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Planet Parameters

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This is a sub-page of Proto:Meteos Wars.

The offsets for the listed parameters can be found here.

Geolyte (meteoparam02.mtp2)#

  • The lose and Burnt Meteo timer values are bigger in the prototype.

Anasaze (meteoparam03.mtp2)#

  • The Burnt Meteo timer values are bigger in the prototype.
  • The Dark Meteo spawn rates are slightly lower in the prototype.
  • The attack multiplier is slightly stronger in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time change dust start

180

170

time change dust max

105

90

Block Parameters

Air

60

60

Soil

100

100

Iron

10

10

Zoo

40

40

Dark

10

↑20

Field Parameters

to attack

1.05

1.02

Hevendor (meteoparam06.mtp2)#

  • The lose timer is bigger in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time break max

240

210

Forte (meteoparam07.mtp2)#

  • The absolute frequency of falling Meteos is smaller in the prototype.
  • The lose and Burnt Meteo timer values are bigger in the prototype.
  • The spawn rates for Air, Iron, Zoo and Dark Meteos are lower in the prototype.
  • The attack multiplier is stronger in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

54

60

time break max

240

170

time change dust start

200

190

time change dust max

100

80

Limit Parameters A

atklump down min

-60

-100

Block Parameters

Air

10

↑20

Soil

100

100

Iron

20

↑25

Zoo

20

↑25

Dark

20

↑25

Field Parameters

to attack

1.1

0.9

Grannest (meteoparam09.mtp2)#

  • Garbage Meteos have a much higher weight rate on stacks in the prototype.

Parameter

Sep 11 Proto

Final

Field Parameters

push down atk

-1.7

-0.8

Cavious (meteoparam10.mtp2)#

  • The lose timer is smaller in the prototype.
  • Garbage Meteos have a much higher weight rate on stacks in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time break max

200

240

Field Parameters

push down atk

-1.52

-0.4

Lastar (meteoparam11.mtp2)#

  • Air, Fire, Iron and Herb Meteos have much lower spawn rates in the prototype.
  • Garbage Meteos have a much higher weight rate on stacks in the prototype.
  • The defense multiplier is slightly weaker in the prototype.

Parameter

Sep 11 Proto

Final

Block Parameters

Air

60

↑100

Fire

60

↑100

Iron

60

↑100

Herb

15

↑35

Glow

100

↑100

Field Parameters

push down atk

-1.4

-0.4

from defense

1.05

1

Layazero (meteoparam12.mtp2)#

  • Fire, H2O, Iron, Ice and Glow Meteos originally had higher, equal spawn rates.
  • Garbage Meteos have a much higher weight rate on stacks in the prototype.
  • Both attack and defense multipliers are stronger in the prototype.

Parameter

Sep 11 Proto

Final

Block Parameters

Fire

25

↓20

H2O

25

↓20

Iron

25

↓20

Zap

100

100

Ice

25

↓20

Glow

25

↓15

Field Parameters

push down atk

-1.3

-0.6

to attack

1.25

1.2

from defense

0.9

0.93

Limotube (meteoparam13.mtp2)#

  • The lose timer is larger in the prototype.
  • Air Meteos originally had slightly higher spawn rates.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time break max

210

180

Block Parameters

Air

20

↓15

Fire

10

10

Soil

50

50

Herb

60

60

Zoo

100

100

Poison

10

10

Field Parameters

to attack

1.2

1.05

Jeljel (meteoparam14.mtp2)#

  • The lose timer is slightly smaller in the prototype.
  • Garbage Meteos have a higher weight rate on stacks in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time break max

210

220

Field Parameters

push down atk

-0.9

-0.4

Gravitas (meteoparam17.mtp2)#

  • The attack multiplier is stronger in the prototype.

Parameter

Sep 11 Proto

Final

Field Parameters

to attack

1.3

1.1

Mekks (meteoparam19.mtp2)#

  • The absolute frequency of falling Meteos is larger in the prototype.
  • The lose, burnt and garbage timers are much larger in the prototype.
  • Air and Iron Meteos experience much higher spawn rates in the prototype, while H2O and Glow experience lower ones.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

60

54

time break start

360

280

time break max

220

190

time change dust start

200

180

time change dust max

80

70

time change atk start

105

95

Block Parameters

Air

100

↓40

H2O

15

↑40

Iron

100

↓40

Zap

100

100

Glow

50

↑80

Field Parameters

from defense

0.85

0.9

Dawndus (meteoparam20.mtp2)#

  • The Garbage Meteo timers are completely blanked out in the prototype.
  • The falling speed for both individual Meteos and Garbage Meteos is much lower in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time change atk start

0

60

time change atk max

0

120

Limit Parameters A

meteo down min

-10

-40

meteo down max

-10

-40

atklump down min

-2

-40

atklump down max

-2

-240

Freaze (meteoparam21.mtp2)#

  • Iron, Zap and Herb Meteos experience higher, equal rates in the prototype.

Parameter

Sep 11 Proto

Final

Block Parameters

Air

50

50

Iron

30

↓25

Zap

30

↓25

Herb

30

↓20

Ice

100

100

Globin (meteoparam23.mtp2)#

  • The attack and defense multipliers are weaker in the prototype.

