the cutting room mirror

Chucklehuck Woods

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This is a sub-page of Proto:Mario & Luigi: Superstar Saga.

Chateau De Chucklehuck#

Map 132#

The plaques are different.

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Final

Map 133#

The wooden supports below the floor at the bottom of the map are brighter than the final.

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Final

Map 135#

A large metal mat was placed in front of the exit to prevent exiting the chateau with Luigi underground.

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Final

Map 137#

Different plaques again. Left side of the room isn't elevated like the final. One statue next to the Mini Mario hole was added.

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Final

Chucklehuck Woods#

Map 141#

Some of the blue grass border at the top right was originally slanted instead of a 90-degree corner.

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Final

Map 142#

The warp pipe is absent. Instead, there are ? blocks here.

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Final

Map 144#

The front of the hedges use a strange dark color that could be seen in prerelease screenshots. A rock at the top right was removed. The platform that leads left to the Winkle area was made longer, and a second, small platform was added.

E3

Final

Map 162#

Some of the terrain in the center got changed up and the background was shifted a bit.

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Final

Map 145#

A sign was added.

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Final

Map 146#

The ledges that could only be traversed with High Jump were made into smaller stairs that can be jumped up normally.

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Final

Map 147#

Two bean spots were added.

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Final

Map 148#

A sign was added, the platform the sign is attached to was moved closer to the stairs, and the top of the stairs was made a bit bigger. A large rock at the top right changed to be a smaller one.

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Final

Map 149#

More High Jump ledges that were made to be normal stairs instead.

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Final

Map 150#

The top path originally had an entrance that resembled a cave's.

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Final

Map 152#

More dark hedges and a sign was added. One tree at the bottom was replaced with a rock. The other large rock was shifted down a bit.

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Final

Map 153#

Even more High Jump ledges that were modified to be able to be jumped up normally. A tree was removed at the bottom left.

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Final

Map 154#

High Jump ledges that became stairs. Oh, and a sign, too. You know the drill.

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Final

Map 139#

Metal plates were added for the bike pads.

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Final

Map 155#

Dark hedges again. A single tuft of grass was added on the left.

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Final

Map 156#

The room was greatly lengthened in the final. Oh, and High Jump ledges became stairs. You know how this goes by now.

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Final

Map 160#

Likewise, this room was also greatly lengthened. The color is different, there's no hanging lanterns, and the floor is missing all of its unique decals.

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Final

Map 117#

Background was shifted a bit.

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Final

Winkle Area#

Map 157#

A minor layering issue with a chuckola fruit hanging from a tree near the entrance was fixed.

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Final

Map 158#

The entrance to the Winkle Colosseum area was originally obscured a bit by the thicket. A small rock was removed at the bottom right, and a large one at the top left.

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Final

Map 159#

Another couple minor layering issues with chuckola fruit near the entrance to the area were fixed.

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Final

Map 385#

The empty space is a different color and some minor tufts of grass were added. The Chuckola Bounce minigame can only be played by further hacking.

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Final