This is a sub-page of Proto:Pokémon Gold and Silver/Spaceworld 1999 Demo.
Unsurprisingly, most of the dialogue and other story contents have already been finalized. However, a good handful of text differences still remain.
System Text#
Miscellaneous Text#
Prototype |
Final |
|---|---|
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- The internal names of each versions were changed when the time came for the final release. The original ones actually date all the way back to the 1997 builds.
Japanese |
Translation |
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- The item spot which was later assigned to the Scope Lens uses a radically different description in this build. It actually appears to be an inside joke, a dedicated entry for the general idea of a Teru-Sama. This makes more sense given how in Japanese, Teru-Sama is known as "Kabichu" ("Moldichu"), a cute nonsensical name which serves as yet another playful jab at Kōji Nishino.
Japanese |
Translation |
|---|---|
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- Every mail type besides Flower and Surf shares this placeholder description.
- The Surf Mail (なみのりメール) is known here as "Lapras Mail" (ラプラスメール), which was likely changed due to being rather redundant. A handful of other items also have textual differences, with additional information regarding those being available here.
Prototype |
Final |
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- One of the egg cycle messages has slightly different wording. However, the meaning of the message remains unchanged.
Prototype |
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Final |
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- The Mystery Gift screen's message was rewritten.
Prototype |
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Final |
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- The Pokédex Diploma reuses the blurb from the Generation I Diploma, instead of using a unique message.
- The "UNDERGROUND" map header is missing entirely in this build.
Trainers Classes#
Prototype |
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Final |
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- It seems like Kurt was considered as a potential trainer for longer than we thought, which is even supported by him having his own trainer sprite here. Ultimately overwritten by the Scientist class.
Prototype |
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Final |
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- Originally occupied by the scrapped male version of the Teacher class, which is even supported by it having its own trainer sprite here. Ultimately overwritten by the Skier class.
Prototype |
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Final |
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- The second version of the Rival class, which like in the Generation I games is used to change his sprite in later battles. Not yet implemented in this build.
Prototype |
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Final |
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- Originally occupied by the scrapped Sportsman class, which is even supported by it having its own trainer sprite here. Ultimately overwritten by the male Rocket Executive class.
Prototype |
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Final |
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- The female Rocket Executive class, which is not yet implemented in this build.
Prototype |
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Final |
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- The Boarder class, which is not yet implemented in this build.
Prototype |
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Final |
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- Red's trainer class is actually just his name, not unlike how Gen I handles gym leader names (being simply the character's name, as opposed to "[Title] [character name]").
Trainer Names#
Location |
Prototype |
Final (Japanese) |
Final (Localized) |
|---|---|---|---|
Route 30 |
ヤスオ (Yasuo) |
ミキヤス (Mikiyasu) |
Bug Catcher Don |
Azalea Gym |
タカツ (Takatsu) |
サダオ (Sadao) |
Bug Catcher Benny |
National Park |
マサオ (Masao) |
アキヒト (Akihito) |
Pokéfan William |
Ecruteak Gym |
カネコ (Kaneko) |
タエコ (Taeko) |
Medium Grace |
Ecruteak Gym |
クウネン (Kuunen) |
ウンショウ (Unshō) |
Sage Jeffrey |
Route 39 |
サナエ (Sanae) |
トモコ (Tomoko) |
Pokéfan Ruth |
Route 41 |
ヒロキ (Hiroki) |
ムネオ (Muneo) |
Swimmer George |
Route 43 |
カズオ (Kazuo) |
カズシ (Kazushi) |
Pokémaniac Ron |
Route 44 |
トオル (Tōru) |
シュンジ (Shunji) |
Psychic Phil |
Route 9 |
ツグミ (Tsugumi) |
リカコ (Rikako) |
Picnicker Heidi |
Route 11 |
ユーり (Yūri) |
ムラマサ (Murasama) |
Psychic Fidel |
Route 14 |
セイサク (Seisaku) |
ヨシオ (Yoshio) |
Pokefan Carter |
Celadon Gym |
ヨーコ (Yōko) |
マユミ (Mayumi) |
Lass Michelle |
Route 18 |
エイヅ (Eidzu) |
エイゴ (Eigo) |
Bird Keeper Bob |
Route 21 |
ユウジ (Yūji) |
テツハル (Tetsuharu) |
Fisher Arnold |
Fast Ship |
シュウイチ (Shūichi) |
キョウヘイ (Kyōhei) |
Guitarist Kyle |
Fast Ship |
ショウコ (Shoko) |
アヤコ (Ayako) |
Beauty Cassie |
- The following trainers changed names. Also worth noting are Route 35's two Picnickers, Kim and Brooke, whose names are both swapped in this build.
