the cutting room mirror

Moves

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Japanese move descriptions

To do:

  • There's probably more moves worth documenting
  • Add missing Japanese descriptions
  • Organize everything a lil' better

.

Altered Moves#

Nail Down (Curse)#

PokemonGS_SW97_NailDown.gif

Hex: 0xAE

Move

Name

Type

Power

Acc.

PP

Effect

Proto

クギをうつ
Nail Down

Ghost

--

100%

10

The user loses 1/4 of their maximum HP, and the opponent gets cursed.

Final

のろい
Curse

???

--

100%

10

If user is not Ghost-type, lowers Speed by 1 stage and raises Attack and Defense by 1 stage.
If user is Ghost-type, the user loses 1/4 of their maximum HP and the opponent gets cursed.

Description

Proto

Final (JP)

Final (EN)

Original

じぶんを こうげきすることで てきに
まいターン ダメージを あたえる

ゴーストタイプと それいがいとでは 
わざの こうかが ちがう

Works differently
for ghost-types.

Translated

By attacking itself, the user
damages the foe every turn.

translation here

Has the same effect regardless of the user's type, unlike in the final game. Effectively Norowara's signature move, as they're the only Pokémon that could learn this move by leveling up.

Bonebone Rock (Bone Rush)#

PokemonGS_SW97_BoneboneRock.gif

Hex: 0xC6

Move

Name

Type

Power

Acc.

PP

Effect

Proto

ホネホネロック
Bonebone Rock

Ground

25

100%

10

No additional effect.

Final

ボーンラッシュ
Bone Rush

Ground

25

80%

10

Hits 2-5 times.

Description

Proto

Final (JP)

Final (EN)

Original

てにもった ホネで 2ー5かい
れんぞくで てきを こうげきする

ーーー

An attack that hits 2-5 times.

Translated

???

???

Move's effect is not implemented in the demo.

Stalker (Mean Look)#

PokemonGS_SW97_Stalker.gif

Hex: 0xD4

Move

Name

Type

Power

Acc.

PP

Effect

Proto

ストーカー
Stalker

Psychic

--

100%

10

Causes confusion.

Final

くろいまなざし
Mean Look

Normal

--

100%

5

Prevents escape.

Description

Proto

Final (JP)

Final (EN)

Original

てきを じーっと みていると なぜか
てきは にげられなく なってしまう

ーーー

Prevents fleeing
or switching.

Translated

???

???

Uses a different effect. Spider Web uses the correct effect, so this may have been a mistake.

Bell Chime (Heal Bell)#

PokemonGS_SW97_BellChime.gif

Hex: 0xD8

Move

Name

Type

Power

Acc.

PP

Effect

Proto

すずのおと
Bell Chime

Normal

--

100%

10

Cures the status condition of the user

Final

いやしのすず
Heal Bell

Normal

--

100%

5

Cures the status conditions of all Pokémon in the party.

Description

Proto

Final (JP)

Final (EN)

Original

ここちよい すずのねを きかせて
すべての じょうたいを かいふくする

ーーー

Eliminates all
status problems.

Translated

???

???

Only cures the status conditions of the user, instead of the entire party. Exclusive to the Rinrin line in the demo.

Megaphone (Megahorn)#

PokemonGS_SW97_Megaphone.gif

Hex: 0xE0

Move

Name

Type

Power

Acc.

PP

Effect

Proto

メガホーン
Megaphone

Normal

--

85%

40

Reduces the foe's Special Attack.

Final

メガホーン
Megahorn

Bug

120

85%

10

No additional effect.

Description

Proto

Final (JP)

Final (EN)

Original

すごいおとで てきの きをちらせて 
とくしゅこうげきを さげさせる

ーーー

A powerful charge
attack.

Translated

???

???

Same name, completely different attack. Its effect goes unused in the final.

Tempt (Sweet Scent)#

PokemonGS_SW97_Tempt.gif

Hex: 0xE6

Move

Name

Type

Power

Acc.

PP

Effect

Proto

えさをまく
Tempt

Normal

--

100%

40

Reduces the foe's Evasion by 1 stage.

Final

あまいかおり
Sweet Scent

Normal

--

100%

20

Reduces the foe's Evasion by 1 stage.

Description

Proto

Final (JP)

Final (EN)

Original

すごいおとで てきの きをちらせて 
とくしゅこうげきを さげさせる

ーーー

A powerful charge
attack.

Translated

???

???

Same effect, different animation. Exclusive to Exeggcute in the demo, which only got Sweet Scent through a limited-time event in the final game.

Cross Cutter (Cross Chop)#

PokemonGS_SW97_CrossCutter.gif

Hex: 0xEE

Move

Name

Type

Power

Acc.

PP

Effect

Proto

クロスカッター
Cross Cutter

Bug

50

100%

10

High critical hit ratio.

Final

クロスチョップ
Cross Chop

Fighting

100

80%

5

High critical hit ratio.

Description

Proto

Final (JP)

Final (EN)

Original

ハサミを こうさ させて こうげき 
クりティカルヒットが でやすい

りょうてチョップで てきを こうげき
きゅうしょに あたりやすい

Has a high criti-
cal hit ratio.

Translated

???

???

Exclusive to the Pinsir line in the demo. Replaced by Cross Chop in the final games, which also replaced a different move called Rock Slash.

A similar move, X-Scissor, was introduced in Generation IV.

