Victini |
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Right ear is held further back in the original sprite. |
Snivy |
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Identical to first animation frame of final. |
Servine |
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One pixel of eye changed from red to black to match the rest of its evolution line, and one extra pixel of outlining added to the feet; otherwise identical to first animation frame of final. |
Serperior |
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Tail received the same downwards-to-upwards flip that the main sprite got two months earlier, and an extra bit of foliage was added to it. |
Tepig |
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Front legs were repositioned twice. |
Pignite |
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Tail shape was tweaked slightly. |
Emboar |
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Elbow and tail fluff tweaked, and extra detailing added to the chest markings. |
Oshawott |
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Pose shifted to bring right foot into view, hands upturned, left ear made taller and tail made a bit shorter. |
Dewott |
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Redrawn in a less stiffly-held stance, with shorter whiskers. |
Samurott |
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A missing tuft of the mustache was added, along with positioning tweaks to the rest of the mustache and the tail. |
Patrat |
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Left ear was shortened, feet were repositioned slightly. |
Watchog |
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Actually had a unique 2nd animation frame in its first proper icon revision, which no other Pokemon at the time had. Cheeks were changed from light brown to pure white, and torso was redrawn in a less foreshortened pose. |
Lillipup |
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Grey pixels removed from the eyes, along with tweaks to the left ear, front left foot, and tail shape. |
Herdier |
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Extra fluff added to the left side of its face, upper fur tufts were repositioned, and feet were redrawn. |
Stoutland |
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Lower layer of body fluff was recolored from lavender to light grey, and face was redrawn. |
Purrloin |
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Partially redrawn in a more forward-facing pose, with more detailed ear tufts. |
Liepard |
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Legs were made longer, along with slight facial tweaks. |
Pansage |
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Identical to first animation frame of final. |
Simisage |
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Identical to first animation frame of final. |
Pansear |
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Tail was made a bit wider. |
Simisear |
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Identical to first animation frame of final. |
Panpour |
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Tail was made a bit wider. |
Simipour |
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Identical to first animation frame of final. |
Munna |
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Identical to first animation frame of final. |
Musharna |
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Identical to first animation frame of final. |
Pidove |
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Wing shape and shading, left foot, and belly patterning were tweaked slightly. Darker eye pixels were changed to a more uniform yellow. |
Tranquill |
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Tail feathers were made longer. |
Unfezant (Male) |
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Identical to first animation frame of final aside from a one-pixel difference in the belly outlining. |
Unfezant (Female) |
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Appeared roughly two months before its battle sprites did. Identical to first animation frame of final. |
Blitzle |
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Face, mane, and body stripes were redrawn to be more on-model. |
Zebstrika |
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Entire sprite was redrawn to be more on-model: face was made shorter and more upturned with larger eyes, body stripes intensified and recolored, and mane and tail repositioned with softer outlining. |
Roggenrola |
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Early sprite is much smaller and flatter. |
Boldore |
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Was also made larger, with lighter shading and repositioned claws. |
Gigalith |
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Body and leg spikes made bulkier, and missing back spikes were restored. |
Woobat |
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Wings were redrawn with pointier edges and darker shading, and face was tweaked to not stick out as much. |
Swoobat |
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Wings were redrawn to be further back on the body and a bit more angular; grey pixels on the body were moved and pink pixels were added to the nose and tail. |
Drilbur |
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Pose was adjusted to bring the right claw and foot into view, and claws were recolored from grey to white, along with some slight patterning tweaks. |
Excadrill |
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Body was made bulkier and right claw made longer, along with some slight patterning and outlining tweaks. |
Audino |
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Ear feelers were redrawn to be more prominent, arms were re-posed with odd red shading on the right arm removed, and tail was made fluffier. |
Timburr |
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Entire sprite was darkened along with some slight shading and outlining tweaks; otherwise matches first animation frame of final. |
Gurdurr |
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Entire sprite was darkened, with more detail added to the face and tweaks to the pink patterning. |
Conkeldurr |
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Shoulders bulked up and face made a bit shorter, along with various shading and patterning tweaks. |
Tympole |
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Face was redrawn and tail repositioned slightly. |
Palpitoad |
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Early sprite is missing its tail. |
Seismitoad |
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Arms were reposed to be held further out, and the light blue patterning on its chin and belly was reworked. |
Throh |
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Partially redrawn with thinner proportions, and extra outlining added to its hands and face. |
Sawk |
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Face made a bit thinner and right hand and face reworked, along with some shading and outlining tweaks. |
