This is a sub-page of Proto:Duke Nukem Forever/2001/Text.
October 26th Log Files#
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The builds have a bunch of .log files in the System directory that will log and update when the game or the editor is opened/closed. The October 26th build by default has some log files included. They suggest that developer Nick Shaffer was the last user to access these builds prior to their leaking.
DukeForever.log#
Log: Log file open, 10/24/01 17:12:23
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.0 (Build: 2195)
Init: Version: 400
Init: Compiled: Oct 24 2001 16:35:45
Init: Command line: ambienttest
Init: Base directory: C:\duke4\System\
Init: Character set: Unicode
Init: Profile: Grimtooth
Log: Bound to Engine.dll
Init: Object subsystem initialized.
Init: Computer: NICK1GHZW2K
Init: User: Shaffner
Init: Memory total: Phys=392688K Pagef=746284K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1202.769692 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuhenicAD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Log: Loading: Package Engine
Init: Unreal engine initialized. Lincoln is pleased.
Init: DirectInput initialized successfully.
Init: Win32 client initialized.
Init: Lighting manager initialized.
Init: Render core initialized.
Log: LoadMap: Entry
Log: Loading: Package Entry
Log: Loading: Package dnWindow
Log: Loading: Package UWindow
Log: Loading: Package dnGame
Log: Loading: Package hud_effects
Log: Loading: Package dnParticles
Log: Loading: Package t_generic
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package t_detail
Log: Loading: Package t_firefx
Log: Loading: Package a_impact
Log: Loading: Package m_dnWeapon
Log: Loading: Package palettes
Log: Loading: Package m_vehicles
Log: Loading: Package c_FX
Log: Loading: Package t_explosionFx
Log: Loading: Package dnModulation
Log: Loading: Package afbproship
Log: Loading: Package mario
Log: Loading: Package a_generic
Log: Loading: Package dnsWeapn
Log: Loading: Package a_transport
Log: Loading: Package t_test
Log: Loading: Package m_generic
Log: Loading: Package a_edf
Log: Loading: Package c_generic
Log: Loading: Package m_zone1_vegas
Log: Loading: Package a_ambient
Log: Loading: Package c_zone1_vegas
Log: Loading: Package petalumahouse
Log: Loading: Package powerpuzzle1
Log: Loading: Package c_dnWeapon
Log: Loading: Package a_dukevoice
Log: Loading: Package circuitpuzzle1
Log: Loading: Package ezmail
Log: Loading: Package c_characters
Log: Loading: Package ezvend
Log: Loading: Package EZPhone
Log: Loading: Package c_dukeitems
Log: Loading: Package a_zone1_vegas
Log: Loading: Package keypads
Log: Loading: Package m_turretfx
Log: Loading: Package m_characters
Log: Loading: Package a_switch
Log: Loading: Package a_inventory
Log: Loading: Package c_hands
Log: Loading: Package a_creatures
Log: Loading: Package dnsMaterials
Log: Loading: Package m_hands
Log: Loading: Package SMK6
Log: Loading: Package crane
Log: Loading: Package dukeED_gfx
Log: Loading: Package SMK5
Log: Loading: Package ts01
Log: Loading: Package vegas
Log: Loading: Package ShieldFX
Log: Loading: Package canvasfx
Log: Loading: Package arcadeFX
Log: Loading: Package smk8
Log: Loading: Package SMK4
Log: Loading: Package a_npcvoice
Log: Loading: Package modelfx
Log: Loading: Package c_vehicles
Log: Loading: Package D3DSounds
Log: Loading: Package UBrowser
Log: Loading: Package SMK3
Log: Loading: Package SMK7
Log: EndLoadMap
Log: LoadMap NumPreloads: 11972
Log: LoadMap PreloadSize: 928594
Log: LoadMap TexturePreloadSize: 413790
Log: LoadMap SerializeTime: 0.725163
Log: Setting Actor Collision.
Log: Entered SetActorCollision.
Log: Entering Actor collision loop 1.
Log: Created new collision hash.
Log: Exited SetActorCollision.
Log: Setting up sound damping table.
Log: Updating the level info's time.
Log: Init the game info.
Log: Get the GameInfo clas.
Log: Game class is 'DukeIntro'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: GameInfo::InitGame:
ScriptLog: Base Mutator is Entry.Mutator___0
ScriptLog: Using GameReplicationInfo class:GameReplicationInfo
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
Log: DnExec: *** MusicPlay: Filename:DukeNukemTheme.mp3
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166728.909135 CrossfadeStart:166728.909135
Log: LoadMap TotalTime: 1.146023
Log: URL: Original URL: ambienttest
Log: URL: Escaped URL: ambienttest
Log: Browse: ambienttest?Name=Duke_Nukem?Class=dnGame.DukePlayer?team=0
Log: LoadMap: ambienttest?Name=Duke_Nukem?Class=dnGame.DukePlayer?team=0
Log: Loading: Package ambienttest
Log: Loading: Package brothel
Log: Loading: Package Penthouse
Log: EndLoadMap
Log: LoadMap NumPreloads: 34
Log: LoadMap PreloadSize: 162522
Log: LoadMap TexturePreloadSize: 153820
Log: LoadMap SerializeTime: 0.005755
Log: Purging Unused Objects.
Log: Collecting garbage
Log: Purging garbage - DispatchDestroy
Log: Purging garbage - DeleteGarbage
Log: Purging garbage - DeleteNames
Log: Garbage: objects: 12366->12366; refs: 116588
Log: Garbage collection complete.
Log: Unused Objects Purged.
Log: Setting Actor Collision.
Log: Entered SetActorCollision.
Log: Entering Actor collision loop 1.
Log: Created new collision hash.
Log: Exited SetActorCollision.
Log: Setting up sound damping table.
Log: Updating the level info's time.
Log: Init the game info.
Log: Get the GameInfo clas.
Log: Game class is 'dnSinglePlayer'
Log: Bringing Level ambienttest.MyLevel up for play (0)...
ScriptLog: GameInfo::InitGame: ?Name=Duke_Nukem?Class=dnGame.DukePlayer?team=0
ScriptLog: Base Mutator is ambienttest.Mutator___1
ScriptLog: Using GameReplicationInfo class:GameReplicationInfo
Log: Loading: Package dnai
Log: Loading: Package m_zone3_canyon
Log: Loading: Package c_zone3_canyon
Log: Loading: Package TEMPVOICE
Log: Loading: Package a_doors
Log: Loading: Package m_fx
Log: Loading: Package dnMountables
Init: Initialized moving brush tracker for Level ambienttest.MyLevel
DevAudio: Galaxy SetViewport: NULL
Log: DnExec: *** MusicPlay: Stop command issued
Log: LoadMap TotalTime: 1.332031
Log: Loading: Package m_dukeitems
Log: Loading: Package area51_level2
Log: Loading: Package dnMaterial
Warning: Property Material of Texture is not serialiable
Warning: Skipping 1 bytes of type 5
ScriptLog: Console: Duke Nukem Forever
ScriptLog: Console: Copyright 2000-2001 3D Realms, Inc.
ScriptLog: Console:
ScriptLog: Console:
Log: DnExec: *** MusicPlay: Stop command issued
ScriptLog: GameInfo::Login: Duke_Nukem
ScriptLog: LOGIN:Spawning New Player Class dnGame.DukePlayer
Log: DnExec: *** MusicPlay: Filename:Interior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166731.481980 CrossfadeStart:166731.481980
Init: Input system initialized for WindowsViewport___0
Log: Trying D3DDrv.D3DRenderDevice
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: Adaptor Detected: nv4_disp.dll/NVIDIA GeForce3
Init: DukeForever Direct3D support initializing.
Log: SetRes(NewX=800,NewY=600,NewColorBytes=4,Fullscreen1) (this:091e0000);
Init: Best-match display mode: 800x600x32 (Error=0)
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_X8R8G8B8
Init: Clipper texture created
DevAudio: Galaxy SetViewport: WindowsViewport___0
Init: Game engine initialized
Log: Startup time: 5.089146 seconds
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
ScriptLog: Attaching HUD:dnGame.DukeHUD
Log: Created 16 shadowcaster render targets
Log: Loading: Package mtheme_cobaltblue
ScriptLog: Theme doesn't implement sunglassesTL reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement sunglassesTL reverting to hud_effects.
ScriptLog: Theme doesn't implement sunglassesTR reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement sunglassesTR reverting to hud_effects.
ScriptLog: Theme doesn't implement sunglassesBL reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement sunglassesBL reverting to hud_effects.
ScriptLog: Theme doesn't implement sunglassesBR reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement sunglassesBR reverting to hud_effects.
ScriptLog: Theme doesn't implement sunglassesTLglo reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement sunglassesTLglo reverting to hud_effects.
ScriptLog: Theme doesn't implement sunglassesTRglo reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement sunglassesTRglo reverting to hud_effects.
ScriptLog: Theme doesn't implement sunglassesBLglo reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement sunglassesBLglo reverting to hud_effects.
ScriptLog: Theme doesn't implement sunglassesBRglo reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement sunglassesBRglo reverting to hud_effects.
ScriptLog: Theme doesn't implement mover_tleft reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement mover_tleft reverting to hud_effects.
ScriptLog: Theme doesn't implement mover_tright reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement mover_tright reverting to hud_effects.
ScriptLog: Theme doesn't implement mover_bleft reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement mover_bleft reverting to hud_effects.
ScriptLog: Theme doesn't implement mover_bright reverting to mtheme_cobaltblue.
ScriptLog: Cobalt Blue theme doesn't implement mover_bright reverting to hud_effects.
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166737.164917 CrossfadeStart:166737.164917
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Interior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166740.426691 CrossfadeStart:166740.426691
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166742.910417 CrossfadeStart:166742.910417
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166744.467149 CrossfadeStart:166744.467149
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166746.599564 CrossfadeStart:166746.599564
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Interior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166747.006725 CrossfadeStart:166747.006725
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166749.202280 CrossfadeStart:166749.202280
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166751.325988 CrossfadeStart:166751.325988
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166754.152576 CrossfadeStart:166754.152576
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Interior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166754.556803 CrossfadeStart:166754.556803
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166757.140974 CrossfadeStart:166757.140974
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Interior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166758.054518 CrossfadeStart:166758.054518
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
Log: DnExec: OpenNextMP3 NextJumpPattern:interior01 ChosenFilename:..\Music\penth_interior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166760.175624 CrossfadeStart:166760.175624
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: *** MusicPlay: Filename:Exterior01
Log: DnExec: *** CROSSFADE COMPUTE: Seconds: 166761.457642 CrossfadeStart:166761.457642
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
Log: DnExec: OpenNextMP3 NextJumpPattern:exterior01 ChosenFilename:..\Music\penth_exterior01.mp3
Log: DnExec: Doing pending stream
ScriptLog: Console: Closing by request
Log: appRequestExit(0)
ScriptLog: Console:
Exit: Preparing to exit.