Week Siblings#
Prototype |
Final (Japanese) |
Final (Localized) |
|---|---|---|
つきこ (Tsukiko) |
ツキコ (Tsukiko) |
Monica |
ひこ (Hiko) |
ヒコ (Hiko) |
Tuscany |
みずお (Mizuo) |
ミズオ (Mizuo) |
Wesley |
もくお (Mokuo) |
モクオ (Mokuo) |
Arthur |
かねこ (Kaneko) |
カネコ (Kaneko) |
Frieda |
つちお (Tsuchio) |
ツチオ (Tsuchio) |
Santos |
にちお (Nichio) |
ニチオ (Nichio) |
Sunny |
- All the siblings' names are spelled using hiragana rather than katakana. This change is also reflected in their respective dialogue.
- Arthur's dialogue has an extra space at the end of one line, which causes a slight graphical error, as a portion of the dialogue box's frame gets overwritten by a blank tile.
Prototype |
Final |
|---|---|
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- The latter half of the book in the siblings' house also uses their earlier names, and all entries after Wesley are missing a "no".
Johto#
New Bark Town#
Prototype |
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Final |
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- The radio in the player's bedroom has a slightly different message. Moreover, text doesn't autoscroll in the demo, and interacting with the radio once the message finishes starts it from the very beginning, instead of simply repeating the last two lines.
Japanese |
Translation |
|---|---|
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- The player's mother has an extra string after obtaining the Poké Gear.
Prototype |
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Final |
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- The last string spoken by the player's mother is also completely different.
- The TV uses its default "It's a TV!" message in this build. Meanwhile, the final games have a custom string which references to the movie "Night on the Galactic Railroad", the same way that the player's TV in Generation I references the movie "Stand by Me".
Prototype |
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Final |
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- Professor Elm's son has different dialogue.
Prototype |
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Final |
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- Professor Elm has different dialogue prior to him witnessing the hatched Togepi.
Prototype |
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Final |
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- Professor Elm has different dialogue before gifting you the S.S. Ticket.
Prototype |
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Final |
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- After gifting you the ticket, he also lacks the string where he comments how you will be able to catch some Kanto Pokémon. His final string was also expanded slightly.
Route 31 Gate#
Prototype |
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Final |
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- The guard has completely different dialogue. However, it was likely just changed due to this NPC being used as a roadblock for the sake of the demo.
Prototype |
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Final |
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- The Cooltrainer NPC also has completely different dialogue, though unlike the guard it's likely that this may have actually been what she originally said.
Violet City#
Prototype |
Final |
|---|---|
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- The Gym sign has a slightly different message, only stating that this is the "Violet Pokémon Gym" as opposed to the "Violet City Pokémon Gym".
Route 32#
Prototype |
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Final |
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- Youngster Gordon has slightly different dialogue for when he first spots you.
Japanese |
Translation |
|---|---|
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- There is a Quagsire in the Pokémon Center that is missing entirely in the final games. In-game, this string is followed by Quagsire's cry.
Ruins of Alph#
Prototype |
Final |
|---|---|
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- The old man's dialogue was very slightly tweaked, removing the no at the end of the second string. This change doesn't affect the meaning of the message.
Azalea Town#
Prototype |
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Final |
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- The initial dialogue of the Charcoal Kiln's boss is a bit different, namely lacking any mention of Celebi.
