|
|
'...But does it make sense?' |
Wizardry Xth: Unlimited Students is the sequel to Wizardry Xth: Academy of Frontier.
Debug Menu#
Use the following code and press to display the debug menu. Parenthesis number is software reset counter.
// Master code for use on an actual PS2
901120B0 0C0447D4
// Enable debug mode
20100678 00000000
// Enable more debug menus
D19F095C 0000FEFE
204c30d0 00000004
D19F095C 0000FBFE
204c30d0 00000007
D19F095C 0000FDFE
204c30d0 00000010
D19F095C 0000F7FE
204c30d0 00000012
D19F095C 0000EFFE
204c30d0 00000015
D19F095C 00007FFE
204c30d0 00000019
D19F095C 0000FFF6
204c30d0 0000000F
D19F095C 0000FEFF
2022BF50 00000000
D19F095C 0000FEFF
2022BF54 00000001
D19F095C 0000FEFF
2022BF58 00000002
D19F095C 0000FEFF
2022BF5C 00000003
D19F095C 0000FEFF
2022BF60 00000004
D19F095C 0000FEFF
2022BF64 00000005
D19F095C 0000FEFF
2022BF68 00000006
D19F095C 0000FEFF
2022BF6C 00000007
D19F095C 0000FBFF
2022BF50 00000008
D19F095C 0000FBFF
2022BF54 00000009
D19F095C 0000FBFF
2022BF58 0000000A
D19F095C 0000FBFF
2022BF5C 0000000B
D19F095C 0000FBFF
2022BF60 0000000C
D19F095C 0000FBFF
2022BF64 0000000D
D19F095C 0000FBFF
2022BF68 0000000E
D19F095C 0000FBFF
2022BF6C 0000000F
D19F095C 0000FDFF
2022BF50 00000010
D19F095C 0000FDFF
2022BF54 00000011
D19F095C 0000FDFF
2022BF58 00000012
D19F095C 0000FDFF
2022BF5C 00000013
D19F095C 0000FDFF
2022BF60 00000014
D19F095C 0000FDFF
2022BF64 00000015
D19F095C 0000FDFF
2022BF68 00000016
D19F095C 0000FDFF
2022BF6C 00000017
D19F095C 0000F7FF
2022BF50 00000018
D19F095C 0000F7FF
2022BF54 00000019
D19F095C 0000F7FF
2022BF58 0000001A
D19F095C 0000F7FF
2022BF5C 0000001B
D19F095C 0000F7FF
2022BF60 0000001C
D19F095C 0000F7FF
2022BF64 0000001D
D19F095C 0000F7FF
2022BF68 0000001E
D19F095C 0000F7FF
2022BF6C 0000001F
D19F095C 0000EFFF
2022BF50 00000020
D19F095C 0000EFFF
2022BF54 00000021
D19F095C 0000EFFF
2022BF58 00000022
D19F095C 0000EFFF
2022BF5C 00000023
(Source: Original TCRF research)
CHARACTER MENU#

This menu allows you to change each character's stats and current status.
Text |
Translation |
|---|---|
本名 |
Real name |
愛称 |
Nickname |
PARTY: 学徒補欠隊 |
PARTY: Students Sub Party |
所在地: 式部京 |
Location: Shikibu Kyou |
CLS: 侍 |
CLS: Samurai |
RACE: ヒューマン |
RACE: Human |
DEGREE: 予科生 |
DEGREE: Student |
SEX: 男性 |
SEX: Male |
ALIGN: 善 |
ALIGN: Good |
ALIGNRANK: 熱血 |
ALIGNRANK: Hot Blood |
Press to display a character's item list. Press ○ to enter the item attribute menu.
ITEM CHECK#
Item viewer.
Press or
to change the current character, then press
to give the selected item to that character.
BOARD END FLAG#
Quest viewer.
Text |
Translation |
Notes |
|---|---|---|
クリア番号 |
Cleared Number |
This quest is open at these numbers cleared. |
番号 |
ID |
|
タイトル |
Title |
|
タイプ |
Type |
Quest types:
|
学 |
Grade |
Need grade of party characters. |
発時 |
Start time |
This quest is open at this progress time. |
消時 |
End time |
This quest closes at this progress time. |
ロード |
Road |
Dungeon name. |
コ |
Ko |
Unknown |
受領都市 |
Entrust City |
Below the quest list, it tells you which colors correspond to which quest state:
Color |
Text |
Translation |
|---|---|---|
White |
未受領 |
Not Entrust |
Blue |
受領中 |
Now Working |
Green |
報告済み |
Reported |
Red |
完了 |
Accomplished |
Yellow |
リピート完了 |
Accomplished with repeated |
SCRIPT FLAG#
Scenario flag viewer.
