The Teletransport Smurf is a rather obscure DOS game where you have to save Smurfette from Gargamel (again) with the most condescending version of Papa Smurf ever known guiding you along the way. It also features an intro partially reused from The Smurfs (Sega CD), only this time with voices.
Developer Notes#
In the English folder S05A (which contains the title screen assets), a file called DESCRIPT.ION contains the following text:
French |
Translation |
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s05asphi.mux Il faut recopier s05a.mux du CD en test.. |
s05asphi.mux We need to recopy s05a.mux from the CD to test.. |
In the French folder, s05asphi.mux contains the CD-i version of the introduction, featuring Philips' name on the title (see below). s05a.mux is the introduction the French game uses. In the English files, s05asphi.mux is the used file (which doesn't include the Philips' name), and s05a.mux is completely absent.
There's also a notice for some menu items.
French |
Translation |
|---|---|
Les textes suivants sont directement sur les images |
The following texts are directly on the images |
S40A.dat contains a quick message regarding the quiz format. This also exists in the French folder (without the final note of course).
French |
Translation |
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Chaque proposition (44) est suivie de la bonne r‚ponse et de deux r‚ponses fausses.(QUIZZ ANGLAIS) |
Each instance (44) is followed by the correct answer and by two false answers. (ENGLISH QUIZ) |
Unused Intro#
Like mentioned above, there is an unused intro for the game. This one is the same one seen in the CD-i version, which itself is pretty much the same as the one used here. The only difference is that this one includes Philips Interactive Media France just before the logo pops up.
Also, S52D1.mux contains the Philips Media logo.
Unused Images#
In the French folder for S48A, there is an image file named _COPIE_. It contains a copy (needless to say, really) of the pause screen screenshot. But the game never uses either of these screens anyway, since the screens are loaded with a different file. There is a minor difference between these screenshots and the final version of the pause menu - the lines around the 'Pause' scroll are brown in the screenshots compared to black in the final, and the text is a little more spaced out. The space between Pause and the other options is also smaller, so overlaying with a screenshot from the game results in the Pause scroll being too low.
Also in the French folder is the Philips logo.
Unused and Duplicate Sounds#
In the French folder S27C is an audio file labelled TEST. It is a near identical copy of S27CD01M (where Papa Smurf congratulates you for getting the rainbow flower seeds), only one second longer.
In the French S15 folders, nearly every subfolder contains a file labelled 'TEST'. It contains a copy of the sound made when a Smurf falls through a trap.
In the French S45 folder there's an unused options file and a large file labelled S10A001T. This is actually another voice file that matches the one found in the rules, albeit nearly double the size and without an extension.
Exclusive to French copies of the game, the S21 parent folder contains three duplicate voice files found in the level.
In English folder S38/S38B, there is a file titled S38B001. The file is an alternate version of E38BCPLT, where Brainy Smurf tells you that you're in the wrong place. The latter version of the file fits the cutscene, whereas the former delays too long (but is closer filename-wise to the other files found throughout the game.
In French subfolders S39/S39E and S39C, there are near-duplicated sound effects for the second sound labelled TEST. The only difference is that TEST starts sooner on both occasions.
In French subfolder S39/S39B, the file labelled TEST is a slightly shorter version of S39B_1, the sound effect used when the bird crashes into the screen.
In the French folder S33A, there is a subfolder labelled 'OLD'. Inside are three unused sounds for this part of the game. The first, S33A001B, is a blank file that lasts for a second, but the other two are intact.
S33A003B contains a 'dong' noise. The game uses a wind chime sound effect.
S33A004B sounds like a cymbal crash. The game uses an ominous noise instead.
Developer's File List#
In the main English and French directories there is another DESCRIPT.ION file. This contains a quick reference to all the levels and areas found in the game, and what folder the assets can be found in. These exact names are not shown in-game, though some levels have portions of the name mentioned (such as the Mine being referred to as Disused by the Wishing Well). In French versions of the game, the DESCRIPT.ION file includes the s52 and s03 files, but the s29 and s15 files listed are the same as the English files.
