the cutting room mirror

LBP2 Specific Levels

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This prototype includes lots of LittleBigPlanet 2 levels developed by Kengo Kurimoto through the earliest primitive stage of development ever noted, as based on the file date of September 17th, 2009.

To do:
Try loading the levels and getting footage of them if possible. If that doesn't work, porting it to LBP2 April 2010 could maybe fix the issue with the other levels not loading.

Main Folders#

gamedata\levels\00_developer_levels_episode_3#

Folder of levels that were possibly used for test purposes and press demonstrations.

Name

Description

grapple_test_1.bin

Unknown level, used to test capabilities of Grappling Hook.

grapple_test_2.bin

Second part of the level below, used to test capabilities of Grappling Hook.

motion_controller.bin

Dev level meant for demonstrating the use of Playstation Move™ camera and motion controller during Tokyo Game Show that was attended in 2009. Technically related to Sackboy's Prehistoric Moves due to the said functionality of Playstation Move™ (which is not properly functional in this prototype, hence it's difficult to complete the level without it).

motion_controller_2.bin

Updated revision of the level below, used by default for this development build (without several external modifications), making it difficult to leave the level.

gamedata\levels\game_play_concepts\01_Blu-ray2_Kengo_ideas#

Huge chunk of test levels, including few mini-game ideas

Name

Description

blank_level.bin

Empty level, that's it.

blinds_test.bin

blinds_test_01.bin

blinds_test_02.bin

blinds_test_03.bin

blinds_test_04.bin

blinds_test_05.bin

blinds_test_06-makedavinci.bin

controller.bin

Placeholder level, which includes an early model of the controller circuit board from the Controlinator.

da_vinci.bin

da_vinci02.bin

da_vinci03.bin

da_vinci04.bin

da_vinci05.bin

da_vinci06.bin

da_vinci07.bin

da_vinci08.bin

da_vinci09-controls_set.bin

da_vinci10.bin

da_vinci11.bin

da_vinci12-popit_fixing.bin

da_vinci13-newsetup.bin

huge_spaceship.bin

huge_spaceship_01.bin

huge_spaceship_02.bin

huge_spaceship_03.bin

huge_spaceship_04.bin

huge_spaceship_05.bin

huge_spaceship_06.bin

huge_spaceship_07.bin

huge_spaceship_08-with_launch_lights.bin

huge_spaceship_09.bin

huge_spaceship_10.bin

huge_spaceship_11.bin

huge_spaceship_back_01.bin

leonardo_face.bin

leonardo_face_01.bin

sack_ship_01.bin

spaceship.bin

spaceship_sack.bin

spaceship_sack_01.bin

spaceship_sack_02.bin

spaceship_sack03.bin

spaceship_sack04.bin

spaceship_sack05.bin

spaceship_sack06.bin

spaceship_sack07.bin

spaceship_sack08.bin

spaceship_sack09.bin

spaceship_sack10.bin

spaceship_sack11-mirroere.bin

spaceship_sack12.bin

spaceship_sack13-decorated_bug.bin

spaceship02.bin

spaceship03.bin

spaceship04.bin

spaceship05.bin

spaceship06.bin

spaceship07-chosen.bin

spaceship08.bin

test.bin

vs mode.bin

vs mode02.bin

vs mode02-end.bin

Subfolders#

gamedata\levels\game_play_concepts\01_Blu-ray2_Kengo_ideas\cut_scene_hangar_corridor#

Subfolder of "01_Blu-ray2_Kengo_ideas"

Name

Description

hangar_corridor.bin

Unknown showcase level, depicting a controllable Davinci mech that's transported through the hangar corridor.

gamedata\levels\game_play_concepts\01_Blu-ray2_Kengo_ideas\cut_scene_huge_ship#

Subfolder of "01_Blu-ray2_Kengo_ideas"

Name

Description

huge_spaceship.bin

huge_spaceship_back_out.bin

gamedata\levels\game_play_concepts\01_Blu-ray2_Kengo_ideas\hangar_corridor#

Subfolder of "01_Blu-ray2_Kengo_ideas"

Name

Description

hangar_corridor.bin

Test level featuring small contraptions with wrench objects, reused for a different level of the same name.

hangar_corridor_01.bin

hangar_corridor_02.bin

hangar_corridor_03.bin

hangar_corridor_04.bin

hangar_corridor_05.bin

hangar_corridor_06.bin

hangar_corridor_07.bin

hangar_corridor_08-prescale.bin

hangar_corridor_09.bin

hangar_corridor_10.bin

hangar_corridor_11.bin

hangar_corridor_12.bin

hangar_corridor_13.bin

hangar_corridor_14.bin

hangar_corridor_15.bin

Duplicate version of cut_scene_hangar_corridor/hangar_corridor.bin

gamedata\levels\game_play_concepts\01_Blu-ray2_Kengo_ideas\marionettes#

Subfolder of "01_Blu-ray2_Kengo_ideas"

Name

Description

da_vinci_face.bin

Small showcase level of a Davinci's controllable face puppet.

da_vinci_side_view.bin

gamedata\levels\game_play_concepts\01_Blu-ray2_Kengo_ideas\sack_making_machine#

Subfolder of "01_Blu-ray2_Kengo_ideas"

Name

Description

sack_machine_07.bin

Unknown contraption level that presents a strange machine that emits Sackbots into a conveyor belt. Could be associated with the Popov Factory theme during the development, judging by the nature of the level design.

gamedata\levels\game_play_concepts\01_Blu-ray2_Kengo_ideas\spaceships#

Subfolder of "01_Blu-ray2_Kengo_ideas"

Name

Description

spaceship_runabout.bin

spaceship_vintage.bin

gamedata\levels\game_play_concepts\01_Blu-ray2_Kengo_ideas\vs_mode#

Folder with other mini-game concepts

Name

Description

vs_mode_basket_ball_21.bin

Another basketball mini-game. Features early assets for logic and objects.

vs_mode_volley_ball_20.bin

Volley ball mini-game. Also features early assets.