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Wizardry Xth 2: Unlimited Students

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'...But does it make sense?'
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!
Notes: Some proofreading has been done already, but further proofreading will require knowledge of the game's mechanics.

Wizardry Xth: Unlimited Students is the sequel to Wizardry Xth: Academy of Frontier.

Debug Menu#

Use the following code and press R3 to display the debug menu. Parenthesis number is software reset counter.

// Master code for use on an actual PS2
901120B0 0C0447D4

// Enable debug mode
20100678 00000000

// Enable more debug menus
D19F095C 0000FEFE
204c30d0 00000004
D19F095C 0000FBFE
204c30d0 00000007
D19F095C 0000FDFE
204c30d0 00000010
D19F095C 0000F7FE
204c30d0 00000012
D19F095C 0000EFFE
204c30d0 00000015
D19F095C 00007FFE
204c30d0 00000019

D19F095C 0000FFF6
204c30d0 0000000F

D19F095C 0000FEFF
2022BF50 00000000
D19F095C 0000FEFF
2022BF54 00000001
D19F095C 0000FEFF
2022BF58 00000002
D19F095C 0000FEFF
2022BF5C 00000003
D19F095C 0000FEFF
2022BF60 00000004
D19F095C 0000FEFF
2022BF64 00000005
D19F095C 0000FEFF
2022BF68 00000006
D19F095C 0000FEFF
2022BF6C 00000007

D19F095C 0000FBFF
2022BF50 00000008
D19F095C 0000FBFF
2022BF54 00000009
D19F095C 0000FBFF
2022BF58 0000000A
D19F095C 0000FBFF
2022BF5C 0000000B
D19F095C 0000FBFF
2022BF60 0000000C
D19F095C 0000FBFF
2022BF64 0000000D
D19F095C 0000FBFF
2022BF68 0000000E
D19F095C 0000FBFF
2022BF6C 0000000F

D19F095C 0000FDFF
2022BF50 00000010
D19F095C 0000FDFF
2022BF54 00000011
D19F095C 0000FDFF
2022BF58 00000012
D19F095C 0000FDFF
2022BF5C 00000013
D19F095C 0000FDFF
2022BF60 00000014
D19F095C 0000FDFF
2022BF64 00000015
D19F095C 0000FDFF
2022BF68 00000016
D19F095C 0000FDFF
2022BF6C 00000017

D19F095C 0000F7FF
2022BF50 00000018
D19F095C 0000F7FF
2022BF54 00000019
D19F095C 0000F7FF
2022BF58 0000001A
D19F095C 0000F7FF
2022BF5C 0000001B
D19F095C 0000F7FF
2022BF60 0000001C
D19F095C 0000F7FF
2022BF64 0000001D
D19F095C 0000F7FF
2022BF68 0000001E
D19F095C 0000F7FF
2022BF6C 0000001F

D19F095C 0000EFFF
2022BF50 00000020
D19F095C 0000EFFF
2022BF54 00000021
D19F095C 0000EFFF
2022BF58 00000022
D19F095C 0000EFFF
2022BF5C 00000023

(Source: Original TCRF research)

CHARACTER MENU#

Wizardry_Xth_2_Debug_(2).png Wizardry_Xth_2_Debug_(3).png

This menu allows you to change each character's stats and current status.

Text

Translation

本名

Real name

愛称

Nickname

PARTY: 学徒補欠隊

PARTY: Students Sub Party

所在地: 式部京

Location: Shikibu Kyou

CLS: 侍

CLS: Samurai

RACE: ヒューマン

RACE: Human

DEGREE: 予科生

DEGREE: Student

SEX: 男性

SEX: Male

ALIGN: 善

ALIGN: Good

ALIGNRANK: 熱血

ALIGNRANK: Hot Blood

Press Triangle to display a character's item list. Press ○ to enter the item attribute menu.

ITEM CHECK#

Item viewer.

Press L1 or R1 to change the current character, then press Triangle to give the selected item to that character.

BOARD END FLAG#

Quest viewer.

Text

Translation

Notes

クリア番号

Cleared Number

This quest is open at these numbers cleared.

