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The Simpsons: Hit & Run

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This page details development materials of The Simpsons: Hit & Run.

Documents#

Timeline#

To do:
Cover

  • Developmental Stuff in order;
    • High Art Concept Document - Nov 1, 2001
    • Pre-Production outline.doc - 2001-2002
    • design/research meetings - Feb-April 2002
    • Simpsons 2 Quality Plan - Feb. 9, 2002 - contains other game influences
    • Simpsons 2 Gameplay Primer - Mar 11, 2002
    • Art world building Doc - March 20 2002
    • "FOX April 15 Core Design" in documents/design is a large document from April 2002 detailing various early development ideas, such as Grampa/Milhouse/Ralph as playable characters, the Truckasaurus as a boss and the original 9-level plan.
    • Simpsons 2 Alpha plan - Late March/Early April 2002
    • GDP Deliverable Checklist - April 23 2002
    • Finale Sound Design - April 15 2002
    • Slightly later doc titled Simpsons 2 Game Design.doc with 8 levels and a story plan in June.
    • Interiors.doc, June 12, 2002
    • Simpsons 2 Level breakdown.doc July 2, 2002
    • Choosing Vehicles.doc - July 24, 2002
    • ArtMilestoneSechduleSimpsons2.doc - Dated July/August 2002 with plenty of finalized stuff.
    • Level 1 Design Review, August 16, 2002.
    • Content list.doc - After September 2002.
    • Earlier script - October 30, 2002 = This one contains cut Bart tutorial dialogue.
    • Level 1/4/7 was redesigned at some point in late 2002.
    • Master Content List.xls - near-finalized stuff but some vehicles aren't present, circa early 2003?
    • Early mission and car scripts from June 10, 2003, two months before final game and almost a month before the PS2 prototype.
    • Special effect data from June 13, 2003.
    • Street races from June 30, 2003, a week and a half before the PS2 prototype.
    • Levels and text ("Simpsons2 TextBible rev277") from July 8, 2003, two days before the PS2 prototype.
    • PC Art Procedures.doc - August 20, 2003
  • The game started development in 2001 with the working title The Simpsons 2, referring to being a sequel to The Simpsons: Road Rage.
  • As of April 11, 2002, the story was TBD.
  • Voice recording took place around July 2002, likely when the story was finalized.

Milestones#

  • Milestone 6 - April 15, 2002
  • Milestone 7 - May 15, 2002
  • Milestone 8 - June 15, 2002
  • Milestone 9 - July 15, 2002
  • Milestone 10 - August 8-15, 2002

Concept Art#

Early Renders#

There are some early renders, which are a first pass of the new art style from Simpsons Hit&Run/documents/art/Preliminary Art Doc_Simpsons2.doc, looking mildly different in comparison to the final game. This document is dated from November 2001 to April 2002.

Kwik-E-Mart concept render. The interior mostly matches that of the final game with some differences;

  • The Exterior is reused from Road Rage, albeit with interior detail.
  • The flooring was yellow whereas in the final it is purple.
  • The condiment machines were untextured and were more far from the wall.
  • There was no magazine rack nor a table next to the counter with jerky and false teeth.
  • The Squishee machine's inner slush parts were lower.
  • There was a wall that separated the condiment islands and arcade machines.
  • There was an icebox at the top right part of the interior, replaced with generic shelves in the final.
  • The cash register was smaller.

A render of how "Damaged States" of vehicles would work.

  • The Family Sedan appears to be based off it's model in Road Rage.

Two evening render tests, respectively described as "the traditional simplified look and the latter is a stylized realistic look", to test out contrasting and shadows. The second bears the most resemblance to the final game.

Mission Example Storyboard#

An example of how a driving mission would work in the game, found in Simpsons Hit&Run/documents/art/Preliminary Art Doc_Simpsons2.doc.

Model Sheets#

Model sheets of characters used as reference.

Bart Simpson#

Found in Simpsons Hit&Run/Art/Character-models/Bart/Bart1.bmp, is a model sheet of Bart Simpson, called Bart1.bmp.

Character Turnarounds#

Found in Simpsons Hit&Run/documents/design/Instruction Manual/Instruction Manual Images.zip are turnarounds of the playable character models.

SHARDEV_apu.png SHARDEV_bart.png SHARDEV_homer.png SHARDEV_lisa.png SHARDEV_marge.png

Vehicles#

Vehicle Tuning Plan and Progress Chart#

Found in Simpsons Hit&Run/documents/design/Vehicles/Vehicle Tuning Plan and Progress Chart.doc, shows an earlier list of vehicles. The document was created on January 28, 2003, while it appeared to have been updated on February 24, February 26, March 26, and March 28, 2003.

