This is a sub-page of Development:Pokémon Black and White/Sprites/Overworld Sprites.
Common Pokemon#
Pikachu#
First Version |
Revision 2 |
Revision 4 |
Notes |
|---|---|---|---|
r7342 |
r11484 |
r37861 |
The only change was a slight shading adjustment on its legs for the front-facing walking sprites. |
Munna#
First Version |
Revision 2 |
Notes |
|---|---|---|
r7342 |
r34717 |
Sprites were shifted up for the final, presumbably to make it appear to float. |
Musharna#
First Version |
Revision 1 |
Revision 2 |
Notes |
|---|---|---|---|
r7342 |
r18328 |
r37881 |
The second scratchpad has its alternate unused palette merged into it to ease viewing the extra sprite present in it. First proper scratchpad of Musharna includes some earlier sprites of it at the bottom with differently-shaped clouds coming out of it. |
Patrat#
First Version |
Revision 1 |
Revision 2 |
Notes |
|---|---|---|---|
r7342 |
r18328 |
r37881 |
Second scratchpad contains some earlier sprites below the used ones, including a sideways sprite with fairly different posture. |
Minccino#
First Version |
Revision 1 |
Revision 2 |
Notes |
|---|---|---|---|
r7342 |
r18328 |
r37881 |
Second scratchpad contains some early sprites below the used ones, featuring different tail positioning and body proportions. |
Petilil#
First Version |
Revision 1 |
Revision 2 |
Notes |
|---|---|---|---|
r7342 |
r18328 |
r37881 |
The second scratchpad has its alternate unused palette merged into it for ease of viewing the extra sprite. Sprites were finalized straight away; no revisions were found. |
Krokorok#
First Version |
Revision 1 |
Revision 2 |
Notes |
|---|---|---|---|
r7342 |
r18328 |
r37881 |
The second scratchpad has its alternate unused palette merged into it for ease of viewing the extra sprites. Gabite is present in the scratchpad, which may have been used as a reference. Some earlier sprites of Krokorok can be seen below, with some of the back-facing sprites having different details on its back and the tail in different positions. |
Deerling#
First Version |
Revision 2 |
Revision 4 |
Notes |
|---|---|---|---|
r30330 |
r32958 |
r37881 |
The second-to-last scratchpad has its alternate unused palette merged into it for ease of viewing the extra sprite. The first set of sprites are fairly rough, lacking a lot of detail and being off-model. First revision makes them all a lot smaller, but final brings them back up to their previous size. |
Darmanitan (Zen)#
First Version |
Revision 1 |
Revision 2 |
Notes |
|---|---|---|---|
r16626 |
r17560 |
r37881 |
An earlier, smaller design is featured in one scratchpad. |
Zorua#
|
r18328 (April 12 2010) |
r37881 (May 27 2010) (Final) |
|---|---|
|
|
|
Some early sprites are present at the bottom, with minor details. Also present is an unused alternate palette that gives it lighter fur.
Zoroark#
|
r18328 (April 12 2010) |
r33046 (May 3 2010) (Final) |
|---|---|
|
|
|
Zoroark, who was completely removed from the game on the overworld, had a whole bunch of sprites made that would eventually get used in Black 2 and White 2. It also has the same alternate unused palette that gives it lighter fur.
Cottonee#
First Version |
Revision 2 |
Notes |
|---|---|---|
r24026 |
r27685 |
The second scratchpad has its alternate unused palettes merged into it for ease of viewing the extra sprites. All sprites were moved up a bit for the final, and some had their side leaves adjusted slightly. |
Legendary Pokemon#
Volcarona#
First Version |
Revision 1 |
Revision 2 |
Notes |
|---|---|---|---|
r7342 |
r18328 |
r32958 |
The second scratchpad has its alternate unused palettes merged into it for ease of viewing the extra sprites. Originally housed overworld sprites for Genesect's blue-colored prototype design. The events in the game involving Genesect never have it appear in the overworld, so these weren't needed. They were replaced with Volcarona's sprites in the final game. |
Victini#
First Version |
Revision 2 |
Revision 4 |
Notes |
|---|---|---|---|
r7342 |
r28203 |
r37881 |
Originally had Victini's prototype white design, which doesn't appear to depict its wings at all. There also appear to be walking sprites for Victini in the first scratchpad to feature its final colors. After some detail tweaks, the sprites would all be redrawn much smaller for the final. |
Reshiram#
First Version |
Revision 4 |
Revision 8 |
Revision 13 |
|---|---|---|---|
r7342 |
r21699 |
r24955 |
|
Reshiram and Zekrom ended up getting the most amount of sprites and revisions, of course, being the title legendary Pokemon. These pads originally had Reshiram with its prototype design before starting to slowly shift over to its final one. Its sprites (and scratchpads!) would end up getting much larger, and more unique and dynamic sprites would be added besides it just standing there. Many of its cutscene sprites can be seen here, and how they evolved over about five months of development.
