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'...But what does it mean?' |
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To do:
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Altered Moves#
Nail Down (Curse)#
Hex: 0xAE
Move |
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|---|
Proto |
クギをうつ |
Ghost |
-- |
100% |
10 |
The user loses 1/4 of their maximum HP, and the opponent gets cursed. |
Final |
のろい |
??? |
-- |
100% |
10 |
If user is not Ghost-type, lowers Speed by 1 stage and raises Attack and Defense by 1 stage. |
Description |
Proto |
Final (JP) |
Final (EN) |
|---|---|---|---|
Original |
じぶんを こうげきすることで てきに |
ゴーストタイプと それいがいとでは |
Works differently |
Translated |
By attacking itself, the user |
translation here |
Has the same effect regardless of the user's type, unlike in the final game. Effectively Norowara's signature move, as they're the only Pokémon that could learn this move by leveling up.
Bonebone Rock (Bone Rush)#
Hex: 0xC6
Move |
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|---|
Proto |
ホネホネロック |
Ground |
25 |
100% |
10 |
No additional effect. |
Final |
ボーンラッシュ |
Ground |
25 |
80% |
10 |
Hits 2-5 times. |
Description |
Proto |
Final (JP) |
Final (EN) |
|---|---|---|---|
Original |
てにもった ホネで 2ー5かい |
ーーー |
An attack that hits 2-5 times. |
Translated |
??? |
??? |
Move's effect is not implemented in the demo.
Stalker (Mean Look)#
Hex: 0xD4
Move |
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|---|
Proto |
ストーカー |
Psychic |
-- |
100% |
10 |
Causes confusion. |
Final |
くろいまなざし |
Normal |
-- |
100% |
5 |
Prevents escape. |
Description |
Proto |
Final (JP) |
Final (EN) |
|---|---|---|---|
Original |
てきを じーっと みていると なぜか |
ーーー |
Prevents fleeing |
Translated |
??? |
??? |
Uses a different effect. Spider Web uses the correct effect, so this may have been a mistake.
Bell Chime (Heal Bell)#
Hex: 0xD8
Move |
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|---|
Proto |
すずのおと |
Normal |
-- |
100% |
10 |
Cures the status condition of the user |
Final |
いやしのすず |
Normal |
-- |
100% |
5 |
Cures the status conditions of all Pokémon in the party. |
Description |
Proto |
Final (JP) |
Final (EN) |
|---|---|---|---|
Original |
ここちよい すずのねを きかせて |
ーーー |
Eliminates all |
Translated |
??? |
??? |
Only cures the status conditions of the user, instead of the entire party. Exclusive to the Rinrin line in the demo.
Megaphone (Megahorn)#

Hex: 0xE0
Move |
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|---|
Proto |
メガホーン |
Normal |
-- |
85% |
40 |
Reduces the foe's Special Attack. |
Final |
メガホーン |
Bug |
120 |
85% |
10 |
No additional effect. |
Description |
Proto |
Final (JP) |
Final (EN) |
|---|---|---|---|
Original |
すごいおとで てきの きをちらせて |
ーーー |
A powerful charge |
Translated |
??? |
??? |
Same name, completely different attack. Its effect goes unused in the final.
Tempt (Sweet Scent)#
Hex: 0xE6
Move |
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|---|
Proto |
えさをまく |
Normal |
-- |
100% |
40 |
Reduces the foe's Evasion by 1 stage. |
Final |
あまいかおり |
Normal |
-- |
100% |
20 |
Reduces the foe's Evasion by 1 stage. |
Description |
Proto |
Final (JP) |
Final (EN) |
|---|---|---|---|
Original |
すごいおとで てきの きをちらせて |
ーーー |
A powerful charge |
Translated |
??? |
??? |
Same effect, different animation. Exclusive to Exeggcute in the demo, which only got Sweet Scent through a limited-time event in the final game.
Cross Cutter (Cross Chop)#

