This is a sub-page of Proto:Counter-Strike: Global Offensive/August 8, 2011 Prototype.
Viewmodel Arms#
This prototype only has two sets of viewmodel arms: one for the CTs and one for the Ts. The Terrorists have a bare arm (with nothing worn), and the Counter-Terrorists have a green sleeve with brown fingerless gloves. In the game's files there's seal-team 6 arms that are upper body textures of seal-team 6, There arm for proffestional faction but unfinished that he is a Counter-Strike: Source arm.
All Weapons#
All weapon animations in this prototype seem to be taken directly from motion-captures, however, the final game's animations are tweaks of these mo-caps. And also looks soo shiny than final game.
Knife#
In this prototype, the Terrorists use the Flip Knife as their default knife. Meanwhile, the Counter-Terrorists use the Bayonet. Both of these knives were reworked and released as cosmetic knives in the Arms Deal update.
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Pistols#
Glock-18#
The Glock-18 in this prototype uses the model from Left 4 Dead 2 as a placeholder and is called "Kobra 18".
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P2000#
The P2000 is similar to the final game.
USP#
While the USP only has a Counter-Strike: Source viewmodel in the game, it also has an unused buy icon matching the USP's design from Matt Wright's portfolio.

Dual Berettas#
The Dual Berettas use a different texture that closely resembles the .40 Dual Elites in Counter-Strike 1.6.
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Tec-9#
The Tec-9 has blue-ish textures and is called "Straptech 9mm" in the prototype.
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Desert Eagle#
The Desert Eagle is similar to the final game, but is called "Gavel .50AE".
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Heavy#
Nova#
The Nova uses darker and flatter-looking textures in the prototype and is called "Leone Eclipse".
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M249#
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XM1014#
The XM1014 has different textures and the reload animation properly has the player load the shells in instead of just shoving the shells into the chamber in the final game.
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Here is a video demonstrating the reload animation:
SMGs#
MAC-10#
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P90#
The P90 has a EOTech sight instead of iron sights in the prototype and is called "ES C90", like in older CS games.
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TMP#
A weapon that was cut in beta and replaced with the MP9 but exist in this build. The TMP can be used in-game via modifying the files.
MP7#
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Bizon#
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UMP-45#
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Rifles#
SCAR-17#
The fabled SCAR-17 exists in the prototype, and is called "Scarab Carbine 17", however it is unobtainable without modifying the game files. The SCAR-17 re-uses its model from Left 4 Dead 2 and features an alternate-fire mode which lacks an animation and only seemingly changes the gunshot sound. This is most likely due to the fact that the SCAR-17 was originally designed as a replacement for the now M4A1-S, evidence for this is found in the CS:GO icon, which depicts a CT holding a SCAR-17.

Galil AR#
The Galil AR has an unusable scope, which can be used via modifying the files. It is also called "IDF Sentinel 22" in-game.
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Alternative Model#
An earlier version of the Galil can be found in the prototype's files as v_rif_galil.mdl. This Galil model is based off of a Galil SAR compared to the prototype's (and final's) Galil ACE 22.
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AK-47#
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M4A4#
The M4A4 in this build uses placeholder white textures and re-uses the Counter-Strike Source world model.
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C4#
The C4 explosive looks significantly different to the one in the final game.
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Zeus x27#
The Zeus x27 taser has yellow stripes instead of teal-colored stripes and is known as the "X-41".
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