  • The Fire Truck was being considered as an unlockable vehicle.
  • The Police Cruiser was considering being placed in the reward structure.
  • The rocket-powered WWII Vehicle wasn't present.

Choosing Sounds for Vehicles#

Found in Simpsons Hit&Run/documents/design/Sound/Vehicle Engine Sounds.doc, is a document with sounds for vehicles, which is dated June 17, 2003, right after E3 2003. These are the different following sounds:

  • The Clown Car, Knight Boat, 50s Style Car had a sound marked as "TBD".

The following vehicle functions and names were also different, which would be changed in the Vehicle List.doc.

  • The Malibu Stacy Car had the placeholder name "Vette", due to the car originally being based off a real-life 1989 Corvette.
  • The Kremlin was originally called the "Gremlin", likely as an error or referring to the vehicle's original real-life basis called the AMC Gremlin.
  • The rocket-powered WWII Vehicle, used exclusively in the game's final mission, was intended to be buyable, though marked as an unknown Level.

Near-Final Cars List#

Found in design/vehicles is a near-final list of vehicles called Vehicle List.doc, likely dated from sometime later from the prior document. There are a few interesting differences found in the document;

  • Apu's default vehicle in Level 5 was called the Firebird rather than the Longhorn, matching his original vehicle from Road Rage.
    • Interestingly, some of the early mission briefing images from the July 3, 2003 prototype depict Apu driving it.
  • The El Carrio Loco was called the El Camino, likely the original name of the real-life car.
  • The Fire Truck unlockable is marked as New for some reason, along with it being marked as a "Special Level 1 Bonus".
  • The RC car's location was tentatively marked as a "Store Front".
  • The Cell Phone Car, Cube Van, Nonup Family Minivan, and Milk Truck are marked as "X", signifying it is not given out as a reward, but candidates for a cheat vehicle. All of the vehicles on the last page would be available via cheats in the final.

Features#

Turbo Meter#

Shar_source_turbo.png

The Turbo Meter was a planned element for on-foot gameplay. It would've been activated if the player ate any of the foods from various food places (like the Kwik-E-Mart for example, but no other places from Level 2/4 or 3/6 are listed), vending machines, or dropped on the road, giving them a temporary running boost. According to HIGH_GAME_DESIGN.Doc, there was originally a gauge on the minimap radar that tracked the player's Turbo Meter, before it was removed at some point.

  • By holding down the Turbo button, the player will run about twice as fast as normal speed.
  • While Turbo is engaged, the Turbo Meter slowly drains. The player can’t engage turbo if the meter is empty
  • The turbo meter is re-filled by collecting food (e.g. donuts, squishes, etc)
  • The turbo can be completely re-charged by going into a generic interior (e.g. Krusty Burger) and getting food from the character behind the counter or from a vending machine.

The element appeared to have been scrapped decently through development, as the mention of a usable vending machine in High_Game_Design_Revised.Doc was removed, and the lines recorded for it were repurposed as generic overworld interaction dialogue for Homer, Marge and Bart to Apu or the Squeaky-Voiced Teen, whereas Lisa and Apu's dialogue remains unused. In the final, the player can sprint without the need of food.

Music#

To do:
There's more in libs/radsound.

radmusic#

found in game/libs/radmusic/sample/art contains some music loops.

gliss#

A harp glissando.

loop#

There are eight looping music files called loop1-loop8, which consist of simple looping tracks that vary in instrumentation.

Filename

Leftover sound

loop1.wav

loop2.wav

loop3.wav

loop4.wav

loop5.wav

loop6.wav

loop7.wav

loop8.wav

Documents#

Cheat Codes#

/documents/SimpsonsCheats.txt documents several cheat codes that are present in the final game.