Log: Purging garbage - DispatchDestroy
Log: Unbound to Engine.dll
Log: Unloading: Package Engine
Exit: Game engine shut down
Log: Cannibal shutdown...
Log: ...Cannibal shutdown complete.
Exit: Windows client shut down
Exit: Rendering shut down
Log: Unloading: Package Entry
Log: Unloading: Package dnWindow
Log: Unloading: Package UWindow
Log: Unloading: Package dnGame
Log: Unloading: Package hud_effects
Log: Unloading: Package dnParticles
Log: Unloading: Package t_generic
Log: Unbound to Fire.dll
Log: Unloading: Package Fire
Log: Unloading: Package t_detail
Log: Unloading: Package t_firefx
Log: Unloading: Package a_impact
Log: Unloading: Package m_dnWeapon
Log: Unloading: Package palettes
Log: Unloading: Package m_vehicles
Log: Unloading: Package c_FX
Log: Unloading: Package t_explosionFx
Log: Unloading: Package dnModulation
Log: Unloading: Package afbproship
Log: Unloading: Package mario
Log: Unloading: Package a_generic
Log: Unloading: Package dnsWeapn
Log: Unloading: Package a_transport
Log: Unloading: Package t_test
Log: Unloading: Package m_generic
Log: Unloading: Package a_edf
Log: Unloading: Package c_generic
Log: Unloading: Package m_zone1_vegas
Log: Unloading: Package a_ambient
Log: Unloading: Package c_zone1_vegas
Log: Unloading: Package petalumahouse
Log: Unloading: Package powerpuzzle1
Log: Unloading: Package c_dnWeapon
Log: Unloading: Package a_dukevoice
Log: Unloading: Package circuitpuzzle1
Log: Unloading: Package ezmail
Log: Unloading: Package c_characters
Log: Unloading: Package ezvend
Log: Unloading: Package EZPhone
Log: Unloading: Package c_dukeitems
Log: Unloading: Package a_zone1_vegas
Log: Unloading: Package keypads
Log: Unloading: Package m_turretfx
Log: Unloading: Package m_characters
Log: Unloading: Package a_switch
Log: Unloading: Package a_inventory
Log: Unloading: Package c_hands
Log: Unloading: Package a_creatures
Log: Unloading: Package dnsMaterials
Log: Unloading: Package m_hands
Log: Unloading: Package SMK6
Log: Unloading: Package crane
Log: Unloading: Package dukeED_gfx
Log: Unloading: Package SMK5
Log: Unloading: Package ts01
Log: Unloading: Package vegas
Log: Unloading: Package ShieldFX
Log: Unloading: Package canvasfx
Log: Unloading: Package arcadeFX
Log: Unloading: Package smk8
Log: Unloading: Package SMK4
Log: Unloading: Package a_npcvoice
Log: Unloading: Package modelfx
Log: Unloading: Package c_vehicles
Log: Unloading: Package D3DSounds
Log: Unloading: Package UBrowser
Log: Unloading: Package SMK3
Log: Unloading: Package SMK7
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
Exit: Galaxy shut down
Log: Unloading: Package ambienttest
Log: Unloading: Package brothel
Log: Unloading: Package Penthouse
Init: Shut down moving brush tracker for Level ambienttest.MyLevel
Log: Unloading: Package dnai
Log: Unloading: Package m_zone3_canyon
Log: Unloading: Package c_zone3_canyon
Log: Unloading: Package TEMPVOICE
Log: Unloading: Package a_doors
Log: Unloading: Package m_fx
Log: Unloading: Package dnMountables
Log: Unloading: Package m_dukeitems
Log: Unloading: Package area51_level2
Log: Unloading: Package dnMaterial
Log: Unloading TrueType fonts.
Log: Unbound to D3DDrv.dll
Log: Unloading: Package mtheme_cobaltblue
Log: Purging garbage - DeleteGarbage
Log: Purging garbage - DeleteNames
Log: Garbage: objects: 28866->0; refs: 116588
Exit: Object subsystem successfully closed.
Log: Terminating main loop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.322M / 4.309M
Uninitialized: Peak Memory 39.850M / 41.539M
Uninitialized: Allocs 2855 Current / 328500 Total
Uninitialized: Log file closed, 10/24/01 17:13:02
Detected.log#
Log: Log file open, 10/12/01 18:09:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.0 (Build: 2195)
Init: Version: 400
Init: Compiled: Oct 12 2001 17:48:14
Init: Command line: testrendev=D3DDrv.D3DRenderDevice log=Detected.log
Init: Base directory: C:\duke4\System\
Init: Character set: Unicode
Init: Profile: DukeTemp
Log: Bound to Engine.dll
Init: Object subsystem initialized.
Init: Computer: NICK1GHZW2K
Init: User: Shaffner
Init: Memory total: Phys=392688K Pagef=746284K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1202.747998 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuhenicAD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Log: Detecting D3DDrv.D3DRenderDevice
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: Adaptor Detected: nv4_disp.dll/NVIDIA GeForce3
Init: DukeForever Direct3D support initializing.
Log: SetRes(NewX=0,NewY=0,NewColorBytes=0,Fullscreen0) (this:015a0000);
Init: Successfully tested Direct3D presence (S_OK)
Log: Successfully detected D3DDrv.D3DRenderDevice
Exit: Preparing to exit.
Log: Purging garbage - DispatchDestroy
Log: Unbound to Engine.dll
Log: Unbound to D3DDrv.dll
Log: Purging garbage - DeleteGarbage
Log: Purging garbage - DeleteNames
Log: Garbage: objects: 259->0; refs: 0
Exit: Object subsystem successfully closed.
Log: Terminating main loop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.011M / 0.934M
Uninitialized: Peak Memory 1.851M / 4.137M
Uninitialized: Allocs 31 Current / 6101 Total
Uninitialized: Log file closed, 10/12/01 18:09:27
Editor.log#
Log: Log file open, 10/24/01 17:07:29
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.0 (Build: 2195)
Init: Version: 400
Init: Compiled: Oct 24 2001 16:35:45
Init: Command line:
Init: Base directory: C:\DUKE4\SYSTEM\
Init: Character set: Unicode
Init: Profile: DukeEd
Log: Bound to Editor.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized.
Init: Computer: NICK1GHZW2K
Init: User: Shaffner
Init: Memory total: Phys=392688K Pagef=746284K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1202.750343 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuhenicAD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Log: Loading: Package Editor
Log: Loading: Package Engine
Init: Unreal engine initialized. Lincoln is pleased.
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Loading: Package UWindow
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package IPServer
Log: Bound to UWeb.dll
Log: Loading: Package UWeb
Log: Loading: Package UBrowser
Log: Loading: Package dnParticles
Log: Loading: Package t_generic
Log: Loading: Package t_detail
Log: Loading: Package t_firefx
Log: Loading: Package a_impact
Log: Loading: Package m_dnWeapon
Log: Loading: Package palettes
Log: Loading: Package m_vehicles
Log: Loading: Package c_FX
Log: Loading: Package t_explosionFx
Log: Loading: Package dnModulation
Log: Loading: Package afbproship
Log: Loading: Package mario
Log: Loading: Package a_generic
Log: Loading: Package dnsWeapn
Log: Loading: Package a_transport
Log: Loading: Package t_test
Log: Loading: Package m_generic
Log: Loading: Package a_edf
Log: Loading: Package c_generic
Log: Loading: Package m_zone1_vegas
Log: Loading: Package a_ambient
Log: Loading: Package c_zone1_vegas
Log: Loading: Package petalumahouse
Log: Loading: Package dnGame
Log: Loading: Package hud_effects
Log: Loading: Package powerpuzzle1
Log: Loading: Package c_dnWeapon
Log: Loading: Package a_dukevoice
Log: Loading: Package circuitpuzzle1
Log: Loading: Package ezmail
Log: Loading: Package c_characters
Log: Loading: Package ezvend
Log: Loading: Package EZPhone
Log: Loading: Package c_dukeitems
Log: Loading: Package a_zone1_vegas
Log: Loading: Package keypads
Log: Loading: Package m_turretfx
Log: Loading: Package m_characters
Log: Loading: Package a_switch
Log: Loading: Package a_inventory
Log: Loading: Package c_hands
Log: Loading: Package a_creatures
Log: Loading: Package dnsMaterials
Log: Loading: Package m_hands
Log: Loading: Package SMK6
Log: Loading: Package crane
Log: Loading: Package dukeED_gfx
Log: Loading: Package SMK5
Log: Loading: Package ts01
Log: Loading: Package vegas
Log: Loading: Package ShieldFX
Log: Loading: Package canvasfx
Log: Loading: Package arcadeFX
Log: Loading: Package smk8
Log: Loading: Package SMK4
Log: Loading: Package a_npcvoice
Log: Loading: Package modelfx
Log: Loading: Package c_vehicles
Log: Loading: Package D3DSounds
Log: Loading: Package dnMountables
Log: Loading: Package dnAI
Log: Loading: Package m_zone3_canyon
Log: Loading: Package c_zone3_canyon
Log: Loading: Package TEMPVOICE
Log: Loading: Package a_doors
Log: Loading: Package m_fx
Log: Loading: Package dnWindow
Log: Loading: Package SMK3
Log: Loading: Package SMK7
Log: Loading: Package U_Generic
Log: Loading: Package airforcebase
Log: Loading: Package Airforcebase2
Log: Loading: Package c_zone4_afb
Log: Loading: Package RocketFX
Log: Loading: Package U_Zone1_Vegas
Log: Loading: Package U_Zone2_Dam
Log: Loading: Package c_zone2_dam
Log: Loading: Package U_Zone3_Canyon
Log: Loading: Package U_Zone4_AFB
Log: Loading: Package U_Zone5_Area51
Log: Loading: Package c_zone5_area51
Log: Loading: Package computer
Log: Loading: Package m_zone5_area51
Log: Loading: Package U_Zone6_Ship
Log: Loading: Package dnMaterial
Log: Loading: Package U_Fragment
Init: Win32 client initialized.
Init: Lighting manager initialized.
Init: Render core initialized.
Init: Editor engine initialized
Log: Startup time: 7.279608 seconds
Cmd: MODE MAPEXT=dnf
Init: Input system initialized for U2Viewport0
Localization: No localization: Engine.General.ViewXY (int)
Localization: No localization: Engine.General.ViewXY (int)
Log: Trying D3DDrv.D3DRenderDevice
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: Adaptor Detected: nv4_disp.dll/NVIDIA GeForce3
Init: DukeForever Direct3D support initializing.
