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Navi Trackers

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This is a sub-page of The Legend of Zelda: Four Swords Adventures.

Debug Functions#

Debug Mode#

002FB700 00000001
002FEAF8 00000001
002FEAF9 00000000
002F870F 00000004

(Source: On Var)

Map Select#

04205820 80283F20
002FB700 00000001

(Source: Skawo)

Sound Test#

FSANT_MapSelect2.png FSANT_MapSelect3.png

(Source: Skawo)

Tetra's Trackers E3 2003 demo Leftovers#

E3 Title Screen#

The E3 title screen is still in the files under tetora\res\Object\Title.arc. The finished game does not use a title screen for Navi Trackers.

Bgm_title_TT.DSP Title screen theme. This is also used in Wind Waker when Link sets sail with Tetra.

Se_title_start_button.DSP Title screen start button sound, Wind Waker also uses this on the title screen.

(Source: Textures - Dark Linkaël, Audio - $$$Link, Reconstructions - Venomalia)

GBA Title Screen#

In tetora\res\Gba\L_07 there is unused GBA data. If the game is forced to load this data, you can see this GBA title screen. FSANT-AgbTT.png

042BB0DC 00000006

(Source: Findings - $$$Link, Code- Venomalia)

GBA Sprite Sheet#

In the GC_baseobj_sch2.bin within each level are the sprites that can be seen in beta content of Tetra's Trackers. The color palette is currently not known which is why it is displayed in grayscale. Noticeable sprits that can be seen, are Gonzo who is never seen on the gba, an early version of Niko and a stamper.

(Source: Findings - Venomalia)

Player Badges#

FSANT_1p.png FSANT_2p.png FSANT_3p.png FSANT_4p.png

(Source: Findings - Dark Linkaël)

Bar#

(Source: Findings - Dark Linkaël)

Stamper#

stamp_mark.bti
gamecube

A stamper that can be seen in early screenshots and demo videos when a player receives another stamper.

(Source: User:$$$Link)

Buttons Icons#

FSANT_ba_a.png FSANT_ba_b.png

FSANT_ba_base_02.png FSANT_ba_base_04.png

FSANT_ba_kettei.png FSANT_ba_kettei_Final.png

FSANT_ba_modoru.png FSANT_ba_modoru_Final.png

(Source: Findings - Dark Linkaël)

Courses Text#

FSANT_corse_name.png FSANT_corse_name2.png FSANT_corse_name3.png FSANT_corse_name4.png FSANT_corse_name5.png FSANT_corse_name6.png FSANT_corse_name7.png FSANT_corse_name8.png FSANT_corse_name9.png FSANT_corse_name10.png

(Source: Findings - Dark Linkaël)

Maps Frame#

To do:
Map 2 comes from BS Marvelous: Time Athletic.

FSANT_kakudai_map.png FSANT_kakudai_map2.png FSANT_kakudai_map3.png FSANT_kakudai_map4.png FSANT_kakudai_map5.png FSANT_kakudai_map6.png FSANT_kakudai_map7.png FSANT_kakudai_map8.png FSANT_kakudai_map9.png FSANT_kakudai_map10.png

(Source: Findings - Dark Linkaël)

Courses Icons#

Map 1

Map 2

Map 3

Map 4

Map 5

Map 6

Map 7

Map 8

Map 9

Map 10

Map 11

Map 12

Prototype

Final

(Source: Findings - Dark Linkaël)

Maps#

FSANT_s0_bmap_00.pngFSANT_s0_bmap_01.png
FSANT_s0_bmap_02.pngFSANT_s0_bmap_03.png

FSANT_E32003_3.png FSANT_E32003_4.png

(Source: Findings - Dark Linkaël)

Marvelous Leftovers#

Four Swords Adventures, Navi Trackers, & Marvelous#

Marvelous: Mou Hitotsu no Takarajima was the first game designed by Four Swords Adventures producer Eiji Aonuma. He outlines its connection with the latter in a Nintendo Online Magazine interview from March, 2004.