First Version |
Revision 3 |
Revision 6 |
|---|---|---|
r24955 |
r25275 |
r35650 |
More cutscene sprites for Reshiram. Many different kinds of sprites appeared in these scratchpads, but it was ultimately used for its roaring animation.
First Version |
Revision 3 |
Notes |
|---|---|---|
r34563 |
r36507 |
This one would end up being used for its flying animation. Iniitally used Zekrom's sprites as placeholder or on accident. |
Zekrom#
First Version |
Revision 4 |
Revision 8 |
Revision 12 |
|---|---|---|---|
r7342 |
r21699 |
r24955 |
r31722 |
Ditto to pretty much everything noted for Reshiram's sprites. Zekrom's prototype design was featured early on in these pads, before it swapped over to the final design and began getting many, many new and dynamic sprites made for it and its appearances in cutscenes.
First Version |
Revision 3 |
Revision 6 |
|---|---|---|
r24955 |
r25275 |
r35650 |
Animation evolution of sprites used for its roar. Interestingly, some diagonal sprites of it can be seen in a few revisions, while no sprites like this were made for Reshiram.
First Version |
Revision 3 |
Notes |
|---|---|---|
r34563 |
r36507 |
Sprites used for its flying animation. |
Kyurem#
First Version |
Revision 3 |
Revision 6 |
Notes |
|---|---|---|---|
r7342 |
r31871 |
r36358 |
Originally featured Kyurem's completely different prototype design before it slowly was redrawn for the final's. |
Tornadus#
First Version |
Revision 2 |
Notes |
|---|---|---|
r7342 |
r32958 |
The third scratchpad has its alternate unused palettes merged into it for ease of viewing the extra sprites. Originally featured its prototype design. |
Thundurus#
First Version |
Revision 1 |
Revision 2 |
Notes |
|---|---|---|---|
r7342 |
r18328 |
r32958 |
Originally featured its prototype design. |
Landorus#
First Version |
Revision 2 |
Notes |
|---|---|---|
r7342 |
r33056 |
Originally featured its prototype design with a strange sepiatone palette. Final version moves all sprites up by one pixel. |
Cobalion#
First Version |
Revision 3 |
Revision 6 |
Notes |
|---|---|---|---|
r7342 |
r29666 |
r40087 |
Started off featuring a rough, somewhat different-looking design that appears to be further along than its prototype design seen in battle sprites, but not quite the final's yet. Once the final design was added, it initially had walking sprites, but those were removed by the next revision. Final version redraws all the sprites to be much larger with far more detail. |
Virizion#
First Version |
Revision 3 |
Revision 6 |
Notes |
|---|---|---|---|
r7342 |
r20326 |
r37881 |
Started off featuring a rough, somewhat different-looking design that appears to be further along than its prototype design seen in battle sprites, but not quite the final's yet. Once the final design was added, it initially had walking sprites, but those were removed by the next revision. Final version redraws all the sprites to be much larger with far more detail. |
Terrakion#
First Version |
Revision 3 |
Revision 6 |
Notes |
|---|---|---|---|
r7342 |
r20326 |
r37881 |
Started off featuring a rough, somewhat different-looking design that appears to be further along than its prototype design seen in battle sprites, but not quite the final's yet. Once the final design was added, it initially had walking sprites, but those were removed by the next revision. Final version redraws all the sprites to be much larger with far more detail. |
Keldeo#
First Version |
Revision 2 |
Revision 4 |
Notes |
|---|---|---|---|
r7342 |
r24589 |
r28203 |
Initially used some very rough sprites that are much larger than the final's. |
Meloetta#
First Version |
Revision 3 |
Revision 6 |
Notes |
|---|---|---|---|
r7342 |
r25036 |
r32293 |
Originally featured Meloetta's prototype design, which actually got a few revisions to polish it up and add all the necessary animation frames for its small cutscene in the game. It's unknown what the different colors on its head were meant to signify, or if they're even intentional. Final design is added in late April, with sprites that all match the poses of the final's but are a bit larger. Some frames then had their eyes opened or closed. |





