Log: SetRes(NewX=320,NewY=200,NewColorBytes=2,Fullscreen0) (this:08050000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Localization: No localization: Engine.General.ViewXY (int)
Log: SetRes(NewX=314,NewY=173,NewColorBytes=2,Fullscreen0) (this:08050000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewXY (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=4,NewY=0,NewColorBytes=2,Fullscreen0) (this:08050000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewXY (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=4,NewY=0,NewColorBytes=2,Fullscreen0) (this:0c0d0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Init: Input system initialized for U2Viewport1
Localization: No localization: Engine.General.ViewXY (int)
Localization: No localization: Engine.General.ViewXZ (int)
Localization: No localization: Engine.General.ViewXZ (int)
Log: Trying D3DDrv.D3DRenderDevice
Log: SetRes(NewX=320,NewY=200,NewColorBytes=2,Fullscreen0) (this:0c190000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Localization: No localization: Engine.General.ViewXZ (int)
Log: SetRes(NewX=314,NewY=173,NewColorBytes=2,Fullscreen0) (this:0c190000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewXZ (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=4,NewY=0,NewColorBytes=2,Fullscreen0) (this:0c190000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewXZ (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=4,NewY=0,NewColorBytes=2,Fullscreen0) (this:14ea0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Init: Input system initialized for U2Viewport2
Localization: No localization: Engine.General.ViewXZ (int)
Localization: No localization: Engine.General.ViewOther (int)
Localization: No localization: Engine.General.ViewOther (int)
Log: Trying D3DDrv.D3DRenderDevice
Log: SetRes(NewX=320,NewY=200,NewColorBytes=2,Fullscreen0) (this:14f60000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Localization: No localization: Engine.General.ViewOther (int)
Log: SetRes(NewX=314,NewY=173,NewColorBytes=2,Fullscreen0) (this:14f60000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewOther (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=4,NewY=0,NewColorBytes=2,Fullscreen0) (this:14f60000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewOther (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=4,NewY=0,NewColorBytes=2,Fullscreen0) (this:18fd0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Init: Input system initialized for U2Viewport3
Localization: No localization: Engine.General.ViewOther (int)
Localization: No localization: Engine.General.ViewYZ (int)
Localization: No localization: Engine.General.ViewYZ (int)
Log: Trying D3DDrv.D3DRenderDevice
Log: SetRes(NewX=320,NewY=200,NewColorBytes=2,Fullscreen0) (this:190b0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Localization: No localization: Engine.General.ViewYZ (int)
Log: SetRes(NewX=314,NewY=173,NewColorBytes=2,Fullscreen0) (this:190b0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewYZ (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=4,NewY=0,NewColorBytes=2,Fullscreen0) (this:190b0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewYZ (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=4,NewY=0,NewColorBytes=2,Fullscreen0) (this:1ffb0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=568,NewY=429,NewColorBytes=2,Fullscreen0) (this:0c0d0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewXY (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=615,NewY=429,NewColorBytes=2,Fullscreen0) (this:14ea0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewXZ (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=568,NewY=429,NewColorBytes=2,Fullscreen0) (this:18fd0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewOther (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=615,NewY=429,NewColorBytes=2,Fullscreen0) (this:1ffb0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewYZ (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Init: Input system initialized for MeshViewer
Localization: No localization: Engine.General.ViewYZ (int)
Localization: No localization: Engine.General.ViewOther (int)
Localization: No localization: Engine.General.ViewOther (int)
Log: Trying D3DDrv.D3DRenderDevice
Log: SetRes(NewX=256,NewY=256,NewColorBytes=2,Fullscreen0) (this:36d40000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Localization: No localization: Engine.General.ViewOther (int)
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="alien_Adultsnatcher" FLAGS=8832 REN=18 MISC1=25101 MISC2=0
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="alien_Adultsnatcher" FLAGS=8832 REN=18 MISC1=25101 MISC2=0
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="alien_Adultsnatcher" FLAGS=8832 REN=18 MISC1=25101 MISC2=0
Log: SetRes(NewX=322,NewY=440,NewColorBytes=2,Fullscreen0) (this:36d40000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewOther (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=322,NewY=440,NewColorBytes=2,Fullscreen0) (this:3b420000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: 4.00 224.00 496.00 108.00
Log: 4.00 224.00 496.00 108.00
Log: 4.00 224.00 496.00 108.00
Init: Input system initialized for TextureBrowser
Localization: No localization: Engine.General.ViewOther (int)
Localization: No localization: Engine.General.ViewOther (int)
Localization: No localization: Engine.General.ViewOther (int)
Log: Trying D3DDrv.D3DRenderDevice
Log: SetRes(NewX=320,NewY=200,NewColorBytes=2,Fullscreen0) (this:3b500000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Localization: No localization: Engine.General.ViewOther (int)
Log: SetRes(NewX=634,NewY=338,NewColorBytes=2,Fullscreen0) (this:3b500000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewOther (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Cmd: CAMERA UPDATE FLAGS=8832 MISC1=128 MISC2=0 REN=17 NAME=TextureBrowser PACKAGE="afbproship" GROUP="WMD" NAMEFILTER=""
Log: SetRes(NewX=568,NewY=420,NewColorBytes=2,Fullscreen0) (this:0c0d0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewXY (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=615,NewY=420,NewColorBytes=2,Fullscreen0) (this:14ea0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewXZ (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=568,NewY=420,NewColorBytes=2,Fullscreen0) (this:18fd0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewOther (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Log: SetRes(NewX=615,NewY=420,NewColorBytes=2,Fullscreen0) (this:1ffb0000);
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Localization: No localization: Engine.General.ViewYZ (int)
Init: Rendertarget format: D3DFMT_R5G6B5
Init: Clipper texture created
Localization: No localization: Engine.General.ViewOther (int)
Log: Unloading TrueType fonts.
Log: Unloading TrueType fonts.
Log: Unloading TrueType fonts.
Log: Unloading TrueType fonts.
Log: Unloading TrueType fonts.
Log: Unloading TrueType fonts.
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage - DispatchDestroy
Log: Unbound to Editor.dll
Log: Unbound to Engine.dll
Log: Unloading: Package Editor
Log: Unloading: Package Engine
Exit: Editor shut down
Log: Cannibal shutdown...
Log: ...Cannibal shutdown complete.
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
Exit: Galaxy shut down
Exit: Transaction tracking system shut down
Log: Unloading: Package UWindow
Log: Unbound to Fire.dll
Log: Unloading: Package Fire
Log: Unloading: Package IPServer
Log: Unbound to UWeb.dll
Log: Unloading: Package UWeb
Log: Unloading: Package UBrowser
Log: Unloading: Package dnParticles
Log: Unloading: Package t_generic
Log: Unloading: Package t_detail
Log: Unloading: Package t_firefx
Log: Unloading: Package a_impact
Log: Unloading: Package m_dnWeapon
Log: Unloading: Package palettes
Log: Unloading: Package m_vehicles
Log: Unloading: Package c_FX
Log: Unloading: Package t_explosionFx
Log: Unloading: Package dnModulation
Log: Unloading: Package afbproship
Log: Unloading: Package mario
Log: Unloading: Package a_generic
Log: Unloading: Package dnsWeapn
Log: Unloading: Package a_transport
Log: Unloading: Package t_test
Log: Unloading: Package m_generic
Log: Unloading: Package a_edf
Log: Unloading: Package c_generic
Log: Unloading: Package m_zone1_vegas
Log: Unloading: Package a_ambient
Log: Unloading: Package c_zone1_vegas
Log: Unloading: Package petalumahouse
Log: Unloading: Package dnGame
Log: Unloading: Package hud_effects
Log: Unloading: Package powerpuzzle1
Log: Unloading: Package c_dnWeapon
Log: Unloading: Package a_dukevoice
Log: Unloading: Package circuitpuzzle1
Log: Unloading: Package ezmail
Log: Unloading: Package c_characters
Log: Unloading: Package ezvend
Log: Unloading: Package EZPhone
Log: Unloading: Package c_dukeitems
Log: Unloading: Package a_zone1_vegas
Log: Unloading: Package keypads
Log: Unloading: Package m_turretfx
Log: Unloading: Package m_characters
Log: Unloading: Package a_switch
Log: Unloading: Package a_inventory
Log: Unloading: Package c_hands
Log: Unloading: Package a_creatures
Log: Unloading: Package dnsMaterials
Log: Unloading: Package m_hands
Log: Unloading: Package SMK6
Log: Unloading: Package crane
Log: Unloading: Package dukeED_gfx
Log: Unloading: Package SMK5
Log: Unloading: Package ts01
Log: Unloading: Package vegas
Log: Unloading: Package ShieldFX
Log: Unloading: Package canvasfx
Log: Unloading: Package arcadeFX
Log: Unloading: Package smk8
Log: Unloading: Package SMK4
Log: Unloading: Package a_npcvoice
Log: Unloading: Package modelfx
Log: Unloading: Package c_vehicles
Log: Unloading: Package D3DSounds
Log: Unloading: Package dnMountables
Log: Unloading: Package dnAI
Log: Unloading: Package m_zone3_canyon
Log: Unloading: Package c_zone3_canyon
Log: Unloading: Package TEMPVOICE
Log: Unloading: Package a_doors
Log: Unloading: Package m_fx
Log: Unloading: Package dnWindow
Log: Unloading: Package SMK3
Log: Unloading: Package SMK7
Log: Unloading: Package U_Generic
Log: Unloading: Package airforcebase
Log: Unloading: Package Airforcebase2
Log: Unloading: Package c_zone4_afb
Log: Unloading: Package RocketFX
Log: Unloading: Package U_Zone1_Vegas
Log: Unloading: Package U_Zone2_Dam
Log: Unloading: Package c_zone2_dam
Log: Unloading: Package U_Zone3_Canyon
Log: Unloading: Package U_Zone4_AFB
Log: Unloading: Package U_Zone5_Area51
Log: Unloading: Package c_zone5_area51
Log: Unloading: Package computer
Log: Unloading: Package m_zone5_area51
Log: Unloading: Package U_Zone6_Ship
Log: Unloading: Package dnMaterial
Log: Unloading: Package U_Fragment
Exit: Windows client shut down
Exit: Rendering shut down
Log: Unbound to D3DDrv.dll
Log: Purging garbage - DeleteGarbage
Log: Purging garbage - DeleteNames
Log: Garbage: objects: 48100->0; refs: 0
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.244M / 3.434M
Uninitialized: Peak Memory 54.361M / 56.215M
Uninitialized: Allocs 6262 Current / 229783 Total
Uninitialized: Log file closed, 10/24/01 17:07:41
UCC.log#
Log: Log file open, 10/24/01 16:53:22
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.0 (Build: 2195)
Init: Version: 400
Init: Compiled: Oct 24 2001 16:35:45
Init: Command line: -nobind
Init: Base directory: C:\duke4\System\
Init: Character set: Unicode
Init: Profile: Grimtooth
Log: Bound to Engine.dll
Init: Object subsystem initialized.