##############################     PS2     ##############################

Cheat ID [00]: Display All Cheats: { X, Cir, Squ, Tri }                         
Cheat ID [01]: Collect All Cards: { X, X, X, X }                                
Cheat ID [02]: Unlock All Bonus Vehicles: { X, Cir, X, Cir }                    
Cheat ID [03]: Unlock All Character Clothing: { Squ, Tri, Squ, Tri }            
Cheat ID [04]: Jump To Any Mission: { X, Cir, Cir, X }                          
Cheat ID [05]: No Top Speed: { Squ, Squ, Squ, Squ }                             
Cheat ID [06]: High Acceleration: { Tri, Tri, Tri, Tri }                        
Cheat ID [07]: Car Jump on Horn: { Squ, Squ, Squ, Tri }                         
Cheat ID [08]: Apply Full Damage to Car: { Squ, Squ, Tri, Tri }                 
Cheat ID [09]: Show Avatar Position: { Cir, Cir, Cir, Cir }                    


#######################     GAMECUBE / XBOX     #######################

Cheat ID [00]: Display All Cheats: { A, B, X, Y }
Cheat ID [01]: Collect All Cards: { A, A, A, A }
Cheat ID [02]: Unlock All Bonus Vehicles: { A, B, A, B }
Cheat ID [03]: Unlock All Character Clothing: { X, Y, X, Y }
Cheat ID [04]: Jump To Any Mission: { A, B, B, A }
Cheat ID [05]: No Top Speed: { X, X, X, X }
Cheat ID [06]: High Acceleration: { Y, Y, Y, Y }
Cheat ID [07]: Car Jump on Horn: { X, X, X, Y }
Cheat ID [08]: Apply Full Damage to Car: { X, X, Y, Y }
Cheat ID [09]: Show Avatar Position: { B, B, B, B }

Game Names#

/documents/Game Names.xls is a list of proposed names for the game, many of them being jokes from the developers. According to some of the names, they were likely decided on sometime after the finalized story (with Buzz Cola) was written.

The names marked with an asterisk were highlighted with blue text in the document, possibly indicating more serious contenders. Some of these would end up being used in some form as mission names: Kang and Kodos Strike Back, Monkey see, Monkey D'Oh!, and Alien "Auto"topsy.

