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Towns & Cities

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This is a sub-page of Proto:Pokémon Gold and Silver/Spaceworld 1997 Demo/Maps.

To do:

  • Add descriptions for each area (might want to move info from the main Maps page to here)
  • Finish documenting event data

Silent Hill (サイレントヒル)#

SpaceWorld '97

Early

Final

An earlier map of New Bark Town is present in the final game, which resembles Silent Hill in the demo.

Event Data#

MapEvent Data

Warp Events#

#

Coords. (X,Y)

Destination Map

Notes

01

5,4

Player's House 1F

xxx

02

13,4

Silent Pokémon Center

xxx

03

3,12

Rival's House

xxx

04

14,11

Silent Lab Front Room

xxx

05

15,11

Silent Lab Front Room

xxx

BG Events#

#

Coords (X,Y)

Msg. #

Notes

01

8,4

1

Signpost: Player's House
Displays message at []

02

14,4

2

Signpost: Pokémon Center
Displays message at []

03

16,5

3

Signpost: Town Slogan
Displays message at []

04

10,11

4

Signpost: Silent Lab
Displays message at []

05

6,12

5

Signpost: Rival's House
Displays message at []

Object Events#

#

Coords. (X,Y)

Sprite ID

Notes

01

6,10

04: Rival

Only used in story mode; faces up.
Displays message at [].

02

6,9

07: Blue

Only used in story mode; faces left.
Displays message at [].

03

8,10

2A: Teacher

Walks left and right.
Displays message at [].

04

10,13

2C: Super Nerd

Walks left and right.
Displays message at [].

Old City (オールドシティ)#

MapEvent Data

xxx

Warp Events#

Warp #

Coords. (X,Y)

Destination Map

Notes

01

4,14

Treasure House

xxx

02

5,14

Treasure House

xxx

03

26,14

Old League Building

xxx

04

27,14

Old League Building

xxx

05

11,17

Five-Story Pagoda 1F

xxx

06

12,17

Five-Story Pagoda 1F

xxx

07

30,22

Bill's House

xxx

08

3,26

Old PokéMart

xxx

09

10,26

NPC Family's House

xxx

0A

27,28

Old Pokémon Center

xxx

0B

3,31

Kurt's House

xxx

0C

18,30

Route 2 Gatehouse 1F

xxx

0D

19,30

Route 2 Gatehouse 1F

xxx

0E

22,26

Trainer's School

xxx

BG Events#

#

Coords (X,Y)

Msg. #

Notes

01

8,14

1

Signpost: Treasure House

02

8,16

2

Signpost: Five-Story Pagoda

03

28,16

3

Signpost: Old League Building

04

20,22

4

Signpost: River(?)

05

26,22

5

Signpost: Bill's House

06

8,26

6

Signpost: Old PokéMart
Placement matches B-roll footage.

07

28,28

7

Signpost: Old Pokémon Center

08

20,29

8

Signpost: Town Slogan(?)

09

4,32

9

Signpost: Kurt's House

0A

30,22

10

Check Flag: Bill's House Door
A leftover source code file implies that Bill's House would've been locked at some point.

0B

4,14

11

Check Flag: Treasure House Left Door
A leftover source code file implies that the Treasure House would've been locked at some point.

0C

5,14

11

Check Flag: Treasure House Right Door
Would've triggered the same message as 0B. A leftover source code file implies that the Treasure House would've been locked at some point.

Object Events#

#

Coords. (X,Y)

Sprite ID

Notes

01

8,30

27: Twin

Faces down.

02

2,20

2C: Super Nerd

Spins.
Deloads when exiting onto Route 3, meaning he was probably supposed to despawn after defeating Falkner.

03

14,26

26: Bug Catcher

Walks left and right.

04

10,21

26: Bug Catcher

Faces down.

05

17,19

55: PokéBall

Presumably an item of some sort, but its placement looks arbitrary; perhaps the town's layout was different at one point.

West (ウエスト)#

MapEvent Data

xxx

Warp Events#

Warp #

Coords. (X,Y)

Destination Map

Notes

01

13,5

West Department Store 1F

xxx

02

14,5

West Department Store 1F

xxx

03

31,7

JOPM Radio Station 1F

xxx

04

32,8

JOPM Radio Station 1F

xxx

05

18,12

Raided House

xxx

06

25,14

West Pokémon Center

xxx

07

14,19

West League Building

xxx

08

15,19

West League Building

xxx

09

26,19

West NPC House A

xxx

0A

32,19

West NPC House B

xxx

0B

22,5

Route 4 Gatehouse

xxx

0C

23,5

Route 4 Gatehouse

xxx

0D

35,15

Route 3 Gatehouse 1F

xxx

BG Events#

#

Coords (X,Y)

Msg. #

Notes

01

16,7

1

Signpost: West Department Store

02

28,9

2

Signpost: JOPM Radio Station

03

12,10

3

Signpost: Port(?)

