This is a sub-page of Development:Pokémon Black and White.
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To do:
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wb_sound_data.sdat#
The following songs (except for the placeholder music) are arranged in order and use their names from Pokémon Black & Pokémon White: Super Music Collection.
Placeholder Music#
Rev 2609 |
Gold/Silver |
Final (HG/SS) |
|---|---|---|
A simple 3-track arrangement of New Bark Town also used in development of HeartGold and SoulSilver, which makes sense considering they were developed at the same time as this game. Used as filler under reserved file names for tracks yet to be composed.
Coronation Day#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
33085 |
2010/05/03 |
SEQ_BGM_TITLE.sseq |
Missing the string ensemble and lead piano tracks. |
|
33123 |
2010/05/03 |
SEQ_BGM_TITLE.sseq |
The string ensemble and lead piano tracks are now present. |
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37095 |
2010/05/24 |
SEQ_BGM_TITLE.sseq |
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39358 |
2010/06/03 |
SEQ_BGM_TITLE.sseq |
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41050 |
2010/06/12 |
SEQ_BGM_TITLE.sseq |
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42219 |
2010/06/18 |
SEQ_BGM_TITLE.sseq |
A New Adventure! (Intro)#
Used the New Bark Town theme in r2609 to r29417. Was also called 'SEQ_MUS_WB_TITLE01.sseq' and 'SEQ_WB_TITLE01.sseq' in earlier revisions.
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
29417 |
2010/04/13 |
SEQ_BGM_TITLE01.sseq |
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29649 |
2010/04/14 |
SEQ_BGM_TITLE01.sseq |
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41050 |
2010/06/12 |
SEQ_BGM_TITLE01.sseq |
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42219 |
2010/06/18 |
SEQ_BGM_TITLE01.sseq |
Title Screen#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
27596 |
2010/04/01 |
SEQ_BGM_POKEMON_THEME.sseq |
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40062 |
2010/06/07 |
SEQ_BGM_POKEMON_THEME.sseq |
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40604 |
2010/06/10 |
SEQ_BGM_POKEMON_THEME.sseq |
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41050 |
2010/06/12 |
SEQ_BGM_POKEMON_THEME.sseq |
Nuvema Town#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4122 |
2009/05/26 |
SEQ_T_01.sseq |
Different mixing and loop point. Also, the two files are duplicates of the same theme. |
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SEQ_WB_T_01.sseq |
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4284 |
2009/05/27 |
SEQ_T_01.sseq |
Louder backing strings. |
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SEQ_WB_T_01.sseq |
||||
4348 |
2009/05/28 |
SEQ_T_01.sseq |
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SEQ_WB_T_01.sseq |
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4837 |
2009/07/01 |
SEQ_T_01.sseq |
SEQ_WB_T_01.sseq would be removed in r4999. |
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SEQ_WB_T_01.sseq |
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6002 |
2009/07/27 |
SEQ_T_01.sseq |
Filename changed to SEQ_BGM_T_01.sseq in r8562. |
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12764 |
2009/11/26 |
SEQ_BGM_T_01.sseq |
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18746 |
2010/02/01 |
SEQ_BGM_T_01.sseq |
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19115 |
2010/02/04 |
SEQ_BGM_T_01.sseq |
Juniper Pokemon Lab#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10377 |
2009/10/26 |
SEQ_BGM_LABO.sseq |
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11076 |
2009/10/29 |
SEQ_BGM_LABO.sseq |
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17124 |
2010/01/15 |
SEQ_BGM_LABO.sseq |
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17264 |
2010/01/18 |
SEQ_BGM_LABO.sseq |
Route 1#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10591 |
2009/10/27 |
SEQ_R_A_SP.sseq |
Seasonal variants were planned. Would be removed in r18522. |
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18406 |
2010/01/28 |
SEQ_R_A.sseq |
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40604 |
2010/06/10 |
SEQ_R_A.sseq |
Battle! (Wild Pokémon)#
The song was completely different in earlier revisions, only to be replaced with a completely different theme in the final. Said theme would be covered at a live event in 2011.
The New Bark Town placeholder theme was used in r2609 and r2665.
SVN Revision |
Audio |
Date |
Filename |
Notes |
||
|---|---|---|---|---|---|---|
2662 |
2009/02/23 |
SEQ_WB_VS_NORAPOKE.sseq |
An earlier version of an unreleased battle theme that was shown off at a live event in 2011.