A Slightly Better Simpson's game
Adventures of the Inanimate Carbon Rod
Alive
Alive and Kicking
All Your Cola Belong to Us
Beach Blanket Springfield
Collectors Edition
Doin' Donuts
Doin' Donuts
Donuts are Forever
Dr. D'oh
Drive around and kick things
Entertainment Tonight
Fastlane
Fox Presents 'Fox's Simpson's' A Fox Production
From Shelbyville with Love
Grand Theft Original Idea!
High Gear
Hitchhiker's Guide to Springfield
Homer Bart Lisa Marge Apu Bart and Homer's Excellent Adventure
Homer's Odyssey  
Illegal Alien Auto-Topsy
Invasion of the Cola Snatchers
Joy Ride
Kang and Kodos Strike Back 
Killer Kola
License to Drive
Live and Let D'oh
Livin' La Vida Locomotive*
Livin' La Vida Simpsons*
Mission Improbable
Moby Dick
Monkey Business
Monkey see, Monkey D'Oh! 
Munching Donut, Hidden Monkey
On the Scene
PikaSimpsons
Plan 7 1/2 From Outer Space
Plan 7 1/2 From Springfield
Planet of the 3 Fingered Freaks
Return of the Simpsons
Road Hog
Road Rage 2
Road Rage Deux
Road Rage Part D’oh!
Simpfun
Simpshine
Simpsonic 
SIM-psons
Simpsons: Alien Autotopsy
Simpsons: Anal Probe
Simpsons: Auto Plots
Simpsons: Checkered Flag
Simpsons: Gran Finale  (Gran, not Grand.)
Simpsons: Guide to Wheel Life
Simpsons: Live From Springfield
Simpsons: Midnight Madness
Simpsons: Not Another Car Game
Simpsons: Pulp Fiction
Simpsons: Pulp Fiction Game
Simpsons: Pulp Fiction Movie
Simpsons: Pulp Fiction Novel
Simpsons: Pulp Fiction Show
Simpsons: Reality Bites
Simpsons: Reality Ralley
Simpsons: Real Life Ralley
Simpsons: Road-rage Re-tired  (tyred? For UK localization)
Simpsons: Springfield Rally
Simpsons: Survivor's License
Simpsons: Wheel Life
Simpsons Airtime*
Simpson's are Forever
Simpson's 'Banned in Japan!'
Simpson's B Movie
Simpsons Brake Tracks*
Simpsons Burnin' Asphalt*
Simpsons Burning Tires*
Simpsons Burnin' Rubber*
Simpsons Burn Out*
Simpson's 'Chest Pains'
Simpson's Combover
Simpson's 'Contractually Obligated'
Simpsons Crsh*
Simpson's Directors Cut
Simpsons Engine Smoke*
Simpsons Engines of Fire*
Simpsons Flaming Tires (sounds "gay")*
Simpsons Flyin' on the Roads*
Simpsons Gas food Lodging
Simpsons Gas food Lodging
Simpsons Gas Guzzler
Simpsons Gas Guzzler
Simpson's 'Greek Edition'
Simpsons GT*
Simpsons Heel to the Steel*
Simpsons High Speed*
Simpsons Hot Pursuit*
Simpson's 'Just the Good Characters'
Simpson's K-Files 'Fight the Kodos'
Simpsons Kickin' Asphalt*
Simpson's 'Land of Wind and Ghosts'
Simpson's 'Like the TV show, but 80 bucks'
Simpson's 'Live from Paris!'
Simpsons Mach Speed*
Simpsons METAL of Honor*
Simpsons Nice Asphalt*
Simpson's Nickle Arcade
Simpsons No Limits (speed limit sign with an X through it)*
Simpsons on the Streets (does this make it sound like they're homeless?)*
Simpson's Outtakes
Simpsons Over the Limit*
Simpsons Over the Redline*
Simpson's Part D'oh
Simpsons Pedal to the Metal*
Simpsons Peel Out*
Simpson's Probe
Simpson's 'Project Fishbulb'
Simpsons Reality*
Simpsons Reality Adventure
Simpsons Redline*
Simpsons Rev it High*
Simpsons Rev it Up*
Simpsons Road Pilots*
Simpson's Road Rage Collectors Edition
Simpsons Road Rage II  ;)*
Simpson's Road Trip
Simpsons Road Warriors*
Simpson's Shine Get
Simpsons Smokin' Asphalt*
Simpsons Smokin' Donuts (picture of a car doing donuts and Homer eating a donut)*
Simpsons Smokin' Road*
Simpsons Smokin' Tires*
Simpsons Speed*
Simpsons Street*
Simpson's Sunshine
Simpson's Super Very Number One Happy Time
Simpson's Taste Challenge
Simpson's "The Never-ending License"
Simpson's Thunderdome
Simpsons Tires of Fire*
Simpson's "Too Hot for E3"
Simpsons Unleaded*
Simpson's Vagina Monologues
Simpson's Viagra Monologues
Simpsons Whiplash*
Simpsons World*
Special Edition
Spinout
Springfield, USA
Springfield Confidential
Streets of Springfield*
Sunday Drive
Sunday Drive
Super Monkey Simpson's (Oh boy, Sega would just love that!)
Tales from Springfield
The Cola Invasion
The Dukes of Springfield*
The H Files
The Homer Files
The Maltese Cola
The Phantom Homer
The Real Springfield*
The S Files
The Simpsons: Apocalypse
The Simpsons: Apocalypse Day
The Simpsons: Armageddon
The Simpsons: Attack on Springfield
The Simpsons: Backseat Driver
The Simpsons: Countdown to Chaos
The Simpsons: Countdown to Destruction
The Simpsons: Countdown to Doomsday
The Simpsons: Day of Reckoning
The Simpsons: Destruction
The Simpsons: Doomsday Countdown
The Simpsons: Doomsday Destruction
The Simpsons: Invasion of Springfield
The Simpsons: Judgement Day
The Simpsons: Mayhem
The Simpsons: Operation Springfield
The Simpsons: Prelude to Destruction
The Simpsons: Road Hog
The Simpsons: Roadkill
The Simpsons: Springfield Live
The Simpsons: Springfield Rush
The Simpsons: Springfield Tales
The Simpsons: Sunday Driver
The Simpsons: The Springfield Show
The Simpsons Cruise'in Springfield, USA
The Simpsons Drive By
The Simpson's 'Exclusively on the Xbox, Gamecube and Playstation2'
The Simpson's present 'Man Getting Hit By Football'
The Simpsons Radical Adventure
The Simpsons Roadshow
the Simpsons' Springfield
The Simpson's "Sue This!"
the Simpsons take Springfield
The Simpsons Wheel Life
Top Speed
View to a Kola
Virtual Springfield*
Virtual Springfield Good Version
Wrath of Kang
You only D'oh Twice
Zombie Massacre

Note that the "Sue This!" title predates the Radical Interactive lawsuit in late 2003, and references the clones that were made using the franchise's IP.

Cut Wasp Camera#

/documents/design/Game Features/Wasp Gameplay.doc contains information about a cut Wasp camera.

