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This game/console's online features are no longer supported. |
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This needs some investigation. |
Vib-Ripple is a Japan-exclusive sequel to Vib-Ribbon. Instead of music being its main gimmick, Vib-Ripple focuses more on photographs.
Unused Graphics#
Font found in SCPS_11.32 for debug purposes.
Unused Text#
Please choose language
and push a start button.
JAPANESE
ENGLISH
FRENCH
ITALIAN
SPANISH
GERMAN
PORTUGUESE
DUTCH
KOREAN
Text asking to select a language followed by a list of languages. This is found in \NETGUI\NTCNFBIN among the assets for the network connection setup.
Source Code#
Found near the end in SCPS_11.32. Following this is what appears to be development text (presumably a symbol table?).
Print TMta_PetaData $$$%08x{
}
col = %d {%3d,%3d,%3d,%3d}
no = %d
SizeOut = (%2d,%2d)
SizeIn = (%2d,%2d,%2d,%2d)
Center = (%2d,%2d)
Fix{
hp = %d
dam = %d, %d, %d, %d, %d
recover = %d
NoRec = %d
}
Active{
kind = %d
anim = %d
hp = %d
aveDam = %f
interval = %d
spd = %f
g = %f
aveRelict = %f
subSpd = %f
}
}
TMta_PetaData *CMta_PetaData::Get_ptPetaData (int)
mt/game/peta_data.cpp:%4d: %s in %s
ERROR
RGBA_U8 *CMta_PetaData::Get_ptCol (unsigned char)
XYZW_F32 *TMta_e_PetaCatched::Vtx_ptPos (int, int)
mt/game/peta.cpp:%4d: %s in %s
ERROR
(%2d,%2d) / (%2d,%2d)
XYZW_F32 *TMta_e_PetaCatched::Vtx_ptDir (int, int)
TMtaDbg_e_DrawModel *MtaDbg_Set_DrawModel_ (int, int, RGBA_U8 *, MAT44_F32 *, XYZW_F32 *)
mt/game/ddraw.cpp:%4d: %s in %s
ERROR
TMtaDbg_e_DrawKapsel *MtaDbg_Set_DrawKapsel (int, RGBA_U8 *, float, XYZW_F32 *)
CMtaGraph::CMtaGraph (int, XY_F32 *, float, float, RGBA_U8 *)
グラフが描けないです。
void CMta_StageImage::SetArea (CMta_Stage *)
mt/game/timage.cpp:%4d: %s in %s
ERROR
ĄąĄĆˇĽĄ¸ĄÇˇĽĄż(CMta_Stage)¤ÎĄ¨ĄęĄ˘ĄŢĄĂĄ×¤Î˛čÁü¤¬ŔßÄꤵ¤ě¤Ć¤¤¤Ţ¤»¤óˇŁ
8bitĄ¤ĄóĄÇĄĂĄŻĄąĄ«ĄéˇĽ°Ęł°¤ÎĄĆĄŻĄąĄÁĄăˇĽ¤Ë¤ĎÂбţ¤·¤Ć¤¤¤Ţ¤»¤óˇŁ
tpsm = %d (%d¤¸¤ă¤Ę¤¤ăĄŔĄá)
WARNING
¶ő¤ĄÓĄĂĄČ¤¬¤˘¤ë¤ł¤Č¤ĎąĄ¤Ţ¤·¤Ż¤Ę¤¤¤«¤â¤·¤ě¤Ę¤¤¤č¤¦¤Ęµ¤¤¬¤ą¤ëˇŁ
˙˙˙˙˙˙
void Mta_e_Vibri_Dyna (TMta_e_Vibri_Dyna *)
mt/game/vibri.cpp:%4d: %s in %s
ERROR
Node%d:DL%d; UnknownRenderer %d
NoArea
Area[%3d/%3d] %6d/%6d %d/%d
%2d:%02x: %6.4f
KOU JI TYUU.
CameraMode[
FirstPerson]
void *Mt_memalign (int, int)
mt/common/memdbg.cpp:%4d: %s in %s
size = %d(%d) Byte align = %d Byte
ERROR
size = %d(%d) Byte align = %d Byte
int Mt_MemDbg_CheckPad_ (TMt_DbgMemHead *)
p = %08x,%08x size = %d align = %d
˘« %08x
p = %08x,%08x size = %d align = %d
%08xˇÁ
%02d
ËÜĹö = %d
¤¦¤˝ = %d
======================================={
{
pHeader :pBody :Size :Align: ReturnAddress
%08x:%08x:%06x:%5x:
%08x
}
Total %d Block
ERROR
(ËÜĹö = %d
)
Total %d Bytes
===================================================}
int MtITask_TiniIdMan (int)
mt/task/itask.cpp:%4d: %s in %s
WARNING
menu/CSubThread.cpp
m_thread_stack!=NULL
m_thread!=-1
10CSubThread
UTFtoEUC: unexpected char ','
UTFtoEUC: not enough string buffer size
UTFtoEUC: unexpected char e3 %02x %02x
UTFtoEUC: unexpected char %02x
menu/ymem/ymem.cpp
menu/CList.cpp
9CListNode
5CList
menu/CScene.cpp
strlen(pcName)<16
pNodeData
_SerachSceneNode(&m_listCamera, pcNameCamera, &nNodeIndex)
pNode
i!=nNodeNum
%s-i%d
10CSceneNode
menu/CObject.cpp
m_nObj[lv]+1 < MAX_OBJ
lv<MAX_LEVEL
4CObj
References#
|
The Vib-Ribbon series | |
|---|---|
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PlayStation |
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PlayStation 2 |
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Related | |