Init: Computer: NICK1GHZW2K
Init: User: Shaffner
Init: Memory total: Phys=392688K Pagef=746284K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1202.728231 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuhenicAD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Log: Bound to Editor.dll
Log: Executing Class Editor.MakeCommandlet
Init: Unreal engine initialized. Lincoln is pleased.
...
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, 10/24/01 16:59:55
Map Notes#
Buried in October 26\maps are three .txt files full of developer notes. These appear to be related to the zoo test maps.
ZOO_Actor_Issues.txt#
----
General actor issues
----
- Can't apply the parent texture to my spawned particle meshes.
- Heat Vision effect on meshes is broken.
- Actors don't "die" when they take damage from the wall/floor.
- Actors that have been grabbed won't follow through teleporters.
- Actors often get stuck on the player or each other
- Need the ability to offset "SpawnOnDestroyed" objects
----
dnDecoration Broken Actors
----
u_Generic.G_ashtray1 - Missing polys on bottom
u_Generic.G_Banana - Can't step on anymore, grabbing looks wierd when it squirts out
u_Generic.G_Barricade - ULTRA difficult to shoot
u_Generic.G_SecurityCam1 - Very difficult to shoot
u_Generic.G_SecurityGlobe - Very difficult to shoot
u_Generic.G_TV1 - Pretty difficult to shoot
u_Generic.G_Trashcan - Missing polys on bottom
u_Generic.G_WallClock - Missing Polys on back
u_Generic.G_TV2 - Spawns a whole lot of frag types, more than specified
u_Generic.G_TV1 - Pretty difficult to shoot
u_Generic.G_SecurityGlobe - Pretty difficult to shoot
u_Zone1_Vegas.Z1_ClockGrandfather - Pretty difficult to shoot
u_Zone1_Vegas.Z1_LampFloor1 - Difficult to shoot
u_Zone1_Vegas.Z1_LampFloorPenthouse - Difficult to shoot
u_Zone5_Area51.Z5_c_tower - Missing polys on bottom
----
dnDecoration New Obsolete Actors
----
u_Generic.G_Bath_Sink1
u_Generic.G_Firepole
u_Generic.G_Pole
u_Generic.G_Light_Switch
u_Generic.G_LightSwitch
u_Zone1_Vegas.CoinCup_Z1
u_Zone1_Vegas.Chandalier1
u_Zone1_Vegas.Shower_Head
u_Zone1_Vegas.Shower_Knob
u_Zone3_Canyon.Z3_Cactus6
u_Zone3_Canyon.Z3_ExplosiveBarrel
----
dnDecoration Misc. Issues
----
u_Generic.G_VehicleSpawn - Won't show in editor, but I didn't make it obsolete
u_Generic.G_VehicleSkybox - Won't show in editor, but I didn't make it obsolete
u_Generic.Vehicle - Specific case thing where mapper specifies visual, not in the Zoo for now
u_Generic.VehicleHeadlight - Used by Vehicle
u_Generic.VehicleTaillight - Used by Vehicle
u_Zone2_Dam.Z2_FlingCan - Special case class for the boat level
ZOO_PassNumber1_Settings.txt#
----
dnDecoration Settings to check - Pass #1
----
- Check to see if it should be obsolete (no mesh, etc)
- Check for proper skin/display issues (no more Dolomack faces on ashtrays)
- Check the script for proper objloads, etc.
----
Collision:
----
bBlockActors
bBlockPlayers
bCollideActors
bCollideWorld
CollisionHeight
CollisionRadius
----
Decoration:
----
bPushable
Grabbable
----
Display:
----
bHeated
bHeatNoHide
HeatFalloff
HeatIntensity
HeadRadius
----
dnDecoration:
----
bLandBackwards
bLandForward
bLandLeft
bLandRight
bLandUpright
bLandUpsideDown
bNotPushableAfterTumble
bTumble
DamageOnHitWall
DamageOnHitWater
DamageOnPlayerTouch
DamageOnTouch
DamageOnTrigger
DamageThreshold
FallingPhysicsOnDamage
HealOnTrigger
HealthPrefab
ItemName
MassPrefab
SpawnOnHit
----
Item:
----
BobDamping
GrabViewOffset
PlayerViewOffset
----
Movement:
----
Physics
ZOO_PassNumber2_Settings.txt#
----
dnDecoration Settings to check - Pass #2
----
----
Decoration:
----
bSetFragSkin
----
dnDecoration:
----
FragType
README.TXT#
|
|
Please elaborate. |
A readme found in October 26/dnWindow, dated to February 2nd, 2000.
////////////////////////
// README.TXT
//
// DATE: 2000-02-02 TLW
//
//
// MODULE: dnWindow
// PURPOSE: To provide windowing support not found in UT for DNF
//
//
// Most of the stuff in dnWindow is in two parts, and probably could be two packages:
// Menuing
// DukeNet
// but since DukeNet resides inside the menuing, I've left it as one.
//
//
// most of the stuff that was added sits on top of UT's windowing system
// (UWindow/UMenu/UBrowser)
//
// The code attempts to stay away from UTBrowser/UTMenu but some times it was unavoidable
//
// Alot of hard-coded numbers and inflexible design of UT's windowing system was reworked
// to get the additions to work, and make user mods that much easier.
// Most of those additions or changes that I did to stock Unreal scripts I tried to comment
// out with the reason (searching for TLW: should find most of them)
//
// The majority of changes were made in:
// - LookAndFeel structure for the new windowing look
// - UWindowWindow's Draw<Vert/Hor>Tiles, Draw<Stretched/Clipped>Texture for transparancy effects
// - structure for DialogControls text and ClipText routines for incremental text decoding
// - Playing sounds for different UI actions
// - ability to set the color of text and windows in all the drawing functions
// - cleaning up the existing code as I went
//
//---------------------------------------------------------
hierarchy.txt#
A note about menus, also found in October 26/dnWindow. The "JP" likely stands for programmer John E. Pollard, who joined production of the game in early 2001.
//
// I'm creating this little hierarchy as I go
// JP
//
Console (extends Object) - Created inside of UGameEngine::Init() (class is actually DukeConsole, obtained from .ini)
WindowConsole - Implements KeyEvent, calls Root.WindowEvent, Creates the UWindowRootWindow (named in DukeConsole)
DukeConsole - Created inside of UGameEngine::Init(), names the RootWindow (created in WindowConsole)
UWindowBase (extends Object)
UWindowLookAndFeel
UWindowList
UDukeSaveLoadList
UWindowWindow - Propogates WindowEvents, and KeyDown msg's, etc. Implements CreateWindow
UDukeStatusBar - Created in UDukeRootWindow
UWindowRootWindow
UDukeRootWindow - Created in WindowConsole (named in DukeConsole), Creates the UDukeDesktopWindow, and UDukeStatusBar
UWindowDialogControl - Register(UWindowDialogClientWindow), self Notify calls Registered windows Notify
UWindowEditControl - Creates a UWindowEditBox, sets UWindowEditBox.NotifyOwner to self
UWindowEditBox - Calls NotifyOwner.Notify (NotifyOwner is a UWindowDialogControl)
UWindowListControl
UDukeDesktopWindowBase
UDukeDesktopWindow
UWindowClientWindow
UWindowDialogClientWindow - Implements CreateControl
UDukeDialogClientWindow
UDukeSaveGameWindowCW
UDukeLoadGameWindowCW
UWindowGrid
UDukeSaveLoadGrid
UWindowFramedWindow
UWindowMessageBox
UWindowConsoleWindow
UDukeFakeExplorerWindow
UDukeSaveGameWindow
UDukeLoadGameWindow
MESHES.TXT#
MESHES.TXT is perhaps the most interesting, found in October 26/Meshes/Models, it is a list of various models, their directories and removed files from the prototype.
