|
|
'...But does it make sense?' |
Wizardry Xth: Academy of Frontier is a Japan-only Wizardry spin-off by what would become Team Muramasa, swapping the franchise's traditional gothic fantasy for a military academy setting.
Debug Menu#
Use the code below and press R3 to open the debug menu.
// Enable debug mode
00270714 00000001
// Enable more debug menus
D028F6DC 0000FEFE
2027FA18 00000004
D028F6DC 0000FBFE
2027FA18 00000007
D028F6DC 0000FDFE
2027FA18 00000010
D028F6DC 0000F7FE
2027FA18 00000012
D028F6DC 0000EFFE
2027FA18 00000015
D028F6DC 00007FFE
2027FA18 00000017
D028F6DC 0000FFF6
2027FA18 0000000F
D028F6DC 0000FEFF
20215710 00000000
D028F6DC 0000FEFF
20215714 00000001
D028F6DC 0000FEFF
20215718 00000002
D028F6DC 0000FEFF
2021571C 00000003
D028F6DC 0000FEFF
20215720 00000004
D028F6DC 0000FEFF
20215724 00000005
D028F6DC 0000FEFF
20215728 00000006
D028F6DC 0000FEFF
2021572C 00000007
D028F6DC 0000FBFF
20215710 00000008
D028F6DC 0000FBFF
20215714 00000009
D028F6DC 0000FBFF
20215718 0000000A
D028F6DC 0000FBFF
2021571C 0000000B
D028F6DC 0000FBFF
20215720 0000000C
D028F6DC 0000FBFF
20215724 0000000D
D028F6DC 0000FBFF
20215728 0000000E
D028F6DC 0000FBFF
2021572C 0000000F
D028F6DC 0000FDFF
20215710 00000010
D028F6DC 0000FDFF
20215714 00000011
D028F6DC 0000FDFF
20215718 00000012
D028F6DC 0000FDFF
2021571C 00000013
D028F6DC 0000FDFF
20215720 00000014
D028F6DC 0000FDFF
20215724 00000015
D028F6DC 0000FDFF
20215728 00000016
D028F6DC 0000FDFF
2021572C 00000017
(Source: Original TCRF research)
CHARACTER MENU#

This menu allows you to change each character's stats and current status. Press △ to display a character's item list.
Text |
Translation |
|---|---|
本名 |
Real name |
愛称 |
Nickname |
PARTY: 学徒先発隊 |
PARTY: Students Party |
所在地: アーレハイン |
Location: Alehein |
RACE: ヒューマン |
RACE: Human |
CLS: 戦士 |
CLS: Fighter |
RACE: ヒューマン |
RACE: Human |
DEGREE: 予科生 |
DEGREE: Student |
SEX: 男性 |
SEX: Male |
ALIGN: 中立 |
ALIGN: Neutral |
ALIGNRANK: 純情 |
ALIGNRANK: Pure |
ITEM CHECK#
Item viewer. Press ○ to give an item to a character.
SCRIPT FLAG#
Scenario flag viewer.
PROGRESS#
Text |
Translation |
Notes |
|---|---|---|
時系列フラグ |
Progress flag |
|
胎動周期 |
Interval of signs |
Enemy element type. |
胎動周期歩数 |
Step count interval of signs |
Enemy change interval step count. |
クリアフラグ |
Clear flag |
Sets whether the game has been beaten. |
プレイ時間 |
Play time |
|
開示フラグ |
Unlock flag |
Unlocks all library data. |
開示時刻 |
Remaining time to unlock |
When this counter is 0:00:00 to display message. |
BOARD END FLAG#
Quest viewer.
Text |
Translation |
Notes |
|---|---|---|
クリア番号 |
Cleared ID |
It is indicate that is release at these IDs cleared. |
番号 |
ID |
|
タイトル |
Title |
|
タイプ |
Type |
Quest types:
|
難 |
Difficulty |
Display difficulty stars. |
学 |
Grade |
Needs grade of party characters. |
時 |
Time |
Required progress flag at least. |
ロード |
Road |
Dungeon name. |
コ |
Ko |
Unknown |
開始 |
Start |
Start place. |
終了 |
End |
End place. |
LIBRARY#
This menu allows you to change the kill scores and achievements.
Text |
Translation |
|---|---|
討伐数 |
Kill count |
称号 |
Achievements |
Other Debug Menus#
The "Enable more debug menus" code above will allow you to access additional debug menus with the button combination listed in each section below.
Alternatively, RAM address 0x27FA18 controls which debug menu is open. The debug menus below can be accessed by setting this RAM address to the debug menu value listed in each section. (RAM addresses 0x27FA19 and 0x27FA20 control which subpage of the current debug menu is open, so those addresses must be set to 0 before setting the debug menu value.)
3D Character Viewer#
Press Select + L2 to open this menu.
Debug menu value: 0x04
This menu lets you choose a base model to view. (The various "test" menus do not work.)
Button |
Notes |
|---|---|
Up/Down |
Select equipment. |
○ |
Equip |
✕ |
Change left/right hand. |
Left Stick |
Move model. |
Right Stick |
Rotate model. |
R1/R2 |
Zoom model. |
L1/L2 |
Change elements of equipment. |
Start |
Switch show/hide equipment list. |
Memory Manager Menu#
Debug menu value: 0x06
Displays memory manager information.
Sound Test#
Press Select + L1 to open this menu.
Debug menu value: 0x07
Font Test#
Debug menu value: 0x08
Party Menu#
Debug menu value: 0x0A
This menu only displays the words "PARTY MENU."