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4284 |
2009/05/27 |
SEQ_VS_NORAPOKE.sseq |
Later revisions would refine the theme's instrumentation and mixing. |
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4837 |
2009/07/01 |
SEQ_VS_NORAPOKE.sseq |
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15915 |
2009/12/21 |
SEQ_BGM_VS_NORAPOKE.sseq |
Replaced with Vs. Trainer. Possibly served as inspiration for the finalized Wild Battle theme due to having a much more refined sound style. |
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16288 |
2009/12/24 |
SEQ_BGM_VS_NORAPOKE.sseq |
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17124 |
2010/01/15 |
SEQ_BGM_VS_NORAPOKE.sseq |
||||
18574 |
2010/01/29 |
SEQ_BGM_VS_NORAPOKE.sseq |
||||
21465 |
2010/02/23 |
SEQ_BGM_VS_NORAPOKE.sseq |
Replaced with an entirely different theme in the final. |
Victory! (Wild Pokemon)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4045 |
2009/05/26 |
SEQ_WIN1.sseq |
Less instrumentation. |
|
4284 |
2009/05/27 |
SEQ_WIN1.sseq |
Renamed to SEQ_BGM_WIN1.sseq in r8562. |
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18746 |
2010/02/02 |
SEQ_BGM_WIN1.sseq |
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28315 |
2010/04/07 |
SEQ_BGM_WIN1.sseq |
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37140 |
2010/06/19 |
SEQ_BGM_WIN1.sseq |
Accumula Town#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
6002 |
2009/07/27 |
SEQ_T_02.sseq |
Different piano chords and longer flute notes. |
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6137 |
2009/07/28 |
SEQ_T_02.sseq |
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6341 |
2009/07/30 |
SEQ_T_02.sseq |
Piano chords finalized. |
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6475 |
2009/07/30 |
SEQ_T_02.sseq |
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6554 |
2009/07/31 |
SEQ_T_02.sseq |
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18746 |
2010/02/02 |
SEQ_BGM_T_02.sseq |
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19115 |
2010/02/02 |
SEQ_BGM_T_02.sseq |
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19477 |
2010/06/19 |
SEQ_BGM_T_02.sseq |
Hurry Along 2#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2867 |
2009/03/16 |
SEQ_MUS_WB_E_TSURETEKE2.sseq |
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4910 |
2009/07/03 |
SEQ_MUS_E_TSURETEKE2.sseq |
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18224 |
2010/06/19 |
SEQ_BGM_E_TSURETEKE2.sseq |
Route 2#
Used as a placeholder theme for Routes and Bridges during development.
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2609 |
2009/02/17 |
SEQ_WB_R_A.sseq - SEQ_WB_R_F.sseq |
Missing seasonal variant intro and different lead instrument at 0:20. Would be added as placeholder themes for bridges (SEQ_H_01.sseq - SEQ_H_05.sseq) in r6630 (2009/08/03). |
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2662 |
2009/02/23 |
SEQ_WB_R_A.sseq |
Now with a seasonal flourish that would be used for the Winter version of the song. The three themes in that revision vary in instrumentation, suggesting they were going to change in every Season. The other three placeholder Route themes (SEQ_WB_R_D.sseq - SEQ_WB_R_F.sseq) weren't updated. Used as a placeholder for Route 1 up to r18406. |
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SEQ_WB_R_B.sseq |
Same song as above, except with different lead instrument. |
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SEQ_WB_R_C.sseq |
Ditto, except with a flute seasonal flourish that would be used for the Spring version of the song. Used as a placeholder for Route 4 up to r14680. |
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2867 |
2009/03/16 |
SEQ_MUS_WB_R_A.sseq |
No intro. Would also be the final appearance of the song. |
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SEQ_MUS_WB_R_A_SP.sseq |
Spring. Different flute instrument. |
|||
SEQ_MUS_WB_R_A_SU.sseq |
Summer. Different strings for the seasonal flourish. |
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SEQ_MUS_WB_R_A_AU.sseq |
Autumn |
|||
SEQ_MUS_WB_R_A_WI.sseq |
Winter |
|||
4284 |
2009/05/27 |
SEQ_R_A_SP.sseq |
Spring. The lead instrument was also changed back, and the seasonal flourish flute now matches final. |
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SEQ_R_A_SU.sseq |
Summer |
|||
SEQ_R_A_AU.sseq |
Autumn |
|||
SEQ_R_A_WI.sseq |
Winter |
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8440 |
2009/10/01 |
SEQ_R_B_SP.sseq |
Spring. |
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SEQ_R_B_SU.sseq |
Summer |
|||
SEQ_R_B_AU.sseq |
Autumn |
|||
SEQ_R_B_WI.sseq |
Winter |
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11076 |
2009/10/29 |
SEQ_BGM_R_B_SP.sseq |
Spring |
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SEQ_BGM_R_B_SU.sseq |
Summer |
|||
SEQ_BGM_R_B_AU.sseq |
Autumn |
|||
SEQ_BGM_R_B_WI.sseq |
Winter |
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27346 |
2010/03/30 |
SEQ_BGM_R_B_SP.sseq |
Spring |
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SEQ_BGM_R_B_SU.sseq |
Summer |
|||
SEQ_BGM_R_B_AU.sseq |
Autumn |
|||
SEQ_BGM_R_B_WI.sseq |
Winter |
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32476 |
2010/04/30 |
SEQ_BGM_R_B_SP.sseq |
Spring |
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SEQ_BGM_R_B_SU.sseq |
Summer |
|||
SEQ_BGM_R_B_AU.sseq |
Autumn |
|||
SEQ_BGM_R_B_WI.sseq |
Winter |
|||
32920 |
2010/05/03 |
SEQ_BGM_R_B_SP.sseq |
Spring |
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SEQ_BGM_R_B_SU.sseq |
Summer |
|||
SEQ_BGM_R_B_AU.sseq |
Autumn |
|||
SEQ_BGM_R_B_WI.sseq |
Winter |
|||
33123 |
2010/05/04 |
SEQ_BGM_R_B_SP.sseq |
Spring |
|
SEQ_BGM_R_B_SU.sseq |
Summer |
|||
SEQ_BGM_R_B_AU.sseq |
Autumn |
|||
SEQ_BGM_R_B_WI.sseq |
Winter |
|||
37095 |
2010/06/19 |
SEQ_BGM_R_B_SP.sseq |
Spring |
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SEQ_BGM_R_B_SU.sseq |
Summer |
|||
SEQ_BGM_R_B_AU.sseq |
Autumn |
|||
SEQ_BGM_R_B_WI.sseq |
Winter |
Battle! (Trainer)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2662 |
2009/02/23 |
SEQ_WB_VS_TRAINER.sseq |
Uses a wildly unfinished, unused version of the Wild Pokémon battle track, without its intro. However, unlike that song, this one was not updated before being replaced. |
|
15815 |
2009/12/21 |
SEQ_BGM_WB_VS_TRAINER.sseq |
First version of the final track. Contains differences in the percussion and the lead, particularly towards the middle of the song. Used as a placeholder for all battle themes created past this point, such as N and Cynthia's battle themes. |
|
16481 |
2010/01/05 |
SEQ_BGM_WB_VS_TRAINER.sseq |
Changes to mixing and percussion. |
|
17124 |
2010/01/15 |
SEQ_BGM_VS_TRAINER.sseq |
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18574 |
2010/01/29 |
SEQ_BGM_VS_TRAINER.sseq |
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38650 |
2010/05/31 |
SEQ_BGM_VS_TRAINER.sseq |
New arrangement. |
|
38713 |
2010/06/01 |
SEQ_BGM_VS_TRAINER.sseq |
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39517 |
2010/06/04 |
SEQ_BGM_VS_TRAINER.sseq |
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40062 |
2010/06/07 |
SEQ_BGM_VS_TRAINER.sseq |
||
41050 |
2010/06/12 |
SEQ_BGM_VS_TRAINER.sseq |
||
42219 (Final) |
2010/06/19 |
SEQ_BGM_VS_TRAINER.sseq |
Victory! (Trainer)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4837 |
2009/07/01 |
SEQ_WIN2.sseq |
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Final |
2010/06/19 |
SEQ_BGM_WIN2.sseq |
The Dreamyard#
Used as placeholder track for all dungeons early in development. The alternate key/bpm of the songs in revision 2662 are spread out to various other dungeons, which may have given slight inspiration for the lower key tracks that play in lower floors.
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2609 |
2009/02/17 |
SEQ_WB_D_01.sseq - SEQ_WB_D_08.sseq |
Despite sharing the same instruments and tempo, it has a completely different melody and key with the Pokémon Theme leitmotif, which would be loosely repurposed for the second half. |
|
2662 |
2009/02/23 |
SEQ_WB_D_01.sseq |
BPM set to 130. |
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SEQ_WB_D_02.sseq |
Lowered by 2 semitones, and BPM set to 120. Used as a placeholder theme for Chargestone Cave before r38021. |
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SEQ_WB_D_03.sseq |
Lowered by 4 semitones, and BPM set to 110. Used as a placeholder theme for the Cold Storage before r10769. |
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SEQ_WB_D_04.sseq |
Raised by 6 semitones, and BPM set to 134. The key is the same as the finalized Dreamyard theme. Used as a placeholder theme for Relic Castle before r10267. |
|||
SEQ_WB_D_05.sseq |
Raised by 8 semitones, and BPM set to 138. Used as a placeholder theme for Dragonspiral Tower r13638. |
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4348 |
2009/05/28 |
SEQ_D_01.sseq |
Key carried on from the SEQ_WB_D_04.sseq sequence of the theme. Strings are now calmer. |
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10591 |
2009/10/27 |
SEQ_BGM_D_01.sseq |
Now shares its melody with the final version of the track. |
|
10769 |
2009/10/28 |
SEQ_BGM_D_01.sseq |
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33629 |
2010/05/07 |
SEQ_BGM_D_01.sseq |
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40062 |
2010/06/07 |
SEQ_BGM_D_01.sseq |
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40604 |
2010/06/10 |
SEQ_BGM_D_01.sseq |
Team Plasma Appears!#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
15915 |
2009/12/21 |
SEQ_BGM_E_PLASMA.sseq |
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19387 |
2010/02/07 |
SEQ_BGM_E_PLASMA.sseq |
Theme is the same as the early, unused version of the Team Plasma encounter theme, rather than a unique track. |
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22272 |
2010/02/25 |
SEQ_BGM_E_PLASMA.sseq |
Now uses a unique, but still completely different, track. |
|
26660 |
2010/03/27 |
SEQ_BGM_EYE_PLASMA.sseq |
||
Final |
2010/04/22 |
SEQ_BGM_EYE_PLASMA.sseq |
Battle! (Team Plasma)#
Added in r8809 using the placeholder New Bark Town theme, before it was changed to Battle! (Trainer) in r18648.