DMXs referenced by code: (Nick needs to fix)
c_dnWeapon
c_characters
c_fx
Deleted DMXs:
al_models.dmx
alienship1.dmx
alientest.dmx
alsmonsterfarmxxx.dmx
andyship.dmx
bc_meshtest.dmx
c_pigtest
cabletest
keith
matttemp
minecar
nick
ropepkg
snakpkg
snatchtestpkg
swattestasspkg
tm01
oldc_generic
Altered DMXs:
c_characters
c_dnWeapon
c_fx
c_vehicles
c_zone5_area51
default.cpj
characters\Accessories\BB_CapA.cpj
characters\alien_grey\alien_grey.cpj
characters\alien_snatcher\alien_snatcher.cpj
DELETED characters\bombshell\bombshell.cpj
characters\Dam_Guide\Dam_Guide.cpj
DELETED characters\dolmacT\domacfaceT.cpj
characters\EDF1\edfpackA.cpj
DELETED characters\EDF1\edf2.cpj
characters\EDF1\EDF1.cpj
characters\EDF1\edfshield.cpj
DELETED characters\EDF1\EDF_FrameTest.cpj
characters\EDF1\edfcigs.cpj
characters\EDF1\edfpackB.cpj
characters\Edf_dog\Edf_dog.cpj
characters\Edf_freezer\Edf_freezer.cpj
characters\Edf_heavyweps\edf_heavyweapons.cpj
characters\Edf_sapper\Edf_sapper.cpj
DELETED characters\Edf_sniper\edf_sniperM.cpj
characters\Edf_sniper\edf_sniperf.cpj
characters\Edf_sniper\glasses_sniper.cpj
characters\General\generalhat.cpj
DELETED characters\General\general.cpj
characters\General\generalcigar.cpj
characters\General_Graves\General_Graves.cpj
characters\gila\gilaM.cpj
characters\Gus\gus.cpj
characters\Gus\gushat.cpj
characters\Gus\gusglasses.cpj
DELETED characters\highgus\hiprospector.cpj
characters\jetskidude\jetskidude.cpj
characters\liztrooper\liz_trooperfin4.cpj
DELETED characters\MACK\yoyo2.cpj
characters\NPC_Male_shorts1\NPC_Male_shorts1.cpj
characters\pigcop\pigcop.cpj
DELETED characters\pigcopfin4\pigcop_new.cpj
DELETED characters\pigcopfin4\pigcopfin4.cpj
characters\sandworm\sandworm.cpj
DELETED characters\Snatcher_Legs\Snatcher_legs.cpj
characters\SportBikeRider\SportikeRider.cpj
characters\Stripper_Jenny\Stripper_Jenny.cpj
DELETED characters\Stripper1\strippertest.cpj
characters\tentacle_mouth\tentaclemouth.cpj
c_FX\firegen1RC\firegen1RC.cpj
c_FX\fire_jet\fire_jet.cpj
generic\Air_Duct\Air_Vent_Hose2.cpj
generic\Air_Duct\Air_Vent_Hose3.cpj
generic\Air_Duct\Air_Vent_Hose1.cpj
generic\ashtray1\ASHTRAY1.cpj
generic\Balloon\Balloon.cpj
DELETE generic\baricade2\baricade2.cpj
generic\baricade1\baricade1.cpj
generic\barrel\barrel.cpj
generic\barrel2\barrel2.cpj
generic\BasketBall\BB.cpj
DELETE generic\BathRStuff\Cologne1.cpj
DELETE generic\BathRStuff\Shampoo1.cpj
DELETE generic\BathRStuff\Sink1.cpj
DELETE generic\BathRStuff\Soapdish1.cpj
DELETE generic\BathRStuff\Toothbrush1.cpj
generic\bedplant1\bedplant1.cpj
DELETE generic\bedplant2\bedplant2.cpj
generic\books1\book1A.cpj
DELETE generic\books1\book1B.cpj
DELETE generic\books1\book1C.cpj
DELETE generic\books1\book1D.cpj
DELETE generic\books1\book2A.cpj
generic\books1\book2B.cpj
generic\booy\Buoy.cpj
DELETE generic\bottle1\bottle1.cpj
generic\bottle2\bottle2.cpj
generic\bottle3\bottle3.cpj
DELETE generic\bottle4\bottle4.cpj
generic\bug_swarm\bug_swarm.cpj
generic\bug_swarm\bug_swarm2.cpj
generic\burntbug\burntbug.cpj
generic\cables\cable6.cpj
generic\cables\cable8.cpj
generic\cables\cable12.cpj
generic\cables\cable16.cpj
generic\cables\cable24.cpj
generic\cables\cable4.cpj
DELETE generic\can1\can1.cpj
DELETE generic\Cardboard_Box\Cardboard_Box.cpj
generic\Cash_Register\Cash_Register.cpj
DELETE generic\ceilingfan\ceilfanbase.cpj
DELETE generic\ceilingfan\ceilfanblade.cpj
generic\CementBags\Cement_Bag1.cpj
DELETE generic\CementMixer\Cement_Mixer1.cpj
DELETE generic\CementMixer\CementWheel.cpj
generic\chandalierRC\chandalier1RC.cpj
generic\Chandelier2\Chandelier2.cpj
generic\cielingsprinkler1\ceilingsprinkler.cpj
generic\CigarBox\cigarbox.cpj
generic\CigarBox\cigar.cpj
generic\clipboard1\clipboard1.cpj
generic\clock\wallclock.cpj
DELETE generic\clock\longhand.cpj
DELETE generic\clock\shorthand.cpj
DELETE generic\clock\minhand.cpj
generic\coffeemaker\coffeemaker.cpj
generic\coffeemug1\coffeemug1.cpj
DELETE generic\coins\dollarcoinRC.cpj
DELETEKEEP generic\CopCar\Car_Caprice1.cpj
DELETEKEEP generic\CopCar\Policecar_lights.cpj
DELETEKEEP generic\CopCar\CapriceWheel1.cpj
generic\CouchLobby\couch1sah.cpj
generic\crane\cranebase.cpj
generic\crane\cranemagnet.cpj
generic\crane\craneball.cpj
generic\crosspoly3\crosspoly3.cpj
generic\crosspoly2\crosspoly2.cpj
generic\desklamp2\desklamp2.cpj
DELETE generic\Desk_fan\Fan1.cpj
DELETE generic\Desk_fan\Fan_Base.cpj
DELETE generic\Desk_fan\Fan_Blades.cpj
generic\Desk_Toy\Desktoy.cpj
generic\Digital_Clock\Digital_Clock2.cpj
DELETE generic\door\doorgeneric1.cpj
DELETE generic\door\doorgenglass1.cpj
generic\Door_handleB1\Door_handleB1.cpj
generic\Door_handleB2\Door_handleB2.cpj
generic\Door_handleC\Door_handleC.cpj
generic\Door_handleD\Door_handleD.cpj
generic\Door_handleA1\Door_handleA1.cpj
generic\Door_knobA\Door_knobA.cpj
generic\DOOR_KNOBS\door_knob_round.cpj
generic\Door_pushbar\Door_pushbar.cpj
generic\electbeam2\electbeam2.cpj
generic\electbeam4\electbeam3.cpj
generic\electbeam1\electbeam1.cpj
generic\electricpole2\streetlight2.cpj
generic\electricpole2\pole2.cpj
DELETE generic\electricpole\streetlight.cpj
generic\electricpole\pole.cpj
generic\electricpole\transformer.cpj
generic\emergencylights\emergencylight1.cpj
generic\extinguisher1\extinguisher1.cpj
DELETE generic\eznet1\eznet1.cpj
generic\faucet2\metalsink1.cpj
DELETE generic\Faucet_sm\faucet_sm.cpj
DELETE generic\Fireplace_Dustpan\Fireplace_Dustpan.cpj
DELETE generic\Fireplace_log\Fireplace_Log.cpj
DELETE generic\Fireplace_Poker\Fireplace_Poker.cpj
DELETE generic\Fireplace_Rack\Fireplace_Rack.cpj
DELETE generic\Fireplace_Broom\Fireplace_Broom.cpj
generic\fire_pole\fire_pole.cpj
generic\Gas_can\Gas_Can.cpj
generic\generatorlight\generator.cpj
generic\generatorlight\generatorlight.cpj
generic\glass128x64\glass128x64.cpj
generic\glassTV\glassTV.cpj
DELETE generic\Grass\Grass1.cpj
generic\hadjicab\hadjicab.cpj
generic\Hammer\Hammer.cpj
generic\hanginglight\hanginglight.cpj
generic\HighTension\HighTension.cpj
generic\holoscreen2\holoscreen2.cpj
generic\hydrant\hydrant4.cpj
DELETE generic\Jackhammer\Jackhammer1.cpj
generic\keypad1\keypad1.cpj
generic\keypad3\keypad3.cpj
generic\KitchenStuff\kittable1.cpj
generic\KitchenStuff\kitchair1.cpj
generic\ladder\ladder.cpj
generic\Lamp_Skinny\Lamp_skinny.cpj
generic\LavaLamp1\Lamp.cpj
generic\lightbeam2\lightbeam2.cpj
generic\lightbeam\lightbeam1.cpj
generic\lightblind1RC\lightblind1RC.cpj
generic\lights\hangbulb\hangbulb.cpj
generic\lightswitch1\lightswitch1RC.cpj
generic\Light_Florecent\Light_Florecent2.cpj
generic\Light_Halogen\Light_Halogen.cpj
generic\light_tablelamp\light_tablelamp1.cpj
generic\limo\LimoWheel1.cpj
generic\limo\Car_limo1.cpj
DELETE generic\metalfaucet\metalfaucet1.cpj
DELETE generic\metalhandlehot\metalhandlehot1.cpj
DELETE generic\Mop\mop.cpj
generic\Mop_bucket\mopbucket.cpj
generic\newspaper\newspaper1.cpj
generic\newspaper1\newspaper1.cpj
generic\oceanshimer\oceanshimer.cpj
generic\OfficeChair1\chair1.cpj
generic\outdoorlights\outdoorlamp2.cpj
generic\outdoorlights\porchlight.cpj
generic\padlock\padlock.cpj
generic\PaintCan\PaintCan2.cpj
generic\Pallet\Pallet.cpj
DELETE generic\Paper_Bag\Paper_Bag.cpj
DELETE generic\parkingmeter2\parkingmeter2.cpj
DELETE generic\parking_meter\pmeter.cpj
generic\parking_meter\pmeterknob.cpj
generic\pay_phone\pay_phone.cpj
DELETE generic\Phone\Phone.cpj
generic\pipes\pipe1A.cpj
generic\pipes\pipe1Ahollow.cpj
generic\pipes\pipe1B.cpj
generic\pipes\pipe1Bhollow.cpj
generic\pipes\pipe1C.cpj