番号

ID

タイトル

Title

タイプ

Type

Quest types:

  • 課題 (Task)
  • 依頼 (Comission)
  • 任務 (Mission)
  • 特務 (Special mission)

学

Grade

Need grade of party characters.

発時

Start time

This quest is open at this progress time.

消時

End time

This quest closes at this progress time.

ロード

Road

Dungeon name.

コ

Ko

Unknown

受領都市

Entrust City

Below the quest list, it tells you which colors correspond to which quest state:

Color

Text

Translation

White

未受領

Not Entrust

Blue

受領中

Now Working

Green

報告済み

Reported

Red

完了

Accomplished

Yellow

リピート完了

Accomplished with repeated

SCRIPT FLAG#

Scenario flag viewer.

PROGRESS#

Text

Translation

Notes

時系列フラグ

Progress flag

胎動周期

Interval of signs

Enemy element type.

胎動周期歩数

Step count interval of signs

Enemy change interval step count.

○ 歩数セット

○ Set step count

Set the value of the step count above.

クリアフラグ

Clear flag

Sets whether the game has been beaten.

プレイ時間

Play time

開示フラグ

Unlock flag

Unlocks all library data.

開示残り時刻

Remaining time to unlock

When this counter is 0:00:00 to display message.

LIBRARY#

This menu allows you to change the kill scores and achievements.

Text

Translation

討伐数

Kill count

称号

Achievements

友好度

Friendly

Other Debug Menus#

The "Enable more debug menus" code above will allow you to access additional debug menus with the button combination listed in each section below.

Alternatively, RAM address 0x4C30D0 controls which debug menu is open. The debug menus below can be accessed by setting this RAM address to the debug menu value listed in each section. (RAM addresses 0x4C30D1 and 0x4C30D2 control which subpage of the current debug menu is open, so these addresses must be set to 0 before setting the main page value.)

3D Character Viewer#

Press Select + L2 to open this menu.

Debug menu value: 0x04

Button

Notes

Exit

Up/Down

Select equipment.

Equip

Change show/hide hair.

Change show/hide body.

Select

Change left/right hand.

L-Stick

Move model.

R-Stick

Rotate model.

R1/R2

Zoom model.

L1/L2

Change elements of equipment.

Start

Reset camera.

Memory Manager Menu#

Debug menu value: 0x06

Displays memory manager information.

Sound Test#

Press Select + L1 to open this menu.

Debug menu value: 0x07

The WAV menu items are for testing voice clips. The EFF menu items let you set (enable) and clear (disable) BGM reverb. The bottom-right of the screen shows the status of audio data loaded into memory.

Text

Translation

Effect

△:常駐

△: Resident

Load the music data to resident area.

□:再生

□: Play

L1:読込

L1: Load

Selects whether to use SPU2 (Sound Processing Unit) or EE (Emotion Engine) memory load area.

Font Test#

Debug menu value: 0x08

Party Menu#

Debug menu value: 0x0A

This menu only displays the words "PARTY MENU."

Cheat Menu#

Press Start + Select to open this menu.

Debug menu value: 0x0F

This menu allows you to enable and disable cheats, but some cheats are inaccessible without hacking. If you have the "Enable more debug menus" code above enabled, you can press L1, L2, R1, R2, or Triangle to swap out the existing cheats for hidden ones. (Alternatively, you can edit the menu item table at RAM address 0x22BF50 using the menu IDs listed below.)

Menu ID

Menu Text

Japanese Text

Translation

Effect

0x00

Disp Cross Cursor flag

位置表示カーソルを表示します

Display coord indicator cursor

Doesn't work, unlike in the previous game.

0x01

Disp Trans Bar Flag

デバッグ表示をON/OFFします

Enable/Disable debug display

See below.

0x02

Dungeon Move Free

ダンジョンどこでも移動できます

Players can move anywhere in dungeon

Doesn't work.

0x03

Dungeon Camera Move

ダンジョンでカメラの移動を行えます

Camera can move anywhere in dungeon

Doesn't work, unlike in the previous game. Instead, it displays camera position on the character viewer in 寄宿舎 (Kishukusha Inn).

