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This is a sub-page of Development:Pokémon Black and White.

To do:
More...

  • Some of the songs appear too quiet or too loud, reupload them at once in the same volume.
  • look through and translate the different revisions of "resource/sound/bgm_info/bgm_info.xls" to see where certain songs were supposed to be used.
  • Sound effects.
  • Pressing X in the sound test plays a unique track, could be added to the page.
  • The Poké Fret menu music in the download play app uses a different composition in at least the October 2009 build, would need to be added too.
  • This spreadsheet may be useful for adding missing things here.

wb_sound_data.sdat#

The following songs (except for the placeholder music) are arranged in order and use their names from Pokémon Black & Pokémon White: Super Music Collection.

Placeholder Music#

Rev 2609

Gold/Silver

Final (HG/SS)

A simple 3-track arrangement of New Bark Town also used in development of HeartGold and SoulSilver, which makes sense considering they were developed at the same time as this game. Used as filler under reserved file names for tracks yet to be composed.

Coronation Day#

SVN Revision

Audio

Date

Filename

Notes

33085

2010/05/03

SEQ_BGM_TITLE.sseq

Missing the string ensemble and lead piano tracks.

33123

2010/05/03

SEQ_BGM_TITLE.sseq

The string ensemble and lead piano tracks are now present.

37095

2010/05/24

SEQ_BGM_TITLE.sseq

39358

2010/06/03

SEQ_BGM_TITLE.sseq

41050

2010/06/12

SEQ_BGM_TITLE.sseq

42219
(Final)

2010/06/18

SEQ_BGM_TITLE.sseq

A New Adventure! (Intro)#

Used the New Bark Town theme in r2609 to r29417. Was also called 'SEQ_MUS_WB_TITLE01.sseq' and 'SEQ_WB_TITLE01.sseq' in earlier revisions.

SVN Revision

Audio

Date

Filename

Notes

29417

2010/04/13

SEQ_BGM_TITLE01.sseq

29649

2010/04/14

SEQ_BGM_TITLE01.sseq

41050

2010/06/12

SEQ_BGM_TITLE01.sseq

42219
(Final)

2010/06/18

SEQ_BGM_TITLE01.sseq

Title Screen#

SVN Revision

Audio

Date

Filename

Notes

27596

2010/04/01

SEQ_BGM_POKEMON_THEME.sseq

40062

2010/06/07

SEQ_BGM_POKEMON_THEME.sseq

40604

2010/06/10

SEQ_BGM_POKEMON_THEME.sseq

41050
(Final)

2010/06/12

SEQ_BGM_POKEMON_THEME.sseq

Nuvema Town#

SVN Revision

Audio

Date

Filename

Notes

4122

2009/05/26

SEQ_T_01.sseq

Different mixing and loop point. Also, the two files are duplicates of the same theme.

SEQ_WB_T_01.sseq

4284

2009/05/27

SEQ_T_01.sseq

Louder backing strings.

SEQ_WB_T_01.sseq

4348

2009/05/28

SEQ_T_01.sseq

SEQ_WB_T_01.sseq

4837

2009/07/01

SEQ_T_01.sseq

SEQ_WB_T_01.sseq would be removed in r4999.

SEQ_WB_T_01.sseq

6002

2009/07/27

SEQ_T_01.sseq

Filename changed to SEQ_BGM_T_01.sseq in r8562.

12764

2009/11/26

SEQ_BGM_T_01.sseq

18746

2010/02/01

SEQ_BGM_T_01.sseq

19115
(Final)

2010/02/04

SEQ_BGM_T_01.sseq

Juniper Pokemon Lab#

SVN Revision

Audio

Date

Filename

Notes

10377

2009/10/26

SEQ_BGM_LABO.sseq

11076

2009/10/29

SEQ_BGM_LABO.sseq

17124

2010/01/15

SEQ_BGM_LABO.sseq

17264
(Final)

2010/01/18

SEQ_BGM_LABO.sseq

Route 1#

SVN Revision

Audio

Date

Filename

Notes

10591

2009/10/27

SEQ_R_A_SP.sseq
SEQ_R_A_SU.sseq
SEQ_R_A_AU.sseq
SEQ_R_A_WI.sseq

Seasonal variants were planned. Would be removed in r18522.

18406

2010/01/28

SEQ_R_A.sseq
SEQ_R_A_SP.sseq
SEQ_R_A_SU.sseq
SEQ_R_A_AU.sseq
SEQ_R_A_WI.sseq

40604
(Final)

2010/06/10

SEQ_R_A.sseq

Battle! (Wild Pokémon)#

The song was completely different in earlier revisions, only to be replaced with a completely different theme in the final. Said theme would be covered at a live event in 2011.

The New Bark Town placeholder theme was used in r2609 and r2665.

SVN Revision

Audio

Date

Filename

Notes

2662

2009/02/23

SEQ_WB_VS_NORAPOKE.sseq

An earlier version of an unreleased battle theme that was shown off at a live event in 2011.

