the cutting room mirror

Sword on A (Part 5)

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This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time.

Careful, you'll lose an eye.

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July, 1998

Actions#

No automatic camera#

April. 1998

July. 1998

The camera wouldn't automatically rotate behind Link after a brief moment had passed.

Items#

Power: How about magic?

Miyamoto: The magic system is one of the few things that isn't finished yet. You'll be able to apply different types of magic to weapons on the item screen. If you apply fire magic to the bow, you can use a fire bow.

(Source: Nintendo Power - Issue 111)

Sword#

Master Sword#

July 1998

Final

Link's Master Sword used to use different shading approach (flat shading), which made the texture reflect oddly compared to the final game model.

(Source: tyler herr & Xiartic)

Sword Beam#

OoT-Charge_Beam_Blade_July_98.jpg OoT-beam_blade.jpg OoT-Beam_Blade1_July_98.jpg OoT-Beam_Blade2_July_98.jpg A beam attack of some sort is demonstrated. It is unknown how this was performed.

Magic Spin Attack#

OoT-Blue_Spin_Attack_July_98.jpg OoT-Red_Spin_Attack_July_98.jpg The Magic Spin Attack looks the same as the final game now.

Characters#

Revisited - Epona#

July 1998

Final

Child Malon#

July 1998

Final

xxx

Prototype

Final

It seems that Malon didn't originally give you a hint about where to find her father.

Pre-release Screenshot

Official Japanese Script

とーさんったら
きっと どっかで アソンでるのヨ。
こまったオトナよネ、フフフ。

とーさん きっと
お城の どっかで ねてるのヨ…
こまった オトナよネ。 フフフ!

I'm sure that old dad of mine
is goofing off somewhere.
And to think he's an adult. Teehee.

I'm sure my dad's
asleep at the castle somewhere...
And to think he's an adult. Teehee!

Adult Malon#

Prototype

Final

xxx

Ingo (Past)#

Prototype

Final

The race track's starting line is not present, and the gate uses some earlier textures.

Ingo (Future)#

July Screenshot

JP Final

US Final

Ingo calls Ganondorf 大魔王 (Daimaō) in the final, which in the English translation is 'great' or 'Evil King'. This pre-release image notably has the actor debugger enabled for it, further explanation here. The message is in the same location as the final, however.

Environments#

Revisited - Kokiri Forest#

July 1998

Final

Actor Debugger is turned on. A green debug arrow is visible above the stump. The Kokiri Girl NPC had a lighter green headband and there's a lot more bushes placed. House models weren't redesigned yet and the old minimap is shown.

July 1998

Final

OoT-Kokiri Forest2 July98 Comp.png

xxx

Revisited - Hyrule Field#

Prototype

Final

The rock hiding the grotto is missing, and all the trees have leaves of the same color.

Revisited - Lon Lon Ranch#

July 1998

July 1998

Final

A tree was added to this location, and more detail was added to the cliff texture.

Prototype

Final

OoT-Lon Lon Ranch July98 Comp.png

xxx

Renting Horses#

OoT-Rent_Horses_July_98.jpg OoT-Rent_Horses_2_July_98.jpg

xxx

Racing Ingo#

OoT-Race_Ingo_2_July_98.jpg OoT-Race_Ingo_July_98.jpg OoT-Race_Ingo_3_July_98.jpg

Rather oddly, a timer is counting down during the race rather then up. This might have been a placeholder.

Epona's shadow rendered on top of the path texture. In the final game, they changed it so Link's and Epona's shadow goes invisible to avoid clipping issues.

Cowshed#

Prototype

Final

The wall textures are noticeably more simple.

Revisited - Hyrule Castle Town#

Prototype

Final

There are many little differences to see in this July 1998 screenshot of Hyrule Castle Town.

  • All the NPCs have blue-ish clothes.
  • The haggling townspeople actor didn't exist, and instead there are invidual NPCs placed at the stall.
  • The Twin Jugglers who always laugh in the final game aren't laughing.
  • The NPC who's looking around wasn't there.
  • The tree type was changed and the shadow of the tree wasn't cast on the pre-render.
  • No bushes around the tree.
  • The stone floor in the pre-render was adjusted for the final game.

Revisited - Temple of Time Exterior#

Prototype

Final

Death Mountain's smoke cloud seen in the May/June '98 pre-render is gone. The angle is quite different to both May/June '98 version of the pre-render and final.

Revisited - Hyrule Garden Minigame#

OoT-Castle_Garden2_July_98.jpg OoT-Castle_Garden3_July_98.jpg OoT-Castle_Garden_July_98.jpg OoT-Castle_Garden4_July_98.jpg

xxx

Kakariko Village House#

July 1998

Final

Talon is seen sleeping on the bed as Adult Link and the pre-render is final.

Revisited - Graveyard#

Prototype

Final

Royal Family's Tomb was placed further away from the wall and had no Ocarina playing spot. The lack of the Ocarina playing spot indicates that the grave would've been made once Sun's Song was added, as originally only the warp songs were planned to exist. The fence above the mountain wall still seemed to use the design that ended up only being used in Zora's Fountain.

Dampé's Shack#

Prototype

Final

The door is also the same as the Forest Temple, heavily indicating that most door designs were derived from it first.

Prototype

Final

Appears finalized.

Redead Grave#

Prototype

Final

A noticeable triforce symbol is present above the chest, and the torches nearby are different. This triforce symbol ended up being moved to Royal Family's Tomb once it was made.

Redead#

Prototype

Final

The ReDead look same as final.

Revisited - Death Mountain Crater#

OoT-Sheik_Crater_2_July_98.jpg OoT-Sheik_Crater_3_July_98.jpg OoT-Sheik_Crater_July_98.jpg OoT-Sheik_Crater_4_July_98.jpg OoT-Sheik_Crater_5_July_98.jpg OoT-Sheik_Crater_6_July_98.jpg OoT-Sheik_Crater_7_July_98.jpg

xxx

Revisited - Ice Cavern#

Serenade of Water#

OoT-Serenade_Cutscene_July_98.jpg OoT-Sheik_July_98.jpg

July Screenshot

JP Final (Alternate Setup)

The first close look at Sheik's earlier character model, notably simpler in geometry and textures. The door behind Sheik is the same one used in Ice Cavern's alternate setup in the final version, identical to the Forest Temple's doors.

The line Sheik says here ("We meet again, Link...") is the same, however it was separated into two lines, presumably to make room for the player's name.

Twinrova's Lair#

Prototype

Final

The floor tiles appear to be a simpler repeating pattern, rather than the 'framed' design of the final.

References

Index