"In various pre-determined areas across the levels the wasp cameras are “watching” a potentially interesting location (i.e. jumps, landmark). When the player comes close to this location a trigger will activate the special “WASP view” of the location (cut camera). The wasp camera will include a visually unique camera lens and alien writing. If the player performs the action associated with this location the wasp will be attracted to the player."

Unused Staff Nicknames#

/documents/design/credits/team_nicknames.xls is a table of nominated nicknames for all of the Radical Entertainment staff. Originally, these nicknames were going to be used in the end credits, likely in a similar manner to the staff credits of the Treehouse of Horror episodes from the series (usually in the format of First "Nickname" Last). The "Chosen" field is entirely empty, likely due to this idea being removed before any nicknames were chosen, but the empty field is included here for the sake of posterity.

Name

Nickname Nomination

Chosen

Alan Cheung

thug, booth babe magnet

Aryan Hanbeck

A-Bomb, chimpy, chewie, mediumRareNeverAgain, Chewbecka

Brad Dixon

B-Rad, TheRad

Cary Brisebois

steve dotto, try the veal, I'll be here all week, hair king, broccoli, Aluminum-Clawed

Chris Dellinger

stinky, I'm going to pee on your chair

Chris Mitchell

script nazi, I didn't wrtie this, the greatest story ever told, Mitchell!

Chuck Chow

tree of woe, chooka, Chukha, The Chuck

Cory Hawthorne

Tastes Like Butter, say what?, Actually tone deaf, sonic death monkey

Dallas Bolton

*&#$@! , Not Michael

Darren Esau

meat fountain, blind willie chitlin', esan

Darren Evenson

Sunset Kidd, bringin' back the high five, "White Bread"

Devin Murnane

Mr.Random, sleep shmeep, Agent Smith

Dusit Eakkachaichanvet

the spore, the duece, Worst Case, "Pestilence Incarnate"

Dustin Condie

Night of the Shovel

Eric Madill

Captain Tequila

Greg Mayer

Kull, Shirtless, just give'r, gentle opinions

Ian Gipson

the robot, the vulcan

James Harrison

The hitman

Jaroslav Chorny

slava

Josh Blommestein

wasn't on the team

Jeff Pidsadny

pid, oreo kid, shecky, photoshop it

Jeff Plumley

The Plum

Jeremy Mesana

mechoda, gimme another shot, shooter, another round, the mouth

Jesse Cluff

Six Megapixel

Joe McGinn

speaksreallyfast, Scorpio, The Hammer, Gijoe

Joel DeYoung

Caffinated, please don't call me dennis, Redbull

Josh Mitchell

The Checkinerator

Kevin Fink

Frodo, Maverick No More

Marc Baril

Chuckles

Mark Ng

down with vowels, please fix so that the game does not crash, thanks

Matthew Miller

Miller!, Babyface

Michael Riegger

grimm reigger

Mike Marraffa

The Italian Stalion

Nigel Brooke

Alpha Male

Robert Peet

shhhh, bouche, the butcher, time bender

Ron Sombilon

daywalker

Ross Young

Rosshikki, Rosswell, Rossignol, RiceRocketSolo

Sanela Mickovic

no I'm not Russian

Sarah Meagher

art gurl, Dragon Boat

Sheik Sahib

iron, Durex, Trojan, le Chic

Steve Bocska

Huge Thorax

Ting Ting Chen

poo - poo chen

Tony Chu

the tiger

Trevor Lim

tree lim, Lim Shady, T, Double Limburger with cheese

Vincent Chin

double, Vinnie, Quin Gonn Vin

Vlad Ceraldi

The Impaler,

Wolfgang Hamann

Sounds-like, The Wolf, the gentle german

Yayoi Maruno

zenfull, Jailbait

Yousuf Mapara

Yousuf X

Miscellaneous/Unsorted#

To do:
Cover

  • Mention of licensed music in Simpsons sched to final working v.3.xls.

Stuff that doesn't fit into other sections.

Early 2003 Game Data#

To do:
Tons of scrapped billboard gags.

A document called Master Content List.xls shows a list of content that was implemented in the game. It's possible that it's around early 2003 due to armored vans not being available in the game at that stage, as evidenced by a similar document THE VEHICLES OF HIT.doc from April 18, 2003.

Notably, many of the elements are marked in blue, suggesting they are new additions. Also, most of them haven't been approved by FOX at that stage.