Parameter

Sep 11 Proto

Final

Field Parameters

to attack

1.3

1.4

from defense

1.8

1

Wiral (meteoparam24.mtp2)#

  • Wiral has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
  • The attack multiplier is slightly weaker in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

54

time shift B

7.8

10

time break start

250

320

time break max

120

220

time change dust start

204

210

Block Parameters

Fire

10

↓0

H2O

10

↑25

Iron

10

↑25

Zap

40

↑100

Herb

10

↑25

Dark

5

↑15

Time

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

to attack

0.93

0.95

Hotted (meteoparam25.mtp2)#

  • In the prototype data, Hotted reuses its Meteo spawn rates, and even some field parameters, from the original DS game.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

7.8

10

time break start

290

350

time break max

140

220

time change dust start

144

150

time change dust max

75

80

Meteo Parameters A

MeteoMassAccModulus

-19.6

-18

lump mass scale

0.23

0.15

Jet Parameters A

n jet bonus

0.38

0.4

Block Parameters

Air

10

↑15

Fire

35

↑100

H2O

0

↑15

Soil

10

↓0

Iron

15

↑50

Zap

6

↓0

Glow

0

↑15

Dark

8

↓0

Soul

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.125

-1.4

to attack

1

1.02

from defense

1.171

0.95

Florias (meteoparam26.mtp2)#

  • Florias has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers and a higher vertical ignition bonus. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
  • Garbage Meteos have much less effect on stacks in the prototype.
  • The attack and defense multipliers are both slightly weaker in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

7.8

14

time break start

250

340

time break max

120

180

time change dust start

168

170

Jet Parameters A

tate jet bonus

3.75

1.6

Block Parameters

Air

50

↑100

Fire

35

↓0

H2O

50

↓0

Herb

110

↓100

Zoo

100

100

Dark

10

↑100

Soul

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.3

-1

to attack

0.88

0.9

from defense

1.07

1

Starrii (meteoparam27.mtp2)#

  • In the prototype data, Starrii reuses its Meteo spawn rates, and even some field parameters, from the original DS game.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

7.8

11

time break start

250

320

time break max

120

220

time change dust max

60

65

time change atk start

15

25

time change atk max

15

25

Limit Parameters A

meteo down min

-48

-54

meteo down max

-48

-54

lump down min

-0.9

-0.8

lump down max

-60

-55

Block Parameters

Air

10

10

H2O

15

↑60

Soil

10

↓5

Herb

8

↑10

Zoo

25

↑100

Dark

10

↑60

Time

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.25

-0.6

to attack

1

1.06

from defense

1.092

0.95

Thirnova (meteoparam28.mtp2)#

  • In the prototype data, Thirnova reuses its Meteo spawn rates, and even some field parameters, from the original DS game.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

54

time shift B

7.8

9

time break start

250

350

time break max

110

245

time change dust start

132

135

time change dust max

77

80

Limit Parameters A

meteo down min

-60

-62

meteo down max

-60

-62

Block Parameters

Fire

20

↓0

H2O

2

↑16

Iron

10

↑16

Zap

20

↑80

Zoo

10

↑16

Glow

10

↑100

Time

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.25

-0.7

to attack

1

1.04

from defense

1.171

1

Brabbit (meteoparam29.mtp2)#

  • Brabbit has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
  • Garbage Meteos have less effect on stacks in the prototype.
  • The attack multiplier is weaker in the prototype, while the defense multiplier is just slightly stronger.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

10

16

time break start

250

320

time break max

120

220

time change dust start

96

100

time change dust max

45

60

Block Parameters

Air

1500

↓26

Fire

500

↓26

H2O

500

↓26

Soil

500

↓0

Zap

500

↓26

Zoo

500

↓4

Poison

1

↑100

Soul

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.3

-0.6

to attack

0.9

1.05

from defense

0.946

0.95

Arod (meteoparam30.mtp2)#

  • Arod has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
  • The maximum falling speed for a single Meteo is lower in the prototype.
  • Garbage Meteos have much less effect on stacks in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift B

17.8

20

time break start

250

350

time break max

120

220

time change dust max

80

85

Limit Parameters A

meteo down min

-36

-40

meteo down max

-36

-40

Block Parameters

Air

0

↑100

Fire

15

↓0

Soil

10

↑35

Iron

5

↑85

Zap

10

↓0

Zoo

0

↑5

Ice

10

↑100

Glow

0

↑100

Dark

1

↓0

Time

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.25

-0.6

Yooj (meteoparam31.mtp2)#

  • In the prototype data, Yooj reuses its Meteo spawn rates, and even some field parameters, from the original DS game.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

57

62

time shift B

7.8

10

time break start

250

320

time break max

108

200

time change dust start

156

160

time change dust max

55

65

Limit Parameters A

meteo down min

-48

-42

meteo down max

-48

-42

Block Parameters

Air

20

↑100

Fire

10

↓0

H2O

10

↑15

Zap

0

↑25

Herb

10

↓0

Zoo

10

↓0

Ice

0

↑15

Glow

5

↓0

Dark

0

↑25

Time

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.35

-0.6

to attack

0.92

1

from defense

0.99

0.87

Wuud (meteoparam32.mtp2)#

  • In the prototype data, Wuud reuses its Meteo spawn rates, and even some field parameters, from the original DS game.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

