This is a sub-page of Proto:Meteos Wars.
The offsets for the listed parameters can be found here.
Geolyte (meteoparam02.mtp2)#
- The lose and Burnt Meteo timer values are bigger in the prototype.
Anasaze (meteoparam03.mtp2)#
- The Burnt Meteo timer values are bigger in the prototype.
- The Dark Meteo spawn rates are slightly lower in the prototype.
- The attack multiplier is slightly stronger in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time change dust start |
180 |
170 |
time change dust max |
105 |
90 |
Block Parameters |
||
Air |
60 |
60 |
Soil |
100 |
100 |
Iron |
10 |
10 |
Zoo |
40 |
40 |
Dark |
10 |
↑20 |
Field Parameters |
||
to attack |
1.05 |
1.02 |
Hevendor (meteoparam06.mtp2)#
- The lose timer is bigger in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time break max |
240 |
210 |
Forte (meteoparam07.mtp2)#
- The absolute frequency of falling Meteos is smaller in the prototype.
- The lose and Burnt Meteo timer values are bigger in the prototype.
- The spawn rates for Air, Iron, Zoo and Dark Meteos are lower in the prototype.
- The attack multiplier is stronger in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
54 |
60 |
time break max |
240 |
170 |
time change dust start |
200 |
190 |
time change dust max |
100 |
80 |
Limit Parameters A |
||
atklump down min |
-60 |
-100 |
Block Parameters |
||
Air |
10 |
↑20 |
Soil |
100 |
100 |
Iron |
20 |
↑25 |
Zoo |
20 |
↑25 |
Dark |
20 |
↑25 |
Field Parameters |
||
to attack |
1.1 |
0.9 |
Grannest (meteoparam09.mtp2)#
- Garbage Meteos have a much higher weight rate on stacks in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Field Parameters |
||
push down atk |
-1.7 |
-0.8 |
Cavious (meteoparam10.mtp2)#
- The lose timer is smaller in the prototype.
- Garbage Meteos have a much higher weight rate on stacks in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time break max |
200 |
240 |
Field Parameters |
||
push down atk |
-1.52 |
-0.4 |
Lastar (meteoparam11.mtp2)#
- Air, Fire, Iron and Herb Meteos have much lower spawn rates in the prototype.
- Garbage Meteos have a much higher weight rate on stacks in the prototype.
- The defense multiplier is slightly weaker in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Block Parameters |
||
Air |
60 |
↑100 |
Fire |
60 |
↑100 |
Iron |
60 |
↑100 |
Herb |
15 |
↑35 |
Glow |
100 |
↑100 |
Field Parameters |
||
push down atk |
-1.4 |
-0.4 |
from defense |
1.05 |
1 |
Layazero (meteoparam12.mtp2)#
- Fire, H2O, Iron, Ice and Glow Meteos originally had higher, equal spawn rates.
- Garbage Meteos have a much higher weight rate on stacks in the prototype.
- Both attack and defense multipliers are stronger in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Block Parameters |
||
Fire |
25 |
↓20 |
H2O |
25 |
↓20 |
Iron |
25 |
↓20 |
Zap |
100 |
100 |
Ice |
25 |
↓20 |
Glow |
25 |
↓15 |
Field Parameters |
||
push down atk |
-1.3 |
-0.6 |
to attack |
1.25 |
1.2 |
from defense |
0.9 |
0.93 |
Limotube (meteoparam13.mtp2)#
- The lose timer is larger in the prototype.
- Air Meteos originally had slightly higher spawn rates.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time break max |
210 |
180 |
Block Parameters |
||
Air |
20 |
↓15 |
Fire |
10 |
10 |
Soil |
50 |
50 |
Herb |
60 |
60 |
Zoo |
100 |
100 |
Poison |
10 |
10 |
Field Parameters |
||
to attack |
1.2 |
1.05 |
Jeljel (meteoparam14.mtp2)#
- The lose timer is slightly smaller in the prototype.
- Garbage Meteos have a higher weight rate on stacks in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time break max |
210 |
220 |
Field Parameters |
||
push down atk |
-0.9 |
-0.4 |
Gravitas (meteoparam17.mtp2)#
- The attack multiplier is stronger in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Field Parameters |
||
to attack |
1.3 |
1.1 |
Mekks (meteoparam19.mtp2)#
- The absolute frequency of falling Meteos is larger in the prototype.
- The lose, burnt and garbage timers are much larger in the prototype.