General Differences#

  • All of the Collector's Cards items are completed, but not yet graphic or text approved at this point.
  • Vehicles were originally going to be separated into three categories of rarity; "Generic Traffic Vehicles", "Infrequent Vehicles", and "Special Vehicles". The final game just has all vehicles appearing equally. Below is a list of how it they would spawn;

Generic Traffic Vehicles

Infrequent Vehicles

Special Vehicles

Level 1

Station Wagon

Pickup

Sedan A

Mini-School Bus

Ice Cream Truck (with audio event)

Level 2

Sedan A

Compact car

Van

Taxi

Black Van Pizza Delivery

Level 3

Sports Car

Sedan

SUV

Sea Captain fish delivery van

Duff Truck

Level 4

Mini-van

Compact car

Sedan B

Garbage Truck

Truck with nuclear waste barrels - glowing (with audio event)

Level 5

Taxi

Sports Car

Sedan A

Ambulance

Vote Quimby Truck (with audio event)

Level 6

Sports Car 2

Mini-van

Sedan B

Armoured Car with Burns Casino logo

Itchy and Scratchy Film Ad Truck (with audio event)

Level 7

As Desired

As Desired

As Desired

  • The infamous cut Ice Cream Van was going to appear in Level 1, but was completely cut from the game.
  • The Buzz Cola glass truck doesn't appear on the list.

Location Differences#

  • Though much of the location is finalized, the following buildings have been cut.
    • In the Suburbs;
      • Casa Nova, located in Zone 2, near the Springfield Church.
      • Malibu Stacy House, likely the house that appears in Lisa Vs. Malibu Stacy.

Gag Changes#

A few of the Gags that appear on the list were cut from the game, where most of them had not been implemented or approved, unless noted.

Suburbs (Level 1, 4, 7)
  • The document lists scrapped Doorbell Gags for Cletus Outhouse, Ford's House, Terrace Church, and the School Interior Door. The former would contain five lines of dialogue while the latter three would have four.
  • There is a scrapped Melted Down Guns Playground Equipment, where sliding down the slide causes the guns to fire.
  • The Rock of Shame, Rock of Triumph in the Stonecutters' Tunnel was intended to be a physics-based obstacle for the car.
  • Originally, interacting with the Arcade Machines gag would cause textures to change, rather than a separate FMV to play. This sort-of ties in with unused audio for the arcade game being played in-game.
  • A "Halloween" version of the Squishee Machine was planned, where pressing the action "causes Wiggum's legs to rotate". This was likely intended for Level 7.
  • A cut gag in Bart's Bedroom originally involved a character named Normal The Hamster where they would have flown a plane around the room.
Downtown (Levels 2 and 5)
  • A Screaming Monkey and Lard Lad doorbell was planned, each having four lines of dialogue.
  • There was a monkey Gag planned on top of Lard Lad's near the construction site, where getting close to it would throw coins at the player.
  • There is also a cut extending ladder Gag on the Fire Truck, where pressing the button would extend the ladder and slide down while collecting coins.
  • A cut X-Ray Gag was planned, where interacting with it would show an x-ray of the character.
  • An outdoor evidence locker Gag was planned for the Springfield Police Station, where opening would reveal coins.
  • A destroyable ATM machine Gag was planned where destroying it would give the user coins. It's possible that the element was reworked into the Buzz Cola machines found around the Levels.
  • The Stonehenge World Tour was supposed to appear as an obstacle where smashing into it would damage the car.
  • There was supposed to be a "Ming Vases - Bowling Balls of China" exhibit near the museum.
  • A Sit-And-Rotate elevator gag was planned, where a physics-based object would "hide" the entrance to the elevator. Going inside to the top would award the player with a panorama view.
Seaside (Levels 3 and 6)
  • Originally, Bart and/or Lisa was supposed to touch the boar's head and say a voice clip of "Ew", but in the final interacting with the Gag just makes audible fly noises.
  • Seagulls were supposed to be interacted with, where they would spit out coins.
  • The Electronic Automatic Robotic Lighthouse, E.A.R.L. (from El Viaje Misterioso de Nuestro Jomer) was supposed to be breakable rather than the "spotlight silhouette" appearing as an easter egg.
  • The Slinky Spring was supposed to appear on a staircase, but it isn't specified where.

April 2003 Vehicles#

In the PR Disc, there is a document file called THE VEHICLES OF HIT.doc, dating to April 18, 2003 and containing a near-finalized list of vehicles.