Japanese |
Translation |
|---|---|
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- The final dialogue of the Charcoal Kiln's boss has an extra line at the end.
- The buddhist altar in Kurt's house uses its default message in this build. Meanwhile, the final games has a custom string which describes it as a Celebi statue. As with the Charcoal Kiln, the omission of these touches of world-building is simply due to Celebi being a very recent addition in this build.
- Kurt's granddaughter doesn't have any new dialogue for when he leaves to help at Slowpoke Well. In the final games, she remarks how she feels lonely after he leaves.
Prototype |
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Final |
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- Parts of the final Grunt's dialogue in the Slowpoke Well were rewritten.
Route 34#
Prototype |
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Final |
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- The Trainer Tips sign has a completely different message.
Prototype |
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Final |
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- The introductory dialogue of the Pokémon Daycare couple is slightly different, namely lacking the "How incredible is that?" string after they comment how shocked they were to find a Pokémon egg out of the blue.
Prototype |
Final |
|---|---|
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- The message asking if you’d like to have one of your Pokémon raised in the Daycare was also tweaked slightly. However, the meaning of the message remains unchanged.
Goldenrod City#
Prototype |
Final |
|---|---|
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- The Gym sign has a slightly different message, only stating that this is the "Goldenrod Pokémon Gym" as opposed to the "Goldenrod City Pokémon Gym".
Prototype |
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Final |
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- For some reason, Beauty Samantha has completely different pre-battle, loss, and post-battle dialogue.
Prototype |
|---|
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Final |
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- The florist in the Goldenrod Flower Shop has completely different dialogue.
Prototype |
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Final |
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- The florist's assistant also had her dialogue changed slightly. That, and she lacks her "pre-Plain Badge" dialogue, where she talks about the "mysterious tree" on Route 36.
Prototype |
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Final |
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- The guard in the Train Station has completely different dialogue for when you can't yet take the train.
- The gentleman in the Train Station lacks the last few strings of dialogue where he comments how the Magnet Train connects Kanto and Johto to one another.
Japanese |
Translation |
|---|---|
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- Bill has an extra line of dialogue right after greeting the player for the first time.
Radio Tower#
- The Radio Tower's director doesn't mention that he "better go to his office" right after defeating the Rocket Executive. Fittingly, he doesn't physically leave after his dialogue is over, instead simply unloading after you exit the room, then being spawned in his office across the room.
Prototype |
Final |
|---|---|
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- Post-takeover, the director also had one of his lines changed slightly, though it only amounts to a verb being changed to a synonym.
Prototype |
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Final |
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- DJ Mary's dialogue was tweaked slightly.
Route 35 Gate#
Prototype |
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Final |
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- The middle-aged woman had her dialogue partially rewritten.
Japanese |
Translation |
|---|---|
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- The National Park Gate has an extra Gentleman NPC who is nowhere to be found in the final games.
Prototype |
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Final |
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- The National Park guard had some portions of his Contest dialogue rewritten.
National Park#
Location |
Prototype |
Final (Japanese) |
Final (Localized) |
|---|---|---|---|
Route 30 |
ヤスオ (Yasuo) |
ミキヤス (Mikiyasu) |
Bug Catcher Don |
Azalea Gym |
タカツ (Takatsu) |
サダオ (Sadao) |
Bug Catcher Benny |
Azalea Gym |
カズト (Kazuto) |
トモミチ (Tomomichi) |
Bug Catcher Josh |
National Park |
マサオ (Masao) |
アキヒト (Akihito) |
Pokéfan William |
Route 15 |
ケンタ (Kenta) |
トモユキ (Tomoyuki) |
Schoolboy Kipp |
Route 2 |
コウサワ (Kousawa) |
ヨウヅ (Yōji) |
Bug Catcher Ed |
- Around half the participants of the Bug-Catching Contest have different names. This is due to them being actual trainers who were later renamed, with the only exceptions being Bug Catcher Josh, Bug Catcher Ed, and Schoolboy Kipp, who all already use their final name in this build.
