK" "HT" "AOS" "AOB" "AO" "WA" "TZ" "KM" のみに対応
_R は最後に付けるとメッセージが逆さ向きになる

Message for demonstration
[LabelName]_[AreaNo]_[MsgNo]_[TalkerName][_R]
Create a label message in the form

AreaNo is a single digit
MsgNo is two digits and counts up from 0 to 1.
TalkerName is currently
  Only "BK", "HT", "AOS", "AOB", "AO", "WA", "TZ", and "KM" are supported.
If you put "_R" at the end, the message will be turned upside down.

TalkWorld.msbt

Only exists in Japanese localization.

Test_0_00_BK

ブキチ!!! テストだよ
This is a test for Sheldon&#33;&#33;!

TalkWorld.msbt

Only exists in Japanese localization.

Test_0_01_HT

ホタルちゃん テストだよ
This is a test for Marie.

TalkWorld.msbt

Only exists in Japanese localization.

Test_0_02_AOS

アオリちゃん(シルエット) テストだよ
This is a test for Callie (silhouette).

TalkWorld.msbt

Only exists in Japanese localization.

Test_0_03_AOB

アオリちゃん(サングラス) テストだよ
This is a test for Callie (sunglasses).

TalkWorld.msbt

Only exists in Japanese localization.

Test_0_04_AO

アオリちゃん テストだよ
This is a test for Callie.

TalkWorld.msbt

Only exists in Japanese localization.

Test_0_05_WA

タコワサ将軍 テストだよ
This is a test for DJ Octavio.

TalkWorld.msbt

Only exists in Japanese localization.

Test_0_06_TZ_R

タコゾネスさゃん 逆ち向きのテストだよ
This is a test for Octolings and upside down text.

TalkWorld.msbt

Only exists in Japanese localization.

Test_0_07_KM

ピクチャフォントのテストです。<PageBreak>これは<PictureFont_ABtnSmall scale=70 offset=0>です。サイズは小です。<PageBreak><PictureFont_ABtn scale=100 offset=0>これは通常のサイズのAボタンです。
<PictureFont_ZRBtn scale=100 offset=0>こちらは通常のサイズのZRボタンです。
This is a picture font test. <PageBreak>This is<PictureFont_ABtnSmall scale=70 offset=0>. The size is small. <PageBreak><PictureFont_ABtn scale=100 offset=0> This is a normal-sized A Button.<PictureFont_ZRBtn scale=100 offset=0>This is a normal-sized ZR Button.

TalkWorld.msbt

Only exists in Japanese localization.

Msg_9000

メッセージのテストです
<Time Index="3439329280"/>でやられた!
This is a message test. Splatted by <Time Index="3439329280"/>!

MsgTest.msbt

A button close dialog box.

Msg_9001

メッセージのテスト
その2です
This is a message test,
Part 2.

MsgTest.msbt

Single button dialog box with with external text (BtnL_9001) that says OK.

Msg_9002

メッセージのテストその3です
This is a message test, part 3.

MsgTest.msbt

Yes/No button confirmation, uses external strings that have the text.

Msg_9003

メッセージのテストその4
This is a message test, part 4.

MsgTest.msbt

Program dialog box (no button).

Msg_9004

メッセージのテストその5
This is a message test, part 5.

MsgTest.msbt

Waiting dialog box.

Msg_9005

数値挿入タグ<NumFig1 Index="0" IsFull="촁"/>のテストです

MsgTest.msbt

A button close dialog box.