This is a sub-page of Proto:Mario & Luigi: Superstar Saga.
Chateau De Chucklehuck#
Map 132#
The plaques are different.
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Map 133#
The wooden supports below the floor at the bottom of the map are brighter than the final.
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Map 135#
A large metal mat was placed in front of the exit to prevent exiting the chateau with Luigi underground.
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Map 137#
Different plaques again. Left side of the room isn't elevated like the final. One statue next to the Mini Mario hole was added.
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Chucklehuck Woods#
Map 141#
Some of the blue grass border at the top right was originally slanted instead of a 90-degree corner.
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Map 142#
The warp pipe is absent. Instead, there are ? blocks here.
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Map 144#
The front of the hedges use a strange dark color that could be seen in prerelease screenshots. A rock at the top right was removed. The platform that leads left to the Winkle area was made longer, and a second, small platform was added.
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Map 162#
Some of the terrain in the center got changed up and the background was shifted a bit.
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Map 145#
A sign was added.
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Map 146#
The ledges that could only be traversed with High Jump were made into smaller stairs that can be jumped up normally.
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Map 147#
Two bean spots were added.
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Map 148#
A sign was added, the platform the sign is attached to was moved closer to the stairs, and the top of the stairs was made a bit bigger. A large rock at the top right changed to be a smaller one.
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Map 149#
More High Jump ledges that were made to be normal stairs instead.
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Map 150#
The top path originally had an entrance that resembled a cave's.
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Map 152#
More dark hedges and a sign was added. One tree at the bottom was replaced with a rock. The other large rock was shifted down a bit.
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Map 153#
Even more High Jump ledges that were modified to be able to be jumped up normally. A tree was removed at the bottom left.
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Map 154#
High Jump ledges that became stairs. Oh, and a sign, too. You know the drill.
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Map 139#
Metal plates were added for the bike pads.
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Map 155#
Dark hedges again. A single tuft of grass was added on the left.
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Map 156#
The room was greatly lengthened in the final. Oh, and High Jump ledges became stairs. You know how this goes by now.
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Map 160#
Likewise, this room was also greatly lengthened. The color is different, there's no hanging lanterns, and the floor is missing all of its unique decals.
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Map 117#
Background was shifted a bit.
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Winkle Area#
Map 157#
A minor layering issue with a chuckola fruit hanging from a tree near the entrance was fixed.
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Map 158#
The entrance to the Winkle Colosseum area was originally obscured a bit by the thicket. A small rock was removed at the bottom right, and a large one at the top left.
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Map 159#
Another couple minor layering issues with chuckola fruit near the entrance to the area were fixed.
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Map 385#
The empty space is a different color and some minor tufts of grass were added. The Chuckola Bounce minigame can only be played by further hacking.
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