PROGRESS#
Text |
Translation |
Notes |
|---|---|---|
時系列フラグ |
Progress flag |
|
胎動周期 |
Interval of signs |
Enemy element type. |
胎動周期歩数 |
Step count interval of signs |
Enemy change interval step count. |
○ 歩数セット |
○ Set step count |
Set the value of the step count above. |
クリアフラグ |
Clear flag |
Sets whether the game has been beaten. |
プレイ時間 |
Play time |
|
開示フラグ |
Unlock flag |
Unlocks all library data. |
開示残り時刻 |
Remaining time to unlock |
When this counter is 0:00:00 to display message. |
LIBRARY#
This menu allows you to change the kill scores and achievements.
Text |
Translation |
|---|---|
討伐数 |
Kill count |
称号 |
Achievements |
友好度 |
Friendly |
Other Debug Menus#
The "Enable more debug menus" code above will allow you to access additional debug menus with the button combination listed in each section below.
Alternatively, RAM address 0x4C30D0 controls which debug menu is open. The debug menus below can be accessed by setting this RAM address to the debug menu value listed in each section. (RAM addresses 0x4C30D1 and 0x4C30D2 control which subpage of the current debug menu is open, so these addresses must be set to 0 before setting the main page value.)
3D Character Viewer#
Press +
to open this menu.
Debug menu value: 0x04
Button |
Notes |
|---|---|
Exit |
|
|
Select equipment. |
Equip |
|
Change show/hide hair. |
|
Change show/hide body. |
|
Change left/right hand. |
|
Move model. |
|
Rotate model. |
|
|
Zoom model. |
|
Change elements of equipment. |
Reset camera. |
Memory Manager Menu#
Debug menu value: 0x06
Displays memory manager information.
Sound Test#
Press +
to open this menu.
Debug menu value: 0x07
The WAV menu items are for testing voice clips. The EFF menu items let you set (enable) and clear (disable) BGM reverb. The bottom-right of the screen shows the status of audio data loaded into memory.
Text |
Translation |
Effect |
|---|---|---|
△:常駐 |
△: Resident |
Load the music data to resident area. |
□:再生 |
□: Play |
|
L1:読込 |
L1: Load |
Selects whether to use SPU2 (Sound Processing Unit) or EE (Emotion Engine) memory load area. |
Font Test#
Debug menu value: 0x08
Party Menu#
Debug menu value: 0x0A
This menu only displays the words "PARTY MENU."
Cheat Menu#
Press +
to open this menu.
Debug menu value: 0x0F
This menu allows you to enable and disable cheats, but some cheats are inaccessible without hacking. If you have the "Enable more debug menus" code above enabled, you can press ,
,
,
, or
to swap out the existing cheats for hidden ones. (Alternatively, you can edit the menu item table at RAM address 0x22BF50 using the menu IDs listed below.)