Hex: 0xEE
Move |
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|---|
Proto |
クロスカッター |
Bug |
50 |
100% |
10 |
High critical hit ratio. |
Final |
クロスチョップ |
Fighting |
100 |
80% |
5 |
High critical hit ratio. |
Description |
Proto |
Final (JP) |
Final (EN) |
|---|---|---|---|
Original |
ハサミを こうさ させて こうげき |
りょうてチョップで てきを こうげき |
Has a high criti-cal hit ratio. |
Translated |
??? |
??? |
Exclusive to the Pinsir line in the demo. Replaced by Cross Chop in the final games, which also replaced a different move called Rock Slash.
A similar move, X-Scissor, was introduced in Generation IV.
Whirlpool#
Hex: 0xFA
Move |
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|---|
Proto |
うずしお |
Water |
30 |
100% |
10 |
No additional effect. |
Final |
15 |
70% |
15 |
Traps for 2-5 turns. |
Description |
Proto |
Final (JP) |
Final (EN) |
|---|---|---|---|
Original |
2ー5ターンのあいだ てきを |
ーー |
Traps the foe for |
Translated |
??? |
??? |
No animation or secondary effect.
Removed Moves#
Coin Hurl#
Hex: 0xB1
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
こばんなげ |
Normal |
40 |
100% |
10 |
No additional effect. |
Description |
|
|---|---|
Original |
おかねを つかって てきを こうげき |
Translated |
translation here |
Move's effect is not implemented in the demo. Exclusive to the Meowth line in the demo. Aeroblast is in this slot in the final.
Synchronize#

Hex: 0xC4
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
シンクロ |
Psychic |
-- |
100% |
10 |
User copies the opponent's type(s). |
Description |
|
|---|---|
Original |
シンクロじょうたいに なると てきも |
Translated |
The enemy takes the same |
Icy Wind occupies this slot in the final. This move doesn't act as described, instead behaving like Conversion. Its description is similar to the move Endeavor, introduced in Generation III.
Rock Head#
Hex: 0xE8
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
いしあたま |
Rock |
90 |
100% |
10 |
No additional effect. |
Description |
|
|---|---|
Original |
かたい あたまで てきを こうげき |
Translated |
The enemy is hit with the user's hard head. |
Effect not implemented in the demo. Metal Claw takes this slot in the final.
This move's name was used for an ability in Generation III. Two similar moves, Iron Head and Head Smash, was introduced in Generation IV.
?#
Hex: 0xF2-0xF4
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
? |
Normal |
-- |
100% |
10 |
No additional effect. |
Description |
|
|---|---|
Original |
コメントさくせいちゅう |
Translated |
Comment under construction |
3 identical placeholder moves, all with the same placeholder animation (which is also used by Whirlpool and the scrapped HM moves (other than Strong Arm)). Crunch, Mirror Coat, and Psych Up fill these slots in the final.
Uproot#
Hex: 0xF5
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
ひっこぬく |
Normal |
30 |
100% |
10 |
No additional effect. |
Description |
|
|---|---|
Original |
てきを つかんで ほうりなげて |
Translated |
The user flings the enemy |
Assigned to HM01 (Cut). Extreme Speed takes this slot in the final.
Wind Ride#
Hex: 0xF6
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
かぜにのる |
Flying |
40 |
100% |
10 |
No additional effect. |
Description |
|
|---|---|
Original |
かぜと ともに てきに たいあたり |
Translated |
The user rides the wind and rams into the enemy. |
Effect is not implemented. Assigned to HM02 (Fly). Ancient Power takes this slot in the final.
May have been reworked into Aeroblast.
Water Sport#
Hex: 0xF7
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
みずあそび |
Water |
30 |
100% |
10 |
No additional effect. |
Description |
|
|---|---|
Original |
コメントさくせいちゅう |
Translated |
Comment under construction |
Assigned to HM03 (Surf). Shadow Ball takes this slot in the final.
This move's name was used for an unrelated move in Generation III.
Strong Arm#
Hex: 0xF8
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
てつわん |
Steel |
30 |
100% |
10 |
No additional effect. |
Description |
|
|---|---|
Original |
ふとい うでで てきを こうげき |
Translated |
Attacks using a burly arm. |
Assigned to HM04 (Strength). Future Sight takes up this slot in the final.
May have been reworked into Metal Claw. A similar move, Meteor Mash, was also introduced in Generation III.
Bright Moss#
Hex: 0xF9
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
ひかりゴケ |
Grass |
30 |
100% |
10 |
Lowers the foe's accuracy by 1 stage. |
Description |
|
|---|---|
Original |
あたりを あかるくして |
Translated |
Raises the accuracy of moves |
Assigned to HM05 (Flash). Does not act as described, instead behaving like Flash. Rock Smash takes up this slot in the final.
This move's name was used for a held item (Luminous Moss) in Generation VI.
Bounce#
Hex: 0xF9
Name |
Type |
Power |
Acc. |
PP |
Effect |
|---|---|---|---|---|---|
とびはねる |
Water |
0 |
100% |
10 |
No additional effect. |
Description |
|
|---|---|
Original |
はねるだけで なにもおこらない⋯ |
Translated |
No effect whatsoever. |
Assigned to HM07 (Waterfall). Beat Up takes up this slot in the final.
This move's name was used for an unrelated move in Generation III.
(Source: Pokémon Gold Spaceworld Disassembly)