the cutting room mirror

May 8th, 1998 prototype

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This is a sub-page of Proto:Shining Force III.

Debug#

Entering 3602206e 0001 will enable a debug mode. Its functions are as follows:

Name

Explanation

Scn

Area Warp - Select the map where you wish to go, hit A then close the menu. Has a bit below the area name, setting it to anything other than 0 doesn't appear to do anything.

Flg

Sets event flags.

Prm

Roster editor. Add or remove character, change their levels or classes.

Itm

Gives you any item in the game, provided you still have space. There is also an option for Max Gold.

Sav

Saves file.

Lod

Loads a save file.

Snd

Sound Test.

12P

This specific line was removed in the English version, though improperly in the prototype. Pressing it over and over will spout off random Japanese and garbage characters.

Cfg

The normal Configuration menu.

Also, pressing X+Y+Z together will pause the game. In this mode, pressing any button other than Start will advance the game 1 frame, and pressing L will enable some printout information, pressing Start will exit this mode. Also, holding Z while in control of a character will enable you to walk through walls, and holding Z during battle instantly ends it (pressing Start during an enemy's turn kills that specific enemy). Holding R during a cutscene will skip through massive chunks of dialogue, though this can sometimes crash the game.

(Source: 1 Knight0fDragon)

General#

Prototype

Final

You need [###] blocks
memory to save. To
free up memory, go to
the Memory Manager
Screen on the Saturn
Control Panel.

You need [###] blocks memory to save. To
free up memory, go to the Memory Manager
Screen on the Saturn Control Panel.

The system memory is
not ready. Use the
Memory Manager Screen
on the Saturn Control
Panel to clear the
system memory.

The system memory is not ready. Use the
Memory Manager Screen on the Saturn
Control Panel to clear the system memory.

The cartridge memory
is not ready. Use
the Memory Manager
Screen on the Saturn
Control Panel to
clear the cartridge
memory {1E}

The cartridge memory is not ready. Use the
Memory Manager Screen on the Saturn
Control Panel to clear the cartridge memory

{Color}{08}The system memory is
not ready. Use the
Memory Manager Screen
on the Saturn Control
Panel to clear the
system memory.

{Color}{08}The system memory is not ready. Use the
Memory Manager Screen on the Saturn
Control Panel to clear the system memory.

{Character} the {Class}
became an ally.

{Character} the {Class}
joined the force.

{Character} the {Class}
joined {Synbios'} forces.

{Character} the {Class}
joined the force.

NOT EQUIPED

NOT EQUIPPED

AFTER PROMOTION

AFTER PRMTN

RESPONSE METHOD

RESPONSE

Natural Healing

Ntrl Heal

Remove cursed
equipment

Remove
cursed equip

Cursed

Remove

Remove equipment

cursed equip

Configuration Options:

Configuration:

Really Hard

Difficult

Super Hard

Insane

Saving. Don't power down please.

Saving. Don't power down, please.

Creating a new save file.
Don't power down please.

Creating a new save file.
Don't power down, please.''

{Character} is not
back to normal.

{Character} is
back to normal.

Something's there!{Small pause}
...{Small pause}or there seemed
to be...{Small pause}maybe not...

Something's there!{Small pause}
...{Small pause}or there seemed
to be... {Small pause}Maybe not...

Should {Character} equip
the {Weapon/Accessory}{Yes/No}?

Should {Character} equip
the {Weapon/Accessory}?{Yes/No}

It's so hot... Maybe I should take this off...

It's hot. Maybe I should take this off.

{Character} is to equip the {Weapon/Accessory}?{Yes/No}

Should {Character} equip the {Weapon/Accessory}?{Yes/No}

......

. . . . . . .

  • Control codes are only left unaltered if they are relevant to the change, some common ones are:

* {02} - Line End
* {03} - Line Break
* {04} - Small Pause
* {05} - Next page symbol, occasionally shows up in longer conversations and for the purposes of this article, effectively just another line break.
* {07} - For color text, the color depends on separate control codes next to it.
* Anything from 10-1F - Taken from RAM. Generally, 10 is reserved for the main character's name, 1E is for Yes or No questions, or "JuMsY" the one time that shows up in the game, while the rest are context sensitive.

  • ATK was abbreviated as ATT in this build
  • Additionally, Speed and Agility were swapped around, to keep this article from becoming hopelessly redundant, changes like these will not be individually listed.
  • Line 76F in all of the final's scripts is the line "Incompatible Peripheral". That is missing entirely from the prototype.
  • Some of these lines were shortened in the final due to overflow and or wrapping errors. It is not uncommon for the text in this build to blank out while scrolling through it.

Classes#

Proto

Final

Yeoman

Archer

Penguin?

Penguin

Archer

Marksman

Item Description/Names#

Proto

Final

Circlet - raises Def,Luck, rec MP

Circlet - raises Def, Luck, rec MP

Sml Mithril

Lrg Mithril

Lrg Mithril

Sml Mithril

Enemy Names#

Japanese

Proto

Final

サラバンドナイト

Pegasus Knt

Pegasus Kt

マッドフォーク

Mad Folk

Kyon-shi

Mad Folk appears to be the proper translation.

Location Names#

Proto

Final

Barland North Plateau

Barrand North Plateau

Barland N Plateau

Barrand N Plateau

Weapon Types#

Proto

Final

Laypia

Rapier

Ank

Ankh

This is the only time a "Laypia" is listed. Possible mistranslation.

File Select#

While most of the changes are already in place to some degree, the File Select still calls the game Scenario 1! Interestingly, an even earlier version of this screen appears in the game's manual, where it's misspelled as "Scearid".