generic\pipes\pipe1Chollow.cpj
generic\pipes\pipe1D.cpj
generic\pipes\pipe1Dhollow.cpj
generic\plant1\plant1RC.cpj
generic\Plant2\Plant2.cpj
generic\Plants\Plant3.cpj
generic\Plants\Plant4.cpj
generic\Plants\Plant5.cpj
generic\Plants\PLANT5_A.cpj
generic\Plants\LEAVES_flat.cpj
generic\plants2\Plant_Potted3.cpj
generic\plants2\Plant_Potted2.cpj
generic\plants2\Plant_Potted1.cpj
generic\plants2\Foilage1.cpj
generic\pongball\pongball.cpj
generic\pongpaddle\pongpaddle.cpj
generic\powermeter1\powermeter1.cpj
generic\puzzlescreen\puzzlescreen.cpj
generic\Radar_Dish1\Radar_Dish_Small.cpj
generic\Rake\Rake.cpj
generic\rig1\rig1.cpj
generic\roller_cart\roller_cart_M.cpj
generic\Ropes\rope6.cpj
generic\Ropes\rope4.cpj
generic\Ropes\rope2.cpj
DELETE generic\Sawhorses\Sawhorses1.cpj
DELETE generic\scaffold2\scaffold2.cpj
DELETE generic\scaffold3\scaffold3.cpj
DELETE generic\scaffold1\scaffold1.cpj
generic\securitycamera1\secrcam1B.cpj
generic\securitycamera1\secrcam1A.cpj
DELETE generic\Security_Cam1\SecurityCam1.cpj
DELETE generic\Security_Cam_Base\cambase.cpj
DELETE generic\Shark_Tooth\Shark_Tooth.cpj
DELETE generic\Shovel\Shovel1.cpj
generic\sink1\Sink1.cpj
generic\siren\redsirenRC.cpj
generic\smokealarm\smokealarm.cpj
generic\Soda_pop\Soda_pop.cpj
generic\sofastuff\sofa.cpj
generic\sofastuff\pillow.cpj
generic\sofastuff\lazboy.cpj
generic\spotlight2\spotlight2.cpj
generic\spotlight1\spotlight1.cpj
DELETE generic\spotlight1\tripod1.cpj
generic\stool1\stool1.cpj
generic\stoplight\stoplight.cpj
generic\switch_power1\switch_power1.cpj
generic\tablelight\tablelight.cpj
generic\tires\Tire1.cpj
generic\Tire_Dock\Tire_Dock.cpj
generic\toilet\toilet.cpj
generic\toilet\seat.cpj
generic\toilet\handle.cpj
generic\toolbox\toolbox.cpj
DELETE generic\Toyz\Big_Wheel.cpj
DELETE generic\Toyz\Tonka_Truck.cpj
generic\Traffic_Cones\Traffic_Cone1.cpj
DELETE generic\Traffic_Cones\Traffic_Cone2.cpj
generic\trashcan2\trashcan2.cpj
DELETE generic\Tubes\Tubes1.cpj
DELETE generic\Tubes\Tubes2.cpj
generic\Tuna\Tuna_cut.cpj
generic\Tuna\Tuna.cpj
generic\tv1\tv1.cpj
generic\TV_flatscreen\TV_flatscreen.cpj
generic\Tydbot\Bkwheel.cpj
generic\Tydbot\TydBOTref.cpj
generic\Tydbot\Gun.cpj
generic\Tydbot\FRwheel.cpj
generic\umbrella-table\table.cpj
generic\umbrella-table\umbrella.cpj
generic\urinal\urinal.cpj
generic\vcrtape\vcrtape.cpj
generic\vine\vines.cpj
DELETE generic\wallsconces\wallsconce1.cpj
DELETE generic\wallsconces\wallsconce2.cpj
generic\wallsconces\wallsconce3.cpj
generic\wallsconces\wallsconce4.cpj
generic\wallsconces\wallsconce5.cpj
generic\watercooler\watercooler.cpj
generic\Waterfountain\Water_Fountain.cpj
generic\Water_heater\water_heater.cpj
DELETE generic\Weight_Room_Stuff\weights1.cpj
DELETE generic\Weight_Room_Stuff\weights2.cpj
DELETE generic\Weight_Room_Stuff\weights3.cpj
generic\wetfloorsign\wetfloorsign1.cpj
generic\wheelbarrel\wheelbarrel.cpj
generic\Wires\livewire.cpj
hands\hawg\hawg.cpj
hands\keithcontrols\keithcontrols.cpj
hands\levers\levers.cpj
DELETED snak\snak.cpj
DELETED swattest\SWAT.cpj
test\20sphere\25sphere.cpj
DELETED test\charlie_sphere\sphere.cpj
test\dishtest\dishtest.cpj
DELETED test\dolomtest\dolomtest1.cpj
DELETED test\dolomtest2\dolomtest2.cpj
DELETED test\glassbreak\glassbreak.cpj
DELETED test\holoplat\holoplat.cpj
DELETED test\holotest2\holotest1.cpj
DELETED test\holotest2\holobrian3.cpj
DELETED test\holotest2\holotest2BC.cpj
DELETED test\holotest2\holotest5BC.cpj
DELETED test\holotest2\holotestS2.cpj
DELETED test\holotest2\holotestS3.cpj
DELETED test\multiscreen\multiscreen.cpj
DELETED test\muzflash2\muzflash2.cpj
DELETED test\muzflash\muzflash.cpj
test\nickrope\nickrope.cpj
test\paddlewheeltest\paddlewheelbroken.cpj
test\paddlewheeltest\paddlewheel.cpj
DELETE test\palmtest\palmtest.cpj
DELETED test\pistoltest\pistoltest2.cpj
DELETED test\pistoltest\pistoltest1.cpj
DELETED test\snatcher\snatch.cpj
test\stretchcable\cable.cpj
test\tramtest\tramtest.cpj
DELETED test\wavetest\wavetest1.cpj
vehicles\AirDefTank\AirDefTank.cpj
vehicles\AlienShip\AlienShip.cpj
vehicles\AlienShip\AlienShipWepon.cpj
vehicles\B2_bomber\b2.cpj
vehicles\cycle_hawg1\hawg1.cpj
vehicles\drone_jet_pcs\drone_pcs_base.cpj
vehicles\drone_jet_pcs\drone_pcs_lrotor.cpj
vehicles\drone_jet_pcs\drone_pcs_lodge.cpj
vehicles\drone_jet_pcs\drone_pcs_rrotor.cpj
vehicles\drone_jet_pcs\drone_pcs_rwing.cpj
vehicles\drone_jet_pcs\drone_pcs_wingwhole.cpj
vehicles\drone_jet\drone.cpj
vehicles\edfcar1\edfcar1.cpj
vehicles\edfdropship\edfdropship.cpj
vehicles\edfhind\edfhind.cpj
vehicles\F235_jet\f235.cpj
vehicles\generic_cars\car.cpj
vehicles\generic_cars\semi1.cpj
vehicles\generic_cars\rig.cpj
vehicles\generic_cars\car5.cpj
vehicles\generic_cars\limo.cpj
vehicles\generic_cars\jeep.cpj
vehicles\generic_cars\nomad.cpj
vehicles\generic_cars\5thcar.cpj
vehicles\generic_cars\car3.cpj
vehicles\generic_cars\car4.cpj
vehicles\generic_cars\sportcar.cpj
vehicles\generic_cars\pinto.cpj
vehicles\generic_cars\alscar.cpj
vehicles\generic_cars\truck.cpj
DELETED vehicles\Gunship\gunshipflight.cpj
vehicles\helicopter2\helicopter2.cpj
DELETED vehicles\helicopter1\helicopter1.cpj
vehicles\jetski\jetski.cpj
vehicles\MeadBoat\MeadBoat.cpj
DELETED vehicles\MissileLauncher\MissileLauncher.cpj
DELETED vehicles\ProtonShip\ProtonShip.cpj
vehicles\semi2\SemiBase1sah.cpj
vehicles\semi2\Semi2sah.cpj
vehicles\sportbike\sportbike.cpj
vehicles\traincars\TrainBoxCar2.cpj
vehicles\traincars\TrainBoxCar3.cpj
vehicles\traincars\TrainBoxCar1.cpj
vehicles\tram\tram.cpj
weapons\a_crystal\a_crystal.cpj
weapons\a_m16clip\A_m16clip.cpj
weapons\a_m16G\A_m16G.cpj
weapons\a_pistolclip\A_pistolclip.cpj
weapons\a_rocketpackA\a_rocketpackA.cpj
weapons\a_rocketpackB\a_rocketpackB.cpj
weapons\Bomb\Bomb.cpj
weapons\chainsaw\chainsaw.cpj
weapons\deserteagleclip\deserteagleclip.cpj
weapons\m16\m16.cpj
weapons\m16grenade\m16grenade.cpj
weapons\m16shell\m16shell.cpj
DELETED weapons\m16_flash\m16_flash.cpj
weapons\mightyfoot\mightyfoot.cpj
weapons\MISSILE_AIR\MISSILE_AIR.cpj
weapons\missile_jetski\missle.cpj
weapons\nukecan\nukecan.cpj
weapons\parachute_bomb\parachute_bomb.cpj
weapons\pistol\pistol.cpj
DELETED weapons\pistolframe\pistol_frame.cpj
DELETED weapons\pistol_flash\pistol_flash.cpj
weapons\p_tripmine\p_tripmine.cpj
weapons\RPG\RPG.cpj
weapons\rpg_rocket\rpg_rocket.cpj
weapons\rpg_rocketNUKE\rpg_rocketNUKE.cpj
weapons\shotgun\shotgun.cpj
weapons\shotgunbox_open\shotgunbox_open.cpj
weapons\shotgunbox_closed\shotgunbox_closed.cpj
weapons\shotgunshell\shotgunshell.cpj
weapons\Shrinkray2\Shrinkray2.cpj
DELETED weapons\shrinkray\shrinkray.cpj
weapons\TripMine_BAK\TripMine.cpj
weapons\TripMine\TripMine.cpj
weapons\water_mine\water_mine.cpj
weapons\w_chainsaw\w_chainsaw.cpj
weapons\w_m16\w_m16.cpj
DELETED weapons\w_m16_flash\w_m16_flash.cpj
DELETED weapons\w_pistol_flash\w_pistol_flash.cpj
weapons\w_pistol\W_pistol.cpj
weapons\w_rpg\w_rpg.cpj
DELETED weapons\w_shotgun_flash\w_shotgun_flash.cpj
weapons\w_shotgun\w_shotgun.cpj
weapons\w_shrinkray\w_shrinkray.cpj
weapons\w_tripmine\w_tripmine.cpj
DELETE zone1_vegas\Archway\Archway.cpj
zone1_vegas\Ashtray\Ashtray.cpj
zone1_vegas\Ashtray\Cigarette1.cpj
DELETE zone1_vegas\Ashtray\Cigarette2.cpj
zone1_vegas\beachball\beachball.cpj
DELETE zone1_vegas\beachball\watersplash1.cpj
DELETEKEEP zone1_vegas\billiards_ball\billiards_cue.cpj
DELETEKEEP zone1_vegas\billiards_ball\billiards_rack.cpj
zone1_vegas\billiards_ball\poolchalk.cpj
zone1_vegas\billiards_ball\billiards_ball.cpj