To do:
Was this different in r2865?

4284

2009/05/27

SEQ_VS_NORAPOKE.sseq

Later revisions would refine the theme's instrumentation and mixing.

4837

2009/07/01

SEQ_VS_NORAPOKE.sseq

15915

2009/12/21

SEQ_BGM_VS_NORAPOKE.sseq

Replaced with Vs. Trainer. Possibly served as inspiration for the finalized Wild Battle theme due to having a much more refined sound style.

16288

2009/12/24

SEQ_BGM_VS_NORAPOKE.sseq

17124

2010/01/15

SEQ_BGM_VS_NORAPOKE.sseq

18574

2010/01/29

SEQ_BGM_VS_NORAPOKE.sseq

21465
(Final)

2010/02/23

SEQ_BGM_VS_NORAPOKE.sseq

Replaced with an entirely different theme in the final.

Victory! (Wild Pokemon)#

SVN Revision

Audio

Date

Filename

Notes

4045

2009/05/26

SEQ_WIN1.sseq

Less instrumentation.

4284

2009/05/27

SEQ_WIN1.sseq

Renamed to SEQ_BGM_WIN1.sseq in r8562.

18746

2010/02/02

SEQ_BGM_WIN1.sseq

28315

2010/04/07

SEQ_BGM_WIN1.sseq

37140
(Final)

2010/06/19

SEQ_BGM_WIN1.sseq

Accumula Town#

SVN Revision

Audio

Date

Filename

Notes

6002

2009/07/27

SEQ_T_02.sseq

Different piano chords and longer flute notes.

6137

2009/07/28

SEQ_T_02.sseq

6341

2009/07/30

SEQ_T_02.sseq

Piano chords finalized.

6475

2009/07/30

SEQ_T_02.sseq

6554

2009/07/31

SEQ_T_02.sseq

18746

2010/02/02

SEQ_BGM_T_02.sseq

19115

2010/02/02

SEQ_BGM_T_02.sseq

19477
(Final)

2010/06/19

SEQ_BGM_T_02.sseq

Hurry Along 2#

SVN Revision

Audio

Date

Filename

Notes

2867

2009/03/16

SEQ_MUS_WB_E_TSURETEKE2.sseq

4910

2009/07/03

SEQ_MUS_E_TSURETEKE2.sseq

18224
(Final)

2010/06/19

SEQ_BGM_E_TSURETEKE2.sseq

Route 2#

Used as a placeholder theme for Routes and Bridges during development.

SVN Revision

Audio

Date

Filename

Notes

2609

2009/02/17

SEQ_WB_R_A.sseq - SEQ_WB_R_F.sseq

Missing seasonal variant intro and different lead instrument at 0:20. Would be added as placeholder themes for bridges (SEQ_H_01.sseq - SEQ_H_05.sseq) in r6630 (2009/08/03).

2662

2009/02/23

SEQ_WB_R_A.sseq

Now with a seasonal flourish that would be used for the Winter version of the song. The three themes in that revision vary in instrumentation, suggesting they were going to change in every Season. The other three placeholder Route themes (SEQ_WB_R_D.sseq - SEQ_WB_R_F.sseq) weren't updated.

Used as a placeholder for Route 1 up to r18406.

SEQ_WB_R_B.sseq

Same song as above, except with different lead instrument.

SEQ_WB_R_C.sseq

Ditto, except with a flute seasonal flourish that would be used for the Spring version of the song. Used as a placeholder for Route 4 up to r14680.

2867

2009/03/16

SEQ_MUS_WB_R_A.sseq

No intro. Would also be the final appearance of the song.

SEQ_MUS_WB_R_A_SP.sseq

Spring. Different flute instrument.

SEQ_MUS_WB_R_A_SU.sseq

Summer. Different strings for the seasonal flourish.

SEQ_MUS_WB_R_A_AU.sseq

Autumn

SEQ_MUS_WB_R_A_WI.sseq

Winter

4284

2009/05/27

SEQ_R_A_SP.sseq

Spring. The lead instrument was also changed back, and the seasonal flourish flute now matches final.

SEQ_R_A_SU.sseq

Summer

SEQ_R_A_AU.sseq

Autumn

SEQ_R_A_WI.sseq

Winter

8440

2009/10/01

SEQ_R_B_SP.sseq

Spring.

