the cutting room mirror

Tokyo Xtreme Racer Zero

To do:

  • What about the traffic cars (related to unused text) themselves? See this video and this list of car IDs.
  • The Japanese version has intermission FMVs after you beat major bosses, as well as an i-Mode link functionality.

Despite the name, Tokyo Xtreme Racer Zero is basically a retelling of the first two Dreamcast Shutokou Battle/Tokyo Xtreme Racer games due to a platform switch to the PlayStation 2.

Have you skipped enough days to fight the Black Bird ZERO yet? Have you defeated the 13 Devils and Zodiacs anyway?

Debug Menu#

To do:
Raw codes.

In order to access the Debug Menu you'll need to use Cheat Engine and PCSX2:
JP
203A0980: Use numpad + or - to change the value quickly.
203A0994: Change to 44 for the lite menu to appear.
NA
20391D40: Use numpad + or - to change the value quickly.
20391D54: Change to 64 for the lite menu to appear.
EU
20392740: Use numpad + or - to change the value quickly.
20392754: Change to 24 for the lite menu to appear.
Watch on YouTube

The Debug Menu features working sound and movie test, car viewer, freerun, quick, versus, advertise. time attack, ending and memory card format/unformat utility.

(Source: RacingFreak)

Easter Egg Car#

To do:
Move to Proto section?

In the Trial version of Shutokou Battle Zero, an Easter egg car is featured, the TDF PO-1 Pointer from Ultraman (with in-game name of TYPE-TDFPO1). This car is replaced by TYPE-CT9A (Mitsubishi Lancer Evolution VIII) in the final game. Watch on YouTube

Watch on YouTube

(Source: RacingFreak)

Unused Text#

To do:
To what cars these belong? The traffic cars have car/chassis numbers assigned to them after all.

This is an annoying vehicle that overlaps traffic lanes and rides around Tokyo's expressways
as if it owns them. It has the worst power, speed, and driving manners.

This type of vehicle has inhabited Tokyo's expressways for countless years. 
You will find them on all routes, day or night.

This type of vehicle has inhabited Tokyo's expressways for countless years. 
You will find them on all routes, day or night.

This type of vehicle has inhabited Tokyo's expressways for countless years. 
You will find them on all routes, day or night.

These gigantic vehicles have been driving throughout Japan for countless years. 
Their large size makes them awkward, and they drive around coastal roadways as if they owned them.

These vehicles slowly make their way over Tokyo's expressways late at night. 
They carry a sign reading "Under Construction" and often stop, blocking traffic 
lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.

These vehicles slowly make their way over Tokyo's expressways late at night.
They carry a sign reading "Under Construction" and often stop, blocking traffic
lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.

These vehicles slowly make their way over Tokyo's expressways late at night.
They carry a sign reading "Under Construction" and often stop, blocking traffic
lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.

This car is about to inhabit Tokyo's expressways.  You will find him on all routes, day or night.

This minivan is about to inhabit Tokyo's expressways.  You will find him on all routes, day or night.

Descriptions for traffic cars, naturally unused since they are not meant to be purchased by the player. Two of them (one of them specifically describing the construction cars) appear thrice, since there are three variations of them.

Regional Differences#

Opening#

At startup, the opening sequences were changed. The international versions add the Crave Entertainment logo FMV, as well as the opening movie that, in the Japanese version, normally played after being left idle at the title screen.

Genki logo and warning screen#

The Genki logo had some minor revisions, such as a different font for the copyright and the removal of the company's website. The disclaimer screen that follows was retained and translated into English.

Japan

International

Japan

International

Title Screen#

To do:
Can someone capture videos of both title screens?

The title screen in the Japanese version has an animation for the logo. The international versions use a static title screen. Curiously, the European version still uses the same logo from the US version despite being called Tokyo XTreme Racer.

Japan

International

Mode 7#

To do:

  • Look more into iMode. What does it do?

The Mode 7 menu in the game's main menu was changed in the international versions. The Japanese version had an "iMode" menu, which featured options for connecting to an iMode phone. The international versions replace it with a DVD Extras menu, which contain the trailer for the then-upcoming The Fast and the Furious, and the mini-documentary "Tokyo Hardcore: Night Warriors".

Japan

International

Stickers#

To do:
Are there any other stickers changed between versions? This is just what is available upon starting a new game.

The Japanese version's stickers for the game's logo and IMGDV were replaced with the logo for The Fast And The Furious and HKS.

Japan

International

Cutscenes#

To do:
Link to the FMV cutscenes from SB0.

The Japanese version had unique FMV cutscenes that play when starting a new game in Quest Mode, and also when new areas are unlocked. All of these were removed in the international versions.

Currency#

The in-game currency in the Japanese version was CP, which was changed to US dollars in the international versions, despite the game taking place in Japan. The overall car values were revised.

Racer Names#

Many of the racers were renamed in the international versions. However, the international version of Tokyo Xtreme Racer 3 undid these changes.

Honda Chassis Codes#

All car chassis codes for Honda cars in the game were changed in the international release, possibly to avoid any implications of sponsorship by Honda:

JP Version

International Version

Corresponding Car

PP1

YT1

Beat

EF8

ML11

CR-X SiR '91

EF8G

ML11C

CR-X SiR '91 (glass roof option)

EG6

QW3

Civic SiR-II '93

EKC

QW

Civic Coupe Si (USDM import)

EK9

QX7

Civic Type-R '97

EK9M

QX7A

Civic Type-R '98

BB6S

O89G

Prelude Type S '96

DC2

MH5

Integra Type-R '95 (2-door)

DC2M

MH8

Integra Type-R '98 (2-door)

DB8

ML3

Integra Type-R '95 (4-door)

DB8M

ML5

Integra Type-R '98 (4-door)

CH9

4K1

Accord Wagon SiR-T '99

CL1

4E1

Accord SiR-T '00

CFA

4BV

Accord EX Sedan (USDM import) '99

CHA

4BU

Accord EX Coupe V6 (USDM import) '01

AP1

JS4

S2000 '99

AP1HT

JS4L

S2000 '99 (hard top option)

NA1

RPT6

NSX Type R '92 (3000cc)

NA2

RPT7

NSX Type S '97 (3200cc)

AP1HTK

JS4X

Dark Producer's S2000

NA2K

RPT7B

Dreamy Ghost's NSX Type S

NA1K

RPT6B

Golden Wind's NSX Type R

For ease of editing, the "TYPE-" prefix has been omitted.

Curiously, one car, TYPE-RF2, went unchanged, possibly because the car in question, the Honda Stepwgn, was not sold in the west and wasn't a widely known model by JDM enthusiasts. Also, the international chassis codes for the 2-door Integra Type Rs reveal the revision year of the cars.