0x04

Unlimited MP & Mapic

MP無限になります

MP becomes infinite

0x05

Dungeon Frame Mask Flag

ダンジョンにて1枚の環境色描画の
ON/OFFを行います

Enable/Disable drawing an ambient color in dungeon

Doesn't work.

0x06

Dungeon Frame Blur Flag

ダンジョンにてブラー描画のON/OFFを行います

Enable/Disable drawing blur in dungeon

Doesn't work.

0x07

Equip Model Light off

装備モデル用
テクスチャーライトの
ON/OFFを行います

Enable/Disable texture lights for equipment models

Doesn't work.

0x08

Dungeon Model Light off

ダンジョン用
テクスチャーライトの
ON/OFFを行います

Enable/Disable texture lights for dungeon

Doesn't work.

0x09

Dungeon Model Draw order

通常オブジェクトの描画順を
奥からの描画にします
(通常は手前から)

Draw order will be set far side (usually near side)

0x0A

DarkZone Not Fade

ダークゾーン時の
フェードをOFFにします

Disable fade out on the dark zone

Doesn't work.

0x0B

Disp Process List

処理速度の分析リストを表示します

Display process time analyze list

Doesn't work.

0x0C

Road Arrive

全ての中継点とロードを通行可能にします

Set all relay points and roads to passable

0x0D

Mapic visible

マピックでマップ情報を可視状態とします

Use Mapic always to visible map information

0x0E

Milwan

強制ミルワン&レビフェイト&マピック

Forced Milwan and Revifeito and Mapic

Doesn't work.

0x0F

step encount

1歩ごとにエンカウントします

Encounter every step

Doesn't work.

0x10

No encount

エンカウントしません

Does not encounter

Doesn't work.

0x11

Recipe Info visible

実験室 レシピ情報を可視にします

Laboratory: Make recipe information visible

0x12

Enemy Info visible

図書室 敵情報を可視にします

Library: Make enemy information visible

0x13

Item Info visible

図書室 アイテム情報を可視にします

Library: Make item information visible

0x14

Object set offset

図書室 装備のオフセット位置を設定します

Library: Set equipment offset coord

Doesn't work.

0x15

EVENT NPC TEST

図書室にNPCテストを追加します

Add NPC test to the library

Doesn't work.

0x16

Randam trap not set

ランダム罠をセットしない

Disable random traps

Doesn't work.

0x17

Dungeon info disp

自分の位置情報
前後左右のイベント情報を表示します
また、回転床で回転しません

My coord information
Display event information at front, back left and right
Also, doesn't rotate on rotating cell

Doesn't work.

0x18

SCREEN CAPTURE ON

L3ボタンにて画面のキャプチャーを
行えるようになります

Press L3 to screen capture

Press L3 to print a message to TTY debug output.

0x19

EFFECT TESTMODE ON

エフェクトテストモードの
ON/OFFを行います

Enable/Disable effect test mode

Doesn't work.

0x1A

Equip All

なんでも装備します

Equip everything

0x1B

DISP PAD INFO

パッド入力情報を表示します

Display pad information

Doesn't work.

0x1C

DEBUG LOG OFF

デバッグログをコンソールに出力しません

Disable output debug log to console.

0x1D

EVENT KEEP OFF

最新イベントの確保を行わない
毎回ロードし実行する

Doesn't alloc newest event
Load and Execute every time.

0x1E

DFLAG_TEST30

Placeholder

0x1F

DFLAG_TEST31

Placeholder

0x20

DFLAG_TEST32

Placeholder

0x21

Sound Info

サウンド管理情報を表示

Display sound management information

Doesn't work.

0x22

Face Info

顔データの管理情報を表示

Display face data management information

Doesn't work.

0x23

NM Info

NMの情報を表示

Display NM information

Doesn't work.

0x01: Disp Trans Bar Flag

Displays some debug text in various places.

  • 3D character viewer:
    • Displays message "OBJ-DRAW MENU" on the debug 3D character viewer.
    • Display camera coordinates on the standard character viewer.
  • Display cell type on the map screen.
    • Press Triangle/Square to change the cell type.
  • Display cell type in the dungeon on move.
    • It is not reached.
    • To display this feature, set j 0x0017007C to address 0x0017004c.
    • but it display only "DEEP".
  • Display save status
    • It is not reached.
  • World map camera information

Event Test#

Press Select + R2 to open this menu.

