This is a sub-page of VS. Super Mario Bros..
This page will be covering version differences between the Famicom/NES game Super Mario Bros., the arcade VS. Super Mario Bros., the Famicom Disk System sequel Super Mario Bros. 2, and the Famicom Disk System game All Night Nippon: Super Mario Bros.
General#
- A high score screen is present in VS.
- When a player gets a game over with a high score, a three character long name can be inputted.
- The timer in VS. is faster.
- The coin counter is updated from 2 digits in SMB to 3 digits in VS.
- The time it takes for Hammer Bro enemies to chase the player is updated from 80 framerules in in SMB to 255 framerules in VS.1
Title Screen#
VS. Super Mario Bros. |
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Aside from the name change, VS. changed the original game's text font (minus the copyright symbol, oddly) to a new style with a shadow effect, which would later be carried over to SMB2 and ANNSMB. The color palette was also brightened, and the coin counter was expanded to three digits.
Levels#
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To do: |
World 1-1#
Super Mario Bros. |
VS. Super Mario Bros. |
All Night Nippon: Super Mario Bros. |
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The power-up containing ? Block after the first pit was moved from the short row of Brick Blocks to the long one, a change retained in ANNSMB.
Super Mario Bros. |
VS. Super Mario Bros. |
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The power-up containing ? Block after the Starman was changed to just contain a coin.
World 1-2#
Super Mario Bros. |
VS. Super Mario Bros. |
All Night Nippon: |
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The Goomba was changed to a Koopa Troopa in VS.
Super Mario Bros. |
All Night Nippon: |
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The power-up containing the Starman was moved in ANNSMB.
Super Mario Bros. |
VS. Super Mario Bros. |
All Night Nippon: Super Mario Bros. |
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The power-up containing the Mushroom was moved in VS. replacing the 1-Up Mushroom. ANNSMB moves the 1-Up mushroom to the left but keeps both Mushroom power-up locations from SMB and VS.
Music#
Several of the game's music tracks had their instrumentation changed, resulting in a somewhat less "plucky" arrangement. The ending theme was also expanded with a second section, which was composed for the original game but cut due to space limitations; this second section would go on to be used in practically all future arrangements of the theme, including the one in the Japanese Super Mario Bros. 2 and All Night Nippon: Super Mario Bros.
Interestingly, Super Mario Maker and its sequel use the VS. arrangements of the tracks for its Super Mario Bros. theme.
Track Name |
Super Mario Bros. |
VS. Super Mario Bros. |
Super Mario Bros. 2/ |
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Ground |
Same as Super Mario Bros. |
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Underground |
Same as Super Mario Bros. |
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Underwater |
Same as Super Mario Bros. |
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Castle |
Same as Super Mario Bros. |
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Course Clear |
Same as Super Mario Bros. |
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World Clear |
Same as Super Mario Bros. |
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Ending |
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Invincibility |
Same as Super Mario Bros. |
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Hurry |
Same as Super Mario Bros. |
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Game Over |
Same as Super Mario Bros. |
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