Cheat Menu#
Press Select + Start to open this menu.
Debug menu value: 0x0F
This menu allows you to enable and disable cheats, but some cheats are inaccessible without hacking. RAM address 0x215710 contains the table of menu items; by editing this table with the menu IDs below, you can change which cheats are shown. Alternatively, set RAM address 0x2707A4 to 0xFFFFFFFF to enable all cheats.
Menu ID |
Menu Text |
Japanese Text |
Translation |
Effect |
|---|---|---|---|---|
0x00 |
Disp Cross Cursor flag |
位置表示カーソルを表示します |
Display coord indicator cursor |
Use L-Stick to move cross cursor. |
0x01 |
Disp Trans Bar Flag |
デバッグ表示をON/OFFします |
Enable/Disable debug display |
|
0x02 |
Dungeon Move Free |
ダンジョンどこでも移動できます |
Players can move anywhere in dungeon |
Doesn't work. |
0x03 |
Dungeon Camera Move |
ダンジョンでカメラの移動を行えます |
Camera can move anywhere in dungeon |
See below. |
0x04 |
No Spell Dec |
呪文を使用してもMPが減らなくなります |
MP will not decrease when spells are used |
|
0x05 |
Dungeon Frame Mask Flag |
ダンジョンにて1枚の環境色描画の |
Enable/Disable drawing an ambient color in dungeon |
Doesn't work. |
0x06 |
Dungeon Frame Blur Flag |
ダンジョンにてブラー描画のON/OFFを行います |
Enable/Disable drawing blur in dungeon |
Doesn't work. |
0x07 |
Model Light off |
テクスチャーライトの |
Enable/Disable texture lights for equipment models |
Doesn't work. |
0x08 |
Road Arrive |
全ての中継点とロードを通行可能にします |
Set all areas and roads to passable |
|
0x09 |
Mapic visible |
マピックでマップ情報を可視状態とします |
Use Mapic always to visible map information |
|
0x0A |
Milwan |
強制ミルワン |
Forced Milwan |
Doesn't work. |
0x0B |
step encount |
1歩ごとにエンカウントします |
Encounter every step |
Doesn't work. |
0x0C |
No encount |
エンカウントしません |
Does not encounter |
Doesn't work. |
0x0D |
Recipe Info visible |
実験室 レシピ情報を可視にします |
Laboratory: Make recipe information visible |
|
0x0E |
Enemy Info visible |
図書室 敵情報を可視にします |
Library: Make enemy information visible |
|
0x0F |
Item Info visible |
図書室 アイテム情報を可視にします |
Library: Make item information visible |
|
0x10 |
SCREEN CAPTURE ON |
R3ボタンにて画面のキャプチャーを |
Press R3 to screen capture |
|
0x11 |
EFFECT TESTMODE ON |
エフェクトテストモードの |
Enable/Disable effect test mode |
Doesn't work. |
0x12 |
Equip All |
なんでも装備します |
Equip everything. |
|
0x13 |
DISP PAD INFO |
パッド入力情報を表示します |
Display pad information |
Doesn't work. |
0x14 |
DFLAG_TEST20 |
Placeholder |
||
0x15 |
DFLAG_TEST21 |
Placeholder |
||
0x16 |
DFLAG_TEST22 |
Placeholder |
||
0x17 |
Disp Process List |
処理速度の分析リストを表示します |
Display process time analyze list |
Doesn't work. |
0x03: Dungeon Camera Move
- L-Stick: Move camera.
- R-Stick: Rotate camera.
- R1: Move camera up.
- R2: Move camera down.
Event Flag Viewer(?)#
Press Select + R2 to open this menu.
Debug menu value: 0x10
Domination Value / Lodging Party Level Viewer#
Press Select + R1 to open this menu.
Debug menu value: 0x12
The upper part of the menu lets you change the road domination value. The lower part of the menu shows the lodging party level at different locations.
Text |
Translation |
Notes |
|---|---|---|
コンメスまでの残り歩数 |
Steps remaining until communication message |
Changes step counter to send war information message from アーレハイン (Alehein). |
ダンジョンの歩行数 |
Step count in the dungeon |
|
対象中継点 |
Town Area |
|
レベル合計 |
Total level |
Road Maze Number Settings#
Press Select + △ to open this menu.
Debug menu value: 0x15
Set maze number of each road.
Color Settings#
Press Select + ◻ to open this menu.
Debug menu value: 0x17
Text |
Translation |
|---|---|
通常 |
Normal |
老朽化 |
Ruined |
氷侵食 |
Frozen |
森侵食 |
Forested |
熱侵食 |
Sweltering |
中枢 |
Inner Sanctum |
Unused Text#
Attack Messages#
Present in SLPM_658.40 at address 0x166740.
Text |
Translation |
|---|---|
|
|
Special Attack Messages#
Present in SLPM_658.40 at address 0x166ED0.
Text |
Translation |
|---|---|
|
|
|
The Wizardry series | |
|---|---|
|
DOS |
Knight of Diamonds - The Second Scenario • The Return of Werdna - The Fourth Scenario |
|
NES |
Proving Grounds of the Mad Overlord • Legacy of Llylgamyn • Knight of Diamonds |
|
Mac OS Classic |
|
|
Game Boy (Color) |
Gaiden: Curse of the Ancient Emperor • Gaiden: Scripture of the Dark • Proving Grounds of the Mad Overlord • Legacy of Llylgamyn • Knight of Diamonds • Empire • Empire: Fukkatsu no Tsue |
|
SNES |
|
|
PlayStation |
|
|
Nintendo DS |
|
|
PlayStation 2 |
|