Debug menu value: 0x10

Text

Translation

△:実行

△:Execute

□:起動中<->終了

□:Booting <-> Finish

R1 保持フラグ

R1 Reserved Flag

R2 保持ワーククリア

R2 Reserved work clear

Domination Value / Lodging Party Level Viewer#

Press Select + R1 to open this menu.

Debug menu value: 0x12

The left side lets you change the road domination values. The right side shows the lodging party level at different locations.

Text

Translation

Note

コンメスまでの残り歩数

Steps remaining until communication message

Changes step counter to send war information message from 式部京 (Shikibukyou).

Road Maze Number Settings#

Press Select + Triangle to open this menu.

Debug menu value: 0x15

Set maze number of each roads.

Press Circle to toggle whether a road is passable or not. Press Triangle or Square to changes the maze number.

When 適応フラグ (Enable flag) is ON, force changes maze structure.

Color Settings#

Debug menu value: 0x17

Text

Translation

通常

Normal

老朽化

Ruined

氷侵食

Frozen

森侵食

Forested

熱侵食

Sweltering

中枢

Inner Sanctum

Stone Viewer#

Debug menu value: 0x18

Text

Translation

石の数

Number of stones

Appear Hidden Boss Flag#

Press Select + Square to open this menu.

Debug menu value: 0x19

Changes the step counters that counts down to activate the hidden boss of each road.

Text

Translation

状態

Status

歩数

Step Counter

Unused Areas#

ダロスの右手 (Right Hand of Darosu) / ダロスの左手 (Left Hand of Darosu)#

Wizardry_Xth_2_Daros_Left.png Wizardry_Xth_2_Daros_Right.png

To enter these relay points, set RAM address 0x4AD3E9 to 0x0E or 0x0F then change the party. These use the same background as relay point "イカロスの足".

These area names appear in the story, but you never enter them during normal play.

ダミーロード (Dummy Road)#

You can enter "ダミーロード"(Dummy Road) from the unused areas "ダロスの右手" (Right Hand of Darosu) and "ダロスの左手" (Left Hand of Darosu).

  • Use the gate to transfer to 式部京 (Shikibukyou).
  • Cannot use Icarus terminal.
  • Battle point does not work.
  • X:1, Y:17 wall can be entered from X:1, Y:16. If you enter this point, annihilate the party.
  • Dummy Road has only central area.

Unused Text#

Development Text#

There are script instruction strings at RAM address 0x17C298. These string addresses are written in the table (address 0x22e420). However, they are not displayed.

