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Tokyo Xtreme Racer: Drift

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Unused PAL Menu#

Despite the game not releasing in European/PAL regions, the US version has an unused PAL 60/50 hz startup menu still left in the game (at 001229D0). It's nonfunctional as selecting the 50hz option does not actually switch the game to 50hz mode.

The presence of this menu, along with the Honda Fit being marked as European-spec Jazz, may indicate that Tokyo Xtreme Racer: Drift was based on an unreleased PAL localization of Kaido Battle, instead of Sammy Studios' cancelled Drift Racer: Kaido Battle localization.

Regional Differences#

Note that unlike Shutokou Battle-based games, the currency and horsepower units are left unlocalized in the US version of this game (and in all international versions of Kaido Battle games). This might be related to the Whirlwind Fanfare bug in TXR3, which involved localization of the currency.

Title Screen & Main Menu#

Japan

US

Japan

US

Car Changes#

Foreign Cars#

Due to licensing issues regarding the game's foreign car brands, the DeTomaso, Ford, and Lotus cars were replaced by cars from Alfa Romeo and Audi from Kaido Battle 2: Chain Reaction (which was otherwise not released in North America). This caused many rivals to have their cars changed in the US releases, the most notable being Kaido President/Hiroshi Hamagaki, who went from a yellow DeTomaso Pantera in the Japanese version to a black Acura NSX (NA2) in the American version.

Car Localizations#

Several Japanese brand cars were localized in the North American release:

  • All Honda cars (except for the NA2 NSX and DC5 Integra) have Japanese model indication on their car logos. The exception is the Honda Fit (GD3), which is referred by its European name, the Jazz, as well with "European Version" indication on the logo.
  • The DC5 Integra Type R and the NA2 NSX were rebranded as Acura models, as RSX Type S A-Spec and NSX A-Spec, respectively. Curiously, their older generation counterparts were not localized (although in the case of the DC2 Integra, due to the international models having different headlights).
    • While the RSX Type S A-Spec was, in real life, designed to mimic the Japanese Type R model, Acura never sold an "A-Spec" model of the NSX in real life.
  • Four Mazda cars had their names changed for the American version. Their model logos were also changed, as well as the license plate being updated accordingly:

Japan

US

Generation/Code

Eunos Roadster

Mazda MX-5 Miata

NA8C

Mazda Roadster

Mazda MX-5 Miata

NB8C

Mazda Atenza 23S

Mazda 6

GG3S

Mazda Savanna RX-7

Mazda RX-7

FC3S

  • The PV35 Nissan Skyline was renamed to the Infiniti G35 in the American version, complete with its badges and plates being changed. Surprisingly, unlike the Acuras, it can still be found in the Nissan Section of the New Car Dealership.
  • Similarly to the PV35 Skyline/G35, the Toyota Altezza was renamed to the Lexus IS, with its badges and plates being changed. Just like the G35, it can still be found in the Toyota New Car Dealership. In addition, the D.Speed body kit for the Lexus version includes a Lexus Badge on the front grille, while the Toyota version does not include a Toyota badge on the front grille.

In addition, the Mitsubishi Lancer Evolution VI Tommi Mäkinen Edition (both the regular and stripes variants) had its name shortened down to the "Lancer Evolution VI T.M.", alongside its plate being changed, as with the localized cars above. This might be due to licensing issues relating to Mäkinen's name, as his name rights were involved in the World Rally Championship license.

Mitsubishi GTO#

The 1994-1997 Mitsubishi GTO (also known as the 3000GT outside of Japan) is usually unobtainable via normal measures in the Japanese and Korean version of the game, thus making it a rival-only car. However, the GTO had this uniquness removed in the North American version, allowing the player to drive and modify the car without hacking the game.

BGM Changes#

Serveral BGMs in the game were switched around between the Japanese and US release of the game. This is due to the US version of the game missing two slots for songs in the code causing most of the Night-related music IDs to be offset by two compared to the Japanese release.

Additionally battle music for Slashers and Emotional/Drift King is not using its unique music due to a different bug and instead chooses songs in a sequence from regular race night music.

Use

Japan

US

Lose Race

Waiting

Howl

Conquest Menu (Night)

Mission

Hell Outta Here

Parking Lot (Night)

Gotta Goin' On

Silver Surfer

Replay (Night)

Deadly

Phantom

Tricker/Tricky Intro

Pyro Mania

Banzai Robo

Slasher Intro

Meifumadou

Pyro Mania

Slasher Battle

Insane

Mission, Gotta Goin' On, Ghostly,Groovy Rotation, Trail Off

Emotional/Drift King Intro

Phantom

Meifumadou

Emotional/Drift King Battle

Go For Broke

Mission, Gotta Goin' On, Ghostly,Groovy Rotation, Trail Off

Race (Night) music#

This offset also affects music during night races so US version of the game uses different pool of music.

Use

Japan

US

Race Music 1

Ghostly

Mission

Race Music 2

Groovy Rotation

Gotta Goin' On

Race Music 3

Trail Off

Ghostly

Race Music 4

Banzai Robo

Groovy Rotation

Race Music 5

Howl

Trail Off

US Version Loading Times#

One of the major problems in the US release of the game is its longer loading times, as it generally takes around 3 times as long to load in-between menus compared to the Japanese version.