SEQ_R_B_SU.sseq

Summer

SEQ_R_B_AU.sseq

Autumn

SEQ_R_B_WI.sseq

Winter

11076

2009/10/29

SEQ_BGM_R_B_SP.sseq

Spring

SEQ_BGM_R_B_SU.sseq

Summer

SEQ_BGM_R_B_AU.sseq

Autumn

SEQ_BGM_R_B_WI.sseq

Winter

27346

2010/03/30

SEQ_BGM_R_B_SP.sseq

Spring

SEQ_BGM_R_B_SU.sseq

Summer

SEQ_BGM_R_B_AU.sseq

Autumn

SEQ_BGM_R_B_WI.sseq

Winter

32476

2010/04/30

SEQ_BGM_R_B_SP.sseq

Spring

SEQ_BGM_R_B_SU.sseq

Summer

SEQ_BGM_R_B_AU.sseq

Autumn

SEQ_BGM_R_B_WI.sseq

Winter

32920

2010/05/03

SEQ_BGM_R_B_SP.sseq

Spring

SEQ_BGM_R_B_SU.sseq

Summer

SEQ_BGM_R_B_AU.sseq

Autumn

SEQ_BGM_R_B_WI.sseq

Winter

33123

2010/05/04

SEQ_BGM_R_B_SP.sseq

Spring

SEQ_BGM_R_B_SU.sseq

Summer

SEQ_BGM_R_B_AU.sseq

Autumn

SEQ_BGM_R_B_WI.sseq

Winter

37095
(Final)

2010/06/19

SEQ_BGM_R_B_SP.sseq

Spring

SEQ_BGM_R_B_SU.sseq

Summer

SEQ_BGM_R_B_AU.sseq

Autumn

SEQ_BGM_R_B_WI.sseq

Winter

Battle! (Trainer)#

SVN Revision

Audio

Date

Filename

Notes

2662

2009/02/23

SEQ_WB_VS_TRAINER.sseq

Uses a wildly unfinished, unused version of the Wild Pokémon battle track, without its intro. However, unlike that song, this one was not updated before being replaced.

15815

2009/12/21

SEQ_BGM_WB_VS_TRAINER.sseq

First version of the final track. Contains differences in the percussion and the lead, particularly towards the middle of the song. Used as a placeholder for all battle themes created past this point, such as N and Cynthia's battle themes.

16481

2010/01/05

SEQ_BGM_WB_VS_TRAINER.sseq

Changes to mixing and percussion.

17124

2010/01/15

SEQ_BGM_VS_TRAINER.sseq

18574

2010/01/29

SEQ_BGM_VS_TRAINER.sseq

38650

2010/05/31

SEQ_BGM_VS_TRAINER.sseq

New arrangement.

38713

2010/06/01

SEQ_BGM_VS_TRAINER.sseq

39517

2010/06/04

SEQ_BGM_VS_TRAINER.sseq

40062

2010/06/07

SEQ_BGM_VS_TRAINER.sseq

41050

2010/06/12

SEQ_BGM_VS_TRAINER.sseq

42219 (Final)

2010/06/19

SEQ_BGM_VS_TRAINER.sseq

Victory! (Trainer)#

SVN Revision

Audio

Date

Filename

Notes

4837

2009/07/01

SEQ_WIN2.sseq

Final

2010/06/19

SEQ_BGM_WIN2.sseq

The Dreamyard#

Used as placeholder track for all dungeons early in development. The alternate key/bpm of the songs in revision 2662 are spread out to various other dungeons, which may have given slight inspiration for the lower key tracks that play in lower floors.

SVN Revision

Audio

Date

Filename

Notes

2609

2009/02/17

SEQ_WB_D_01.sseq - SEQ_WB_D_08.sseq

Despite sharing the same instruments and tempo, it has a completely different melody and key with the Pokémon Theme leitmotif, which would be loosely repurposed for the second half.

2662

2009/02/23

SEQ_WB_D_01.sseq

BPM set to 130.

SEQ_WB_D_02.sseq

Lowered by 2 semitones, and BPM set to 120. Used as a placeholder theme for Chargestone Cave before r38021.

SEQ_WB_D_03.sseq

Lowered by 4 semitones, and BPM set to 110. Used as a placeholder theme for the Cold Storage before r10769.

SEQ_WB_D_04.sseq

Raised by 6 semitones, and BPM set to 134. The key is the same as the finalized Dreamyard theme. Used as a placeholder theme for Relic Castle before r10267.

SEQ_WB_D_05.sseq

Raised by 8 semitones, and BPM set to 138. Used as a placeholder theme for Dragonspiral Tower r13638.

4348

2009/05/28

SEQ_D_01.sseq

Key carried on from the SEQ_WB_D_04.sseq sequence of the theme. Strings are now calmer.

10591

2009/10/27

SEQ_BGM_D_01.sseq

Now shares its melody with the final version of the track.

10769

2009/10/28

SEQ_BGM_D_01.sseq

33629

2010/05/07

SEQ_BGM_D_01.sseq

40062

2010/06/07

SEQ_BGM_D_01.sseq

40604
(Final)

2010/06/10

SEQ_BGM_D_01.sseq

Team Plasma Appears!#

SVN Revision

Audio

Date

Filename

Notes

15915

2009/12/21

SEQ_BGM_E_PLASMA.sseq

19387

2010/02/07

SEQ_BGM_E_PLASMA.sseq

Theme is the same as the early, unused version of the Team Plasma encounter theme, rather than a unique track.

22272

2010/02/25

SEQ_BGM_E_PLASMA.sseq

Now uses a unique, but still completely different, track.