EVENT_INIT:
DETECTION:
END_DETECTION:
FIRSTMES:
END_FIRSTMES:
CMDTALK:
END_CMDTALK:
CMDSTEAL:
END_CMDSTEAL:
CMDITEM:
END_CMDITEM:
CMDPRESENT:
END_CMDPRESENT:
CMDPROFAI:
END_CMDPROFAI:
CMDLEAVE:
END_CMDLEAVE:
SKIP_COMMAND:
OPEN_NPC_COMMAND:
IF:
IF_AND:
IF_PROGRESS:
IF_ITEM:
IF_ITEM_AND:
IF_CONQUE_OVER:
IF_CONQUE_UNDER:
IF_ROAD:
IF_MAP:
IF_FLOOR:
IF_DEGREE:
IF_MONEY_OVER:
IF_MONEY_UNDER:
IF_ITEMSPACE:
IF_BOARD_ON:
IF_PARTY:
IF_OLDFLOOR:
ELSE:
END_IF:
MENU:
MENUMES:
SELECT_MENU:
SELECT_YESNO_MENU:
END_MENU:
SELMENU:
SELMENU_CANCEL:
END_SELMENU:
RETURN_MENU:
RETURN_CANCEL:
SELITEM:
SELITEM_DELIVERY:
SELITEM_DEFAULT:
END_SELITEM:
OPEN_FRAME:
OPEN_FRAME_M:
OPEN_FRAME_U:
CLOSE_FRAME:
CLOSE_FRAME_M:
CLOSE_FRAME_U:
SET_TITLE:
SET_TITLE_M:
SET_TITLE_U:
MES:
MES_M:
MES_U:
MESONE:
MESONE_M:
MESONE_U:
WAIT:
KEYWAIT:
WAIT_MES:
WAIT_MES_M:
WAIT_MES_U:
EVENT_END_ON:
EVENT_END_OFF:
FLAG_ON:
FLAG_OFF:
OPNING_END:
ENDING_ON:
BOARD_ACCEPT_ON:
BOARD_END:
BOARD_REPEAT_END:
BOARD_LIBRARY:
END_BOARD_LIBRARY:
BOARD_REPORT:
END_BOARD_REPORT:
BOARD_DUNGEON:
END_BOARD_DUNGEON:
DELITEM:
ADDITEM:
DELITEMPT:
ADDITEMPT:
ADDITEM_DEGREE:
BATTLE_BGM:
BATTLE_ENEMY:
BATTLE_MONSTER:
BATTLE_ESCAPE:
END_BATTLE_ESCAPE:
LOAD_BGM:
PLAY_BGM:
STOP_BGM:
LOAD_SE:
PLAY_SE:
STOP_SE:
LOAD_NPC_L:
LOAD_NPC_S:
UNLOAD_NPC_L:
UNLOAD_NPC_S:
DRAW_NPC_L:
DRAW_NPC_LL:
DRAW_NPC_LR:
CLOSE_NPC_L:
CLOSE_NPC_LL:
CLOSE_NPC_LR:
DRAW_NPC_S:
DRAW_NPC_SM:
DRAW_NPC_SU:
DRAW_CALL:
DRAW_CALL_M:
DRAW_CALL_U:
CLOSE_NPC_S:
CLOSE_NPC_SM:
CLOSE_NPC_SU:
LOAD_PIC:
UNLOAD_PIC:
DRAW_PIC:
CLOSE_PIC:
MOVE_PIC:
LOAD_ENEMY:
UNLOAD_ENEMY:
DRAW_ENEMY:
CLOSE_ENEMY:
ENTRY_TOWN_NPC:
CLOSE_TOWN_NPC:
LOADWAIT:
HP_ALLMEMBER:
HP_PARSONAL:
MP_ALLMEMBER:
MP_PARSONAL:
STATUS_ALLMEMBER:
STATUS_PARSONAL:
ADDMONEY:
SUBMONEY:
ADDMONEYPT:
SUBMONEYPT:
ADDMORALE:
SUBMORALE:
ADD_ALIGNPOINT:
SUB_ALIGNPOINT:
FADE_IN:
FADE_OUT:
BG_FADE_IN:
BG_FADE_OUT:
FADE_WAIT:
BG_FADE_WAIT:
PT_MENU_ON:
PT_MENU_OFF:
ELEMENT_ON:
ELEMENT_OFF:
SYSTEM_MSG_ON:
SYSTEM_MSG_OFF:
PLACE_MSG_ON:
PLACE_MSG_OFF:
DRAW_TOWN_BG_ON:
DRAW_TOWN_BG_OFF:
DRAW_TOWN_WIND_ON:
DRAW_TOWN_WIND_OFF:
CLOSE_EVENT:
SEARCH_EVENT:
END_SEARCH_EVENT:
SEARCH_CHECK:
RETURN_BEFORE:
RETURN_HOME:
MOVE_STATION:
ROAD_ARRIVE:
ADD_PROGRESS:
SET_PROGRESS:
CONQUEST_SET:
CONQUEST_CANCEL:
PT_MOVE:
PT_TURN:
SET_ENEMY_ID:
DUSTBOX:
DUNGEON_RELEASE:
DUNGEON_RELOAD:
SELECT_RIDDLE_MENU:
DISP_RIDDLE_INFO:
DRAW_NPC_LB:
DRAW_NPC_LBL:
DRAW_NPC_LbR:
PT_TURN_RELATIVE:
BG_FADE:
ENTRY_SAKURA:
CLOSE_SAKURA:
ENCOUNT_MONSTER:
IF_POS:
EVENT_NOWAIT_END:
BOARD_ACCEPT_OFF: