This is a sub-page of Proto:Mario & Luigi: Superstar Saga.
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Map 395 - World Map
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Map 395 is a map of the game's world in both the E3 Demo and the final, although there's no way to access it normally in-game in the demo without hacking. It depicts Bowser's Castle already present, while the final appropriately keeps it hidden until it first appears in the plot. Map 512 in the final, a map that doesn't even exist in the demo, is the one that depicts Bowser's Castle. As for differences, the entire map is different, and yet the same. The map is much more colorful than the final, but looks less like a physical map and more like a general game map.
- Bowser's Castle is using an earlier design, and is drawn at a different angle.
- There is no compass marker at the bottom left.
- The Hoohoo blocks on top of Hoohoo Mountain lack eyes.
- The skulls in Teehee Valley were redrawn.
- The stars in Stardust Fields have a shine to them and a chunk of land for that area on the right is different.
- A lot more foam was added to the edges of land along the south and east in the water.
- The bottom of Beanbean Airport was originally depicted as water instead of a wall coming out of the water.
- A bushy area at the bottom of the map was removed.
- Oho Ocean had more detail on it.
- Most of the little path along Beanbean Outskirts was repositioned/redrawn.
- The pond and raised structure in SE Beanbean were redrawn.
- Minor detail changes in Little Fungitown.
- Some clouds were added to the sky around Bowser's Castle.
Debug Rooms
The E3 Demo contains far more debug rooms than the final game, at 59 versus the final's 5. However, the vast majority of them are empty. Still, though, there's some interesting things to be found inside a select few, most of which were either changed in the final, or replaced with a different map. There are four unique debug map layouts in this build, while the final only has three. Unless otherwise shown, the debug rooms mentioned below use the exact same layout as Map000.
Map 000#
This is the first map in the ROM, as you may have guessed. This map is actually still leftover in the final game, and contains the same things as in this build: a bunch of Popples running around that you can "talk" to to turn them around for a split second before they turn back around and continue moving forward. The only difference in the map seems to be the lack of a Beanie to fight on the west side.
Map 001#
This map also still exists in the final game, but there's a little bit more to be found here. There's some "?" blocks floating around the map, however, hitting them is borderline impossible due to most of the map having...unfavorable collision. Mario and Luigi spawn at the top left, next a Popple that cannot be talked to. Attempting to jump off the ledge can result in the bros. being flung around the map, as if everything is solid. This makes it extremely difficult to navigate, and find out what the blocks contain. The blocks don't seem to be leftover in the final game's version.
Map 002#
This debug map was replaced by the Chuckola Root's grandaughter room in the final game. There's a few things to see here. Near where the bros. spawn, there's a tiny Beanish that when talked to, says roughly:
I'm glad you found it.
By the way, tell me your favorite place.
The player is then given three options:
Oka Mountain Harappa
This seems to be a test for the E3 Demo specifically, as picking one will take the player to one of the three demo areas included in the normally-accessible demo content.
Next to him, there seems to be a test for Lakipea's overworld behavior, with it throwing down Sharpeas to fight over and over, although it'll only ever have two on the ground at a time. Attempting to battle either results in a battle with two Fighter Flies at Stardust Fields.
Further down near the bottom is a Koopa running in a diamond-shaped path that, when talked to, causes a tiny Beanish to run along the top of the screen and say "Test it!".
Finally, there's a Toad near this Koopa that says:
Do you want to play a mini-game?
The player can then answer Yes or No. If Yes, then he says:
Number 1 Number 2
Number 3 I'll stop after all
This is actually a way to quickly test and play the game's mini-games, and it includes the Star Stache Smash game, which is the only way to access it in this build. If the player declines to pick a mini-game, he says:
So, shall we battle?
The player can answer Yes or No. If Yes, then a battle with Tutorial Bowser starts. If No, he says:
Please feel free to come whenever you feel like it.
Map 003#
This debug map was replaced by a damaged shop interior for Beanbean Castle Town in the final game. There's a few things, here. There's two Toads nearby where the player spawns. The first one, if talked to, says:
Should I try a surfing test?
The player can then answer Yes or No. If Yes, he says:
I can't show it yet.
If No, he says:
Don't push yourself too hard.
The other Toad tests the tiling fade effect used for some cutscene transitions in the game.
A tiny Beanish is running around further down that can be talked to, but says and does nothing. A Beanish knight is also nearby, who says:
Would you like to go back to your old world?
The player can answer Yes or No. If Yes, the player is warped to Map 002.
There's also a couple barrels placed near the upper right area of the map.
Map 009#
A unique debug map layout that also exists in the final game. The map is devoid of things to interact with, however.
Map 011#
This debug map was overwritten by a cave area that can only be accessed by Mini Mario in the final. A red block with an arrow on it appears near the top left of the map, and it behaves like a Random Block, changing color when hit and disappearing if the wrong brother strikes it. Two Toads can be found standing on some small elevated pieces of land in the middle, but neither can be talked to. Interestingly, Lady Lima's early design that can be found leftover in the final game is actually used here near the Toads, but she cannot be talked to, either. Finally, at the bottom of the map below the stairs, one of the moving platforms from Gwarhar Lagoon can be found. However, Spin Jumping into it does not move it.
Map 012#
This debug map was overwritten in the final game by the screen that shows you your completed Harhall designs in the final game. There are three blocks located here, near the top left. The first one is pretty interesting - it's a scrapped type of block for the bros. to hit! It sits on the ground, and if struck with a hammer, a small minigame will begin that shows a timer of 12 seconds. The bros. then have that much time to strike the block with their hammers based on what color it is. Once the timer runs out, a message in a blue text box appears telling you how many times you successfully hit the block. This can be done any number of times; the block never expires.
The other two sit next to each other, and demonstrate another 12-second mini-game that may have been an early test for the Woohoo Hooniversity and Joke's End block-striking mini-game. Upon striking one, the bros. line up next to each other, each one under their own colored block, and the timer begins. Simply strike the correct block when it's colored instead of brown, and you get a point. A message at the end appears telling you how many you got. Like the first one, this can be done any number of times.
Map 013#
This debug map was overwritten by the debug version of the Starbeans Cafe coffee selection menu in the final game. There's a Goomba on the left side that disappears when touched. Going near the "Pri USE" tile on the bottom left will fill Mario up with water. Prince Peasly is floating next to the key tile on the right, and stepping on said key tile will lock Mario in place on top of the tile while Luigi walks off to the left and never returns.
All other debug rooms present in this build appear to be completely empty, use the same default layout, and have no unique events that can be triggered.