Ecruteak City#
Prototype |
Final |
|---|---|
|
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- The Gym sign has a slightly different message, only stating that this is the "Ecruteak Pokémon Gym" as opposed to the "Ecruteak City Pokémon Gym". The rest of the message after that was also changed, going from "せんりがんで すべてを みぬく もの" ("The One Gifted with Clairvoyance.") to "せんりがんを もつ しゅげんじゃ" ("An Ascetic Gifted with Clairvoyance.").
Japanese |
Translation |
|---|---|
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- The old man in the center of town has one extra line of dialogue at the end.
Prototype |
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Final |
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- Bill originally told the player that some items couldn't be traded via the Time Capsule... which is blatantly untrue, and was likely just a mistake to begin with.
- The history book in the Itemfinder's house lacks the "keep reading" portion that discusses the tale of the three legendary beasts.
Prototype |
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Final |
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- The standing Sage in Barrier Station doesn't block you from entering Tin Tower even if you don't have the city's badge, and thus his corresponding "pre-Fog Badge" dialogue is completely different. His other dialogue set instead appears after you've obtained the Rainbow Wing, and was ultimately rewritten slightly and assigned to the wandering Sage.
Prototype |
Final |
|---|---|
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- The wandering Sage has no "post-Rainbow Wing" dialogue, and his base dialogue was reformatted slightly. The Tin Tower's name is also in hiragana instead of katakana.
Tin Tower#
Prototype |
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Final |
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- The Sage on the first floor who blocks the stairs for most of the game doesn't exist in this build, and in his place is a wandering Burglar NPC. Said NPC's dialogue was ultimately rewritten and assigned to the Sage in the final games.
Route 39#
Prototype |
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Final |
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- The Trainer Tips sign has a completely different message, which was ultimately repurposed for the sign on Route 34.
Olivine City#
Prototype |
Final |
|---|---|
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- The Gym sign has a slightly different message, only stating that this is the "Olivine Pokémon Gym" as opposed to the "Olivine City Pokémon Gym".
Japanese |
Translation |
|---|---|
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- The Fishing Guru in the Pokémon Center doesn't comment on the happiness of your Pokémon, instead using a unique separate string.
- The Fishing Guru's house has two extra background events with its bookshelves... though they redirect to the same set of flavor text strings (Pokémon magazines), so they're completely superfluous.
- The Sailor in the Olivine Cafe who hands you HM04 lacks the string explaining how this move requires the Plain Badge in order to be used outside of battle.
- The Sailor in the docks who lets you board the Fast Ship lacks the string where he asks to see the player's ticket.
Route 41#
Prototype |
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Final |
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- Swimmer Mathew has completely different post-battle dialogue. Neither Cloyster nor Starmie can be found in the Whirl Islands in the final games, so it's no mystery why this message was ultimately changed.
Cianwood City#
Japanese |
Translation |
|---|---|
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- There is a Fearow in the Pharmacy that is missing entirely in the final games. In-game, this string is followed by Fearow's cry.
- Mania's house and the family of three's house both have two extra background events with their bookshelves, which redirect to a different flavor text string (Pokémon books).
Mt. Mortar#
Prototype |
Final |
|---|---|
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- Blackbelt Kiyo's dialogue was tweaked slightly as to use Tyrogue's finalized name.
Mahogany Town#
- The couple's house has two extra bookshelf events... though they redirect to the same set of flavor text strings (Pokémon magazines), so they're completely superfluous.
Japanese |
Translation |
|---|---|
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- The Rocket Executive's dialogue features one extra line in the demo.
Prototype |
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Final |
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- Boarder Douglas had his entire dialogue set rewritten. This early set was ultimately rewritten and given to Ronald.
Prototype |
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Final |
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- Skier Roxanne had her entire dialogue set rewritten. The "BFF" she's referring to is likely Clarissa, as the original text implies that this person is a friend of hers whom she considers as her older sister.
Prototype |
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Final |
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- Boarder Brad had his entire dialogue set rewritten. The early dialogue here makes sense given how this trainer is a Swimmer in this build.