zone1_vegas\billiards_ball\PBall.cpj
zone1_vegas\Blowfish\Blowfish.cpj
zone1_vegas\brothelbathroom\handdryer.cpj
zone1_vegas\brothelbathroom\soapdispenser.cpj
DELETEKEEP zone1_vegas\brothelbathroom\talltrashcan1.cpj
zone1_vegas\buffet\ladel_paul.cpj
zone1_vegas\buffet\jello_paul.cpj
zone1_vegas\buffet\ham_paul.cpj
DELETE zone1_vegas\buffet\tongs_paul.cpj
zone1_vegas\buffet\tray_paul.cpj
zone1_vegas\buffet\turkey_paul.cpj
zone1_vegas\bugzapper\bugzapper.cpj
DELETE zone1_vegas\Buton_elv1\Buton_elv1.cpj
DELETEKEEP zone1_vegas\cabbot\cabbot.cpj
zone1_vegas\camera\camera.cpj
DELETEKEEP zone1_vegas\caselock\caselock_pr.cpj
zone1_vegas\CEeye\CEeye.cpj
zone1_vegas\crawlermount\crawlermount.cpj
zone1_vegas\Curtains\Curtain_Still.cpj
zone1_vegas\Curtains\Curtain_Blow.cpj
zone1_vegas\dcavecomstat2\dcavecomstat2.cpj
DELETEKEEP zone1_vegas\dcavecomstat\dcavecomstat.cpj
DELETEKEEP zone1_vegas\disco_ball\Disco_Ball1.cpj
zone1_vegas\dogdish\dogdish.cpj
DELETE zone1_vegas\dukecasextRC\dukecasextRC.cpj
DELETEKEEP zone1_vegas\DukesCloset\Bandolier.cpj
zone1_vegas\DukesCloset\Boot1.cpj
DELETE zone1_vegas\DukesCloset\Coat_Rack.cpj
zone1_vegas\DukesCloset\Hat.cpj
zone1_vegas\DukesCloset\Sunglass_Rack.cpj
DELETE zone1_vegas\elev_buton2\elev_buton2.cpj
DELETE zone1_vegas\elev_buton3\elev_buton3.cpj
DELETE zone1_vegas\elev_buton1\elev_buton1.cpj
zone1_vegas\Fish\Fish2.cpj
zone1_vegas\Fish\Fish1.cpj
DELETE zone1_vegas\fishhead\fishheadmount.cpj
zone1_vegas\Flag_pirate\pirFlag2.cpj
DELETE zone1_vegas\foodpans\foodpan1.cpj
DELETE zone1_vegas\foodpans\foodpan2.cpj
DELETE zone1_vegas\foodpans\foodpan9.cpj
zone1_vegas\gamblingcup\gamblingcup.cpj
zone1_vegas\GfClock\Gf_clock.cpj
DELETE zone1_vegas\girllamp1\girllamp1RC.cpj
DELETE zone1_vegas\glasses\halfyard.cpj
DELETE zone1_vegas\glasses\hurricane.cpj
zone1_vegas\glasses\lager.cpj
zone1_vegas\glasses\margarita.cpj
DELETE zone1_vegas\glasses\snifter.cpj
zone1_vegas\glasses\beermug2.cpj
DELETE zone1_vegas\glasses\hurricanefull.cpj
zone1_vegas\glasses\lagerfull.cpj
zone1_vegas\glasses\magaritafull.cpj
DELETE zone1_vegas\glasses\snifterfull.cpj
zone1_vegas\Great_White\Great_White1.cpj
zone1_vegas\griffon1\griffon1.cpj
zone1_vegas\hotel_chair\hotel_chair.cpj
zone1_vegas\hotel_rack\hotel_rack.cpj
zone1_vegas\hotel_tables\hotel_table1.cpj
zone1_vegas\hotel_tables\hotel_table2.cpj
zone1_vegas\hotel_tables\hotel_table3.cpj
zone1_vegas\hotel_tables\lamp02sah.cpj
zone1_vegas\hugeshock\small.cpj
zone1_vegas\hugeshock\Large.cpj
zone1_vegas\hugeshock\mount.cpj
zone1_vegas\humameter\humameter.cpj
zone1_vegas\icebucket\icebucket.cpj
zone1_vegas\ladykillerhotel\guestbook.cpj
zone1_vegas\ladykillerhotel\deskbell.cpj
zone1_vegas\ladykillerhotel\courtesyphone.cpj
zone1_vegas\ladykillerhotel\laserprinter.cpj
zone1_vegas\ladykillerhotel\deskpenset.cpj
DELETE zone1_vegas\LKsignbase1\LKsignbase1.cpj
DELETE zone1_vegas\magiciansstage\ClearAcrylicCoffin\coffin.cpj
DELETE zone1_vegas\magiciansstage\ClearAcrylicCoffin\pillow.cpj
zone1_vegas\magiciansstage\Random\birdcage.cpj
DELETE zone1_vegas\magiciansstage\Random\lumber1.cpj
DELETE zone1_vegas\magiciansstage\Random\lumber2.cpj
DELETE zone1_vegas\magiciansstage\Random\lumber3.cpj
DELETE zone1_vegas\magiciansstage\Random\magictable.cpj
DELETE zone1_vegas\magiciansstage\Random\plywood.cpj
zone1_vegas\magiciansstage\Random\sandbag.cpj
zone1_vegas\magiciansstage\Random\tophat.cpj
zone1_vegas\magiciansstage\Random\wand.cpj
DELETE zone1_vegas\magiciansstage\SawInHalfBox\HeadSection.cpj
DELETE zone1_vegas\magiciansstage\SawInHalfBox\FeetSection.cpj
DELETE zone1_vegas\magiciansstage\SawInHalfBox\MiddleSection.cpj
DELETE zone1_vegas\magiciansstage\SawInHalfBox\PushBlade.cpj
DELETE zone1_vegas\magiciansstage\SawInHalfBox\SawBoxTable.cpj
DELETE zone1_vegas\magiciansstage\SwordSwallowerStuff\stand.cpj
DELETE zone1_vegas\magiciansstage\SwordSwallowerStuff\sword1.cpj
DELETE zone1_vegas\magiciansstage\SwordSwallowerStuff\sword2.cpj
DELETE zone1_vegas\magiciansstage\SwordSwallowerStuff\sword3.cpj
DELETE zone1_vegas\magiciansstage\SwordSwallowerStuff\sword4.cpj
DELETE zone1_vegas\magiciansstage\ThrowingKnifeStuff\axe1.cpj
DELETE zone1_vegas\magiciansstage\ThrowingKnifeStuff\axe2.cpj
DELETE zone1_vegas\magiciansstage\ThrowingKnifeStuff\base.cpj
DELETE zone1_vegas\magiciansstage\ThrowingKnifeStuff\knife1.cpj
zone1_vegas\magiciansstage\ThrowingKnifeStuff\rotatingharness.cpj
zone1_vegas\makeup\container.cpj
zone1_vegas\makeup\makeupbottle.cpj
DELETE zone1_vegas\makeup\lipstickclosed.cpj
zone1_vegas\makeup\hairspray.cpj
zone1_vegas\makeup\lipstickopen.cpj
zone1_vegas\Mermaid_Statue\Mermaid1.cpj
zone1_vegas\MoneyCountingRoom\addingmachine.cpj
zone1_vegas\MoneyCountingRoom\goldstack.cpj
DELETE zone1_vegas\MoneyCountingRoom\moneyblock.cpj
zone1_vegas\MoneyCountingRoom\goldbrick.cpj
DELETE zone1_vegas\MoneyCountingRoom\moneybundle.cpj
DELETE zone1_vegas\MoneyCountingRoom\strongbox.cpj
zone1_vegas\Nanner\NANNER.cpj
zone1_vegas\palmtree\palm2.cpj
zone1_vegas\palmtree\palmleaf.cpj
DELETE zone1_vegas\palmtree\palmtrunk.cpj
zone1_vegas\palmtree\palmtest.cpj
zone1_vegas\phouselamp1\phouselamp1.cpj
DELETE zone1_vegas\pigmount\pigmount.cpj
zone1_vegas\pimpmobile\pimpmobile33.cpj
zone1_vegas\pinball\bumper.cpj
zone1_vegas\pinball\plunger.cpj
zone1_vegas\pinball\target.cpj
DELETE zone1_vegas\pirateship1\pirateship1.cpj
zone1_vegas\PirateShip\anchor\anchor.cpj
zone1_vegas\PirateShip\cannon\cannonbarrel.cpj
zone1_vegas\PirateShip\cannon\cannon.cpj
DELETE zone1_vegas\PirateShip\cannonballstack\cannonballstack.cpj
zone1_vegas\PirateShip\cannonball\cannonball.cpj
zone1_vegas\PirateShip\climbnet\climbnet.cpj
zone1_vegas\PirateShip\hull\hull.cpj
zone1_vegas\PirateShip\masHfront\masHfront.cpj
zone1_vegas\PirateShip\masthold\masthold.cpj
DELETE zone1_vegas\PirateShip\ramrod\ramrod.cpj
zone1_vegas\PirateShip\sail\sail.cpj
zone1_vegas\pokrchips\pokrchipblk6.cpj
DELETE zone1_vegas\pokrchips\pokrchipblu6.cpj
DELETE zone1_vegas\pokrchips\pokrchipred6.cpj
DELETE zone1_vegas\pokrchips\pokrchipyelo6.cpj
zone1_vegas\pokrchips\pokrsinchipblk.cpj
DELETE zone1_vegas\pokrchips\pokrsinchipblu.cpj
DELETE zone1_vegas\pokrchips\pokrsinchipyelo.cpj
DELETE zone1_vegas\pokrchips\pokrsinchipred.cpj
zone1_vegas\PoolChairs\chair1.cpj
zone1_vegas\PoolChairs\chair2.cpj
zone1_vegas\PoolWaterFall\PoolWaterFall.cpj
zone1_vegas\Pool_Toys\Pool_Toy1.cpj
DELETE zone1_vegas\robotender\Robo_Tender1.cpj
DELETE zone1_vegas\robotender\Robo_Dealer.cpj
DELETE zone1_vegas\roundbed\bed.cpj
zone1_vegas\S\slsignon.cpj
zone1_vegas\S\slsignoff.cpj
DELETE zone1_vegas\seaweed\seaweed.cpj
DELETE zone1_vegas\seaweed2\seaweed2.cpj
zone1_vegas\shower_head\shower_head.cpj
zone1_vegas\shower_head\shower_knob.cpj
DELETE zone1_vegas\shower_soap\shower_soap.cpj
zone1_vegas\SlickWilly_lights\floorlamp\floorlamp.cpj
zone1_vegas\SlickWilly_lights\hanginglamp\hanglamp.cpj
zone1_vegas\SlickWilly_lights\walllamp\walllamp10.cpj
DELETE zone1_vegas\slotarm\slotarm.cpj
DELETE zone1_vegas\slotlight\slottoplight.cpj
zone1_vegas\slotstool\slotstool2.cpj
zone1_vegas\slotstool\slotstool.cpj
DELETE zone1_vegas\slotwheel\slotwheel.cpj
zone1_vegas\stand1RC\stand1RC.cpj
zone1_vegas\stratoball1\stratoball1.cpj
zone1_vegas\stratoflag1\stratoflag1.cpj
zone1_vegas\StuffedBoss\StuffedBoss.cpj
zone1_vegas\taxicab1\taxicab1.cpj
zone1_vegas\TBall\TBall.cpj
zone1_vegas\tennis_shooter\tennis_shooter.cpj
zone1_vegas\teslathief\teslathief.cpj
zone1_vegas\TheatrePole\theatrepole.cpj
