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The Lord of the Rings: Gollum

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Emerging from four years of development hell, long after its original Fall 2021 launch window, The Lord of the Rings: Gollum feels like a relic of a bygone era in the worst possible ways, being much akin to the countless licensed cash-grab shovelware titles from the PlayStation 2 era. Fumbled over the finish line by a studio whose previous work was largely 2D point-and-click affairs, with €2 million (~$2.2 million USD) in government funding to make it happen, the game was lambasted for its dated visuals, wonky controls, some very drab-looking fonts, eyebrow-raising dialogue, and horrific performance, all topped with a $60 pricetag.

Its inevitable icy reception prompted an apology from the developer for the state that "The Lord of Ring: Gollum" arrived in, which was received about as well as the game itself. This was followed by them outright shutting down their development division, as well as laying off over a quarter of their staff, and beginning the transition to solely a publisher; all in just over a month.2

Gollum won the argument, and the ridicule of the internet.

(Source: Wikipedia)

Unused Text#

TRAPPED ORC
WRAITH

The lines of dialogue associated with these speaker names are not subtitled, leaving them unused.

Unused Models#

Early Gollum Model#

File Name: SK_Gollum_Dummy_01

Appears to be an earlier model of Gollum, sporting thinner hair and a dimmer eye color. It has a single animation, A_Gollum_Dummy_Idle_01:

Deagol#

File Name: SM_PRP_DeagolDead_01

While this model is used in a flashback in Chapter 8, only the bottom of his legs are visible. He uses Gollum's model as a base.

Unused Audio#

Test Audio#

test_amb_mono_1ch_pink_noise, test_amb_stereo_2ch_pink_noise, test_amb_quad_4ch_pink_noise, and test_amb_surround_5ch_pink_noise are what they suggest: test pink noise for mono, stereo, quad-channel, and surround sound output, respectively.

Unused Textures#

Test Maps#

The area maps for three test maps are present:

File Name: AMT_Dummy_01, AMT_Dummy_02

File Name: AMT_UITESTMAP

File Name: AMT_UITESTMAP2

The area map for a test map for the sneak kill mechanic.

Likely a placeholder used until the final game's 3D main menu background was completed.

Test Texture#

A test texture featuring a simple black cross on a white background. Seems fairly innocuous, but in the game's files this simple texture is actually an uncompressed image taking up 139MB of space. The copy of it you're seeing now was easily compressed to less than 1% of the size.

While this logo can be seen in German promotional material for the game, the game itself only uses the English logo when set to German.

Chapter Selection#

The Wraith#

File Name: T_UI_Ch1_scaled_blurred

The Wraith is always unlocked, leaving this blurred chapter icon unused.

Mell Companion Icon#

Mell does not have a Companion Mode section, leaving her Companion icon unused.

Stamina#

Gollum_trailer_hearticon.png Gollum_T_UI_HumanHeart.png

Would have appeared beside the stamina bar, complementing the heartbeat sound effect when you run out of stamina.

Can be seen in a prerelease trailer.3

Argument#

Textures used for the argument system, seen in the game's two infamous early screenshots, are still present. Not helped by the final game ditching these altogether in favor of a flatter, more lifeless aesthetic.

File Name

Texture

T_UI_DialogueChoiceIcon_01

T_UI_DialogueChoiceIcon_02

T_UI_DialogueChoice_Normal

T_UI_DialogueChoice_Hovered

T_UI_DialogueChoiceDeco

Loading Icon#

Early

Final

Button Icons#

Common#

Early

Final

Early

Final

Early

Final

Early

Final

Xbox#

Early

Final

Early

Final

Early

Final

Early

Final

PlayStation#

Early

Final

Early

Final

Early

Final

Early

Final

Early

Final

Early DLC Banners#

Description

Early

Final

Emotes Pack

Lore Compendium

Sindarin VO

The text on the early Sindarin VO banner reads "A palan-diro elenath! Uilaw lítho i·amar nan ech", meaning "Keep looking at the stars! Never forget the world around you."