26660

2010/03/27

SEQ_BGM_EYE_PLASMA.sseq

Final

2010/04/22

SEQ_BGM_EYE_PLASMA.sseq

Battle! (Team Plasma)#

Added in r8809 using the placeholder New Bark Town theme, before it was changed to Battle! (Trainer) in r18648.

SVN Revision

Audio

Date

Filename

Notes

26041

2010/03/24

SEQ_BGM_VS_PLASMA.sseq

Mostly finalized. Lacks the timpani, and has some minor percussion differences.

39301

2010/06/03

SEQ_BGM_VS_PLASMA.sseq

39517

2010/06/04

SEQ_BGM_VS_PLASMA.sseq

40604
Final

2010/06/10

SEQ_BGM_VS_PLASMA.sseq

Evolution#

SVN Revision

Audio

Date

Filename

Notes

2867

2009/03/16

SEQ_MUS_WB_SHINKA.sseq

3885

2009/05/21

SEQ_WB_SHINKA.sseq

Opening jingle is much higher than in other iterations of the track. Maybe an unintended change?

4045

2009/05/26

SEQ_SHINKA.sseq

Final

2010/06/19

SEQ_BGM_SHINKA.sseq

SEQ_BGM_KOUKAN.sseq

Trainers' Eyes Meet (Twins)#

SVN Revision

Audio

Date

Filename

Notes

4001

2009/05/25

SEQ_EYE_03.sseq

Different instruments and melody.

Final

2010/06/19

SEQ_BGM_EYE_03.sseq

Cheren's Theme#

SVN Revision

Audio

Date

Filename

Notes

6475

2009/07/30

SEQ_E_RIVAL1.sseq

Entirely different song.

10591

2010/10/27

SEQ_BGM_E_RIVAL1.sseq

Seems to be using only 1 horn, instead of 2.

Final

2010/06/19

SEQ_BGM_E_RIVAL.sseq

Nacrene City#

SVN Revision

Audio

Date

Filename

Notes

6554

2009/07/31

SEQ_C_02.sseq

Shorter intro, faster tempo, different key and accordion always present as the instrument lead.

10591

2009/10/27

SEQ_BGM_C_02.sseq

Tempo now matches the final.

Final

2010/06/19

SEQ_BGM_C_02.sseq

Pokémon Gym#

SVN Revision

Audio

Date

Filename

Notes

2865

2009/03/16

SEQ_MUS_WB_GYM.sseq

Different instrument samples and mixing.

3975

2009/05/22

SEQ_WB_GYM.sseq

Trumpets now use the final samples. The trombones are missing, meaning the lead cuts out in the second half.

4001

2009/05/25

SEQ_GYM.sseq

Now only has mixing differences than the final.

Final

2010/06/19

SEQ_BGM_GYM.sseq

Battle! (Gym Leader)#

SVN Revision

Audio

Date

Filename

Notes

2662

2009/02/23

SEQ_WB_VS_GYMLEADER.sseq

Taken from the Wild Pokémon battle theme, but raised by 3 semitones and the BPM increased to 200. Like with the Trainer battle theme, this was not updated prior to being replaced.

15271

2009/12/18

SEQ_BGM_VS_GYMLEADER.sseq

Now an earlier, rougher version of the final theme. Features a simpler bassline, and the orchestral hits at the start are impossible to hear over the extremely loud timpani.

16404

2009/12/28

SEQ_BGM_VS_GYMLEADER.sseq

Minor mixing changes. The glockenspiel now sounds closer to the final.

Final

2010/06/19

SEQ_BGM_VS_GYMLEADER.sseq

Victory Lies Before You!#

SVN Revision

Audio

Date

Filename

Notes

22437

2010/02/26

SEQ_BGM_BATTLESUPERIOR.sseq

Slightly different chord progression, and uses the standard cymbals. Rougher mixing. Prior revisions were simply duplicates of the Low HP theme.

22958

2010/03/03

SEQ_BGM_BATTLESUPERIOR.sseq

Closer to the final, but still uses the standard cymbals.

Final

2010/06/19

SEQ_BGM_BATTLESUPERIOR.sseq

The latter two versions also apply to SSEQ_BGM_E_GL_UNION.sseq

Victory! (Gym Leader)#

SVN Revision

Audio

Date

Filename

Notes

4837

2009/07/01

SEQ_WIN3.sseq

Final

2010/06/19

SEQ_BGM_WIN3.sseq

Used as a placeholder for the Elite Four/Champion victory themes.

Skyarrow Bridge#

SVN Revision

Audio

Date

Filename

Notes

7465

2009/09/09

SEQ_H_01.sseq

Completely different, being just ambience of the waves and harp instruments.

10139

2009/10/23

SEQ_H_01.sseq

Different timing samples for the waves. Probably a mistake, only here for 1 SDAT revision then back to the one from 7465.

Final

2010/06/19

SEQ_BGM_H_01.sseq

Volume of some sound effects have been edited for audibility.

