the cutting room mirror

Campaign Maps

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This is a sub-page of Proto:Duke Nukem Forever/2001/Levels.

Ghost Town#

Ground Zero#

Unfriendly Skies#

This chapter doesn't work in any capacity as the level it requires is missing. This level looks like it was barely even worked on as the level select thumbnail placeholder is... porn. And the image is way larger than the other thumbnails.

Chasing Proton in Ship Chunk 1 (!z4l2_1)#

This level... is missing. The player cannot play this level, although an E3 variation of that map exists.

Deja Vu#

Deja Vu is a chapter where the player goes back to the first level of Duke Nukem 3D, Hollywood Holocaust. It has a level transition after a Twin Peaks inspired outro, leading into the first level of Rescue Mission.

It's possible that this was supposed to be a hallucination chapter, if Unfriendly Skies was supposed to end with Duke Nukem crashing his aircraft near Area 51.

There is actually 1 more level to this chapter, Red Light District. It's possible they wanted to recreate ALL of the L.A. Meltdown levels from Duke Nukem 3D.

Hollywood Holocaust (!z4l3_1)#

Temporary.

Red Light District (Red Light District.dnf)#

This level is BARELY even started. There is no spawnpoint. The level is unlit, which causes the level to be black. There are no enemies, multiple geometry setpieces without textures, the geometry is unfinished and just leads to a void. This level is unplayable without severe modifications.

In the original Duke Nukem 3D version of this level, there was a tower the player could blow up. In the level, the tower is already blown up.

The following are screenshots taken with the editor.

Rescue Mission#

Operation Shutdown#

Moon Patrol#

This was the penultimate chapter in the game.

Moon Patrol#

This level is mostly a empty room.

Mother Ship#

The Mother Ship is the last chapter in the campaign. There are two levels (Mother Ship Chunk 1 and Mother Ship Chunk 2 respectively). While Mother Ship Chunk 1 is mostly empty and with some basic geometry, Mother Ship Chunk 2 features some interesting mechanics with giant EDF-209 the player can control.

Mother Ship Chunk 1#

This level features low gravity, in common with the Moon Patrol chapter. This level has no transition to the next level.

Mother Ship Chunk 2#

The player EDF 209 punching the other EDF 209.

Mother Ship Chunk 2 is the last level in the campaign and features six giant EDF 209, 2 of them being NPCs that will speak a placeholder line if interacted with, 2 of them being static props. The beginning vignette labels this level as the "Docking Bay" despite there being no ships.

  • When the left mouse button is pressed the robot will throw a punch.
  • When the right mouse button is pressed the robot will kick.