Menu ID |
Menu Text |
Japanese Text |
Translation |
Effect |
|---|---|---|---|---|
0x00 |
Disp Cross Cursor flag |
位置表示カーソルを表示します |
Display coord indicator cursor |
Doesn't work, unlike in the previous game. |
0x01 |
Disp Trans Bar Flag |
デバッグ表示をON/OFFします |
Enable/Disable debug display |
See below. |
0x02 |
Dungeon Move Free |
ダンジョンどこでも移動できます |
Players can move anywhere in dungeon |
Doesn't work. |
0x03 |
Dungeon Camera Move |
ダンジョンでカメラの移動を行えます |
Camera can move anywhere in dungeon |
Doesn't work, unlike in the previous game. Instead, it displays camera position on the character viewer in 寄宿舎 (Kishukusha Inn). |
0x04 |
Unlimited MP & Mapic |
MP無限になります |
MP becomes infinite |
|
0x05 |
Dungeon Frame Mask Flag |
ダンジョンにて1枚の環境色描画の |
Enable/Disable drawing an ambient color in dungeon |
Doesn't work. |
0x06 |
Dungeon Frame Blur Flag |
ダンジョンにてブラー描画のON/OFFを行います |
Enable/Disable drawing blur in dungeon |
Doesn't work. |
0x07 |
Equip Model Light off |
装備モデル用 |
Enable/Disable texture lights for equipment models |
Doesn't work. |
0x08 |
Dungeon Model Light off |
ダンジョン用 |
Enable/Disable texture lights for dungeon |
Doesn't work. |
0x09 |
Dungeon Model Draw order |
通常オブジェクトの描画順を |
Draw order will be set far side (usually near side) |
|
0x0A |
DarkZone Not Fade |
ダークゾーン時の |
Disable fade out on the dark zone |
Doesn't work. |
0x0B |
Disp Process List |
処理速度の分析リストを表示します |
Display process time analyze list |
Doesn't work. |
0x0C |
Road Arrive |
全ての中継点とロードを通行可能にします |
Set all relay points and roads to passable |
|
0x0D |
Mapic visible |
マピックでマップ情報を可視状態とします |
Use Mapic always to visible map information |
|
0x0E |
Milwan |
強制ミルワン&レビフェイト&マピック |
Forced Milwan and Revifeito and Mapic |
Doesn't work. |
0x0F |
step encount |
1歩ごとにエンカウントします |
Encounter every step |
Doesn't work. |
0x10 |
No encount |
エンカウントしません |
Does not encounter |
Doesn't work. |
0x11 |
Recipe Info visible |
実験室 レシピ情報を可視にします |
Laboratory: Make recipe information visible |
|
0x12 |
Enemy Info visible |
図書室 敵情報を可視にします |
Library: Make enemy information visible |
|
0x13 |
Item Info visible |
図書室 アイテム情報を可視にします |
Library: Make item information visible |
|
0x14 |
Object set offset |
図書室 装備のオフセット位置を設定します |
Library: Set equipment offset coord |
Doesn't work. |
0x15 |
EVENT NPC TEST |
図書室にNPCテストを追加します |
Add NPC test to the library |
Doesn't work. |
0x16 |
Randam trap not set |
ランダム罠をセットしない |
Disable random traps |
Doesn't work. |
0x17 |
Dungeon info disp |
自分の位置情報 |
My coord information |
Doesn't work. |
0x18 |
SCREEN CAPTURE ON |
L3ボタンにて画面のキャプチャーを |
Press L3 to screen capture |
Press L3 to print a message to TTY debug output. |
0x19 |
EFFECT TESTMODE ON |
エフェクトテストモードの |
Enable/Disable effect test mode |
Doesn't work. |
0x1A |
Equip All |
なんでも装備します |
Equip everything |
|
0x1B |
DISP PAD INFO |
パッド入力情報を表示します |
Display pad information |
Doesn't work. |
0x1C |
DEBUG LOG OFF |
デバッグログをコンソールに出力しません |
Disable output debug log to console. |
|
0x1D |
EVENT KEEP OFF |
最新イベントの確保を行わない |
Doesn't alloc newest event |
|
0x1E |
DFLAG_TEST30 |
Placeholder |
||
0x1F |
DFLAG_TEST31 |
Placeholder |
||
0x20 |
DFLAG_TEST32 |
Placeholder |
||
0x21 |
Sound Info |
サウンド管理情報を表示 |
Display sound management information |
Doesn't work. |
0x22 |
Face Info |
顔データの管理情報を表示 |
Display face data management information |
Doesn't work. |
0x23 |
NM Info |
NMの情報を表示 |
Display NM information |
Doesn't work. |
0x01: Disp Trans Bar Flag
Displays some debug text in various places.
- 3D character viewer:
- Displays message "OBJ-DRAW MENU" on the debug 3D character viewer.
- Display camera coordinates on the standard character viewer.
- Display cell type on the map screen.
- Press
/
to change the cell type.
- Press
- Display cell type in the dungeon on move.
- It is not reached.
- To display this feature, set j 0x0017007C to address 0x0017004c.
- but it display only "DEEP".
- Display save status
- It is not reached.
- World map camera information
Event Test#
Press +
to open this menu.
Debug menu value: 0x10
Text |
Translation |
|---|---|
△:実行 |
△:Execute |
□:起動中<->終了 |
□:Booting <-> Finish |
R1 保持フラグ |
R1 Reserved Flag |
R2 保持ワーククリア |
R2 Reserved work clear |
Domination Value / Lodging Party Level Viewer#
Press +
to open this menu.