  • The following vehicles were planned to be included at this stage;
    • Burns Armored Truck
    • Fish Van
    • Garbage Truck
    • Ice Cream Truck
    • Itchy and Scratchy Movie Truck
    • Nuclear Waste Truck
    • Pizza Van
    • Vote Quimby Truck
  • The vehicles from Level 7 were considering to be drivable.
  • The following vehicles were planned to be drivable via AI and restricted to cheats rather than being bought;
    • Armored Truck
    • Chase Sedan
    • Cola Truck
    • Curator
    • Donut Truck
    • Duff Truck
    • Hearse
    • Krusty's Limo
    • Limo
    • Nerd Car
    • Police Car
    • Surveillance Van
  • It was mentioned that some of the vehicles would be accessible via cheats, but all of them are, except for the Charred Husk.

Simpsons Video Library#

There is a document called Simpsons Video Library - Episode List.xls, found in design/references that contains almost all of the episodes up to Season 15, used to design the game's setting for development. The episodes go up to The Regina Monologues, which was aired over two months after the game was released. It's likely because it was a carryover from the Season 14 production line (EABF).

Oddly it contains five episodes from a show from the same creator, Futurama, which are Parasites Lost, A Tale of Two Santas, Luck of the Fryish, Anthology of Interest II, and Roswell That Ends Well. Most of these likely served as slight design inspiration for some of the Levels;

  • "Luck of the Fryish" has visuals reminiscent of Level 2, specifically at the beginning scenes with the betting racetrack and past flashbacks.
  • The final scenes of A Tale of Two Santas set in New New York during a state of emergency has a sky color bearing resemblance to the skybox used in Level 6.
  • In Roswell that Ends Well, downtown Roswell may have been used for some of the buildings in Level 2 and Level 3. The sunset scenes also bear slight resemblance to Level 3's overall color hue.
  • In Parasites Lost, The scenes of the Planet Express Crew fighting the parasites inside Fry's body may served inspiration for the colour hues in Level 7.
  • Anthology of Interest II, specifically the last segment Wizzin', has a rocky mountain (where The Wicked Witch's castle is located) that bears some resemblance to the mountains used in the Level 7 skybox.

Collectible Items Draft#

To do:
Expand on this. Some of them were reworked into collector's items and outfits. Also there's an earlier revision of the document before Fox made notes. Also is there anything for the Bart section?

In a document file called Bonus Collectible items.doc and Objects with FOX and Legal replacements.doc (dated June 10, 2002), found in design/references are a list of items that are tied to specific characters and from various episodes of the show. Many of these would be made into Collector Cards, Outfits and Gags found around the setting.

Text marked in blue is likely done by FOX.

No.

Object

Episode

Homer

1.

Mr. Plow Jacket

Mr. Plow

9F07

2

Guatemalan Insanity Pepper

El Viaje Misterioso de Nuestro Jomer

3F24

3

Photo of Homer with dancing girl

Homer's Night Out

7G10

4

Homer’s list of things to do before dying

One Fish, Two Fish, Red Fish, Blowfish

7F11

5

Mr. Sparkle box

In Marge We Trust

4F18

6

Homer’s enemy list

Homer The Great

2F09

7

Homer's magic bat

Homer At the Bat

8F13

8

Homer’s brother’s (Herb Powell) baby translator

Brother, Can You Spare Two Dimes?

8F23

9

Homer’s Monorail hat instead use: Homer’s jacket (with elbow patches) for teaching adult education

Secrets of a Successful Marriage

1F20

10

B-Sharps record album they may imitate Beatles covers)
NO– instead use “smeared” T-Shirt of Marge

Homer's Barbershop Quartet
The Last Temptation of Homer

9F21
1F07

11

Simpson & Son revitalizing tonic

Grampa vs. Sexual Inadequacy

2F07

12

A Stonecutter object (remains of Sacred Parchment)

Homer The Great

2F09

13

Homer’s mumu

King-Size Homer

3F05

14

“Pin Pals” bowling shirt

Team Homer

3F10

15

Homer getting punched t-shirt

The Homer They Fall

4F03

16

Poochie paraphernalia (final cartoon cell)

The Itchy & Scratchy & Poochie Show

4F12

17

Homer’s missing car flyer

The City of New York vs. Homer Simpson

4F22

18

Vegas wedding video tape

Treehouse of Horror IX

AABF01

19

Homer’s “Spinemelter 2000” chair

Brother, Can You Spare Two Dimes?