Trainers' Eyes Meet (Backpacker)#

SVN Revision

Audio

Date

Filename

Notes

9847

2009/10/21

SEQ_BGM_EYE_11.sseq

Final

2010/07/30

SEQ_BGM_EYE_11.sseq

Nimbasa City#

SVN Revision

Audio

Date

Filename

Notes

10769

2009/10/28

SEQ_BGM_C_04.sseq

Only contains the first two measures of the song.

10840

2009/10/28

SEQ_BGM_C_04.sseq

Now contains the full song, but the loop is unfinished.

12764

2009/11/26

SEQ_BGM_C_04.sseq

Now loops properly, but the lead sorta tails off in this version.

Final

2010/06/19

SEQ_BGM_C_04.sseq

Bianca's Theme#

SVN Revision

Audio

Date

Filename

Notes

6053

2009/07/28

SEQ_E_SUPPORT_M.sseq

Final

2010/06/19

SEQ_BGM_E_SUPPORT.sseq

An Unwavering Heart#

SVN Revision

Audio

Date

Filename

Notes

26041

2010/03/24

SEQ_BGM_E_EMOTION.sseq

Uses a standard reverse cymbal, rather than the unique one found in the final.

Final

2010/06/19

SEQ_BGM_E_EMOTION.sseq

Battle! (N)#

SVN Revision

Audio

Date

Filename

Notes

31895

2010/04/27

SEQ_BGM_VS_N.sseq

Quieter mixing. Uses a different kick drum.

Final

2010/06/19

SEQ_BGM_VS_N.sseq

A Tight Spot During Battle!#

SVN Revision

Audio

Date

Filename

Notes

2609

2009/02/17

SEQ_WB_BATTLEPINCH.sseq

First appearance; placeholder using the Dreamyard theme for now.

2662

2009/02/23

SEQ_WB_BATTLEPINCH.sseq

First true appearance of the track. The second half of the track is completely missing.

2665

2009/02/23

SEQ_MUS_WB_BATTLEPINCH.sseq

Back to using the Dreamyard theme for some reason.

2865

2009/03/13

SEQ_MUS_WB_BATTLEPINCH.sseq

Reverted back to the track as heard in rev 2662.

4910

2009/07/03

SEQ_BATTLEPINCH.sseq

New instrument set.

17264

2010/01/17

SEQ_BGM_BATTLEPINCH.sseq

25329

2010/03/19

SEQ_BGM_BATTLEPINCH.sseq

First instance of the second half of the track.

25860
(Final)

2010/03/23

SEQ_BGM_BATTLEPINCH.sseq

Bicycle#

SVN Revision

Audio

Date

Filename

Notes

5804

2009/07/23

SEQ_BICYCLE.sseq

Recycled from HeartGold and SoulSilver.

Final

2010/06/19

SEQ_BGM_BICYCLE.sseq

Driftveil Drawbridge#

SVN Revision

Audio

Date

Filename

Notes

10769

2009/10/28

SEQ_BGM_H_02.sseq

Completely different song.

32841

2010/05/02

SEQ_BGM_H_02.sseq

Now has final composition.

Final

2010/06/19

SEQ_BGM_H_02.sseq

Driftveil City#

SVN Revision

Audio

Date

Filename

Notes

9611

2009/10/19

SEQ_BGM_C_05.sseq

The lead organ lacks reverb and slides between notes, and the accompanying marimba from 0:22 isn't present.

Final

2010/06/19

SEQ_BGM_C_05.sseq

Cold Storage#

SVN Revision

Audio

Date

Filename

Notes

10769

2009/10/28

SEQ_BGM_D_03.sseq

Lacks the background synth, particularly towards the end of the song.

Final

2010/06/19

SEQ_BGM_D_03.sseq

Route 6#

SVN Revision

Audio

Date

Filename

Notes

9903

2009/10/21

SEQ_BGM_R_D_SP.sseq

Lacks seasonal variants. The chord at 0:16 would be changed also.

Final

2010/06/19

SEQ_BGM_R_D_SP.sseq

Spring

SEQ_BGM_R_D_SU.sseq

Summer

SEQ_BGM_R_D_AU.sseq

Autumn

SEQ_BGM_R_D_WI.sseq

Winter

Trainers' Eyes Meet (Scientist)#

SVN Revision

Audio

Date

Filename

Notes

4045

2009/05/26

SEQ_EYE_09.sseq

More distorted instrumentation compared to final.

Final

2010/06/19

SEQ_BGM_EYE_09.sseq

Chargestone Cave#

SVN Revision

Audio

Date

Filename

Notes

38021

2010/05/27

SEQ_BGM_D_02.sseq

Now the final song. Lacks much of the backing chords, and only contains the first half of the song.

38139

2010/05/28

SEQ_BGM_D_02.sseq

Chords added, but still lacks the second half of the song.

38796

2010/06/01

SEQ_BGM_D_02.sseq

Now has the second half of the song.

Final

2010/06/19

SEQ_BGM_D_02.sseq

Mistralton City#

SVN Revision

Audio

Date

Filename

Notes

10932

2009/10/29

SEQ_BGM_C_06.sseq

Different key, and uses different trumpet samples.

