the cutting room mirror

Tintin in Tibet (Game Gear)

This page contains no introduction.
What makes this game notable or what is it about? Are you a bad enough dude to save this article?

Level Select#

At the copyright screen, press Up, Right, 1, Down, Left, 1. A sound will confirm correct entry. Pause during gameplay and press 1+2 to access it.

Developer Slideshow#

At the copyright screen, press Left, Left, Left, Right, Left. When the screen changes, a slideshow, consisting of the names and pictures of the game's staff, a Bit Managers logo, and a few developer photos, will start.

Compiler Leftovers#

Scattered all over the ROM.

C:\projet\tintin\gg\BIN\BANQUE1F.BIN
BANQUE1F.BIN
C:\projet\tintin\gg\BIN\BANQUE1C.BIN
BANQUE1C.BIN
C:\projet\tintin\gg\BIN\BANQUE1C.BIN
BANQUE1C.BIN
C:\projet\tintin\gg\BANK.BIN
BANK.BIN
C:\projet\tintin\gg\BIN\BANQUE1D.BIN
BANQUE1D.BIN
C:\projet\tintin\gg\BIN\BANQUE1D.BIN
BANQUE1D.BIN
\tintin\gg\BIN\BANQUE1F.BIN
#BANQUE1FBIN
C:\projet\tintin\gg\BIN\BANQUE1F.BIN
E00.BIN
t\tintin\gg\BIN\BANQUE1F.BIN
E00.BIN
E0F.BIN
C:\projet\tintin\gg\BIN\BANQUE16.BIN
BANQUE16.BIN
C:\projet\tintin\gg\BANK.BIN
BANK.BIN
SETBLOCK
_TEXT
CODE
_DATA
DATA
_BSS
BSS*
DGROUP
__IOERROR
_setblock
SETENVPK
_TEXT
CODE
_DATA
DATA
_INIT_
INITDATA
DGROUP
_malloc
_abort
__envseg
__envLng
__envSize
__C0environ
__setenvp__
_environ
_^Z
SETJMP
_TEXT
CODE
_DATA
DATA
_BSS
C:\projet\tintin\gg\BIN\BANQUE1E.BIN
BANQUE1E.BIN
C:\projet\tintin\gg\BIN\BANQUE1E.BIN
BANQUE1E.BIN
C:\projet\tintin\gg\BANK.BIN
BANK.BIN
\PROJET\TINTIN\TCCONFIG.TC
C:\projet\tintin\gg\BIN\BANQUE1F.BIN
BANQUE1F.BIN
C:\projet\tintin\gg\BIN\BANQUE1F.BIN
BANQUE1F.BIN