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
26041 |
2010/03/24 |
SEQ_BGM_VS_PLASMA.sseq |
Mostly finalized. Lacks the timpani, and has some minor percussion differences. |
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39301 |
2010/06/03 |
SEQ_BGM_VS_PLASMA.sseq |
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39517 |
2010/06/04 |
SEQ_BGM_VS_PLASMA.sseq |
||
40604 |
2010/06/10 |
SEQ_BGM_VS_PLASMA.sseq |
Evolution#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2867 |
2009/03/16 |
SEQ_MUS_WB_SHINKA.sseq |
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3885 |
2009/05/21 |
SEQ_WB_SHINKA.sseq |
Opening jingle is much higher than in other iterations of the track. Maybe an unintended change? |
|
4045 |
2009/05/26 |
SEQ_SHINKA.sseq |
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Final |
2010/06/19 |
SEQ_BGM_SHINKA.sseq |
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SEQ_BGM_KOUKAN.sseq |
Trainers' Eyes Meet (Twins)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4001 |
2009/05/25 |
SEQ_EYE_03.sseq |
Different instruments and melody. |
|
Final |
2010/06/19 |
SEQ_BGM_EYE_03.sseq |
Cheren's Theme#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
6475 |
2009/07/30 |
SEQ_E_RIVAL1.sseq |
Entirely different song. |
|
10591 |
2010/10/27 |
SEQ_BGM_E_RIVAL1.sseq |
Seems to be using only 1 horn, instead of 2. |
|
Final |
2010/06/19 |
SEQ_BGM_E_RIVAL.sseq |
Nacrene City#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
6554 |
2009/07/31 |
SEQ_C_02.sseq |
Shorter intro, faster tempo, different key and accordion always present as the instrument lead. |
|
10591 |
2009/10/27 |
SEQ_BGM_C_02.sseq |
Tempo now matches the final. |
|
Final |
2010/06/19 |
SEQ_BGM_C_02.sseq |
Pokémon Gym#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2865 |
2009/03/16 |
SEQ_MUS_WB_GYM.sseq |
Different instrument samples and mixing. |
|
3975 |
2009/05/22 |
SEQ_WB_GYM.sseq |
Trumpets now use the final samples. The trombones are missing, meaning the lead cuts out in the second half. |
|
4001 |
2009/05/25 |
SEQ_GYM.sseq |
Now only has mixing differences than the final. |
|
Final |
2010/06/19 |
SEQ_BGM_GYM.sseq |
Battle! (Gym Leader)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2662 |
2009/02/23 |
SEQ_WB_VS_GYMLEADER.sseq |
Taken from the Wild Pokémon battle theme, but raised by 3 semitones and the BPM increased to 200. Like with the Trainer battle theme, this was not updated prior to being replaced. |
|
15271 |
2009/12/18 |
SEQ_BGM_VS_GYMLEADER.sseq |
Now an earlier, rougher version of the final theme. Features a simpler bassline, and the orchestral hits at the start are impossible to hear over the extremely loud timpani. |
|
16404 |
2009/12/28 |
SEQ_BGM_VS_GYMLEADER.sseq |
Minor mixing changes. The glockenspiel now sounds closer to the final. |
|
Final |
2010/06/19 |
SEQ_BGM_VS_GYMLEADER.sseq |
Victory Lies Before You!#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
22437 |
2010/02/26 |
SEQ_BGM_BATTLESUPERIOR.sseq |
Slightly different chord progression, and uses the standard cymbals. Rougher mixing. Prior revisions were simply duplicates of the Low HP theme. |
|
22958 |
2010/03/03 |
SEQ_BGM_BATTLESUPERIOR.sseq |
Closer to the final, but still uses the standard cymbals. |
|
Final |
2010/06/19 |
SEQ_BGM_BATTLESUPERIOR.sseq |
The latter two versions also apply to SSEQ_BGM_E_GL_UNION.sseq
Victory! (Gym Leader)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4837 |
2009/07/01 |
SEQ_WIN3.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_WIN3.sseq |
Used as a placeholder for the Elite Four/Champion victory themes.