- Air and Iron Meteos experience much higher spawn rates in the prototype, while H2O and Glow experience lower ones.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
60 |
54 |
time break start |
360 |
280 |
time break max |
220 |
190 |
time change dust start |
200 |
180 |
time change dust max |
80 |
70 |
time change atk start |
105 |
95 |
Block Parameters |
||
Air |
100 |
↓40 |
H2O |
15 |
↑40 |
Iron |
100 |
↓40 |
Zap |
100 |
100 |
Glow |
50 |
↑80 |
Field Parameters |
||
from defense |
0.85 |
0.9 |
Dawndus (meteoparam20.mtp2)#
- The Garbage Meteo timers are completely blanked out in the prototype.
- The falling speed for both individual Meteos and Garbage Meteos is much lower in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time change atk start |
0 |
60 |
time change atk max |
0 |
120 |
Limit Parameters A |
||
meteo down min |
-10 |
-40 |
meteo down max |
-10 |
-40 |
atklump down min |
-2 |
-40 |
atklump down max |
-2 |
-240 |
Freaze (meteoparam21.mtp2)#
- Iron, Zap and Herb Meteos experience higher, equal rates in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Block Parameters |
||
Air |
50 |
50 |
Iron |
30 |
↓25 |
Zap |
30 |
↓25 |
Herb |
30 |
↓20 |
Ice |
100 |
100 |
Globin (meteoparam23.mtp2)#
- The attack and defense multipliers are weaker in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Field Parameters |
||
to attack |
1.3 |
1.4 |
from defense |
1.8 |
1 |
Wiral (meteoparam24.mtp2)#
- Wiral has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
- The attack multiplier is slightly weaker in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
54 |
time shift B |
7.8 |
10 |
time break start |
250 |
320 |
time break max |
120 |
220 |
time change dust start |
204 |
210 |
Block Parameters |
||
Fire |
10 |
↓0 |
H2O |
10 |
↑25 |
Iron |
10 |
↑25 |
Zap |
40 |
↑100 |
Herb |
10 |
↑25 |
Dark |
5 |
↑15 |
Time |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
to attack |
0.93 |
0.95 |
Hotted (meteoparam25.mtp2)#
- In the prototype data, Hotted reuses its Meteo spawn rates, and even some field parameters, from the original DS game.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
7.8 |
10 |
time break start |
290 |
350 |
time break max |
140 |
220 |
time change dust start |
144 |
150 |
time change dust max |
75 |
80 |
Meteo Parameters A |
||
MeteoMassAccModulus |
-19.6 |
-18 |
lump mass scale |
0.23 |
0.15 |
Jet Parameters A |
||
n jet bonus |
0.38 |
0.4 |
Block Parameters |
||
Air |
10 |
↑15 |
Fire |
35 |
↑100 |
H2O |
0 |
↑15 |
Soil |
10 |
↓0 |
Iron |
15 |
↑50 |
Zap |
6 |
↓0 |
Glow |
0 |
↑15 |
Dark |
8 |
↓0 |
Soul |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.125 |
-1.4 |
to attack |
1 |
1.02 |
from defense |
1.171 |
0.95 |
Florias (meteoparam26.mtp2)#
- Florias has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers and a higher vertical ignition bonus. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
- Garbage Meteos have much less effect on stacks in the prototype.
- The attack and defense multipliers are both slightly weaker in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
7.8 |
14 |
time break start |
250 |
340 |
time break max |
120 |
180 |
time change dust start |
168 |
170 |
Jet Parameters A |
||
tate jet bonus |
3.75 |
1.6 |
Block Parameters |
||
Air |
50 |
↑100 |
Fire |
35 |
↓0 |
H2O |
50 |
↓0 |
Herb |
110 |
↓100 |
Zoo |
100 |
100 |
Dark |
10 |
↑100 |
Soul |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.3 |
-1 |
to attack |
0.88 |
0.9 |
from defense |
1.07 |
1 |
Starrii (meteoparam27.mtp2)#
- In the prototype data, Starrii reuses its Meteo spawn rates, and even some field parameters, from the original DS game.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
7.8 |
11 |
time break start |
250 |
320 |
time break max |
120 |
220 |
time change dust max |
60 |
65 |
time change atk start |
15 |
25 |
time change atk max |
15 |
25 |
Limit Parameters A |
||
meteo down min |
-48 |
-54 |
meteo down max |
-48 |
-54 |
lump down min |
-0.9 |
-0.8 |
lump down max |
-60 |
-55 |
Block Parameters |
||
Air |
10 |
10 |
H2O |
15 |
↑60 |
Soil |
10 |
↓5 |
Herb |
8 |
↑10 |
Zoo |
25 |
↑100 |
Dark |
10 |
↑60 |
Time |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.25 |
-0.6 |
to attack |
1 |
1.06 |
from defense |
1.092 |
0.95 |
Thirnova (meteoparam28.mtp2)#
- In the prototype data, Thirnova reuses its Meteo spawn rates, and even some field parameters, from the original DS game.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
54 |
time shift B |
7.8 |
9 |
time break start |
250 |
350 |
time break max |
110 |
245 |
time change dust start |
132 |
135 |
time change dust max |
77 |
80 |
Limit Parameters A |
||
meteo down min |
-60 |
-62 |
meteo down max |
-60 |
-62 |
Block Parameters |
||
Fire |
20 |
↓0 |
H2O |
2 |
↑16 |
Iron |
10 |
↑16 |
Zap |
20 |
↑80 |
Zoo |
10 |
↑16 |
Glow |
10 |
↑100 |
Time |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.25 |
-0.7 |
to attack |
1 |
1.04 |
from defense |
1.171 |
1 |
Brabbit (meteoparam29.mtp2)#
- Brabbit has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
- Garbage Meteos have less effect on stacks in the prototype.