Sewaddle |
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Identical to first animation frame of final. |
Swadloon |
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Initially retained the white skin of its early design; otherwise identical to first animation frame of final aside from a one-pixel shading difference on the right side of the body. |
Leavanny |
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Identical to first animation frame of final. |
Venipede |
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Identical to first animation frame of final aside from a two-pixel difference in the shape of the tail. |
Whirlipede |
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Main body color made lighter (though still not matching its other final sprites) and eye rotated to the side, along with some slight outlining differences. |
Scolipede |
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Identical to first animation frame of final. |
Cottonee |
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Redrawn to be smaller, with less stiffly-held leaves. Early outer fluff color matches Whimsicott's. |
Whimsicott |
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Missing spikes added to its fluff, along with very slight tweaks to its horns and torso. |
Petilil |
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Was redrawn with a more forward-facing pose and more accurate forehead shape. |
Lilligant |
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Face and dress made a bit wider, feet recolored to a brighter yellow, and some tweaks to the shape of its leaves. |
Basculin (Red) |
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Eye redrawn at a more forward-facing angle; otherwise identical to first animation frame of final. |
Basculin (Blue) |
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Eye redrawn at a more forward-facing angle; otherwise identical to first animation frame of final. |
Sandile |
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Head redrawn to be flatter with a more visible jaw, and front claws adjusted slightly. |
Krokorok |
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Eye ridges made taller, snout shortened a bit, feet reworked, and tail lowered. |
Krookodile |
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Partially redrawn with a thinner head, reworked belly patterning and back spikes, and claws held closer together, along with the overall color palette being darkened a bit. |
Darumaka |
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Identical to first animation frame of final. |
Darmanitan |
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Identical to first animation frame of final. |
Darmanitan (Zen) |
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Partially redrawn in a less hunched-over pose, with reshaped eyebrows and longer belly stripes. |
Maractus |
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Flowers and hands repositioned; more detailing added to the face and body. |
Dwebble |
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Eyes were moved farther apart, claws turned to face forwards rather than inwards, and shell tilted to the side a bit. |
Crustle |
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Early shell lacks shading and uses more black outlining along the edges, along with slight differences in the stripe patterning. Its eyes were also redrawn to look less squashed, and its front claws were made longer in the back. |
Scraggy |
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Earliest sprite is smaller and is turned to have both eyes visible instead of just one. r34544 un-flattened its tail and added an extra pixel of shading to the torso. |
Scrafty |
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Arms were made longer, teeth and legs were made shorter, and a bit of extra shading was added to its shoulders. |
Sigilyph |
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Outlining on the lower-right corner of the sprite made a bit thicker; otherwise identical to first animation frame of final. |
Yamask |
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Redrawn with less horizontally-stretched proportions, darkened outlining on the right hand, and empty space between the mask and torso removed. |
Cofagrigus |
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Mask stripes recolored from teal to a more accurate neutral blue and eyes redrawn to be more rounded (and less accurate to the main sprite, oddly enough), along with some shading and outlining improvements. |
Tirtouga |
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Partially redrawn to be less wide, with texturing added to the front right flipper. |
Carracosta |
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Was redrawn in a less closed-off stance, with more on-model flippers held further away from its body. Black facial markings were made less prominent, outlining on the shell softened, and claw detailing added to the feet. |
Archen |
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Wing was redrawn to be held outwards instead of tucked back; otherwise matches first animation frame of final. |
Archeops |
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Earliest sprite is missing the teal coloring on its head and ankle feathers; identical to first animation frame of final once that was fixed in the next revision. |
Trubbish |
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Redrawn in a more dynamic pose, with a less cross-eyed expression. |
Garbodor |
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Partially redrawn with squatter proportions and a slightly tilted pose, along with some added pink detailing. |
Zorua |
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Redrawn in a more natural-looking pose, with larger and brighter eyes and a smaller tail. |
Zoroark |
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Snout shortened a bit, eyes recolored like its pre-evolution, ponytail made longer with less red patterning, and feet repositioned slightly. |
Minccino |
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Hair tuft redrawn to face backwards instead of forwards, missing white tail-tip restored, and left foot shortened. |
Cinccino |
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Proportions of its ears, scarf, and torso were adjusted to be more on-model. |
Gothita |
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Pupils changed from dark blue to black; otherwise identical to first animation frame of final. |
Gothorita |
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Pupils changed from dark blue to black; otherwise identical to first animation frame of final. |
Gothitelle |
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Pupils changed from dark blue to black, hair shape adjusted slightly, and one pixel added to the back of its "dress". |
Solosis |
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Outlining on the bottom of its face was made slightly lighter; otherwise identical to first animation frame of final. |
Duosion |