12214

2009/11/18

SEQ_BGM_C_06.sseq

Now in the proper key.

12764

2009/11/26

SEQ_BGM_C_06.sseq

Now uses the final trumpet samples.

Final

2010/06/19

SEQ_BGM_C_06.sseq

Trainers' Eyes Meet (Psychic)#

SVN Revision

Audio

Date

Filename

Notes

4837

2009/07/01

SEQ_EYE_08.sseq

Different key.

Final

2010/06/01

SEQ_BGM_EYE_08.sseq

Icirrus City#

SVN Revision

Audio

Date

Filename

Notes

2609

2009/02/17

SEQ_WB_T_01.sseq - SEQ_WB_T_08.sseq
SEQ_WB_C_01.sseq - SEQ_WB_C_08_B.sseq/SEQ_WB_C_08_W.sseq

Different instruments and faster tempo.

2662

2009/02/23

SEQ_WB_T_01.sseq

Likely a test of music variance in towns, as the second theme would be repurposed for the percussive clapping that happens near the Pokémon Center in the final. Used as a placeholder theme for Nuvema Town before r4122.

SEQ_WB_T_02.sseq

Same song as above, except without the clapping. Used as a placeholder theme for Accumula Town before r6002.

SEQ_WB_T_03.sseq

Ditto, except with bongos. Used as a placeholder theme for Anville Town before r10932.

3330

2009/04/14

SEQ_WB_T_01.sseq

Final

2010/06/19

SEQ_BGM_C_07

Used as placeholder track for all towns/cities early in development.

Dragonspiral Tower#

SVN Revision

Audio

Date

Filename

Notes

10591

2009/10/27

SEQ_BGM_D_06.sseq

Lacks the instrumentation at 0:29 and last part.

Final

2010/06/19

SEQ_BGM_D_05.sseq

Trainers' Eyes Meet (Team Plasma)#

SVN Revision

Audio

Date

Filename

Notes

15950

2009/12/21

SEQ_BGM_EYE_PLASMA.sseq

Completely different song.

Final

2010/06/19

SEQ_BGM_EYE_PLASMA.sseq

Relic Castle#

SVN Revision

Audio

Date

Filename

Notes

10267

2009/10/25

SEQ_BGM_D_04.sseq

Has percussion in the intro and lacks the second part.

Final

2010/06/19

SEQ_BGM_D_04.sseq

Shopping Mall Nine#

SVN Revision

Audio

Date

Filename

Notes

2865

2009/03/13

SEQ_MUS_WB_FS.sseq

In the same key as the Poké Mart theme from Diamond, Pearl & Platinum. Uses earlier trumpet samples.

18224

2010/01/27

SEQ_BGM_FS.sseq

Instruments updated.

Final

2010/06/19

SEQ_BGM_FS.sseq

Opelucid City (Black)#

SVN Revision

Audio

Date

Filename

Notes

15950

2009/12/21

SEQ_BGM_C_08_B.sseq

Very different arrangement, which is in a different key, and only contains the first two measures. Arrangement is much closer to the White version, except more synthesized, fitting with the town's technological motif.

16481

2010/01/05

SEQ_BGM_C_08_B.sseq

Extension of the previous iteration, now containing the full song. Key was changed again. Now has percussion, which unsurprisingly, sounds more like the White version.

Final

2010/06/19

SEQ_BGM_C_08_B.sseq

Opelucid City (White)#

SVN Revision

Audio

Date

Filename

Notes

15950

2009/12/21

SEQ_BGM_C_08_W.sseq

In a different key, lacks percussion, uses a violin for the lead instead of an erhu, and only contains the first two measures.

16481

2010/01/05

SEQ_BGM_C_08_W.sseq

Key shifted again. Now contains the full song and percussion.

20636

2010/02/18

SEQ_BGM_C_08_W.sseq

Key now matches the final. Still uses a violin for the lead.

Final

2010/06/19

SEQ_BGM_C_08_W.sseq

Route 10#

SVN Revision

Audio

Date

Filename

Notes

15271

2009/12/18

SEQ_BGM_R_F_SU.sseq

Slightly shorter than the final. Has slots for seasonal variants, but these are all duplicates.

Final

2010/06/19

SEQ_BGM_R_F.sseq

Victory Road#

SVN Revision

Audio

Date

Filename

Notes

10769

2009/10/28

SEQ_BGM_D_CHAMPROAD.sseq

Different key, and shorter.

16481

2010/01/05

SEQ_BGM_D_CHAMPROAD.sseq

Wind FX added, now full-length.

Final

2010/06/19

SEQ_BGM_D_CHAMPROAD.sseq

Decisive Battle! (N)#

SVN Revision

Audio

Date

Filename

Notes

22007

2010/02/24

SEQ_BGM_VS_N.sseq

The intro is emptier, and lacks many of the sound effects heard in the final. Halfway in, a harpsichord starts playing, rather than a pipe organ.

25901

2010/03/23

SEQ_BGM_VS_N_2.sseq

Much more fleshed out, but still has the harpsichord.

Final

2010/06/19

SEQ_BGM_VS_N_2.sseq

Ending "Onward to Our Own Futures"#

SVN Revision

Audio

Date

Filename

Notes

36203

2010/05/19

SEQ_BGM_ENDING.sseq

Only contains the first measure.

Final

2010/06/19

SEQ_BGM_ENDING.sseq

Global Terminal#

SVN Revision

Audio

Date

Filename

Notes

2609

2009/02/17

SEQ_WB_BLD_WIFITOWER.sseq

2662

2009/02/23

SEQ_WB_BLD_WIFITOWER.sseq

4001

2009/05/25

SEQ_BLD_WIFITOWER.sseq

Final

2010/06/19

SEQ_BGM_GLTERMINAL.sseq

GTS#

SVN Revision

Audio

Date

Filename

Notes

2867

2009/03/16

SEQ_MUS_WB_BLD_GTS.sseq

4837

2009/07/01

SEQ_GTS.sseq

Final

2010/06/19

SEQ_BGM_GTS.sseq

Spin Trade#

SVN Revision

Audio

Date

Filename

Notes

2609

2009/02/17

SEQ_WB_GURUGURU.sseq

2662

2009/02/23

SEQ_WB_GURUGURU.sseq

4284

2009/05/27

SEQ_GURUGURU.sseq

Final

2010/06/19

SEQ_BGM_GURUGURU.sseq

Gear Station#

SVN Revision

Audio

Date

Filename

Notes

2867

2009/03/16

SEQ_MUS_WB_BATTLETOWER.sseq

Different key.

4284

2009/05/27

SEQ_BATTLETOWER.sseq

Final

2010/06/19

SEQ_BGM_GEAR_STATION.sseq

Used as Castelia City in earlier builds.

Battle! (Battle Subway Trainer)#

SVN Revision

Audio

Date

Filename

Notes

37929

2010/05/27

SEQ_BGM_VS_SUBWAY_TRAINER.sseq

Lacks a few instruments at various points, including the synths, which are substituted here with strings. Sounds closer to the normal Trainer battle theme.

38021

2010/05/27

SEQ_BGM_VS_SUBWAY_TRAINER.sseq

Another commit made on the exact same day. Synths have been added, but still lacks some other instruments.

Final

2010/06/19

SEQ_BGM_VS_SUBWAY_TRAINER.sseq

Musical Theater#

SVN Revision

Audio

Date

Filename

Notes

15554

2009/12/19

SEQ_BGM_MSL_FIELD.sseq

Completely different song.

Final

2010/06/19

SEQ_BGM_MSL_FIELD.sseq

Anville Town#

SVN Revision

Audio

Date

Filename

Notes

10932

2009/10/29

SEQ_BGM_T_03.sseq

Piano is pitched higher than in the final; Flute is missing. Different key.

11490

2009/11/09

SEQ_BGM_T_03.sseq

Flute now added.

Final

2010/06/19

SEQ_BGM_T_03.sseq

Route 12#

SVN Revision

Audio

Date

Filename

Notes

10769

2009/10/28

SEQ_BGM_R_E_SP.sseq

Completely different song from the final. It bears some resemblance to the theme used in the Unity Tower.

15915

2009/12/19

SEQ_BGM_R_E_SP.sseq

Now resembles final, but lacks seasonal variations.

Final

2010/06/19

SEQ_BGM_R_E_SP.sseq

Spring

SEQ_BGM_R_E_SU.sseq

Summer

SEQ_BGM_R_E_AU.sseq

Autumn

SEQ_BGM_R_E_WI.sseq

Winter

White Forest#

SVN Revision

Audio

Date

Filename

Notes

15915

2009/12/21

SEQ_BGM_C_10_W.sseq

Different melody with same structure. Shorter, more similar to length of Black City.

Final

2010/06/19

SEQ_BGM_C_10_W.sseq

Undella Town#

SVN Revision

Audio

Date

Filename

Notes

10377

2009/10/26

SEQ_BGM_T_05.sseq

Completely different tune from the final, other seasonal variants were not yet planned for this revision. It's oddly similar to a Japanese pop song 幸せのものさし/ Measure of Happiness by Mariya Takeuchi from May 2008, which may explain its removal. Seasonal variants for the song were not planned yet.

10591

2009/10/27

SEQ_BGM_T_05.sseq

Final

2010/06/19

SEQ_BGM_T_05_SP.sseq

Spring/Autumn/Winter

SEQ_BGM_T_05_SU.sseq

Summer

Battle! (Cynthia)#

SVN Revision

Audio

Date

Filename

Notes

31895

2010/04/27

SEQ_BGM_VS_SHIRONA.sseq

Identical to the version used in Pokémon Diamond, Pearl, and Platinum verbatim.