Prototype |
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Final |
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- Boarder Ronald had his entire dialogue set rewritten. This early set was ultimately given to Douglas.
Prototype |
|---|
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Final |
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- Skier Clarissa had her entire dialogue set rewritten. The onomatopoeia here makes sense given how this trainer is a Swimmer in this build.
Route 43#
Japanese |
Translation |
|---|---|
|
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- The gate on the road to the Lake of Rage has an extra Cooltrainer NPC.
Route 44#
Prototype |
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Final |
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- Psychic Phil has different pre-battle dialogue.
Blackthorn City#
- The old woman's house has two extra background events with its bookshelves... though they redirect to the same set of flavor text strings (Pokémon magazines), so they're completely superfluous.
Prototype |
|---|
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Final |
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- The Youngster close to the gym has completely different dialogue.
- The Cooltrainer in the Poké Mart lacks the string where he states how Max Revives can't be brought anywhere.
Japanese |
Translation |
|---|---|
|
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- The Cooltrainer in the Pokémon Center doesn't comment on the happiness of your Pokémon, instead using a unique separate string.
Prototype |
|---|
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Final |
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- Cooltrainer Cody's post-battle dialogue was changed completely.
Prototype |
|---|
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Final |
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- Cooltrainer Fran's pre and post-battle dialogue was rewritten.
Prototype |
|---|
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Final |
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- Clair's initial post-battle dialogue was partially tweaked. Interestingly, while the bit about the player taking on the dragon user challenge is exclusive to this build, it somehow managed to end up in the final games.
Prototype |
Final |
|---|---|
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- Another bit of her dialogue was also slightly changed, but not in a way which impacts its meaning.
Prototype |
|---|
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Final |
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- The beginning of Clair's dialogue in the Dragon's Den was also simplified.
Route 45#
Prototype |
|---|
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Final |
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- Hiker Erik's pre-battle dialogue was rewritten slightly.
Prototype |
Final |
|---|---|
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- Hiker Erik's post-battle dialogue was rewritten, but not in a way which impacts the translation.
Indigo Plateau#
Prototype |
|---|
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Final |
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- Will has completely different dialogue.
Fast Ship#
Prototype |
Final |
|---|---|
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- One of the panicked Gentleman's lines was rewritten slightly, but not in a meaningful way.
Prototype |
|---|
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Final |
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- The lazy Sailor's defeat text was rewritten.
Japanese |
Translation |
|---|---|
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- Moreover, said lazy sailor also has an extra line of dialogue before running out of the room.
Prototype |
|---|
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Final |
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- Pokéfan Georgia has different post-battle dialogue.
Prototype |
|---|
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Final |
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- Beauty Cassie has different pre-battle dialogue.
Prototype |
Final |
|---|---|
|
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- Beauty Cassie also had her post-battle dialogue tweaked slightly, but not significantly.
Prototype |
|---|
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Final |
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- Blackbelt Wai had his post-battle dialogue made a bit more useful.
Kanto#
Pallet Town#
Prototype |
|---|
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Final |
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- The N64 in Red's house has a completely different message.
Prototype |
Final |
|---|---|
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- Daisy's dialogue was slightly touched up.
Viridian City#
- The gym sign only states "Viridian City Gym", with no illegible text regarding who the gym leader is.
Prototype |
Final |
|---|---|
|
|
- The Cooltrainer in the Pokémon Center had his dialogue very slightly tweaked, adding a space. This change doesn't affect the meaning of the message.
Route 2#
Prototype |
Final |
|---|---|
|
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- The route sign's message has a missing space in the demo. This change doesn't affect the meaning of the message.
Prototype |
|---|
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Final |
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- Bug Catcher Doug's pre and post-battle dialogue are slightly different.
Prototype |
|---|
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Final |
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- The Scientist in the gate house has completely different dialogue. He also originally handed you Sacred Ash, something that he ended up doing in HeartGold and SoulSilver.
Pewter City#
Prototype |
Final |
|---|---|
|
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- The little boy has his dialogue formatted differently.