Tsuchiyama: Navi Trackers originated from the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen.
Aonuma: It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)

(Translation: GlitterBerri)

Player Badges#

FSANT_1p_00.png FSANT_2p_00.png FSANT_3p_00.png FSANT_4p_00.png

(Source: Findings - Dark Linkaël)

Player Text#

FSANT_1p_1.png FSANT_2p_1.png FSANT_3p_1.png FSANT_4p_1.png

(Source: Findings - Dark Linkaël)

Player Pointers#

May have been used on minimaps.

FSANT_r_point.png FSANT_b_point.png FSANT_y_point.png FSANT_g_point.png

(Source: Findings - Dark Linkaël)

Player Cursors#

May have been used on selection screens.

FSANT_yubi_1p.png FSANT_yubi_2p.png FSANT_yubi_3p.png FSANT_yubi_4p.png

(Source: Findings - Dark Linkaël)

Player Icons#

FSANT_r1.png FSANT_r2.png FSANT_r3.png FSANT_r4.png FSANT_r5.png FSANT_r6.png

FSANT_b1.png FSANT_b2.png FSANT_b3.png FSANT_b4.png FSANT_b5.png FSANT_b6.png

FSANT_y1.png FSANT_y2.png FSANT_y3.png FSANT_y4.png FSANT_y5.png FSANT_y6.png

FSANT_g1.png FSANT_g2.png FSANT_g3.png FSANT_g4.png FSANT_g5.png FSANT_g6.png

(Source: Findings - Dark Linkaël)

Lottery Game#

FSANT_bingo_01.png FSANT_bingo_02.png FSANT_bingo_03.png FSANT_bingo_04.png FSANT_bingo_05.png FSANT_bingo_06.png FSANT_bingo_07.png FSANT_bingo_08.png FSANT_bingo_09.png FSANT_bingo_10.png FSANT_bingo_11.png FSANT_bingo_12.png FSANT_bingo_13.png FSANT_bingo_14.png FSANT_bingo_15.png

Japanese

English

景品会場

Prize Hall

(Source: Findings - Dark Linkaël, Translation - GlitterBerri)

Backgrounds#

Normal

Without Transparency

Japanese

English

リザルト

Results

Japanese

English

週間天気

Weekly Weather

ハレ

Sunny

クモリ

Cloudy

アメ

Rainy

今日の天気

Today's Weather

風速

Wind Speed

の天気予報

Weather Forecast

(Source: Findings - Dark Linkaël, Translation - GlitterBerri)

Models#

FSANT_haikei_00.png FSANT_jina_base_mode.png FSANT_jina_eye_base_model.png

jina_bose_mode is a model of Gina, the teacher character in Marvelous.

FSANT_jina_base_mode_2.png FSANT_jina_base_mode_3.png FSANT_jina_base_mode_4.png

FSANT_eye_1.png FSANT_eye_2.png FSANT_eye_3.png

FSANT_kutibiru_1.png FSANT_kutibiru_2.png FSANT_kutibiru_3.png

(Source: Findings - Dark Linkaël)

Unused Text#

Framework.dol#

The main program of Navi Trackers has some unused strings that don't seem to be used by any function.

Address

Japanese

802263e8

"00:×ダミー"

802263f4

"01:×ダミー"

802265c8

"02:◎ルピー黄"

802265cc

"03:◎ルピー緑"

802265d0

"04:◎ルピー青"

802265d4

"05:◎ルピー赤"

802265d8

"06:◎紫ルピー"

802265dc

"07:◎ペガサスの靴"

802265e0

"08:◎マジックハンマー"

802265e4

"09:◎Sハンマー"

802265e8

"0A:◎壺"

802265e8

"0B:◎ロック鳥の羽"

802265f0

"0C:◎S風船"

802265f4

"0D:◎スコップ"

802265fc

"0F:◎ビンゴカード"

802265fc

"0F:◎ビンゴカード"

80226600

"10:◎オール5"

80226604

"11:×音声ルーレット"

80226608

"12:×スタンパークイズ"

8022660c

"13:◎海賊のお守り"

80226610

"14:◎風船"

80226614

"15:◎ナビカード"

80226618

"16:◎ラッキーカード2"

8022661c

"17:◎ラッキーカード3"

80226620

"18:◎ラッキーカード4"

80226624

"19:◎ラッキーカード5"

80226628

"1A:◎緑大ルピー"

(Source: Findings - Venomalia)

Unused Pause Screen#

Unused pause screen that should be displayed on the TV screen when a round is paused by a player.

