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Meteos Wars

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This page details one or more prototype versions of Meteos Wars.

Overall#

  • There's no pre-game loading screen.
  • The demo functionality has not been implemented yet.
  • There is no music nor sound effects in the main menu.
  • Geolyte is the only planet that has complete data in the main game's files. Because of this, the game crashes upon entering the planet selection menu or when trying to see planet data from the Meteos Book. Despite this, parameter files for every planet except for the four new ones (Darthvega, Hanihula, Gelyer and Ranbarumba) can be found.
  • Wiral is the only planet that has complete data in the Planet Pack DLC, while Hotted is the only one that has it in the Galaxy Pack.

Graphical Differences#

Assets#

  • There are many placeholder achievement icons in the root of the main game's package. While only one is shown, they are labeled from 1 to 12.
    meteoswars-placehachiev.png
  • The game's boxart and background graphics are placeholders.

Sep 11 Proto

Final

Main Game#

  • The green line that appears when a player is stand-by during matching is colored red in the prototype.

Sep 11 Proto

Final

  • The icon for when voice chat is disabled is different as well.

Sep 11 Proto

Final

Planet Pack / Galaxy Pack#

  • The package icons for both DLC packs are different:

Sep 11 Proto

Final

meteoswars-pack1sep11.png meteoswars-pack2sep11.png

meteoswars-pack1final.png meteoswars-pack2final.png

  • The decoration graphics and icons are in a placeholder state in the prototype.

Sep 11 Proto

Final

Planet Pack

Galaxy Pack

(Source: tikal.)

Music Differences#

Geolyte#

  • The DOWN0B sound, which plays when a falling Meteo lands, is louder in the prototype.
  • The FANG0A sound, which plays when launching a very small stack, is much quieter in the prototype.
  • The MOVE01, MOVE02 and MOVE03 sounds, which play when moving the cursor, are louder in the prototype.
  • The CLEAR0, CLEAR1 and CLEAR2 sounds, which play when a Meteo is sent off-screen, are completely different.

Sep 11 Proto

Final

CLEAR0

CLEAR1

CLEAR2

Sound Effects#

  • Many of the sound effects are louder compared to the final game. They're also in stereo rather than mono.
  • The DANGER sound effect, which plays when a column is filled, is completely different.

Sep 11 Proto

Final

Wiral (Planet Pack)#

Wiral's Sound Set in the prototype data is an arrangement of Leftover From My Bestfriend by h ueda, which was previously used in the PlayStation Portable release of Gunpey.

Name

Sound

BACkSNG0; BGM

BACkSNG1; BGM

BACkSNG2; BGM

BACkSNG3; BGM

BACkSNG4; BGM

CLEAR0

CLEAR1

CLEAR2

CRDUSHD

CRDUSHU

DOWN0A

DUSHL

DUSHR

DUSHUD

FANB0A

FANG0A

FANG0B

FANG0C

FANG1A

FANG1B

FANG1C

FANG2A

FANG2B

FANG2C

FANG3A

FANG3B

FANG3C

LOSE

MOVE01

MOVE02

MOVE03

SHOOT

WIN

Hotted (Galaxy Pack)#

Hotted's Sound Set in the prototype data is an early version of Anasaze's final Sound Set. In fact, internally, the .xwb and .xsb files are labeled under Anasaze's planet ID (03).

  • Most sounds are much quieter in the early version.
  • Many of the FANG sounds have been shuffled around. Only the old version of FANG3C is a unique sound.

Sep 11 Proto

Final

Sound

FANG0A

FANG1A

FANG0B

FANG2A

FANG0C

FANG3A

FANG1A

FANG1B

FANG1B

FANG2B

FANG1C

FANG3B

FANG2A

FANG1C

FANG2B

FANG2C

FANG2C

FANG3C

FANG3A

FANG0A

FANG3B

FANG0B

FANGOTH

FANG0C

  • The CLEAR0 and CLEAR1 sounds are much longer in the prototype.
  • The DOWN0A sound, which plays when a stack is falling, has less instrumentation in the prototype.
  • The DOWN0B sound is completely different.
  • The FANB0A sound, which plays when a stack lands, is completely different.
  • The MOVE01, MOVE02 and MOVE03 sounds don't have an echo in the prototype.

Sep 11 Proto

Final

CLEAR0

CLEAR1

DOWN0A

DOWN0B

FANB0A

MOVE01

MOVE02

MOVE03

(Source: tikal.)

Parameters#

Planet Impacts#

Each planet's Planet Impact are configured by the files in gameparam\skill. Given this, some planets, all of them being downloadable content in the final game, use different Planet Impacts, as noted below:

  • Wiral, Thirnova, and Suburbion use Sentinel instead of Tempest.
  • Brabbit uses Tempest instead of Gambit.
  • Yooj uses Gambit instead of Sentinel.
  • Vubble and Megadom use Tempest instead of Sentinel.
  • Hotted uses Tempest intead of Armageddon.
  • Arod uses Armageddon instead of Gambit.
  • Wuud uses Sentinel instead of Armageddon.

Timestamps#

The timestamps in the mtp2 files differ between this prototype and the final game:

  • Base Game
    • Unknown, Geolyte, Anasaze, Oleana, Firim
      September 6, 2008 - 10:09:52
    • All other planets
      September 6, 2008 - 10:09:53
    • Wuud, Megadom, Dejeh, Gigagush, Suburbion, Vubble
      September 6, 2008 - 10:09:54
  • Planet Pack
    • Wiral
      August 6, 2008 - 02:35:57
  • Galaxy Pack
    • Hotted
      August 20, 2008 - 05:24:50

Barring the different timestamps, the content of the .mtp2 files between the early DLC data and the prototype base game is the same.

(Source: tikal.)