Prototype |
Final |
|---|---|
|
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- The old man who gifts you the Silver Wing (Gold) and Rainbow Wing (Silver) had his dialogue very slightly tweaked, but not in a way which impacts the translation.
Prototype |
Final |
|---|---|
|
|
- One of the shop's Youngsters' dialogue has a missing space in the demo. This change doesn't affect the meaning of the message.
Prototype |
Final |
|---|---|
|
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- The Pokéfan who trades you a Rapidash asks for a Kadabra instead of a Gloom. Thus, his dialogue was updated accordingly.
Route 4#
Prototype |
|---|
|
Final |
|
- Bird Keeper Hank has different defeat text.
Cerulean City#
- The clerk in the Pokémon Center lacks the last portion of his dialogue, where he comments how the Magnet Train makes Johto really accessible.
Prototype |
Final |
|---|---|
|
|
- The little interaction with the Cooltrainer and her Slowbro is slightly different here. First of all, the trainer asks for her Slowbro to use Sonic Boom instead of Confusion, which was likely changed due to it not being a move it can normally learn. Secondly, Slowbro's cry and dialogue doesn't play, and its trainer's reaction was rewritten as can be seen above.
Japanese |
Translation |
|---|---|
|
|
- Thirdly, this string is exclusive to this build, and reveals that Slowbro originally did successfully perform the move.
Japanese |
Translation |
|---|---|
|
|
- And finally, interacting with Slowbro by itself brings up an extra line after its base dialogue.
Prototype |
|---|
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Final |
|
- Misty had here pre-battle dialogue changed slightly.
Route 24#
Prototype |
|---|
|
Final |
|
- The Team Rocket Grunt had some of his pre-battle dialogue and defeat message partially rewritten.
Underground Path#
Prototype |
Final |
|---|---|
|
|
- The sign in front of both entrances has extra spaces. This change doesn't affect the meaning of the message.
Power Plant#
Prototype |
Final |
|---|---|
|
|
- The first worker's dialogue has an extra space in the demo. This change doesn't affect the meaning of the message.
Prototype |
Final |
|---|---|
|
|
- The southernmost Guard has slightly different dialogue when talking to the worker. His first string refers to Cerulean City, as opposed to just Cerulean, and his last string misses the interrogation mark. The middle string was tweaked slightly, but not in a way which impacts the translation.
Lavender Town#
Prototype |
Final |
|---|---|
|
|
- The Teacher in the Pokémon Center had her dialogue slightly reformulated, but not too significantly.
Saffron City#
Prototype |
|---|
|
Final |
|
- The Teacher in the train station has completely different dialogue.
Prototype |
|---|
|
Final |
|
- The Lass in the train station has completely different dialogue.
- The Gym sign lacks its flavor text, only stating the city and the gym leader's name.
Prototype |
|---|
|
Final |
|
- The Lass walking around town has slightly different dialogue.
- The Silph Co. sign refers to the building as the "Silph Corporation" (シルフ コーポレーション) instead of the "Silph Company" (シルフ カンパニー).
- The Cooltrainer in front of the Silph Co. building also refers to it as a corporation. Moreover, she lacks the exclamation mark after the end of her first sentence.
- The Corporation-to-Company change also affects the receptionist and the guard inside of the building.
Prototype |
|---|
|
Final |
|
- Copycat's mother has slightly different dialogue.
Prototype |
|---|
|
Final |
|
- The Copycat had some of her dialogue slightly changed. She also lacks the string where she wonders if she lost her doll in Vermilion City. Moreover, when you finally hand her doll back, her dialogue doesn't mention her name.
Prototype |
Final |
|---|---|
|
|
- This string also lacks the Copycat's name, and the message was reformulated very slightly.
Vermilion City#
Prototype |
Final |
|---|---|
|
|
- The old man has his dialogue formatted differently.
Prototype |
|---|
|
Final |
|
- The Fishing Guru has different dialogue. The part about Staryu appearing at night was reworded, and assigned to Swimmer Wendy for her pre-battle dialogue (which here is already finalized).