Debug menu value: 0x12
The left side lets you change the road domination values. The right side shows the lodging party level at different locations.
Text |
Translation |
Note |
|---|---|---|
コンメスまでの残り歩数 |
Steps remaining until communication message |
Changes step counter to send war information message from 式部京 (Shikibukyou). |
Road Maze Number Settings#
Press +
to open this menu.
Debug menu value: 0x15
Set maze number of each roads.
Press to toggle whether a road is passable or not. Press
or
to changes the maze number.
When 適応フラグ (Enable flag) is ON, force changes maze structure.
Color Settings#
Debug menu value: 0x17
Text |
Translation |
|---|---|
通常 |
Normal |
老朽化 |
Ruined |
氷侵食 |
Frozen |
森侵食 |
Forested |
熱侵食 |
Sweltering |
中枢 |
Inner Sanctum |
Stone Viewer#
Debug menu value: 0x18
Text |
Translation |
|---|---|
石の数 |
Number of stones |
Appear Hidden Boss Flag#
Press +
to open this menu.
Debug menu value: 0x19
Changes the step counters that counts down to activate the hidden boss of each road.
Text |
Translation |
|---|---|
状態 |
Status |
歩数 |
Step Counter |
Unused Areas#
ダロスの右手 (Right Hand of Darosu) / ダロスの左手 (Left Hand of Darosu)#

To enter these relay points, set RAM address 0x4AD3E9 to 0x0E or 0x0F then change the party. These use the same background as relay point "イカロスの足".
These area names appear in the story, but you never enter them during normal play.
ダミーロード (Dummy Road)#
You can enter "ダミーロード"(Dummy Road) from the unused areas "ダロスの右手" (Right Hand of Darosu) and "ダロスの左手" (Left Hand of Darosu).
- Use the gate to transfer to 式部京 (Shikibukyou).
- Cannot use Icarus terminal.
- Battle point does not work.
- X:1, Y:17 wall can be entered from X:1, Y:16. If you enter this point, annihilate the party.
- Dummy Road has only central area.
Unused Text#
Development Text#
There are script instruction strings at RAM address 0x17C298. These string addresses are written in the table (address 0x22e420). However, they are not displayed.
EVENT_INIT:
DETECTION:
END_DETECTION:
FIRSTMES:
END_FIRSTMES:
CMDTALK:
END_CMDTALK:
CMDSTEAL:
END_CMDSTEAL:
CMDITEM:
END_CMDITEM:
CMDPRESENT:
END_CMDPRESENT:
CMDPROFAI:
END_CMDPROFAI:
CMDLEAVE:
END_CMDLEAVE:
SKIP_COMMAND:
OPEN_NPC_COMMAND:
IF:
IF_AND:
IF_PROGRESS:
IF_ITEM:
IF_ITEM_AND:
IF_CONQUE_OVER:
IF_CONQUE_UNDER:
IF_ROAD:
IF_MAP:
IF_FLOOR:
IF_DEGREE:
IF_MONEY_OVER:
IF_MONEY_UNDER:
IF_ITEMSPACE:
IF_BOARD_ON:
IF_PARTY:
IF_OLDFLOOR:
ELSE:
END_IF:
MENU:
MENUMES:
SELECT_MENU:
SELECT_YESNO_MENU:
END_MENU:
SELMENU:
SELMENU_CANCEL:
