the cutting room mirror

Localization Prototypes

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Pokémon Gold and Silver.

Korean Prototypes#

Watch on YouTubeThese are two early prototypes of the Korean version of Silver, based on the Japanese version. One build is titled MONS2.ISX and the other is mons2_x.isx, both having a compile date of December 29, 2001. Please note that some emulators will not run these builds at all, Sameboy then appears to be the best option as it can play the raw .isx files, removing the need to convert the files.

  • These builds appear to have been early tests to see how the Korean Hangul characters would display in-game.
  • Most dialogue, text strings, Pokémon names, and moves are translated into Korean, but menus are still in Japanese.
  • Anywhere a name is entered, such as the player name or Pokémon nicknames, Japanese is still used.
  • The Hangul characters do not have color changes applied for the Pokédex.
  • There are a large amount of graphical glitches related to Hangul characters.

These builds are also extremely broken:

  • It is impossible to save in either build, as the game crashes after saving and the save file is not kept.
  • The DUDE's catching tutorial softlocks the game.
  • MONS2 does not properly load sprites.
  • Obtaining items causes a dialogue overflow, and the graphics temporarily corrupt until the screen is refreshed. The player sprite will also be offset down and to the right every time, leading to a very odd gameplay experience. This can be fixed through events that reset the player's location, such as flying or whiting out.
  • The old man in Cherrygrove City freezes the game at the end of his scenic tour.

German#

Dated October 5, 2000, this build is still mostly in English, with only various menus and lists of strings, such as Pokémon names, localized so far.

Pokémon#

Dex #

October 5, 2000

Final (German)

Final (English)

Notes

220

Zwerkel

Quiekel

Swinub

Likely from "Zwerg" (meaning "runt" or "pygmy") and "Ferkel" (meaning "Piglet").

238

Kussmuss

Kussilla

Smoochum

Likely from "Kuss" (meaning "kiss") and "muss" (meaning "must" or "have to").

Items#

Index #

October 5, 2000

Final (German)

Final (English)

Notes

002

Meisterball

Hyperball

Ultra Ball

Erroneously uses the name for the Master Ball.

030

Punchaneira

Lucky Punch

Lucky Punch

A pun on "Punch" and "Chaneira", the German name for Chansey.

107

Dauerfrost

Ewiges Eis

NeverMeltIce

Literally means "Permanent Frost", while the final name means "Everlasting Ice".

126

Chan-Ei

Glücks-Ei

Lucky Egg

Literally means "Chan's Egg", which implies that it is Chansey's egg, while the final name means "Lucky Egg".

139

Fruchtsaft

Beerensaft

Berry Juice

Literally means "Fruit Juice", while the final name means "Berry Juice".

152

Power-Gen

Berserk-Gen

Berserk Gene

Literally means "Power Gene", while the final name means "Berserk Gene".

157

Volumenball

Schwerball

Heavy Ball

Literally means "Volume Ball", while the final name means "Heavy Ball".

Locations#

October 5, 2000

Final (German)

Final (English)

Notes

Einheitshöhle

Einheitstunnel

Union Cave

Literally means "Union Cave", while the final name means "Union Tunnel".

Zedra City

Anemonia City

Cianwood City

Finsterberg

Kesselberg

Mt. Mortar

Literally means "Darkness Mountain", while the final name means "Cauldron Mountain".

Mahagonia Town

Mahagonia City

Mahogany Town

Here "Town" was changed to "City" in the final game.