Skyarrow Bridge#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
7465 |
2009/09/09 |
SEQ_H_01.sseq |
Completely different, being just ambience of the waves and harp instruments. |
|
10139 |
2009/10/23 |
SEQ_H_01.sseq |
Different timing samples for the waves. Probably a mistake, only here for 1 SDAT revision then back to the one from 7465. |
|
Final |
2010/06/19 |
SEQ_BGM_H_01.sseq |
Volume of some sound effects have been edited for audibility.
Trainers' Eyes Meet (Backpacker)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
9847 |
2009/10/21 |
SEQ_BGM_EYE_11.sseq |
||
Final |
2010/07/30 |
SEQ_BGM_EYE_11.sseq |
Nimbasa City#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10769 |
2009/10/28 |
SEQ_BGM_C_04.sseq |
Only contains the first two measures of the song. |
|
10840 |
2009/10/28 |
SEQ_BGM_C_04.sseq |
Now contains the full song, but the loop is unfinished. |
|
12764 |
2009/11/26 |
SEQ_BGM_C_04.sseq |
Now loops properly, but the lead sorta tails off in this version. |
|
Final |
2010/06/19 |
SEQ_BGM_C_04.sseq |
Bianca's Theme#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
6053 |
2009/07/28 |
SEQ_E_SUPPORT_M.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_E_SUPPORT.sseq |
An Unwavering Heart#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
26041 |
2010/03/24 |
SEQ_BGM_E_EMOTION.sseq |
Uses a standard reverse cymbal, rather than the unique one found in the final. |
|
Final |
2010/06/19 |
SEQ_BGM_E_EMOTION.sseq |
Battle! (N)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
31895 |
2010/04/27 |
SEQ_BGM_VS_N.sseq |
Quieter mixing. Uses a different kick drum. |
|
Final |
2010/06/19 |
SEQ_BGM_VS_N.sseq |
A Tight Spot During Battle!#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2609 |
2009/02/17 |
SEQ_WB_BATTLEPINCH.sseq |
First appearance; placeholder using the Dreamyard theme for now. |
|
2662 |
2009/02/23 |
SEQ_WB_BATTLEPINCH.sseq |
First true appearance of the track. The second half of the track is completely missing. |
|
2665 |
2009/02/23 |
SEQ_MUS_WB_BATTLEPINCH.sseq |
Back to using the Dreamyard theme for some reason. |
|
2865 |
2009/03/13 |
SEQ_MUS_WB_BATTLEPINCH.sseq |
Reverted back to the track as heard in rev 2662. |
|
4910 |
2009/07/03 |
SEQ_BATTLEPINCH.sseq |
New instrument set. |
|
17264 |
2010/01/17 |
SEQ_BGM_BATTLEPINCH.sseq |
||
25329 |
2010/03/19 |
SEQ_BGM_BATTLEPINCH.sseq |
First instance of the second half of the track. |
|
25860 |
2010/03/23 |
SEQ_BGM_BATTLEPINCH.sseq |
Bicycle#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
5804 |
2009/07/23 |
SEQ_BICYCLE.sseq |
Recycled from HeartGold and SoulSilver. |
|
Final |
2010/06/19 |
SEQ_BGM_BICYCLE.sseq |
Driftveil Drawbridge#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10769 |
2009/10/28 |
SEQ_BGM_H_02.sseq |
Completely different song. |
|
32841 |
2010/05/02 |
SEQ_BGM_H_02.sseq |
Now has final composition. |
|
Final |
2010/06/19 |
SEQ_BGM_H_02.sseq |
Driftveil City#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
9611 |
2009/10/19 |
SEQ_BGM_C_05.sseq |
The lead organ lacks reverb and slides between notes, and the accompanying marimba from 0:22 isn't present. |
|
Final |
2010/06/19 |
SEQ_BGM_C_05.sseq |
Cold Storage#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10769 |
2009/10/28 |
SEQ_BGM_D_03.sseq |
Lacks the background synth, particularly towards the end of the song. |
|
Final |
2010/06/19 |
SEQ_BGM_D_03.sseq |
Route 6#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
9903 |
2009/10/21 |
SEQ_BGM_R_D_SP.sseq |
Lacks seasonal variants. The chord at 0:16 would be changed also. |
|
Final |
2010/06/19 |
SEQ_BGM_R_D_SP.sseq |
Spring |
|
SEQ_BGM_R_D_SU.sseq |
Summer |
|||
SEQ_BGM_R_D_AU.sseq |
Autumn |
|||
SEQ_BGM_R_D_WI.sseq |
Winter |
Trainers' Eyes Meet (Scientist)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4045 |
2009/05/26 |
SEQ_EYE_09.sseq |
More distorted instrumentation compared to final. |
|
Final |
2010/06/19 |
SEQ_BGM_EYE_09.sseq |
Chargestone Cave#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
38021 |
2010/05/27 |
SEQ_BGM_D_02.sseq |