04

32,12

4

Signpost: Town Slogan(?)

05

26,14

5

Signpost: West Pokémon Center

06

18,20

6

Signpost: West League Building

Object Events#

#

Coords. (X,Y)

Sprite ID

Notes

01

6,8

4A: Sailor

Faces down.

02

12,7

2D: Rocker

Faces down.

03

26,10

2D: Rocker

Walks left and right.

04

30,14

26: Lass

Spins.

05

29,14

4E: Clefairy

Faces down.

05

22,19

25: Cooltrainer♀

Wanders around.

05

18,13

36: Rocket♂

Spins.

High-Tech (ハイテク)#

MapEvent Data

xxx

Warp Events#

Warp #

Coords. (X,Y)

Destination Map

Notes

01

31,10

High-Tech Pokémon Center 1F

xxx

02

10,11

High-Tech League Building 1F

xxx

03

11,11

High-Tech League Building 1F

xxx

04

31,16

High-Tech PokéMart

xxx

05

18,12

High-Tech NPC House A

xxx

06

25,14

High-Tech NPC House B

xxx

07

33,20

Imposter Oak's House

xxx

08

6,27

High-Tech Aquarium 1F

xxx

09

7,27

High-Tech Aquarium 1F

xxx

BG Events#

#

Coords (X,Y)

Msg. #

Notes

01

24,7

1

Signpost: Northern Port

02

12,12

2

Signpost: High-Tech Pokémon League

03

32,10

3

Signpost: High-Tech Pokémon Center

04

10,17

4

Signpost: Town Slogan(?)

05

32,16

5

Signpost: High-Tech PokéMart

06

10,27

6

Signpost: High-Tech Aquarium

06

30,25

7

Signpost: Imposter Oak's House(?)

06

24,28

8

Signpost: Southern Port(?)

Object Events#

#

Coords. (X,Y)

Sprite ID

Notes

01

22,15

27: Twin

Walks left and right.

02

23,14

4E: Clefairy

Spins.
Appears as the player character in-game.

03

23,24

4A: Sailor

Wanders around.

04

26,10

4A: Sailor

Walks left and right.

05

10,14

41: Gentleman

Walks left and right.
Appears as the player character in-game.

Font (フォント)#

MapEvent Data

xxx

Warp Events#

Warp #

Coords. (X,Y)

Destination Map

Notes

01

4,3

Font Rocket Hideout

xxx

02

15,4

Font PokéMart

xxx

03

3,7

Font NPC House

xxx

04

3,12

Font Pokémon Center

xxx

05

16,13

Font Research Center

xxx

BG Events#

#

Coords (X,Y)

Msg. #

Notes

01

15,4

1

Signpost: Font PokéMart
Misplaced over the door.

02

14,6

2

Signpost: ???

03

4,12

3

Signpost: Font Pokémon Center

04

6,12

4

Signpost: ???

05

10,12

5

Signpost: ???

Object Events#

#

Coords. (X,Y)

Sprite ID

Notes

01

2,4

36: Rocket Grunt (M)

Faces down.
Appears as the player character in-game.

02

2,5

4D: Rhydon

Faces up.

03

5,14

28: Youngster

Walks left and right.

04

16,8

27: Twin

Wanders around.
Appears as the player character in-game.

Birdon (バードン)#

MapEvent Data

xxx

Warp Events#

Warp #

Coords. (X,Y)

Destination Map

Notes

01

3,4

Birdon PokéMart

xxx

02

15,4

Birdon Pokémon Center

xxx

03

4,9

Mr. Fuji's House

xxx

04

3,13

Lottery Shop

xxx

05

9,13

Granny NPC's House

xxx

06

14,15

Birdon League Building 1F

xxx

07

15,15

Birdon League Building 1F

xxx

08

8,5

Route 12 Gatehouse

xxx

09

9,5

Route 12 Gatehouse

xxx

BG Events#

#

Coords (X,Y)

Msg. #

Notes

01

4,4

1

Signpost: Birdon PokéMart

02

16,4

2

Signpost: Birdon Pokémon Center

03

11,10

3

Signpost: Slowpoke Well

04

6,14

4

Signpost: Lottery Shop

Object Events#

#

Coords. (X,Y)

Sprite ID

Notes

01

14,8

2C: Super Nerd

Wanders around.
Appears as the player character in-game.