- The attack multiplier is weaker in the prototype, while the defense multiplier is just slightly stronger.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
10 |
16 |
time break start |
250 |
320 |
time break max |
120 |
220 |
time change dust start |
96 |
100 |
time change dust max |
45 |
60 |
Block Parameters |
||
Air |
1500 |
↓26 |
Fire |
500 |
↓26 |
H2O |
500 |
↓26 |
Soil |
500 |
↓0 |
Zap |
500 |
↓26 |
Zoo |
500 |
↓4 |
Poison |
1 |
↑100 |
Soul |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.3 |
-0.6 |
to attack |
0.9 |
1.05 |
from defense |
0.946 |
0.95 |
Arod (meteoparam30.mtp2)#
- Arod has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
- The maximum falling speed for a single Meteo is lower in the prototype.
- Garbage Meteos have much less effect on stacks in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift B |
17.8 |
20 |
time break start |
250 |
350 |
time break max |
120 |
220 |
time change dust max |
80 |
85 |
Limit Parameters A |
||
meteo down min |
-36 |
-40 |
meteo down max |
-36 |
-40 |
Block Parameters |
||
Air |
0 |
↑100 |
Fire |
15 |
↓0 |
Soil |
10 |
↑35 |
Iron |
5 |
↑85 |
Zap |
10 |
↓0 |
Zoo |
0 |
↑5 |
Ice |
10 |
↑100 |
Glow |
0 |
↑100 |
Dark |
1 |
↓0 |
Time |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.25 |
-0.6 |
Yooj (meteoparam31.mtp2)#
- In the prototype data, Yooj reuses its Meteo spawn rates, and even some field parameters, from the original DS game.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
57 |
62 |
time shift B |
7.8 |
10 |
time break start |
250 |
320 |
time break max |
108 |
200 |
time change dust start |
156 |
160 |
time change dust max |
55 |
65 |
Limit Parameters A |
||
meteo down min |
-48 |
-42 |
meteo down max |
-48 |
-42 |
Block Parameters |
||
Air |
20 |
↑100 |
Fire |
10 |
↓0 |
H2O |
10 |
↑15 |
Zap |
0 |
↑25 |
Herb |
10 |
↓0 |
Zoo |
10 |
↓0 |
Ice |
0 |
↑15 |
Glow |
5 |
↓0 |
Dark |
0 |
↑25 |
Time |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.35 |
-0.6 |
to attack |
0.92 |
1 |
from defense |
0.99 |
0.87 |
Wuud (meteoparam32.mtp2)#
- In the prototype data, Wuud reuses its Meteo spawn rates, and even some field parameters, from the original DS game.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
7.8 |
10 |
time break start |
230 |
300 |
time break max |
97 |
200 |
time change dust max |
30 |
40 |
Block Parameters |
||
Air |
10 |
↑20 |
Fire |
10 |
↓0 |
H2O |
10 |
↑20 |
Soil |
10 |
↑20 |
Iron |
2 |
↓0 |
Zap |
2 |
↓0 |
Herb |
30 |
↑100 |
Poison |
0 |
↑20 |
Soul |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.3 |
-0.5 |
to attack |
0.9 |
1.05 |
from defense |
1.113 |
1.03 |
Megadom (meteoparam33.mtp2)#
- Megadom has different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
- Meteos launch higher in the prototype. The consecutive ignition and bottom ignition multipliers are also slightly bigger.
- Both attack and defense multipliers are weaker in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
9 |
20 |
time break start |
250 |
335 |
time break max |
100 |
240 |
time change dust max |
75 |
80 |
Limit Parameters A |
||
meteo down min |
-78 |
-72 |
meteo down max |
-78 |
-72 |
Jet Parameters A |
||
FirstJetInitVel |
3.7 |
3.4 |
SecondJetInitVel |
4.7 |
4.5 |
n jet bonus |
0.93 |
0.9 |
bottom bonus |
1.25 |
1.2 |
Block Parameters |
||
Air |
15 |
↑100 |
H2O |
5 |
↓0 |
Soil |
10 |
↑20 |
Iron |
15 |
↑85 |
Zap |
15 |
↑85 |
Herb |
10 |
↑20 |
Time |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.4 |
-0.5 |
to attack |
0.9 |
1.2 |
from defense |
1.102 |
0.89 |
Dejeh (meteoparam34.mtp2)#
- Dejeh has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers and a lower vertical ignition bonus. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos, as well as the column size being 10 instead of 8.