Now the final song. Lacks much of the backing chords, and only contains the first half of the song. |
|
38139 |
2010/05/28 |
SEQ_BGM_D_02.sseq |
Chords added, but still lacks the second half of the song. |
|
38796 |
2010/06/01 |
SEQ_BGM_D_02.sseq |
Now has the second half of the song. |
|
Final |
2010/06/19 |
SEQ_BGM_D_02.sseq |
Mistralton City#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10932 |
2009/10/29 |
SEQ_BGM_C_06.sseq |
Different key, and uses different trumpet samples. |
|
12214 |
2009/11/18 |
SEQ_BGM_C_06.sseq |
Now in the proper key. |
|
12764 |
2009/11/26 |
SEQ_BGM_C_06.sseq |
Now uses the final trumpet samples. |
|
Final |
2010/06/19 |
SEQ_BGM_C_06.sseq |
Trainers' Eyes Meet (Psychic)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4837 |
2009/07/01 |
SEQ_EYE_08.sseq |
Different key. |
|
Final |
2010/06/01 |
SEQ_BGM_EYE_08.sseq |
Icirrus City#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2609 |
2009/02/17 |
SEQ_WB_T_01.sseq - SEQ_WB_T_08.sseq |
Different instruments and faster tempo. |
|
2662 |
2009/02/23 |
SEQ_WB_T_01.sseq |
Likely a test of music variance in towns, as the second theme would be repurposed for the percussive clapping that happens near the Pokémon Center in the final. Used as a placeholder theme for Nuvema Town before r4122. |
|
SEQ_WB_T_02.sseq |
Same song as above, except without the clapping. Used as a placeholder theme for Accumula Town before r6002. |
|||
SEQ_WB_T_03.sseq |
Ditto, except with bongos. Used as a placeholder theme for Anville Town before r10932. |
|||
3330 |
2009/04/14 |
SEQ_WB_T_01.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_C_07 |
Used as placeholder track for all towns/cities early in development.
Dragonspiral Tower#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10591 |
2009/10/27 |
SEQ_BGM_D_06.sseq |
Lacks the instrumentation at 0:29 and last part. |
|
Final |
2010/06/19 |
SEQ_BGM_D_05.sseq |
Trainers' Eyes Meet (Team Plasma)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
15950 |
2009/12/21 |
SEQ_BGM_EYE_PLASMA.sseq |
Completely different song. |
|
Final |
2010/06/19 |
SEQ_BGM_EYE_PLASMA.sseq |
Relic Castle#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10267 |
2009/10/25 |
SEQ_BGM_D_04.sseq |
Has percussion in the intro and lacks the second part. |
|
Final |
2010/06/19 |
SEQ_BGM_D_04.sseq |
Shopping Mall Nine#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2865 |
2009/03/13 |
SEQ_MUS_WB_FS.sseq |
In the same key as the Poké Mart theme from Diamond, Pearl & Platinum. Uses earlier trumpet samples. |
|
18224 |
2010/01/27 |
SEQ_BGM_FS.sseq |
Instruments updated. |
|
Final |
2010/06/19 |
SEQ_BGM_FS.sseq |
Opelucid City (Black)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
15950 |
2009/12/21 |
SEQ_BGM_C_08_B.sseq |
Very different arrangement, which is in a different key, and only contains the first two measures. Arrangement is much closer to the White version, except more synthesized, fitting with the town's technological motif. |
|
16481 |
2010/01/05 |
SEQ_BGM_C_08_B.sseq |
Extension of the previous iteration, now containing the full song. Key was changed again. Now has percussion, which unsurprisingly, sounds more like the White version. |
|
Final |
2010/06/19 |
SEQ_BGM_C_08_B.sseq |
Opelucid City (White)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
15950 |
2009/12/21 |
SEQ_BGM_C_08_W.sseq |
In a different key, lacks percussion, uses a violin for the lead instead of an erhu, and only contains the first two measures. |
|
16481 |
2010/01/05 |
SEQ_BGM_C_08_W.sseq |
Key shifted again. Now contains the full song and percussion. |
|
20636 |
2010/02/18 |
SEQ_BGM_C_08_W.sseq |
Key now matches the final. Still uses a violin for the lead. |
|
Final |
2010/06/19 |
SEQ_BGM_C_08_W.sseq |
Route 10#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
15271 |
2009/12/18 |
SEQ_BGM_R_F_SU.sseq |
Slightly shorter than the final. Has slots for seasonal variants, but these are all duplicates. |
|
Final |
2010/06/19 |
SEQ_BGM_R_F.sseq |
Victory Road#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10769 |
2009/10/28 |
SEQ_BGM_D_CHAMPROAD.sseq |
Different key, and shorter. |
