This is a sub-page of Proto:Shining Force III/November 1997 Segakore Demo.
Maps#
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Despite being a simple demo, there's 60 maps buried in the game! All but 3 or so can be accessed through the debugger, though you may have issues if you attempt to access them without backing out to Balsamo or Shop Test. Most of these maps use a generic NPC file[], and depending on the map may also use the file X5SAMPLE.BIN, complete with unique dialogue (the file exists in the final but most of the lines were removed).
Name |
Final |
Video |
Notes |
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SHOP_T 名テスト |
(Shop Test) |
Contains a priest and two shopkeepers, the Items deal (who only sells Herbs and Antidotes), and a Weapons Dealer that crashes the game. |
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BATTLE_T 戦闘テスト |
N/A |
N/A |
The name suggests this should be Battle 99, but it's Dwarf's Hill. Selecting it from the Scene menu doesn't load the cutscenes for whatever reason. |
HONJIN_T 本凍 |
N/A |
N/A |
HQ Test, this appears to just be Balsamo HQ. As is there's nothing inside it. |
TESMAP サ法テスト |
(Measurement Test) |
Note the Soldier standing in the middle, he's in every map that loads a generic NPC file, but its function is unknown. Talking to him either does nothing or hard crashes the game depending on the map. |
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OPMOVIE 0Pムービー |
Opening Movie |
N/A |
The Opening Movie. |
LOGO ロゴ画面 |
N/A |
Title Screen |
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DREAM 始める画面 |
Sleepy Wise Man |
Missing graphics but still somewhat functional, it'll even load saves from the final game, though it may crash depending on what you load. You can't leave this menu without resetting. |
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BTL101 サラバンド続掘 |
Saraband Bridge |
Very unfinished. The enemy layout is filled with Bats, Mask Monks and Saraband Guards, but your movement is restricted to 0 squares (meaning the only way you could hit anything is with debug) and the Monks cannot actually take damage. |
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BTL102 バルサモへのフィールド |
Slightly altered name. It's likely this wasn't the original map, as the enemies are mostly placed out of bounds. |
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BTL103 ドワーフの谷 |
Dwarf's Valley |
It's the normal Dwarf Valley, suggesting the "Beta" was made just for show. |
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BTL104 ドワーフの手 |
Dwarf's Hill |
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BTL110 剣書上 |
On Roof of Train |
Appears to be the Train Battle, selecting it hangs the game. |
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BTL114 囲場の甲り掘 |
Suspension Bridge |
This "Beta Dwarf Valley" as it is often called, even at this early stage however, it seems as if it was always intended as the end of Chapter 3 map. |
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BALSA バルサモの跡 |
Town of Balsamo |
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BAL_1 バルサモ屋交1 |
Balsalmo Indoors 1 |
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BAL_2 バルサモ屋交2 |
Balsalmo Indoors 2 |
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BAL_3 バルサモ屋交3 |
Balsalmo Indoors 3 |
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BAL_4 バルサモ屋交4 |
Balsalmo Indoors 4 |
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BAL_5 バルサモ屋交5 |
Balsalmo Indoors 5 |
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BAL_6 バルサモ屋交6 |
Balsalmo Indoors 6 |
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BAL_7 バルサモ屋交7 |
Balsalmo Indoors 7 |
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BAL_8 バルサモ屋交8 |
Balsalmo Indoors 8 |
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BAL_9 バルサモ屋交9 |
Balsalmo Indoors 9 |
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BAL_CHR バルサモ教会 |
Balsamo Church |
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FIELD フィールド1 |
N/A |
フィールド# or Field# are placeholder names, this however is the unused FIELD.MPD from the final game! |
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FIELD2 フィールド2 |
N/A |
X5BTL110.BIN mentions this location, but it's nowhere to be found in-game. |
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BTL02 フィールド02 |
Balsamo East Plains |
Contains one of the only functional cutscenes in the game, and it is early. Most of the characters in it use placeholder sprites. |
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BTL03 ドワーフの手見るだけ |
Dwarf Valley |
This is the only exception to that. |
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BTL04 フィールド04 |
Dwarf Valley |
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BTL06 フィールド06 |
North Plain Railroad |
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BTL12 フィールド12 |
Border S W Plains |
The Quonos to Vagabond map. Doesn't appear to be any different from the final. |
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SHIEF1 盗味マップ1 |
Thief's Map 1 |
Collision exists, but is incredibly busted. One of the very few unused maps to contain functional exits but the game crashes if they're used. |
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SHIEF2 盗味マップ2 |
Thief's Map 2 |
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YAKATA クァース村の飾 |
Quonos Mansion |
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YAKA2 クァース村の飾2隊 |
Quonos Mansion 2nd Floor |
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RAIL1 レイルロード街 |
Town of Railhead |
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EKI レイルロード駅 |
Railhead Station |
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HOME レイルロードホーム |