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Outlining on the bottom of its face was made slightly lighter; otherwise identical to first animation frame of final. |
Reuniclus |
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Outlining around its face was made slightly lighter at the bottom and repositioned at the top; otherwise identical to first animation frame of final. |
Ducklett |
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Redrawn with squatter proportions, a much larger wing, and an overall brighter color palette. |
Swanna |
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Head redrawn in a more upright pose with a sterner facial expression, and wingtips lengthened a bit. |
Vanillite |
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Face partially redrawn with a more side-facing pose, and outlining around its hands thickened slightly. |
Vanillish |
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Identical to first animation frame of final. |
Vanilluxe |
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Ice crystals under its faces were repositioned to be more on-model, and one pixel of outlining removed near the top of its right head; otherwise matches first animation frame of final. |
Deerling
(All forms) |
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All four forms were redrawn to be a bit larger with less stiff posing, softer outlining, and the flower on its forehead tilted forward a bit. Early summer form sprite uses a darker, bluer shade of green. |
Sawsbuck
(All forms) |
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All four forms were redrawn with less stiff posing, softer outlining, and larger eyes. Early winter form sprite has upwards-pointing antlers and longer, thinner neck fluff. |
Emolga |
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Torso made skinnier with more distinct feet, and tail redrawn to be more on-model. |
Karrablast |
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Identical to first animation frame of final aside from a one-pixel outlining difference on the left hand. |
Escavalier |
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A line of grey detailing was added to the head crest and the blue part of its body was extended by one pixel; otherwise matches first animation frame of final. |
Foongus |
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Cap redrawn to be smaller, with grey outlining instead of brown, and right arm re-posed. |
Amoonguss |
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Partially redrawn in a more upright pose, with lighter outlining and extra detailing added to the red half of its cap. |
Frillish (Male) |
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Eyes moved higher up on the face, fins given a more dynamic pose, and tentacles redrawn to be more on-model. |
Frillish (Female) |
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Eyes and tentacles were redrawn to no longer be a mere palette-swap of the male sprite; fins were re-posed the same way as the male's. |
Jellicent (Male) |
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Fins and tentacles were entirely redrawn to be more on-model, along with adjustments to the white markings around its "crown". |
Jellicent (Female) |
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Fins and tentacles were entirely redrawn to be more on-model, and collar made puffier, along with adjustments to the white markings around its "crown". |
Alomomola |
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Eyes enlarged, extra outlining added to the main body, and a one-pixel shading difference on the left side of the dorsal fin. |
Joltik |
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Shading and a bit of the outlining reworked to better emphasize its fuzziness, and eyes darkened. |
Galvantula |
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Earliest sprite is missing its pedipalps, along with having legs held closer to the body and abdomen positioned one pixel higher. |
Ferroseed |
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Eyes shifted to face forwards instead of to the side; otherwise matches first animation frame of final. |
Ferrothorn |
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Eyes shifted to face forwards instead of to the side, along with some slight outlining color tweaks to the arms. |
Klink |
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Identical to first animation frame of final aside from a one-pixel outlining difference at the top of where the gears meet. |
Klang |
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Identical to first animation frame of final. |
Klinklang |
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Bottom-left section of the rim around the gears was shifted one pixel to the right. |
Tynamo |
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Tail was made wider, and one pixel of the yellow markings on its middle moved upward. |
Eelektrik |
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Lower fin was redrawn to be larger and more detailed, and its head and tail made slightly longer. |
Eelektross |
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Tip of the head fin was shifted one pixel to the left, along with a slight tweak to the belly shading. |
Elgyem |
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Outlining around the right eye made a bit lighter; otherwise identical to first animation frame of final. |
Beheeyem |
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Identical to first animation frame of final. |
Litwick |
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Identical to first animation frame of final aside from a one-pixel outlining difference near the bottom-right corner of the sprite. |
Lampent |
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Lampshade redrawn with a narrower brim and tilted forward a bit; arms made a bit shorter and given more black outlining. |
Chandelure |
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Eyes, central flame, and main body made brighter, and arms made a bit shorter. |
Axew |
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Tail was shifted down by one pixel; otherwise identical to first animation frame of final. |
Fraxure |
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Right tusk was redrawn at a more horizontal angle, tail made thicker, and an extra claw added to the right foot. |
Haxorus |
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Head tilted to the side a bit, eyes made larger and more menacing, claws made more prominent, and grey areas of its body made a bit darker. |
Cubchoo |
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Identical to first animation frame of final. |
Beartic |
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Hands re-posed to be held up instead of at its sides, ice beard made much longer, and shading on the feet made lighter. |
Cryogonal |
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Topmost and bottommost protrusions and left eye made a bit larger, along with adding some light blue detailing to the protrusions. |