|
16481 |
2010/01/05 |
SEQ_BGM_D_CHAMPROAD.sseq |
Wind FX added, now full-length. |
|
Final |
2010/06/19 |
SEQ_BGM_D_CHAMPROAD.sseq |
Decisive Battle! (N)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
22007 |
2010/02/24 |
SEQ_BGM_VS_N.sseq |
The intro is emptier, and lacks many of the sound effects heard in the final. Halfway in, a harpsichord starts playing, rather than a pipe organ. |
|
25901 |
2010/03/23 |
SEQ_BGM_VS_N_2.sseq |
Much more fleshed out, but still has the harpsichord. |
|
Final |
2010/06/19 |
SEQ_BGM_VS_N_2.sseq |
Ending "Onward to Our Own Futures"#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
36203 |
2010/05/19 |
SEQ_BGM_ENDING.sseq |
Only contains the first measure. |
|
Final |
2010/06/19 |
SEQ_BGM_ENDING.sseq |
Global Terminal#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2609 |
2009/02/17 |
SEQ_WB_BLD_WIFITOWER.sseq |
||
2662 |
2009/02/23 |
SEQ_WB_BLD_WIFITOWER.sseq |
||
4001 |
2009/05/25 |
SEQ_BLD_WIFITOWER.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_GLTERMINAL.sseq |
GTS#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2867 |
2009/03/16 |
SEQ_MUS_WB_BLD_GTS.sseq |
||
4837 |
2009/07/01 |
SEQ_GTS.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_GTS.sseq |
Spin Trade#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2609 |
2009/02/17 |
SEQ_WB_GURUGURU.sseq |
||
2662 |
2009/02/23 |
SEQ_WB_GURUGURU.sseq |
||
4284 |
2009/05/27 |
SEQ_GURUGURU.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_GURUGURU.sseq |
Gear Station#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2867 |
2009/03/16 |
SEQ_MUS_WB_BATTLETOWER.sseq |
Different key. |
|
4284 |
2009/05/27 |
SEQ_BATTLETOWER.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_GEAR_STATION.sseq |
Used as Castelia City in earlier builds.
Battle! (Battle Subway Trainer)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
37929 |
2010/05/27 |
SEQ_BGM_VS_SUBWAY_TRAINER.sseq |
Lacks a few instruments at various points, including the synths, which are substituted here with strings. Sounds closer to the normal Trainer battle theme. |
|
38021 |
2010/05/27 |
SEQ_BGM_VS_SUBWAY_TRAINER.sseq |
Another commit made on the exact same day. Synths have been added, but still lacks some other instruments. |
|
Final |
2010/06/19 |
SEQ_BGM_VS_SUBWAY_TRAINER.sseq |
Musical Theater#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
15554 |
2009/12/19 |
SEQ_BGM_MSL_FIELD.sseq |
Completely different song. |
|
Final |
2010/06/19 |
SEQ_BGM_MSL_FIELD.sseq |
Anville Town#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10932 |
2009/10/29 |
SEQ_BGM_T_03.sseq |
Piano is pitched higher than in the final; Flute is missing. Different key. |
|
11490 |
2009/11/09 |
SEQ_BGM_T_03.sseq |
Flute now added. |
|
Final |
2010/06/19 |
SEQ_BGM_T_03.sseq |
Route 12#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10769 |
2009/10/28 |
SEQ_BGM_R_E_SP.sseq |
Completely different song from the final. It bears some resemblance to the theme used in the Unity Tower. |
|
15915 |
2009/12/19 |
SEQ_BGM_R_E_SP.sseq |
Now resembles final, but lacks seasonal variations. |
|
Final |
2010/06/19 |
SEQ_BGM_R_E_SP.sseq |
Spring |
|
SEQ_BGM_R_E_SU.sseq |
Summer |
|||
SEQ_BGM_R_E_AU.sseq |
Autumn |
|||
SEQ_BGM_R_E_WI.sseq |
Winter |
White Forest#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
15915 |
2009/12/21 |
SEQ_BGM_C_10_W.sseq |
Different melody with same structure. Shorter, more similar to length of Black City. |
|
Final |
2010/06/19 |
SEQ_BGM_C_10_W.sseq |
Undella Town#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
10377 |
2009/10/26 |
SEQ_BGM_T_05.sseq |
Completely different tune from the final, other seasonal variants were not yet planned for this revision. It's oddly similar to a Japanese pop song 幸せのものさし/ Measure of Happiness by Mariya Takeuchi from May 2008, which may explain its removal. Seasonal variants for the song were not planned yet. |
|
10591 |
2009/10/27 |
SEQ_BGM_T_05.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_T_05_SP.sseq |
Spring/Autumn/Winter |
|
SEQ_BGM_T_05_SU.sseq |
Summer |
Battle! (Cynthia)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