- Shot meteos rise slower in the prototype.
- The attack and defense multipliers are slightly weaker in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
57 |
63 |
time shift B |
6 |
9 |
time break start |
250 |
320 |
time break max |
108 |
220 |
time change dust start |
186 |
190 |
time change dust max |
72 |
80 |
Jet Parameters A |
||
ShootInitVel |
1 |
4 |
Block Parameters |
||
Fire |
100 |
↓25 |
Soil |
50 |
↓5 |
Iron |
200 |
↓5 |
Zap |
100 |
↓25 |
Ice |
100 |
↓50 |
Dark |
5 |
↑100 |
Poison |
1 |
↓0 |
Time |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
grid width |
10 |
8 |
push down atk |
-0.45 |
-0.6 |
to attack |
1 |
1.03 |
from defense |
0.98 |
0.86 |
Difficulty Level Data |
||
Level 1 |
0 |
0 |
Level 2 |
0.1 |
0.35 |
Level 3 |
0.2 |
0.35 |
Level 4 |
0.3 |
0.6 |
Level 5 |
0.4 |
0.6 |
Level 6 |
0.5 |
0.8 |
Level 7 |
0.6 |
0.8 |
Level 8 |
0.7 |
0.9 |
Level 9 |
0.8 |
0.9 |
Level 10 |
0.9 |
1 |
Gigagush (meteoparam35.mtp2)#
- In the prototype data, Gigagush reuses its Meteo spawn rates, and even some field parameters, from the original DS game.
- Standalone Meteos fall slightly faster in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
7.8 |
12 |
time break start |
250 |
350 |
time break max |
120 |
240 |
time change dust start |
132 |
140 |
time change dust max |
60 |
90 |
time change atk start |
90 |
100 |
time change atk max |
45 |
50 |
Limit Parameters A |
||
meteo down min |
-78 |
-70 |
meteo down max |
-78 |
-70 |
Block Parameters |
||
Air |
10 |
↑25 |
Fire |
10 |
↑25 |
Iron |
10 |
↑25 |
Zap |
10 |
↑25 |
Herb |
10 |
↓0 |
Zoo |
15 |
↑100 |
Dark |
3 |
↑45 |
Soul |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
grid width |
11 |
9 |
push down atk |
-0.25 |
-1.5 |
to attack |
1 |
1.15 |
from defense |
1.171 |
0.92 |
Suburbion (meteoparam36.mtp2)#
- In the prototype data, Suburbion reuses its Meteo spawn rates, and even a field parameter, from the original DS game.
- Standalone Meteos fall slightly faster in the prototype.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
7.8 |
11 |
time break start |
270 |
340 |
time break max |
130 |
210 |
Limit Parameters A |
||
meteo down min |
-120 |
-110 |
meteo down max |
-120 |
-110 |
Block Parameters |
||
Fire |
1 |
↓0 |
H2O |
1 |
↓0 |
Soil |
1 |
↓0 |
Iron |
20 |
↑100 |
Zap |
20 |
↑100 |
Herb |
10 |
↑15 |
Zoo |
10 |
↑15 |
Glow |
1 |
↓0 |
Dark |
15 |
↑60 |
Soul |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
from defense |
1.166 |
1.01 |
Vubble (meteoparam37.mtp2)#
- In the prototype data, Vubble reuses its Meteo fall rates, and even some field parameters, from the original DS game.
- Shot Meteos have a higher acceleration in the prototype, as well as a proper rising speed.
Parameter |
Sep 11 Proto |
Final |
|---|---|---|
Game Level Parameters |
||
time shift A |
48 |
60 |
time shift B |
7.8 |
10 |
time break start |
250 |
320 |
time break max |
120 |
200 |
time change dust start |
144 |
150 |
time change dust max |
60 |
70 |
Meteo Parameters A |
||
ShootMassAccModulus |
-4.9 |
-2 |
Jet Parameters A |
||
ShootInitVel |
-1 |
8 |
Block Parameters |
||
Air |
10 |
↑18 |
H2O |
32 |
↑100 |
Iron |
10 |
↑18 |
Zap |
10 |
↑18 |
Glow |
7 |
↓5 |
Time |
1 |
↓0 |
rare metal time |
5185 |
0 |
rare metal radix |
16 |
0 |
Field Parameters |
||
push down atk |
-0.36 |
-1.5 |
from defense |
1.113 |
1 |