8F23

20

Key to the City (w/teeth marks)

21

Krusty's Little Bike

22

Homer's Cufflinks

23

Homer's Handmade Football

24

Inanimate Carbon Rod

25

Homer's Belching Trophy

26

Duff Blimp Ticket

Halloween

N/A

Good/evil Krusty doll

Treehouse of Horror III

9F04

N/A

Homer's soul donut

Homer Goes to College

1F02

N/A

Homer’s time-travel toaster

Treehouse of Horror V

2F03

N/A

Homer’s girlie cake (If this is what I think it is (“Erotic Cake”) then it may not only be an ESRB issue, but since it was in the “3D” Universe it will be odd to put it back in the Simpsons’ universe
instead use: Calendar that has “Smarch” as month

Treehouse of Horror VI

3F04

Bart

27

Early

Episode

Final

Episode

Notes

Homer's Monorail Hat

Marge vs. The Monorail

Homer's jacket

Secrets of a Successful Marriage

Unknown change.

B Sharps Record Cover

Homer's Barbershop Quartet

Smeared t-shirt of Marge

The Last Temptation of Homer

Changed to avoid infringing with The Beatles' Abbey Road cover, the cover art for which the album parodies.

Homer's Girlie Cake

Treehouse of Horror VI

Smarch Calendar

Treehouse of Horror VI

Changed to likely avoid ESRB rating and the fact it was only found in the 3D world (in Homer³) would be an odd idea. FOX suggested to replace it with a Smarch Calendar from the same episode.

Bart’s love-letter & picture to Mrs. K (picture features Gordie Howe)

Bart the Lover

Bart's check written to Krusty

Bart the Fink

Likely changed to avoid paying celebrity loyalties.

Lost ending to Casablanca

Worst Episode Ever

Bart's Sash from Junior Campers

Boy-Scoutz 'n the Hood

Changed to avoid referencing copyrighted material.

Marge’s painting of Ringo Starr

Brush With Greatness

Pretzel Wagon delivery box

The Twisted World of Marge Simpson

Likely changed to avoid paying celebrity loyalties.

  • Frink is oddly listed as an important character, suggesting that he was going to be playable, but Apu isn't there.
  • Marge's Chanel Suit is listed, but it was noted that all "CC" branding must be removed.
  • The Denver Broncos Football Helmet from You Only Move Twice is listed as a rejected collectable, likely due to copyright.
  • The drinking bird from King-Sized Homer was going to appear but was rejected by FOX.
  • Kirk Van Houten's "Can I borrow a Feeling?" tape was going to appear (from A Milhouse Divided}, only if the tape is seen and no singing is heard.

Other#

  • Legal for fox.doc contains a complete list of Bart's famous chalkboard Gags in the show up to The Sweetest Apu (Season 13, Episode 19, DABF14) suggesting that they were going to appear like the randomized signboards in Springdale Elementary and the Community Center. It doesn't happen, nor the room can be accessed.

Unused Icon#

The game/cd/PC directory has a file called BART.ICO, not mentioned in any other file. The image is one of many fan-made Simpsons icons created and shared online by Jeanette Foshee in the mid-90s.

"Eat my shorts!"

(Source: Icon Archive)

Controller Diagrams#

Located in documents/design/Core Design/Controller diagrams is, interestingly enough, an image of a prototype GameCube controller, resembling the design shown at Spaceworld 2000.

It's pretty close to the final design, but with a couple of noticeable differences:

  • The handles are considerably shorter.
  • The font used on the buttons is different.
  • The A and B buttons are blue and green respectively, the same color scheme used on the Nintendo 64 controller, rather than green and red.
  • The B button uses the same design as the Y and X buttons.
  • The START/PAUSE button is a huge red ball, again colored like the one on the N64 controller, as opposed to a circular gray button.
  • The START/PAUSE text is colored gray and painted on, while the final design has the letters etched into the controller. It's also slightly bigger.

Another image of the prototype GameCube controller exists, but with a diagram of the game's controls written in Comic Sans.

(Source: Glitchedblood)

Unused Steering Wheel#

To do:
See if it works.

In the source code, there are two scripts called steeringspring.cpp and steeringwheel.cpp; these contain scripts and comments relating to compatibility with the Logitech WingMan Formula Force GP USB steering wheel.

void SteeringWheel::Init( IRadController* pController )
{
    // Clear the properties
    m_bPedalInverted = false;
    if( pController != NULL )
    {
        // Check for the wingman - a bad bad wheel.
        m_bPedalInverted = (_stricmp( pController->GetType(), "Logitech WingMan Formula Force GP USB") == 0);
    }
    // Connect
    RealController::Init( pController );
}