31895 |
2010/04/27 |
SEQ_BGM_VS_SHIRONA.sseq |
Identical to the version used in Pokémon Diamond, Pearl, and Platinum verbatim. |
|
Final |
2010/06/19 |
SEQ_BGM_VS_SHIRONA.sseq |
Surf#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
5804 |
2009/07/23 |
SEQ_NAMINORI.sseq |
Recycled from Pokémon HeartGold and SoulSilver. |
|
6137 |
2009/07/28 |
SEQ_NAMINORI.sseq |
||
6341 |
2009/07/30 |
SEQ_NAMINORI.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_NAMINORI.sseq |
Village Bridge#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
11076 |
2009/10/28 |
SEQ_BGM_H_04.sseq |
Lacks the interactive music at this point, as it only has the synth lead taking place of the vocals in the final. |
|
Final |
2010/06/19 |
SEQ_BGM_H_04.sseq |
Mystery Gift#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
2662 |
2009/02/23 |
SEQ_WB_WIFI_PRESENT.sseq |
||
4284 |
2009/05/27 |
SEQ_WIFI_PRESENT.sseq |
||
Final |
2010/06/19 |
SEQ_BGM_WIFI_PRESENT.sseq |
Congratulations on Entering the Hall of Fame!#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
16481 |
2010/01/05 |
SEQ_BGM_E_DENDOUIRI.sseq |
Faster; BPM is 178, but final is 170. |
|
Final |
2010/06/19 |
SEQ_BGM_E_DENDOUIRI.sseq |
Wi-Fi Plaza (Unused)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4122 |
2009/05/26 |
SEQ_BLD_WIFIUNION.sseq |
||
6475 |
2009/07/30 |
SEQ_BLD_WIFIUNION.sseq |
||
Original |
From Pokémon Platinum |
Wi-Fi Plaza Minigame (Unused)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4122 |
2009/05/26 |
SEQ_WIFIGAME.sseq |
||
6475 |
2009/07/30 |
SEQ_WIFIGAME.sseq |
||
Original |
From Pokémon Platinum |
Wi-Fi Plaza Parade (Unused)#
SVN Revision |
Audio |
Date |
Filename |
Notes |
|---|---|---|---|---|
4122 |
2009/05/26 |
SEQ_WIFIPARADE.sseq |
||
6475 |
2009/07/30 |
SEQ_WIFIPARADE.sseq |
||
Original |
From Pokémon Platinum |
Other#
Already-Finalized Themes#
The following songs were already finalized without any changes via revisional builds;
Filename |
Song |
Added in... |
|---|---|---|
SEQ_BGM_E_SOUND_DESIGNER |
Team Rocket!? |
r31543 |
SEQ_BGM_VS_TSUYOPOKE |
Battle! (Strong Pokémon) |
r21465 |
SEQ_ME_WASURE |
Move Forgotten |
r24248 |
SEQ_ME_AISHOU_KIDOU |
Fanfare: Feeling Check |
r17793 |
SEQ_ME_AISHOU_H |
Fanfare: Feeling Check (High) |
r14107 |
SEQ_ME_AISHOU_M |
Fanfare: Feeling Check (Medium) |
r14107 |
SEQ_ME_AISHOU_L |
Fanfare: Feeling Check (Low) |
r14107 |
Removed Themes#
|
|
To do: |
The following themes are not leftovers from HeartGold and SoulSilver and use placeholder music as they were never composed. The filenames point towards some interesting changes.
Filename |
Placeholder Song |
Added in... |
Removed in... |
Notes |
|---|---|---|---|---|
SEQ_BGM_D_08 |
The Dreamyard |
r2609 |
r18406 |
Possibly intended for an eighth scrapped dungeon? |
SEQ_BGM_HOME |
Nuvema Town |
r27713 |
r28897 |
Scrapped theme for the Player's house. |
SEQ_BGM_E_URAGIRI |
New Bark Town |
r13277 |
r24434 |
Scrapped encounter or event theme. Uragiri (裏切り) is Japanese for "betrayal". |
SEQ_BGM_E_LEGEND_P1/SEQ_BGM_E_LEGEND_P2 |
New Bark Town |
r24401 |
r28897 |
Most likely an earlier slot for the cutscenes featuring Reshiram and Zekrom. |
SEQ_WB_BATTLETOWER2 |
New Bark Town |
r2609 |
r12309 |
Originally intended for the Battle Train. |
SEQ_C_09_B/SEQ_C_09_W |
Icirrus City |
r6630 |
r12309 |
Another city was apparently planned before Opelucid City, due to originally being SEQ_C_08_B/SEQ_C_08_W before they were reorganized in those aforementioned revisions. |
SEQ_BGM_01 - SEQ_BGM_10 |
New Bark Town |
r26936 |
r29353 |
Seems to be placeholder music slots. |
SEQ_BGM_WIN2_NOT_FAN |
New Bark Town |
r2609 |
r24401 |
Leftover from HGSS. In that game, WIN2 served as the Wild Pokémon Victory theme, the NOT_FAN version being used for when you catch a Pokémon. |
Test Streamed Audio#
Crunchy test streamed audio, featuring music from not Pokémon?
mh.swav rev 1505 |
pm_battle.swav rev 1505 |
pm_battle.swav rev 2102 |
poketari.wav rev 2102 |
|---|---|---|---|
Very low quality version of |
|||
Pokettari Monsttari. Used as a placeholder song for Pokémon Musical. |