7.8

10

time break start

230

300

time break max

97

200

time change dust max

30

40

Block Parameters

Air

10

↑20

Fire

10

↓0

H2O

10

↑20

Soil

10

↑20

Iron

2

↓0

Zap

2

↓0

Herb

30

↑100

Poison

0

↑20

Soul

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.3

-0.5

to attack

0.9

1.05

from defense

1.113

1.03

Megadom (meteoparam33.mtp2)#

  • Megadom has different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos.
  • Meteos launch higher in the prototype. The consecutive ignition and bottom ignition multipliers are also slightly bigger.
  • Both attack and defense multipliers are weaker in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

9

20

time break start

250

335

time break max

100

240

time change dust max

75

80

Limit Parameters A

meteo down min

-78

-72

meteo down max

-78

-72

Jet Parameters A

FirstJetInitVel

3.7

3.4

SecondJetInitVel

4.7

4.5

n jet bonus

0.93

0.9

bottom bonus

1.25

1.2

Block Parameters

Air

15

↑100

H2O

5

↓0

Soil

10

↑20

Iron

15

↑85

Zap

15

↑85

Herb

10

↑20

Time

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.4

-0.5

to attack

0.9

1.2

from defense

1.102

0.89

Dejeh (meteoparam34.mtp2)#

  • Dejeh has completely different Meteo spawn rates in the prototype, as well as smaller lose and Burnt Meteo timers and a lower vertical ignition bonus. The former might be a leftover from the long-discontinued game Meteos Online, given the presence of filled parameters which refer to Rare Meteos, as well as the column size being 10 instead of 8.
  • Shot meteos rise slower in the prototype.
  • The attack and defense multipliers are slightly weaker in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

57

63

time shift B

6

9

time break start

250

320

time break max

108

220

time change dust start

186

190

time change dust max

72

80

Jet Parameters A

ShootInitVel

1

4

Block Parameters

Fire

100

↓25

Soil

50

↓5

Iron

200

↓5

Zap

100

↓25

Ice

100

↓50

Dark

5

↑100

Poison

1

↓0

Time

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

grid width

10

8

push down atk

-0.45

-0.6

to attack

1

1.03

from defense

0.98

0.86

Difficulty Level Data

Level 1

0

0

Level 2

0.1

0.35

Level 3

0.2

0.35

Level 4

0.3

0.6

Level 5

0.4

0.6

Level 6

0.5

0.8

Level 7

0.6

0.8

Level 8

0.7

0.9

Level 9

0.8

0.9

Level 10

0.9

1

Gigagush (meteoparam35.mtp2)#

  • In the prototype data, Gigagush reuses its Meteo spawn rates, and even some field parameters, from the original DS game.
  • Standalone Meteos fall slightly faster in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

7.8

12

time break start

250

350

time break max

120

240

time change dust start

132

140

time change dust max

60

90

time change atk start

90

100

time change atk max

45

50

Limit Parameters A

meteo down min

-78

-70

meteo down max

-78

-70

Block Parameters

Air

10

↑25

Fire

10

↑25

Iron

10

↑25

Zap

10

↑25

Herb

10

↓0

Zoo

15

↑100

Dark

3

↑45

Soul

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

grid width

11

9

push down atk

-0.25

-1.5

to attack

1

1.15

from defense

1.171

0.92

Suburbion (meteoparam36.mtp2)#

  • In the prototype data, Suburbion reuses its Meteo spawn rates, and even a field parameter, from the original DS game.
  • Standalone Meteos fall slightly faster in the prototype.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

7.8

11

time break start

270

340

time break max

130

210

Limit Parameters A

meteo down min

-120

-110

meteo down max

-120

-110

Block Parameters

Fire

1

↓0

H2O

1

↓0

Soil

1

↓0

Iron

20

↑100

Zap

20

↑100

Herb

10

↑15

Zoo

10

↑15

Glow

1

↓0

Dark

15

↑60

Soul

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

from defense

1.166

1.01

Vubble (meteoparam37.mtp2)#

  • In the prototype data, Vubble reuses its Meteo fall rates, and even some field parameters, from the original DS game.
  • Shot Meteos have a higher acceleration in the prototype, as well as a proper rising speed.

Parameter

Sep 11 Proto

Final

Game Level Parameters

time shift A

48

60

time shift B

7.8

10

time break start

250

320

time break max

120

200

time change dust start

144

150

time change dust max

60

70

Meteo Parameters A

ShootMassAccModulus

-4.9

-2

Jet Parameters A

ShootInitVel

-1

8

Block Parameters

Air

10

↑18

H2O

32

↑100

Iron

10

↑18

Zap

10

↑18

Glow

7

↓5

Time

1

↓0

rare metal time

5185

0

rare metal radix

16

0

Field Parameters

push down atk

-0.36

-1.5

from defense

1.113

1