END_SELMENU:
RETURN_MENU:
RETURN_CANCEL:
SELITEM:
SELITEM_DELIVERY:
SELITEM_DEFAULT:
END_SELITEM:
OPEN_FRAME:
OPEN_FRAME_M:
OPEN_FRAME_U:
CLOSE_FRAME:
CLOSE_FRAME_M:
CLOSE_FRAME_U:
SET_TITLE:
SET_TITLE_M:
SET_TITLE_U:
MES:
MES_M:
MES_U:
MESONE:
MESONE_M:
MESONE_U:
WAIT:
KEYWAIT:
WAIT_MES:
WAIT_MES_M:
WAIT_MES_U:
EVENT_END_ON:
EVENT_END_OFF:
FLAG_ON:
FLAG_OFF:
OPNING_END:
ENDING_ON:
BOARD_ACCEPT_ON:
BOARD_END:
BOARD_REPEAT_END:
BOARD_LIBRARY:
END_BOARD_LIBRARY:
BOARD_REPORT:
END_BOARD_REPORT:
BOARD_DUNGEON:
END_BOARD_DUNGEON:
DELITEM:
ADDITEM:
DELITEMPT:
ADDITEMPT:
ADDITEM_DEGREE:
BATTLE_BGM:
BATTLE_ENEMY:
BATTLE_MONSTER:
BATTLE_ESCAPE:
END_BATTLE_ESCAPE:
LOAD_BGM:
PLAY_BGM:
STOP_BGM:
LOAD_SE:
PLAY_SE:
STOP_SE:
LOAD_NPC_L:
LOAD_NPC_S:
UNLOAD_NPC_L:
UNLOAD_NPC_S:
DRAW_NPC_L:
DRAW_NPC_LL:
DRAW_NPC_LR:
CLOSE_NPC_L:
CLOSE_NPC_LL:
CLOSE_NPC_LR:
DRAW_NPC_S:
DRAW_NPC_SM:
DRAW_NPC_SU:
DRAW_CALL:
DRAW_CALL_M:
DRAW_CALL_U:
CLOSE_NPC_S:
CLOSE_NPC_SM:
CLOSE_NPC_SU:
LOAD_PIC:
UNLOAD_PIC:
DRAW_PIC:
CLOSE_PIC:
MOVE_PIC:
LOAD_ENEMY:
UNLOAD_ENEMY:
DRAW_ENEMY:
CLOSE_ENEMY:
ENTRY_TOWN_NPC:
CLOSE_TOWN_NPC:
LOADWAIT:
HP_ALLMEMBER:
HP_PARSONAL:
MP_ALLMEMBER:
MP_PARSONAL:
STATUS_ALLMEMBER:
STATUS_PARSONAL:
ADDMONEY:
SUBMONEY:
ADDMONEYPT:
SUBMONEYPT:
ADDMORALE:
SUBMORALE:
ADD_ALIGNPOINT:
SUB_ALIGNPOINT:
FADE_IN:
FADE_OUT:
BG_FADE_IN:
BG_FADE_OUT:
FADE_WAIT:
BG_FADE_WAIT:
PT_MENU_ON:
PT_MENU_OFF:
ELEMENT_ON:
ELEMENT_OFF:
SYSTEM_MSG_ON:
SYSTEM_MSG_OFF:
PLACE_MSG_ON:
PLACE_MSG_OFF:
DRAW_TOWN_BG_ON:
DRAW_TOWN_BG_OFF:
DRAW_TOWN_WIND_ON:
DRAW_TOWN_WIND_OFF:
CLOSE_EVENT:
SEARCH_EVENT:
END_SEARCH_EVENT:
SEARCH_CHECK:
RETURN_BEFORE:
RETURN_HOME:
MOVE_STATION:
ROAD_ARRIVE:
ADD_PROGRESS:
SET_PROGRESS:
CONQUEST_SET:
CONQUEST_CANCEL:
PT_MOVE:
PT_TURN:
SET_ENEMY_ID:
DUSTBOX:
DUNGEON_RELEASE:
DUNGEON_RELOAD:
SELECT_RIDDLE_MENU:
DISP_RIDDLE_INFO:
DRAW_NPC_LB:
DRAW_NPC_LBL:
DRAW_NPC_LbR:
PT_TURN_RELATIVE:
BG_FADE:
ENTRY_SAKURA:
CLOSE_SAKURA:
ENCOUNT_MONSTER:
IF_POS:
EVENT_NOWAIT_END:
BOARD_ACCEPT_OFF:
|
The Wizardry series | |
|---|---|
|
DOS |
Knight of Diamonds - The Second Scenario • The Return of Werdna - The Fourth Scenario |
|
NES |
Proving Grounds of the Mad Overlord • Legacy of Llylgamyn • Knight of Diamonds |
|
Mac OS Classic |
|
|
Game Boy (Color) |
Gaiden: Curse of the Ancient Emperor • Gaiden: Scripture of the Dark • Proving Grounds of the Mad Overlord • Legacy of Llylgamyn • Knight of Diamonds • Empire • Empire: Fukkatsu no Tsue |
|
SNES |
|
|
PlayStation |
|
|
Nintendo DS |
|
|
PlayStation 2 |
|