This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time.
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July, 1998
Actions#
No automatic camera#
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April. 1998 |
July. 1998 |
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The camera wouldn't automatically rotate behind Link after a brief moment had passed.
Items#
Power: How about magic?
Miyamoto: The magic system is one of the few things that isn't finished yet. You'll be able to apply different types of magic to weapons on the item screen. If you apply fire magic to the bow, you can use a fire bow.
(Source: Nintendo Power - Issue 111)
Sword#
Master Sword#
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July 1998 |
Final |
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Link's Master Sword used to use different shading approach (flat shading), which made the texture reflect oddly compared to the final game model.
(Source: tyler herr & Xiartic)
Sword Beam#
A beam attack of some sort is demonstrated. It is unknown how this was performed.
Magic Spin Attack#
The Magic Spin Attack looks the same as the final game now.
Characters#
Revisited - Epona#
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July 1998 |
Final |
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Child Malon#
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July 1998 |
Final |
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Prototype |
Final |
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It seems that Malon didn't originally give you a hint about where to find her father.
Pre-release Screenshot |
Official Japanese Script |
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とーさんったら |
とーさん きっと |
I'm sure that old dad of mine |
I'm sure my dad's |
Adult Malon#
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Prototype |
Final |
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xxx
Ingo (Past)#
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Prototype |
Final |
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The race track's starting line is not present, and the gate uses some earlier textures.
Ingo (Future)#
July Screenshot |
JP Final |
US Final |
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Ingo calls Ganondorf 大魔王 (Daimaō) in the final, which in the English translation is 'great' or 'Evil King'. This pre-release image notably has the actor debugger enabled for it, further explanation here. The message is in the same location as the final, however.
Environments#
Revisited - Kokiri Forest#
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July 1998 |
Final |
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Actor Debugger is turned on. A green debug arrow is visible above the stump. The Kokiri Girl NPC had a lighter green headband and there's a lot more bushes placed. House models weren't redesigned yet and the old minimap is shown.
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July 1998 |
Final |
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Revisited - Hyrule Field#
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Prototype |
Final |
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The rock hiding the grotto is missing, and all the trees have leaves of the same color.
Revisited - Lon Lon Ranch#
July 1998 |
July 1998 |
Final |
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A tree was added to this location, and more detail was added to the cliff texture.
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Prototype |
Final |
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Renting Horses#

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Racing Ingo#

Rather oddly, a timer is counting down during the race rather then up. This might have been a placeholder.
Epona's shadow rendered on top of the path texture. In the final game, they changed it so Link's and Epona's shadow goes invisible to avoid clipping issues.
Cowshed#
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Prototype |
Final |
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The wall textures are noticeably more simple.
Revisited - Hyrule Castle Town#
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Prototype |
Final |
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There are many little differences to see in this July 1998 screenshot of Hyrule Castle Town.
- All the NPCs have blue-ish clothes.
- The haggling townspeople actor didn't exist, and instead there are invidual NPCs placed at the stall.
- The Twin Jugglers who always laugh in the final game aren't laughing.
- The NPC who's looking around wasn't there.
- The tree type was changed and the shadow of the tree wasn't cast on the pre-render.
- No bushes around the tree.
- The stone floor in the pre-render was adjusted for the final game.
Revisited - Temple of Time Exterior#
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Prototype |
Final |
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Death Mountain's smoke cloud seen in the May/June '98 pre-render is gone. The angle is quite different to both May/June '98 version of the pre-render and final.
Revisited - Hyrule Garden Minigame#

xxx
Kakariko Village House#
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July 1998 |
Final |
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Talon is seen sleeping on the bed as Adult Link and the pre-render is final.
Revisited - Graveyard#
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Prototype |
Final |
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Royal Family's Tomb was placed further away from the wall and had no Ocarina playing spot. The lack of the Ocarina playing spot indicates that the grave would've been made once Sun's Song was added, as originally only the warp songs were planned to exist. The fence above the mountain wall still seemed to use the design that ended up only being used in Zora's Fountain.
Dampé's Shack#
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Prototype |
Final |
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The door is also the same as the Forest Temple, heavily indicating that most door designs were derived from it first.
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Prototype |
Final |
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Appears finalized.
Redead Grave#
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Prototype |
Final |
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A noticeable triforce symbol is present above the chest, and the torches nearby are different. This triforce symbol ended up being moved to Royal Family's Tomb once it was made.
Redead#
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Prototype |
Final |
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The ReDead look same as final.
Revisited - Death Mountain Crater#

xxx
Revisited - Ice Cavern#
Serenade of Water#

July Screenshot |
JP Final (Alternate Setup) |
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The first close look at Sheik's earlier character model, notably simpler in geometry and textures. The door behind Sheik is the same one used in Ice Cavern's alternate setup in the final version, identical to the Forest Temple's doors.
The line Sheik says here ("We meet again, Link...") is the same, however it was separated into two lines, presumably to make room for the player's name.
Twinrova's Lair#
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Prototype |
Final |
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The floor tiles appear to be a simpler repeating pattern, rather than the 'framed' design of the final.
References
Index
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Introduction |
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A + B |
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A + C |
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Early Sword on A |
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Sword on A |
October - December 1997 • January - March 1998 • April 1998 • May - June 1998 • July - August 1998 |
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Sword on B |
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