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Tintin in Tibet (Game Boy Color)

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Level Select#

At the copyright screen, press Up, Right, B, Down, Left, B. A sound will confirm correct entry. Pause during gameplay and press A+B to access it (the level select has some graphical glitches, but is otherwise functional).

Development Text#

Scattered throughout the ROM there are paths to files and debug symbols for what appears to be the development of Ronaldo V-Football for Game Boy Advance. Infogrames released that game for PlayStation and Game Boy Color, so probably these are the remnants of an unreleased GBA port (Line breaks added for readability):

At 0xF7CCO:

VFootball.elf   0  
lib/thumb-elf/2.9-arm-000512/include/stddef.h    
/tantor/build/nintendo/arm-000512/i686-cygwin32/src/newlib/libc/../libc/include/sys/_types.h    
/tantor/build/nintendo/arm-000512/i686-cygwin32/src/newlib/libc/../libc/include/sys/types.h
.symtab 
.strtab 
.shstrtab 
.text 
.bss 
.rodata 
.data 
.debug_aranges 
.debug_pubnames 
.debug_info 
.debug_abbrev 
.debug_line 
.stack  

At 0xBD07C:

Menu/Menu_Sprite.c    
c:/agb/include/AgbTypes.h    
c:/projet/VFootball/Common/asedata.h    
c:/agb/include/AgbSound.h    
c:/agb/include/AgbMultiBoot.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/config.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stddef.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stdarg.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/time.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/reent.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/stdio.h    
c:/projet/VFootball/Common/BM_Types.h    
c:/projet/VFootball/Data\Menu/menuspr.h

At 0xBF60C:

Common/Hardware.c    
c:/agb/include/AgbTypes.h    
c:/agb/include/AgbSound.h    
c:/agb/include/AgbMultiBoot.h    
Common/BM_Types.h    
c:/projet/VFootball/Juego/Struct.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/config.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stddef.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/time.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/reent.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/math.h    
c:/projet/VFootball/Juego/Extern.h    
c:/projet/VFootball/Juego/Interrupt.h    
c:/projet/VFootball/Juego/Camara.h

There are also paths to Windows files and GBC development tools:

At 0xF99B0:

/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/MSDEV98/BIN:
/Archivos de programa/Microsoft Visual Studio/VC98/BIN:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS/WIN95:
/WINDOWS/SYSTEM:/ARCHIV~1/PANDAS~1/PANDAA~1.0:
/WINDOWS:/WINDOWS/COMMAND:
/UTIL/QPV:
/BC45/BIN:
/BAT:
/UTIL:
/PIX:
/WATCOM/BINW:
/ARCHIV~1/INTELL~1/IS-CGB~1/ISASLK:
/EMUL/GB/VGBDOS82:
/UTIL/ASMOTOR:
/EMUL/GB/GB97:
/UTIL/ALCHEMY:
/ISF:
/Cygnus/thumbelf-000512/H-i686-cygwin32/bin:
/Agb/Bin

PATH=
C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\MSDEV98\BIN;
C:\Archivos de programa\Microsoft Visual Studio\VC98\BIN;
C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\TOOLS;
C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\TOOLS\WIN95;
C:\WINDOWS\SYSTEM;C:\ARCHIV~1\PANDAS~1\PANDAA~1.0;
C:\WINDOWS;C:\WINDOWS\COMMAND;
C:\UTIL\QPV;
C:\BC45\BIN;
C:\BAT;
C:\UTIL;
C:\PIX;
C:\WATCOM\BINW;
C:\ARCHIV~1\INTELL~1\IS-CGB~1\ISASLK;
C:\EMUL\GB\VGBDOS82;
C:\UTIL\ASMOTOR;
C:\EMUL\GB\GB97;
C:\UTIL\ALCHEMY;
C:\ISF;C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin;C:\Agb\Bin
PATH=/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/MSDEV98/BIN:
/Archivos de programa/Microsoft Visual Studio/VC98/BIN:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS/WIN95:
/WINDOWS/SYSTEM:
/ARCHIV~1/PANDAS~1/PANDAA~1.0:
/WINDOWS:
/WINDOWS/COMMAND:
/UTIL/QPV:
/BC45/BIN:
/BAT:
/UTIL:
/PIX:
/WATCOM/BINW:
/ARCHIV~1/INTELL~1/IS-CGB~1/ISASLK:
/EMUL/GB/VGBDOS82:
/UTIL/ASMOTOR:
/EMUL/GB/GB97:
/UTIL       

Leftover Archive#

Download Tintin_in_Tibet_GB.zip

File: Tintin_in_Tibet_GB.zip (info)

Beginning at 0x10E96 is a fragment of a ZIP archive. Judging by the contents, it might also be leftover data from the football game.