the cutting room mirror

Move Data

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This is a sub-page of Development:Pokémon Black and White.

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The information in this article is sourced from:

  • pokemon_wb_mirror/trunk/resource/waza_tbl/wazaname.gmm
  • pokemon_wb_mirror/trunk/resource/waza_tbl/waza.tab
  • pokemon_wb_mirror/trunk/resource/waza_tbl/waza.fp7


Move name changes#

Autotomize#

2009/11/17
12055

2009/11/20
12340

Rage Powder#

2009/11/17
12055

2009/12/18
15289

Telekinesis#

2009/11/17
12055

2009/11/25
12675

Storm Throw#

2009/11/17
12055

2009/12/18
15289

Flame Burst#

2009/11/17
12055

2009/11/21
12430

Electro Ball#

2009/11/17
12055

2010/06/21
42527

Acid Spray#

2009/11/17
12055

2010/02/12
20014

Simple Beam#

2009/11/17
12055

2009/12/18
15289

Clear Smog#

2009/11/17
12055

2009/12/18
15289

Quick Guard#

2009/11/17
12055

2009/11/21
12430

Reflect Type#

2009/11/17
12055

2009/11/21
12430

Bestow#

2009/11/17
12055

2009/11/21
12430

Secret Sword#

2010/02/10
19729

2010/03/25
26188

Snarl#

2010/02/10
19729

2010/03/25
26188

Fusion Flare#

2010/05/03
33041

2010/05/06
33500

Fusion Bolt#

2010/05/03
33041

2010/05/06
33500

Move data changes#

Effect Changes#

Date

Revision

Effect

Glaciate

2010/02/10

19729

Lowers the targets' Speed by 2 stages.

2010/03/25

26188

Lowers the targets' Speed by 1 stage.

Fiery Dance

2010/02/10

19729

70% chance of raising the user's Sp. Attack by 1 stage.

2010/03/25

26188

50% chance of raising the user's Sp. Attack by 1 stage.

  • Glaciate initially lowered the target's Speed by two stages instead of one. In the final game, it only differs from Icy Wind by having 10 additional base power and 5 fewer base PP.
  • Fiery Dance used to have a 70% chance of raising the user's Special Attack, which is the same likelihood as the less powerful and accurate Charge Beam.

Other Changes#

Psyshock#

Date

Revision

Type

Power

Accuracy

PP

Priority

Psyshock

2009/11/16

12002

Psychic

70

100

10

0

2010/01/28

18363

Psychic

80

100

10

0

Venoshock#

Date

Revision

Type

Power

Accuracy

PP

Priority

Venoshock

2009/11/16

12002

Poison

60

100

10

0

2010/01/28

18363

Poison

65

100

10

0

Storm Throw#

Date

Revision

Type

Power

Accuracy

PP

Priority

Storm Throw

2009/11/16

12002

Fighting

50

100

10

0

2010/01/28

18363

Fighting

40

100

10

0

Foul Play#

Date

Revision

Type

Power

Accuracy

PP

Priority

Foul Play

2009/11/16

12002

Dark

80

100

15

0

2010/01/28

18363

Dark

95

100

15

0

After You#

Date

Revision

Type

Power

Accuracy

PP

Priority

After You

2009/11/16

12002

Normal

—

100

15

5

2010/01/28

18363

Normal

—

100

15

1

2010/03/25

26188

Normal

—

100

15

0

Round#

Date

Revision

Type

Power

Accuracy

PP

Priority

Round

2009/11/16

12002

Normal

50

100

15

0

2010/01/28

18363

Normal

60

100

15

0

Clear Smog#

Date

Revision

Type

Power

Accuracy

PP

Priority

Clear Smog

2009/11/16

12002

Poison

60

100

15

0

2010/01/28

18363

Poison

50

100

15

0

Sky Drop#

Date

Revision

Type

Power

Accuracy

PP

Priority

Sky Drop

2009/11/16

12002

Flying

70

100

10

0

2010/01/28

18363

Flying

60

100

10

0

Circle Throw#

Date

Revision

Type

Power

Accuracy

PP

Priority

Circle Throw

2009/11/16

12002

Fighting

70

100

10

−6

2010/01/28

18363

Fighting

60

90

10

−6

Incinerate#

Date

Revision

Type

Power

Accuracy

PP

Priority

Incinerate

2009/11/16

12002

Fire

30

100

10

0

2010/03/08

23349

Fire

30

100

15

0

Quash#

Date

Revision

Type

Power

Accuracy

PP

Priority

Quash

2009/11/16

12002

Dark

—

100

15

2

2010/01/28

18363

Dark

—

100

15

1

2010/03/25

26188

Dark

—

100

15

0

Frost Breath#

Date

Revision

Type

Power

Accuracy

PP

Priority

Frost Breath

2009/11/16

12002

Ice

45

90

10

0

2010/01/28

18363

Ice

40

90

10

0

Dragon Tail#

Date

Revision

Type

Power

Accuracy

PP

Priority

Dragon Tail

2009/11/16

12002

Dragon

70

100

10

−6

2010/01/28

18363

Dragon

60

90

10

−6

Horn Leech#

Date

Revision

Type

Power

Accuracy

PP

Priority

Horn Leech

2009/12/18

15289

Grass

60

100

5

0

2010/01/28

18363

Grass

60

100

10

0

2010/03/25

26188

Grass

75

100

10

0

Cut Moves#

とかす
Tokasu

Meaning

Date

Revision

Type

Power

Accuracy

PP

Priority

Melt

2009/11/16

12002

Fire

—

100

10

0

Detailed description

316 相手の鋼タイプをノーマルタイプにする。
氷タイプを水タイプにする。
「○○○○○は とけて ○○○タイプに なった!」

316 Turns the opponent's Steel type into a Normal type.
Turns the opponent's Ice type into a Water type.
"XXXXX has melted and became a XXX type!"

  • This move used to be in-between Quash and Acrobatics in the move data sheet. It was removed on November 21st in revision 12430, less than a week after the first move data sheet was added. All entries below it were shifted upwards, with Acrobatics taking over its slot.