Celadon City#
Japanese |
Translation |
|---|---|
|
|
- The Gentleman in the Pokémon Center doesn't comment on the happiness of your Pokémon, instead using a unique separate string.
Prototype |
|---|
|
Final |
|
- The old man by the pond has completely different dialogue. He also originally handed you a Lucky Egg.
Prototype |
Final |
|---|---|
|
|
- One of the Youngsters on the fourth floor of the Department Store refers to the Surf Mail by its original name, the Lapras Mail.
Prototype |
|---|
|
Final |
|
- The other Youngster on the fourth floor of the Department Store has completely different dialogue.
Prototype |
|---|
|
Final |
|
- The Teacher on the fifth floor of the Department Store has completely different dialogue.
Prototype |
Final |
|---|---|
|
|
- The old woman in the Celadon Condo used to speak with more difficulty, making use of the onomatopoeia for labored speech. Meanwhile, in the final games she speaks normally.
- The Game Designer's full Pokédex dialogue in the Celadon Condominiums works slightly differently. Namely, the two ellipses preceding the showing of the diploma simply display below the previous line, instead of autoscrolling and being shown in a new dialogue box.
Japanese |
Translation |
|---|---|
|
|
- The left poster in the Game Corner actually has a unique message in this build. Meanwhile, the final games replaced this string with a copy of the one used for the right poster.
Prototype |
Final |
|---|---|
|
|
- Lass Michelle's pre-battle dialogue is formatted differently.
- Erika, after being defeated, lacks all the dialogue where she hands Giga Drain to the player and explains how it works.
Route 13#
Prototype |
Final |
|---|---|
|
|
- The sign at the end of the fence maze has extra spaces. This change doesn't affect the meaning of the message.
Prototype |
|---|
|
Final |
|
- Pokéfan Joshua has slightly different pre-battle and defeat dialogue.
Route 14#
Prototype |
|---|
|
Final |
|
- Bird Keeper Roy's pre-battle dialogue is different. This line was likely changed due to this trainer not actually owning a Pidgeot, instead having two Fearow on hand.
Route 16#
Prototype |
|---|
|
Final |
|
- Route 16's Guard has a different last string.
Route 17#
Prototype |
Final |
|---|---|
|
|
- The Youngster's dialogue has extra spaces. This change doesn't affect the meaning of the message.
Route 18#
- The sign only talks about "Fuchsia" and "Celadon", instead of Fuchsia City and Celadon City.
Fuchsia City#
Prototype |
|---|
|
Final |
|
- The Teacher NPC had her dialogue completely rewritten.
Prototype |
|---|
|
Final |
|
- The sign in front of the Safari Zone Office was tweaked slightly.
Prototype |
|---|
|
Final |
|
- The sign in front of the Safari Zone gate has a completely different message.
Prototype |
|---|
|
Final |
|
- The Cootrainer in the Pokémon Center had his dialogue expanded slightly.
Prototype |
|---|
|
Final |
|
- The heavyweight NPC in the Poké Mart has radically different dialogue.
Japanese |
Translation |
|---|---|
|
|
- The Warden's granddaughter has extra initial dialogue.
Prototype |
|---|
|
Final |
|
- Bill's sister has completely different dialogue.
Prototype |
|---|
|
Final |
|
- Bill's brother is actually his grandfather in this build. Indeed, here nobody lives in the Sea Cottage, with this character instead being found in Fuchsia City, just like in Generation I. Moreover, his early dialogue is also lifted from Generation I.
Prototype |
|---|
|
Final |
|
- The Gym Guide has slightly different dialogue for some reason.
Route 20#
Prototype |
Final |
|---|---|
|
|
- The Seafoam Island sign had its message rewritten slightly.
Cinnabar Island#
Japanese |
Translation |
|---|---|
|
|
- The heavyweight NPC has one extra line of dialogue after he explains how it's been a year since the island's volcano erupted.
Prototype |
|---|
|
Final |
|
- The Cooltrainer also had some of her dialogue trimmed.
(Source: Fiolsvinn - Translation)