Additionally, two DLC banners that aren't used in the game itself also have early versions:

Description

Early

Final

Original Soundtrack

Art Exhibition

Blood Splatters#

File Name: T_UI_bloodSplash_01

GollumT_UI_Health_03.png GollumT_UI_Health_04.png

GollumT_UI_Health_02.png GollumT_UI_Health_01.png

File Names: T_UI_Health_0n (n = 1 to 4)

Unused Mechanics#

Upper Hand#

gains the upper hand.

As well as one half convincing the other, and winning the argument, there's also references to an unused sequence where one half "gains the upper hand". This would logically happen when either Smeagol or Gollum gains a majority of points on the bar at the bottom of the screen. There's even an unused video which references this cut mechanic. It was probably cut as this scenario could happen several times in one argument, resulting in several of these sequences in succession, making the process quite tedious.

Item Wheel#

File Name

Texture

T_UI_ItemWheel_Background

T_UI_ItemWheel_Arrow

File Name

Texture

T_UI_ItemWheel_CategoryFood

T_UI_ItemWheel_CategoryThrow

Textures for a scrapped item wheel mechanic. In the final game, Gollum can use either kind of item with a single button press. Was likely scrapped due to there being only two kinds of item, rendering an item wheel counterintuitive for quick inventory management when individual buttons suffice.

Difficulty Settings#

The game features two inaccessible settings: Parkour and Stealth Difficulty. Stealth can be set to Story, Normal, or Challenge difficulty, while Parkour can be set to Normal or Challenge difficulty. Both settings are always set to Normal and cannot be configured by the user.

Unused text describes the difficulties for each setting:

Parkour#

Difficulty

Description

Normal

Visual guidance for climbing routes.

Challenge

No guidance for climbing routes.

Stealth#

Difficulty

Description

Story

Enemies are less likely to detect Gollum and will be quick to give up their hunt.

Normal

Enemies have an average ability to detect Gollum and desire to pursue him.

Challenge

Enemies will detect Gollum more easily and will be relentless in their pursuit.

There is also an unused accompanying menu icon for these settings:

File Name: T_UI_Difficulty_Icon

Additionally, there is unused text that states:

Changing the difficulty while playing can prevent you from unlocking certain Achievements.

Nintendo Switch Leftovers#

File Name: T_UI_NintendoJoyCons

Various assets intended for the presumably scrapped Switch version (originally set to be published in Japan in December 20234, but delayed indefinitely), including a controller layout graphic and button icons.

Gollum_T_UI_Switch_A.png Gollum_T_UI_Switch_B.png Gollum_T_UI_Switch_X.png Gollum_T_UI_Switch_Y.png Gollum_T_UI_Switch_Minus.png Gollum_T_UI_Switch_Plus.png Gollum_T_UI_Switch_Home.png

Gollum_T_UI_Switch_Left.png Gollum_T_UI_Switch_Up.png Gollum_T_UI_Switch_Right.png Gollum_T_UI_Switch_Down.png

Gollum_T_UI_Switch_DPadLeft.png Gollum_T_UI_Switch_DPadUp.png Gollum_T_UI_Switch_DPadRight.png Gollum_T_UI_Switch_DPadDown.png

Gollum_T_UI_Switch_L.png Gollum_T_UI_Switch_R.png Gollum_T_UI_Switch_ZL.png Gollum_T_UI_Switch_ZR.png Gollum_T_UI_Switch_SL.png Gollum_T_UI_Switch_SR.png

Gollum_T_UI_Switch_Stick.png Gollum_T_UI_Switch_StickPress.png Gollum_T_UI_Switch_StickLeft.png Gollum_T_UI_Switch_StickPressLeft.png Gollum_T_UI_Switch_StickRight.png Gollum_T_UI_Switch_StickPressRight.png

HUD Layout Mockups#

Gollum_UI_Layout_Rework_16_9.png
Gollum_UI_Layout_Rework_16_9_2.png

Unused Collectibles#

Name

Texture

File Name

Acorn Branch

T_UI_Collectables_AcornBranch_256x256_002

Food Bank Coin

T_UI_Collectables_FoodBankCoin_256x256_018

Mirror Shard

T_UI_Collectables_MirrorShard_256x256_011

Orc Jaw

T_UI_Collectables_OrcJaw_256x256_025

Menu graphics for four unimplemented collectibles can be found among the rest of the collectibles. Of note here is the Mirror Shard, which better fits the description of the Piece of a Mirror in the final game, which appears as a whole mirror, with a shard missing: not really something you'd call a "piece."