Whirlpool#

Hex: 0xFA

Move

Name

Type

Power

Acc.

PP

Effect

Proto

うずしお
Whirlpool

Water

30

100%

10

No additional effect.

Final

15

70%

15

Traps for 2-5 turns.

Description

Proto

Final (JP)

Final (EN)

Original

2ー5ターンのあいだ てきを
うずの ちゅうしんに とじこめる

ーー

Traps the foe for
2-5 turns.

Translated

???

???

No animation or secondary effect.

Removed Moves#

Coin Hurl#

PokemonGS_SW97_CoinHurl.gif

Hex: 0xB1

Name

Type

Power

Acc.

PP

Effect

こばんなげ
Coin Hurl

Normal

40

100%

10

No additional effect.

Description

Original

おかねを つかって てきを こうげき
かいぬしが りッチなほど つよいワザ

Translated

translation here

Move's effect is not implemented in the demo. Exclusive to the Meowth line in the demo. Aeroblast is in this slot in the final.

Synchronize#

PokemonGS_SW97_Synchronize.gif

Hex: 0xC4

Name

Type

Power

Acc.

PP

Effect

シンクロ
Synchronize

Psychic

--

100%

10

User copies the opponent's type(s).

Description

Original

シンクロじょうたいに なると てきも
おなじ ダメージを うけるようになる

Translated

The enemy takes the same
damage as the user.

Icy Wind occupies this slot in the final. This move doesn't act as described, instead behaving like Conversion. Its description is similar to the move Endeavor, introduced in Generation III.

Rock Head#

PokemonGS_SW97_RockHead.gif

Hex: 0xE8

Name

Type

Power

Acc.

PP

Effect

いしあたま
Rock Head

Rock

90

100%

10

No additional effect.

Description

Original

かたい あたまで てきを こうげき
てきを ひるませることがある

Translated

The enemy is hit with the user's hard head.
It may cause flinching.

Effect not implemented in the demo. Metal Claw takes this slot in the final.

This move's name was used for an ability in Generation III. Two similar moves, Iron Head and Head Smash, was introduced in Generation IV.

?#

PokemonGS_SW97_PlaceholderMove.gif

Hex: 0xF2-0xF4

Name

Type

Power

Acc.

PP

Effect

?
?

Normal

--

100%

10

No additional effect.

Description

Original

コメントさくせいちゅう

Translated

Comment under construction

3 identical placeholder moves, all with the same placeholder animation (which is also used by Whirlpool and the scrapped HM moves (other than Strong Arm)). Crunch, Mirror Coat, and Psych Up fill these slots in the final.

Uproot#

Hex: 0xF5

Name

Type

Power

Acc.

PP

Effect

ひっこぬく
Uproot

Normal

30

100%

10

No additional effect.

Description

Original

てきを つかんで ほうりなげて 
だいダメージを あたえる

Translated

The user flings the enemy
for massive damage.

Assigned to HM01 (Cut). Extreme Speed takes this slot in the final.

Wind Ride#

Hex: 0xF6

Name

Type

Power

Acc.

PP

Effect

かぜにのる
Wind Ride

Flying

40

100%

10

No additional effect.

Description

Original

かぜと ともに てきに たいあたり
クリティカルヒットが でやすい

Translated

The user rides the wind and rams into the enemy.
This move has a high critical-hit ratio.

Effect is not implemented. Assigned to HM02 (Fly). Ancient Power takes this slot in the final.

May have been reworked into Aeroblast.

Water Sport#

Hex: 0xF7

Name

Type

Power

Acc.

PP

Effect

みずあそび
Water Sport

Water

30

100%

10

No additional effect.

Description

Original

コメントさくせいちゅう

Translated

Comment under construction

Assigned to HM03 (Surf). Shadow Ball takes this slot in the final.

This move's name was used for an unrelated move in Generation III.

Strong Arm#

PokemonGS SW97 StrongArm.gif

Hex: 0xF8

Name

Type

Power

Acc.

PP

Effect

てつわん
Strong Arm

Steel

30

100%

10

No additional effect.

Description

Original

ふとい うでで てきを こうげき
こうげきが あがることがある

Translated

Attacks using a burly arm.
May raise the user's attack.

Assigned to HM04 (Strength). Future Sight takes up this slot in the final.

May have been reworked into Metal Claw. A similar move, Meteor Mash, was also introduced in Generation III.

Bright Moss#

Hex: 0xF9

Name

Type

Power

Acc.

PP

Effect

ひかりゴケ
Bright Moss

Grass

30

100%

10

Lowers the foe's accuracy by 1 stage.

Description

Original

あたりを あかるくして
わざの めいちゅうりつを あげる

Translated

Raises the accuracy of moves
by lighting up the surroundings.

Assigned to HM05 (Flash). Does not act as described, instead behaving like Flash. Rock Smash takes up this slot in the final.

This move's name was used for a held item (Luminous Moss) in Generation VI.

Bounce#

Hex: 0xF9

Name

Type

Power

Acc.

PP

Effect

とびはねる
Bounce

Water

0

100%

10

No additional effect.

Description

Original

はねるだけで なにもおこらない⋯

Translated

No effect whatsoever.

Assigned to HM07 (Waterfall). Beat Up takes up this slot in the final.

This move's name was used for an unrelated move in Generation III.

(Source: Pokémon Gold Spaceworld Disassembly)