Shelmet |
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Shell proportions reworked to be more on-model, along with adding an extra faceplate marking and extending its mouth a bit forward. |
Accelgor |
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Appeared four days before it got its battle sprites. Facial markings moved up by one pixel, arms and tail made longer, and outlining around the base of its ribbons adjusted slightly. |
Stunfisk |
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Face made shorter, fins and mouth redrawn, and shading on the tail made a bit lighter. |
Mienfoo |
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Eyebrows enlarged, outlining around the hands reworked, left foot shifted forward, and tail shifted one pixel to the right. |
Mienshao |
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Shadow of the right arm made much larger, along with patterning and outlining adjustments around the snout, left ear, and left arm. |
Druddigon |
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Earliest sprite has the green skin of its original design. Detailing was gradually added and tweaked on the head, wings, and body spikes. |
Golett |
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Body was partially redrawn in a more natural pose, with a smaller central rune. |
Golurk |
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Various minor adjustments to its proportions and shading. |
Pawniard |
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Right arm and torso were made a bit shorter. |
Bisharp |
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Torso detailing reworked, arms made a bit bulkier, and a missing pixel of outlining added to the back of the head. |
Bouffalant |
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Early sprites use an odd color palette with bright orange body and light brown afro highlight; otherwise matches first animation frame of final aside from some outlining and shading tweaks around the face. |
Rufflet |
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Eyes made larger, right wing brought into view, torso feather patterning reworked, and tail made a bit longer. |
Braviary |
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Left wing was redrawn in a less stiff pose with a longer front edge; otherwise matches first animation frame of final. |
Vullaby |
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Identical to first animation frame of final aside from a one-pixel shading difference on the top of the head. |
Mandibuzz |
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Left wing was redrawn to be much larger, with the shape of its "skirt" adjusted to compensate. |
Heatmor |
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Body stripes brightened to match the claws, right claw re-posed to be held more to the side, and right wrist recolored from red to brown, along with some minor proportion and patterning tweaks. |
Durant |
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Right mandible made a bit taller and front right leg shifted upwards to compensate; otherwise matches first animation frame of final. |
Deino |
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Initial sprite uses an odd light brown fur color reminiscent of its early design. Aside from that, front right leg was brought into view and patterning around its torso was adjusted slightly. |
Zweilous |
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Uses the same early fur color as Deino, despite never having itself had any battle sprites that depicted that color; otherwise matches first animation frame of final aside from its tail being made slightly larger. |
Hydreigon |
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Same fur color situation as Zweilous above. Right head, centermost wing, legs, and tail made slightly larger. |
Larvesta |
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Identical to first animation frame of final. |
Volcarona |
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Right horn made shorter, and one pixel of outlining recolored near its left eye. |
Cobalion |
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Feet redrawn in a less stiffly-held pose; beard and shoulder fin made longer. |
Terrakion |
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Identical to first animation frame of final aside from one-pixel outlining differences on the chest and tail. |
Virizion |
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Front legs and shoulder redrawn in a more neutral pose. |
Tornadus |
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Eyes made larger, along with various minor patterning and outlining tweaks around the arms and tail. |
Thundurus |
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Eyes made larger, with its horn and hair shifted back a bit to compensate; otherwise matches first animation frame of final aside from slight tweaks to the right arm and base of the tail. |
Reshiram |
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Sprite nearly entirely redrawn, with more on-model head tufts and tail, more visible right wing and right foot, shading added to the left wing and torso, more detailed left wing-claw and left foot, and darker outlining around the torso and feet. Head tufts briefly had orange tips reminiscent of Reshiram's Overdrive mode, only to be reverted in r35427. |
Zekrom |
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Arms and feet made longer, torso and tail detailing reworked, wing shape tweaked a bit, and head crest given a blue glow at the tip along with being made a bit shorter. |
Landorus |
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Eyes made larger and eyebrows, hair, clouds, and the middle section of its arm made a bit bulkier. r35427 further refined the outlining on the side of its hair. |
Kyurem |
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Kyurem's placeholder slots for White and Black forms were added in r25442 (March 20 2010), and later were deleted in r37812 (May 27 2010). However, they are identical to the normal Kyurem menu icon, and thus won't be shown here. Head and wings were redrawn to be more on-model, with light blue shading added and the eye's pupil removed, and legs were re-posed slightly. |
Keldeo |
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Front legs redrawn in a more neutral pose, along with slight outlining tweaks to the back of the head and tail. |
Meloetta (Aria) |
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Identical to first animation frame of final. |
Meloetta (Pirouette) |
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Skirt made longer and head shifted one pixel to the left. |
Genesect |
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All "forms" of Genesect, which are basically which disk it is holding, share the exact same menu sprites, even in the final game. Thus, they will not be shown here. Early sprite features squat proportions reminiscent of its early design, along with a more saturated, redder body color. |
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