02

6,9

28: Youngster

Walks up and down.

03

10,14

27: Twin

Faces down.
Appears as the player character in-game.

New Type (ニュータイプ)#

MapEvent Data

xxx

Warp Events#

Warp #

Description

01

Door: Player's House

02

Door: Silent Hill Pokémon Center

03

Door: Rival's House

04

Double Doors - Left Door: Silent Hill Laboratory

05

Double Doors - Right Door: Silent Hill Laboratory

BG Events#

xxx

Object Events#

xxx

Sugar (シュガー)#

MapEvent Data

xxx

Warp Events#

Warp #

Description

01

Door: Player's House

02

Door: Silent Hill Pokémon Center

03

Door: Rival's House

04

Double Doors - Left Door: Silent Hill Laboratory

05

Double Doors - Right Door: Silent Hill Laboratory

BG Events#

xxx

Object Events#

xxx

Blue Forest (ブルーフォレスト)#

MapEvent Data

xxx

Warp Events#

Warp #

Description

01

Door: Player's House

02

Door: Silent Hill Pokémon Center

03

Door: Rival's House

04

Double Doors - Left Door: Silent Hill Laboratory

05

Double Doors - Right Door: Silent Hill Laboratory

BG Events#

xxx

Object Events#

xxx

Stand (スタンド)#

MapEvent Data

xxx

Warp Events#

Warp #

Description

01

Door: Player's House

02

Door: Silent Hill Pokémon Center

03

Door: Rival's House

04

Double Doors - Left Door: Silent Hill Laboratory

05

Double Doors - Right Door: Silent Hill Laboratory

BG Events#

xxx

Object Events#

xxx

Kanto (カントー)#

The demo's representation of the Kanto region has been heavily scaled down into a single large map, with most towns and cities represented by only one or two buildings. The area of the map representing Pallet Town is the only area which retains the town's full layout from Generation I, albeit slightly compressed in size compared to the original.

Generation I

SpaceWorld '97

Final

There are many small differences between the demo map's Pallet Town compared to both the Generation I map and the final game - the signs are placed on opposite sides of the houses, an extra row of fencing has been added to the south, and trees are present behind the fencing to the north (which is also the case in the later remakes, FireRed and LeafGreen). The roofs of the buildings have some noticeable differences in detailing and shading, especially Professor Oak's laboratory which has its roof split into three separate panels. Although the demo's laboratory retains the sloped roof of the Generation I games, the laboratory was given a flat roof in the final game.

One difference not immediately apparent from the map itself is that Red's and Blue's houses appear to have swapped places in the demo. In Generation I and the final game, Red's house is to the west and Blue's is to the east; however, the demo's map appears to link the westmost house to the interior for Blue's house and the eastmost house to the interiors for Red's house. Unfortunately, without the intended events and scripts for the area, it's impossible to know whether this was an error on the development team's part or an intentional change.

Event Data#

MapEvent Data

Warp Events#

Warp #

Description

01

Door: Player's House

02

Door: Silent Hill Pokémon Center

03

Door: Rival's House

04

Double Doors - Left Door: Silent Hill Laboratory

05

Double Doors - Right Door: Silent Hill Laboratory

BG Events#

xxx

Object Events#

This map lacks object events.

Prince (プりンス)#

Event Data#

This map lacks events entirely.

Mt. Fuji (フジヤマ)#

Event Data#

This map lacks events entirely.

South (サウス)#

MapEvent Data

xxx

Warp Events#

Warp #

Description

01

Door: Player's House

02

Door: Silent Hill Pokémon Center

03

Door: Rival's House

04

Double Doors - Left Door: Silent Hill Laboratory

05

Double Doors - Right Door: Silent Hill Laboratory

BG Events#

xxx

Object Events#

xxx

North (ノース)#

MapEvent Data

xxx

Warp Events#

Warp #

Description

01

Door: North NPC House A

02

Door: North PokéMart

03

Door: North NPC House B

04

Door: North Pokémon Center

BG Events#

BG #

Description

Notes

01

Sign: Cave

Does nothing when interacted with because the script is missing.

02

Sign: PokéMart

Does nothing when interacted with because the script is missing.

03

Sign: Pokémon Center

Does nothing when interacted with because the script is missing.

04

Sign: Town Slogan(?)

Does nothing when interacted with because the script is missing.

Object Events#

Object #

Identity

Notes

01

Granny

Doesn't load properly; faces down.
Does nothing when interacted with because the script is missing.

02

Bug Catcher

Doesn't load properly; walks left and right.
Does nothing when interacted with because the script is missing.

03

Twin

Walks left and right.
Does nothing when interacted with because the script is missing.