DELETE zone1_vegas\ToiletHead\Toilethead_bAnim.cpj
DELETE zone1_vegas\ToiletHead\Toilethead_headTOP.cpj
DELETE zone1_vegas\tracklight1\tracklight_bracket1.cpj
DELETE zone1_vegas\tracklight1\tracklight_housing1.cpj
zone1_vegas\trexmount\t-rexmount.cpj
zone1_vegas\turnST\Arm.cpj
zone1_vegas\turnST\Base.cpj
zone1_vegas\turtle\turtle.cpj
zone1_vegas\Valet_Sign\VSign.cpj
zone1_vegas\Wheel\RWheel.cpj
DELETE zone1_vegas\Wheel\rball.cpj
zone1_vegas\Wheel\RWheelBase.cpj
zone2_dam\AB_cable\bl_cable.cpj
DELETE zone2_dam\BoatBench\BoatBench.cpj
zone2_dam\columns\column224sah.cpj
zone2_dam\columns\column256sah.cpj
zone2_dam\columns\column288sah.cpj
zone2_dam\columns\column352sah.cpj
zone2_dam\columns\column416sah.cpj
zone2_dam\Dam_Copcar\Dam_copcar.cpj
zone2_dam\dam_crane\cranewheel.cpj
zone2_dam\dam_crane\crane_higher.cpj
zone2_dam\dam_crane\cranehook.cpj
zone2_dam\dam_crane\crane_lower.cpj
zone2_dam\Dam_light1sah\Dam_Lite1sah.cpj
zone2_dam\divider1_dam\divider1_dam.cpj
zone2_dam\electcoil\electcoil.cpj
zone2_dam\generator_dam\generator_explo.cpj
zone2_dam\generator_dam\generator_dam.cpj
zone2_dam\Hardhat\hardhat.cpj
zone2_dam\holoprojector\holopowercell.cpj
zone2_dam\holoprojector\holoprojector.cpj
zone2_dam\Lamp_visitor\Lamp_Visitor.cpj
zone2_dam\light1_dam\light1_dam.cpj
zone2_dam\lightpole_dam\lightpole_dam.cpj
zone2_dam\Signs\Damsign1sah.cpj
zone2_dam\Slides\Slides1sah.cpj
zone2_dam\sphere_dam\sphere_dam.cpj
zone2_dam\statue1_dam\statue1_dam.cpj
zone2_dam\tower1_dam\tower1_dam.cpj
zone3_canyon\barrel_wood1\barrel_wood1.cpj
zone3_canyon\bat\batflock1.cpj
zone3_canyon\bat\bat.cpj
zone3_canyon\butterflies\butterfly.cpj
DELETE1 zone3_canyon\Cacti\cactus1.cpj
zone3_canyon\Cacti\cactus6.cpj
DELETE1 zone3_canyon\Cacti\tumbleweed.cpj
DELETE1 zone3_canyon\Cacti\saguaro.cpj
DELETE1 zone3_canyon\Cacti\pricklypear2.cpj
DELETE1 zone3_canyon\Cacti\pricklypear3.cpj
DELETE1 zone3_canyon\Cacti\cactus5.cpj
DELETE1 zone3_canyon\Cacti\cactus4.cpj
DELETE1 zone3_canyon\Cacti\cactus3.cpj
zone3_canyon\Cacti\cactus2.cpj
DELETE1 zone3_canyon\Cacti\cactus.cpj
DELETE1 zone3_canyon\Cacti\pricklypear1.cpj
DELETE1 zone3_canyon\Cacti\pricklypear4.cpj
zone3_canyon\cowskull\cowskull.cpj
DELETE1 zone3_canyon\coyote\coyote_snatcher.cpj
zone3_canyon\coyote\coyote.cpj
zone3_canyon\gilamonster\gila.cpj
zone3_canyon\Lantern\lantern.cpj
zone3_canyon\Lantern2\lantern2.cpj
zone3_canyon\Lantern3\lantern3.cpj
zone3_canyon\minecart\minecart.cpj
zone3_canyon\mule\mule.cpj
zone3_canyon\pickaxe\pickaxe.cpj
zone3_canyon\rocks_canyon\boulder1.cpj
zone3_canyon\rocks_canyon\boulder2.cpj
zone3_canyon\rocks_canyon\rock_square1.cpj
zone3_canyon\scorpion_red\scorpion_red.cpj
zone3_canyon\snake_rattler\snake_rattle.cpj
zone3_canyon\solarpanel1\solarpanel1.cpj
zone3_canyon\trackswitch\trackswitch.cpj
zone3_canyon\trailmarker1\trailmarker1.cpj
zone3_canyon\trainwheel\trainwheel.cpj
zone3_canyon\vulture\vulture.cpj
zone3_canyon\vulturegib\vulturegib.cpj
DELETE1 zone3_canyon\wagonwhl1-4\wagonwhl2.cpj
zone3_canyon\wagonwhl1-4\wagonwhl1.cpj
DELETE1 zone3_canyon\wagonwhl1-4\wagonwhl4.cpj
zone3_canyon\wagonwhl1-4\wagonwhl3.cpj
zone4_afb\afbAntenna\Ant01.cpj
zone4_afb\afbAntenna\Ant02.cpj
DELETE1 zone4_afb\afbAntenna\Ant03.cpj
DELETE1KEEP zone4_afb\Base_Vehicles\ArmyTruck2.cpj
zone4_afb\Base_Vehicles\B2.cpj
zone4_afb\Base_Vehicles\F117.cpj
DELETE1KEEP zone4_afb\Base_Vehicles\C5000.cpj
DELETE1 zone4_afb\Base_Vehicles\HoverBike.cpj
DELETE1 zone4_afb\Base_Vehicles\Johnny_Truck1.cpj
DELETE1 zone4_afb\Base_Vehicles\F22.cpj
zone4_afb\D3d_C9\D3d_C9.cpj
zone4_afb\DishAntenna\BigDish1.cpj
zone4_afb\DishAntenna\BigDishMotor.cpj
zone4_afb\DishAntenna\BigDishMotor2.cpj
DELETE1 zone4_afb\playground\monkeebar_pr.cpj
DELETE1 zone4_afb\playground\slide_pr.cpj
DELETE1 zone4_afb\playground\swingset_pr.cpj
DELETE1 zone4_afb\playground\tire_paul.cpj
DELETE1 zone4_afb\ShootingRange\earprotection.cpj
zone4_afb\SiloRocket\SiloRocket.cpj
DELETE1 zone4_afb\wheel_crank\wheel_crank.cpj
zone5_area51\AGITATOR\agitator.cpj
DELETE1KEEP zone5_area51\Anal_Droid\Anal_Droid.cpj
zone5_area51\area51tram\area51tram.cpj
DELETE1 zone5_area51\bighand\bighand.cpj
zone5_area51\centrifuge\centrifuge.cpj
DELETE1KEEP zone5_area51\Clone_Arm\Clone_Arm.cpj
zone5_area51\Computer\Capacitor2sah.cpj
zone5_area51\Computer\PC_coil1sah.cpj
zone5_area51\Computer\Capacitor1sah.cpj
zone5_area51\Computer\PC_chip_m1sah.cpj
zone5_area51\Computer\PC_chipsocket1.cpj
zone5_area51\Computer\Jumper1sah.cpj
zone5_area51\Computer\LED1sah.cpj
zone5_area51\Computer\PC_cord1sah.cpj
zone5_area51\Computer\PC_plug1sah.cpj
zone5_area51\Computer\PC_screw1sah.cpj
zone5_area51\Computer\PC_speaker1.cpj
zone5_area51\Computer\PC_wire1sah.cpj
zone5_area51\Computer\PS_wires1sah.cpj
zone5_area51\Computer\PS_wires2sah.cpj
zone5_area51\Computer\PS_wires3sah.cpj
DELETE1 zone5_area51\Computer\T_laser1sah.cpj
zone5_area51\Computer\T_laser2sah.cpj
zone5_area51\Corn1\Corn_Stock.cpj
DELETE1 zone5_area51\cryo_tube\cryo_tube.cpj
DELETE1 zone5_area51\Dome\Dome.cpj
zone5_area51\Exam_Chair\Exam_Chair.cpj
DELETE1 zone5_area51\Exam_Chair\Exam_Chair2.cpj
DELETE1 zone5_area51\Exam_Chair\Exam_Chair_Person.cpj
zone5_area51\faucet_Lab\faucet_lab.cpj
DELETE1 zone5_area51\hummer1\Hummer1.cpj
zone5_area51\KEYBOARD\KEYBOARD_m.cpj
DELETE1 zone5_area51\LabEquipment2\damagedcentrifuge.cpj
DELETE1 zone5_area51\LabEquipment2\damagedanalyzer.cpj
zone5_area51\LabEquipment2\analyzer.cpj
DELETE1 zone5_area51\LabEquipment2\damagedagitator.cpj
DELETE1 zone5_area51\LabEquipment2\damagedcontroller.cpj
DELETE1 zone5_area51\LabEquipment2\damagedlaser.cpj
DELETE1 zone5_area51\LabEquipment2\damagedmicroscope.cpj
DELETE1 zone5_area51\LabEquipment2\damagedscannister.cpj
DELETE1 zone5_area51\LabEquipment2\scannister.cpj
zone5_area51\LabEquipment2\cialiticlight1.cpj
zone5_area51\LabEquipment2\cialiticlight2.cpj
zone5_area51\labinstruments\beaker.cpj
zone5_area51\labinstruments\controller.cpj
zone5_area51\labinstruments\laserscanner.cpj
zone5_area51\labinstruments\microscope.cpj
zone5_area51\labinstruments\flask.cpj
zone5_area51\labinstruments\petridish.cpj
zone5_area51\labinstruments\testtube.cpj
DELETE1 zone5_area51\lab_screen\labscrn_base.cpj
DELETE1 zone5_area51\lab_screen\labscrn_2ndarm.cpj
DELETE1 zone5_area51\lab_screen\labscrn_mainarm.cpj
zone5_area51\lab_screen\labscrn_screen.cpj
zone5_area51\light_tripod\Light_tripod.cpj
zone5_area51\monitor\monitor_M.cpj
zone5_area51\M_door\M_door.cpj
zone5_area51\m_screen1\M_screen1.cpj
zone5_area51\m_screen1\M_screen4.cpj
zone5_area51\m_screen1\M_screen5.cpj
zone5_area51\PetTaxi\pettaxi.cpj
zone5_area51\Radar_Dish_Big\dish_Big1.cpj
zone5_area51\Railing2\Railing_End.cpj
zone5_area51\Railing2\Railing_Tile.cpj
zone5_area51\Railing2\Railing_Corner45.cpj
zone5_area51\Railing2\Railing_Corner90.cpj
zone5_area51\Railing2\Railing_Tile2.cpj
zone5_area51\railingM\railhub_M1sah.cpj
zone5_area51\railingM\raillong_M1sah.cpj
zone5_area51\railingM\railshort_M1sah.cpj
zone5_area51\Railing_Damaged\Railing_Damage1.cpj
zone5_area51\Railing_Damaged\Railing_Damage2.cpj
zone5_area51\RobotArm\robotarm.cpj
DELETE1 zone5_area51\SpaceShip\Space_Ship1.cpj
DELETE1 zone5_area51\starz\starz.cpj
DELETE1 zone5_area51\sunlight\sunlight.cpj
DELETE1 zone5_area51\s_container\s_container.cpj
zone5_area51\techfan1\techfan1.cpj
zone5_area51\techlite\techlite_blue.cpj
zone5_area51\techlite\techlite_yelw.cpj
zone5_area51\techlite\techlite_red.cpj
zone5_area51\TOWER\TOWER_m.cpj
zone5_area51\trashcan_a51\trashcan_a51.cpj