Final

2010/06/19

SEQ_BGM_VS_SHIRONA.sseq

Surf#

SVN Revision

Audio

Date

Filename

Notes

5804

2009/07/23

SEQ_NAMINORI.sseq

Recycled from Pokémon HeartGold and SoulSilver.

6137

2009/07/28

SEQ_NAMINORI.sseq

6341

2009/07/30

SEQ_NAMINORI.sseq

Final

2010/06/19

SEQ_BGM_NAMINORI.sseq

Village Bridge#

SVN Revision

Audio

Date

Filename

Notes

11076

2009/10/28

SEQ_BGM_H_04.sseq

Lacks the interactive music at this point, as it only has the synth lead taking place of the vocals in the final.

Final

2010/06/19

SEQ_BGM_H_04.sseq

Mystery Gift#

SVN Revision

Audio

Date

Filename

Notes

2662

2009/02/23

SEQ_WB_WIFI_PRESENT.sseq

4284

2009/05/27

SEQ_WIFI_PRESENT.sseq

Final

2010/06/19

SEQ_BGM_WIFI_PRESENT.sseq

Congratulations on Entering the Hall of Fame!#

SVN Revision

Audio

Date

Filename

Notes

16481

2010/01/05

SEQ_BGM_E_DENDOUIRI.sseq

Faster; BPM is 178, but final is 170.

Final

2010/06/19

SEQ_BGM_E_DENDOUIRI.sseq

Wi-Fi Plaza (Unused)#

SVN Revision

Audio

Date

Filename

Notes

4122

2009/05/26

SEQ_BLD_WIFIUNION.sseq

6475

2009/07/30

SEQ_BLD_WIFIUNION.sseq

Original

From Pokémon Platinum

Wi-Fi Plaza Minigame (Unused)#

SVN Revision

Audio

Date

Filename

Notes

4122

2009/05/26

SEQ_WIFIGAME.sseq

6475

2009/07/30

SEQ_WIFIGAME.sseq

Original

From Pokémon Platinum

Wi-Fi Plaza Parade (Unused)#

SVN Revision

Audio

Date

Filename

Notes

4122

2009/05/26

SEQ_WIFIPARADE.sseq

6475

2009/07/30

SEQ_WIFIPARADE.sseq

Original

From Pokémon Platinum

Other#

Already-Finalized Themes#

The following songs were already finalized without any changes via revisional builds;

Filename

Song

Added in...

SEQ_BGM_E_SOUND_DESIGNER

Team Rocket!?

r31543

SEQ_BGM_VS_TSUYOPOKE

Battle! (Strong Pokémon)

r21465

SEQ_ME_WASURE

Move Forgotten

r24248

SEQ_ME_AISHOU_KIDOU

Fanfare: Feeling Check

r17793

SEQ_ME_AISHOU_H

Fanfare: Feeling Check (High)

r14107

SEQ_ME_AISHOU_M

Fanfare: Feeling Check (Medium)

r14107

SEQ_ME_AISHOU_L

Fanfare: Feeling Check (Low)

r14107

Removed Themes#

To do:
Check the internal documents for possible early location pointers.

The following themes are not leftovers from HeartGold and SoulSilver and use placeholder music as they were never composed. The filenames point towards some interesting changes.

Filename

Placeholder Song

Added in...

Removed in...

Notes

SEQ_BGM_D_08

The Dreamyard

r2609

r18406

Possibly intended for an eighth scrapped dungeon?

SEQ_BGM_HOME

Nuvema Town

r27713

r28897

Scrapped theme for the Player's house.

SEQ_BGM_E_URAGIRI

New Bark Town

r13277

r24434

Scrapped encounter or event theme. Uragiri (裏切り) is Japanese for "betrayal".

SEQ_BGM_E_LEGEND_P1/SEQ_BGM_E_LEGEND_P2

New Bark Town

r24401

r28897

Most likely an earlier slot for the cutscenes featuring Reshiram and Zekrom.

SEQ_WB_BATTLETOWER2

New Bark Town

r2609

r12309

Originally intended for the Battle Train.

SEQ_C_09_B/SEQ_C_09_W

Icirrus City

r6630

r12309

Another city was apparently planned before Opelucid City, due to originally being SEQ_C_08_B/SEQ_C_08_W before they were reorganized in those aforementioned revisions.

SEQ_BGM_01 - SEQ_BGM_10

New Bark Town

r26936

r29353

Seems to be placeholder music slots.

SEQ_BGM_WIN2_NOT_FAN

New Bark Town

r2609

r24401

Leftover from HGSS. In that game, WIN2 served as the Wild Pokémon Victory theme, the NOT_FAN version being used for when you catch a Pokémon.

Test Streamed Audio#

Crunchy test streamed audio, featuring music from not Pokémon?

mh.swav rev 1505

pm_battle.swav rev 1505

pm_battle.swav rev 2102

poketari.wav rev 2102

Very low quality version of
The Prodigy - Firestarter

Monster Hunter - Proof of a Hero

Pokémon Emerald - Battle! (Mew)

Pokettari Monsttari. Used as a placeholder song for Pokémon Musical.