French |
Translation |
|---|---|
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A few of these titles differ slightly from the titles shown in the manual:
DESCRIPT.ION Name |
Manual Name |
|---|---|
La Prison de Gargamel |
Les cages de Gargamel |
La fusée du Cosmoschtroumpf |
La fusée |
Chez Gargamel |
Azraël |
Observation |
Observation: où est passé la Schtroumpf a lunettes? |
La Mine Désaffectée |
La mine |
La Luge |
La descente en luge |
There are also a few changes between the French and English lists. They are:
French |
English |
|---|---|
s29 Les PiŠges de Gargamel |
s15 Les PiŠges de Gargamel |
s15 L'Anniversaire |
s29 L'Anniversaire |
s03 Ecran Info |
N/A |
s52 Divers (Polices, Musiques, ...) |
N/A |
In the English game, s03 (Info Screen) does not exist at all. s52 contains only the credits list, whereas the French folders contain much more data (used between both versions).
Additional Credit#
There are two files for credits. The one which the game uses omits this name and Philips (again) under the 'present' subtitle:
Used |
Unused |
|---|---|
Bruno Bonnell presents AN INFOGRAMES PRODUCTION |
Bruno Bonnell and Jean Claude Larue present AN INFOGRAMES and PHILIPS MEDIA FRANCE PRODUCTION |
(c) Infogrames Multimedia 1995 |
(c) Infogrames Multimedia 1995 (c) Philips Media France |
Unused Font#
In the French folder for the credits, there are three files - S52D2.OLD, S52D2.PFN and S52D2--.PFN. Of these, only S52D2.PFN is used, despite S52D2--.PFN being more recent. If swapped around, the credits will lag and the song will constantly repeat after about 2 seconds. Headers will appear normally, but other text appears garbled. S52D2.OLD is a duplicate of the used file.
Mine Movie#
In the files for the Mine, there's a very short video that doesn't get used. It shows the first screen for a couple of seconds, before fading out to reveal the second screen which lasts for around 1-2 frames before also fading out.
Regional Changes#
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To do: |
The French release contains several files not found in the English release.
- Six additional files are in the S21 parent folder. As previously mentioned, three are duplicates of the voice files found in the level. One is an unknown file, labelled S21M. The other two are PCM files pertaining to Harmony Smurf's game.
- Some additional files were added to the Magician's file: S41A_2, his intro but without vocals, a palette file, S41A (S41B' is only present on other copies), and S41B002D.MCG (S41B003D.MCG is the regular file). The MCG file suggests that the 'Valider' screen was also going to be used to confirm that the player wished to spend 3 dewdrops on an ingredient, as opposed to the laboratory screen used in the final.
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S41B (Used) |
S41A (Unused) |
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- A whopping 50 extra Papa Smurf voice clips were added to his folder. Most of these are actually alternate takes of the same clips.
Revisional Changes#
The game was re-released in France, bundled with Infogrames' 'Infonie', which included an additional 31 games, most completely unrelated to the Smurfs.
Oddities#
- In the English files, S14V contains leftovers from the German release of the game. A leftover clip for Brainy is also in S38, under the title of S38BMIX.
- There are some missing folders - S12, S37, S43, S44, S47, S50. Given some of the gaps in the map, it's possible that more games were planned.
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The Smurfs series | |
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NES |
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SNES |
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Game Boy (Color) |
The Smurfs • Travel the World • Nightmare • The Adventures of the Smurfs |
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Sega Master System, Game Gear |
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Genesis |
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Sega CD |
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DOS |
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CD-i |
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PlayStation |
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Windows, Mac OS Classic |
Les Schtroumpfs Sauvent la Nature • Les Schtroumpfs à la Fête Foraine |
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Game Boy Advance |
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Wii |
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Adobe Flash |
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iOS |
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HTML5 |
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