Unused Video#

Gollum_Gollum_Outro_alpha.mp4

Codename#

The codename for this game, referenced several times throughout the files, is ToM, which assumedly stands for Tales of Middle-Earth.

Oddities#

Collectibles Dialogue#

The file names for many of the lines of dialogue upon obtaining a collectible suggest their respective collectibles were originally located in different chapters than in the final game.

Collectible

Dialogue Name

Named Chapter

Chapter 1 - The Wraith

Whetstone

DColl_1010_whetstone

1

Chapter 2 - The Maggot

Boroc Hair

DColl_2021_borochair

2

Bat Wing

DColl_2022_batwing

2

Old Metal Spoon

DColl_2035_metalspoon

2

Piece of Leather

DColl_2023_leatherpiece

2

Piece of Metal

DColl_2023_grondparts

2

Chapter 3 - The Breeder

Feather

DColl_2044_feather

2

Chapter 5 - The Veteran

Picture of Baggins

DColl_2047_picturebilbo

2

Eyes of a Spider

DColl_3022_spidereyes

3

Piece of Boroc Tusk

DColl_3030_boroctusk

3

Nail

DColl_3030_nail

3

Piece of Metal

DColl_3030_metalscraps

3

Dead Beetle

DColl_3030_deadbeatle

3

Chapter 6 - The Spider

Orc Tooth

DColl_4020_orctooth

4

Chapter 7 - Good as Fish

Fish Bones

DColl_5014_fishbones

5

Shells

DColl_5014_shells

5

Brooch

DColl_5020_brooch

5

Rope

DColl_5011_rope

5

Animal Figurine

DColl_5011_woodenanimal

5

Piece of Marble

DColl_5020_marblepiece

5

Splinter

DColl_5050_woodsplinter

5

Shiny Button

DColl_5050_shinybutton

5

Harp String

DColl_5020_harpstring

5

Pearl

DColl_5060_pearl

5

Badger Claw

DColl_5060_badgerclaw

5

Twig and Flower

DColl_5072_twig

5

Bird Bones

DColl_5072_birdbones

5

Chapter 8 - Her Eyes

Elvish Figurine

DColl_6020_figurine

6

Shard

DColl_6040_pottery

6

Chapter 9 - Smeagol

Fork

DColl_7030_Fork

7

Piece of Garland

DColl_6040_garland

6

Chapter 10 - The Friend

Little Bell

DColl_5014_littlebell

5

Nut

DColl_8010_nut

8

Hook

DColl_8020_hook

8

Piece of a Mirror

DColl_8030_mirror

8

This may be reflective of a different chapter structure for the game as a whole, once being split into eight chapters, as opposed to ten in the final game. With regards to collectibles, this further splitting up of chapters from eight to ten appears to have been somewhat disorganized: Chapter 7 contains over a third of the game's total collectibles, while Chapter 4 is devoid of them entirely. This old distribution, while far from uniform, is still noticeably more even than that of the final game.

Miscellaneous#

  • The PS5 version uses PS4 controller face button icons, despite the PS5 controller using different colors to its predecessor, ditching the classic color scheme for a monochrome one.
  • The poem read by Gollum at the beginning of the game is referred to internally as DeagolsPoem, despite having no connection to Deagol whatsoever.

References#


  1. Steam Store page↩︎
  2. Daedalic Entertainment schließt Entwicklungs-Abteilung (Update)↩︎
  3. The Lord of the Rings: Gollum - Gameplay Reveal Trailer | PS5 & PS4 Games↩︎
  4. Switch版『ザ・ロード・オブ・ザ・リング:ゴラム』12月14日発売。 - famitsu.com, Sep. 14th, 2023↩︎