More or less same as the final, but with an animation test for the trains, featuring early train models. |
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HEYA1 レイルロード屋交1 |
Railhead Indoor 1 |
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HEYA2 レイルロード屋交2 |
Railhead Indoor 2 |
Interesting to note that the 2nd floor entrance in the bar was blocked off even at such an early point. Though the unused room did have work done on it between here and the final. |
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GDI 機間書セガール1(Segale Valley Train 1) |
The map for BTL110. Moving to where the start of the battle would be hangs the game, which is likely related to what causes BTL110 to crash. |
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GDI3 機間書セガール3(Segale Valley Train 3) |
One of the removed maps! It's an birdseye view of the train, but most interesting is the end car, which was completely removed from the final! |
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MUHASHI サラバンド続掘(見るだけ) |
N/A |
One of multiple maps called "Saraband", translation is needed for the parenthesis. |
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SARA02 サラバンド2 |
Saraband Center |
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SARA03 サラバンド3 |
Saraband Republican District. |
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RINO リノべイト |
Early Flagard, including a mansion not seen in the final game. |
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TURI00 甲り掘 |
FSS Dwarf Valley |
The simplified Border Crossing/Dwarf Valley Beta map. |
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TORI00 普 |
Fort |
The same Fort map buried in the final game, but with a working windmill. |
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TNKA00 普交 |
Inside Fort |
The palette is different, but is otherwise the same. |
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NASU00 他上捨 |
Picture Above Ground |
The Palm trees use the correct textures. |
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MGMA00 マグマ |
N/A |
This is MGMA00.MPD buried in the final game, the only difference is the geometry is fully working, whereas the final was slightly broken looking. |
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TREE00 木 |
Tree |
Same as the one present in final. |
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SHIO00 潮 |
Wave |
Same as final, sans broken textures. |
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TOUE00 場の上 |
The top of Lookover Tower in the final. |
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MUTES 持最再 |
N/A |
The prototype Barrand shown off on the game's website! |
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SHOP_5 ワイン村 |
N/A |
Wine Village. Shares a vague resemblance with Quonos village. |
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CHU 掘と船 |
N/A |
Completely unused map, unlike anything from the final game. Art style here is far more cartoonish, similar to the Genesis games. There's a few extra details, such as a couple of boats that sail through occasionally. |
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CRIO2 テント村 |
N/A |
Tent Village, appears to be an extremely early version of Vagabond. As is the map appears to be slightly broken, you're placed far away from the buildings, which for whatever reason are in a corner of the map and is partially out of bounds. |
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PRO プロぺラ |
N/A |
Literally "Propeller". This map is the Early Maya Village that was shown off in promotional material! |
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INN プロぺラ交 |
N/A |
The indoor maps for Propeller. |
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QUQU プロぺラ村失 |
N/A |
What would eventually become Ishahacut/Gabriel's house. |
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FUNA1 本上生込 |
Early Anafect Village |
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FUNEIN 本上船交 |
Anafect indoors, only a single room is finished by this point. |
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MUUMI サラバンド |
An incredibly early version of Saraband that was shown off in promotional material. |
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MUCHU 教会 |
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MUBAR 存酒場 |
MUBAR.MPD |
Possibly an early version of Saraband's bar, going by the name. Also present in the final, albeit in a more broken state. |
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ROOM_1 援用 |
N/A |
The Room shown off on the back of the US box art. Collision is fairly sloppy, it was likely only made for promotional purposes. |
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JOUSAI 城表都本 |
The town of Aspia. The town is incredibly different to the final, most notably is the lack of a Moat (where the final level of the game takes place), and a model of the castle is present. |
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MURA2 本ノ村 |
N/A |
This seems to be the bottom floor of tree. Though it bears a resemblance to Stump Village, that may not be the case. |
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BOO 渡書シュッポ |
N/A |
An unusually modern looking map, much more so than anything in the original game. It also appears to be the original end point of Railhead's train, but where this is exactly is unknown. |
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MONT00.MPD |
Not in Final |
N/A |
A map leftover from an even earlier version of the game. File swapping reveals nothing, as the map crashes attempting to load it. |
SHIP2.MPD |
SHIP2.MPD |
N/A |
Same as above. Amusingly this file is only a few hours earlier than the one present in the final. |
BTL04.MPD |
BTL04.MPD |
N/A |
Hasn't been tested. Possibly BTL04A.MPD instead. |