Japanese

English

ポーズ セレクトボタンをおしてください。

Pause Please press the SELECT button.

Se_pause_on.DSP Se_pause_off.DSP

(Source: Findings - User:$$$Link, Translation - Venomalia)

Unused How to Play Graphic#

It_mapbig0_00.bti

This image was likely intended for the How to Play screen, rather than a green background.

(Source: User:$$$Link)

Unused Item Graphics#

It_iconpot_00.bti

Pots are in many places on the map but it may have been a selectable item at one point.

it_itemstamp01_00.bti it_itemstamp01_00.bti it_itemstamp01_00.bti

TLOZ4SA-It_itemstamp01_00.bti_rgba.png TLOZ4SA-It_itemstamp02_00.bti_rgba.png TLOZ4SA-It_itemstamp03_00.bti_rgba.png

Iconic Zelda items. Maybe usable items, maybe just for Stamps.
item_carditem.0.bti item_carditem.5.bti item_carditem.6.bti item_carditem.7.bti item_carditem.9.bti item_carditem.11.bti

TLOZ4SA-Item_carditem.0.png TLOZ4SA-Item_carditem.5.png TLOZ4SA-Item_carditem.6.png TLOZ4SA-Item_carditem.7.png TLOZ4SA-Item_carditem.9.png TLOZ4SA-Item_carditem.11.png

The file 3d_mini_game.arc contains a model with textures of many items. Some of these items are in Navi trackers, some have different colors, while others go completely unused.

item_carditem.1.bti

The Pegasus boots's has wings not seen in Navi trackers. The wings also appear in screenshots of Tetra's trackers meaning all the items in 3d_mini_game.arc are the same ones used in said game.

item_carditem.2.bti

A skull that goes unused.

item_carditem.3.bti

This Roc's feather design is silver and blue instead of the usual blue and yellow. This same design was actually used in early versions of Four Swords GBA before it was changed to the Roc's cape.

item_carditem.4.bti

Just like the Roc's feather, the hammer is also silver.

item_carditem.10.bti

Unused card item.

item_cardura.bti

The back of the card.

(Source: User:$$$Link)

Unused Music#

Bgm_bingo_sta_L.DSP

Bingo fanfare.

Bgm_hawai_L.DSP

Song for an unused map.

Bgm_introduction_L.dsp

Possibly an early intro theme.

Bgm_pre_opening_game_25s_L.DSP Bgm_pre_opening_game_26s_L.DSP Bgm_pre_opening_game_26s500ms_L.DSP Bgm_pre_opening_game_28s_L.DSP Bgm_pre_opening_game_29s_L.DSP Different variations of the loader game theme.

Bgm_quiz_time10_L.DSP Bgm_quiz_time15_L.DSP Bgm_quiz_time20.DSP Bgm_quiz_time30.DSP Bgm_quiz_time40.DSP There might have been 1 or 2 longer questions to answer in Salvatore's minigames.

Bgm_test_L.DSP

Sounds identical to course 1's theme

SFX#

Se_buboo.ogg

Se_chinkle_comehere.DSP Se_chinkle_houbi.ogg Se_chinkle_playalong.DSP Se_chinkle_thankyou.DSP Se_chinkle_vs_aryarya.DSP Se_chinkle_vs_comehere.DSP Se chinkle_vs_dash.DSP Se chinkle_vs_fugyaaa.DSP Se chinkle_vs_goodsmell.DSP Se chinkle_vs_hidoi.DSP Se chinkle_vs_houbi.DSP Se chinkle_vs_iikagen.DSP Se_chinkle_vs_kyahahaha.DSP Se_chinkle_vs_lose.DSP Se_chinkle_vs_misstake.DSP Se_chinkle_vs_nigeru.DSP Se_chinkle_vs_playalong.DSP Se_chinkle_vs_powerdown.DSP Se_chinkle_vs_powermax.DSP Se_chinkle_vs_powerup.DSP Se_chinkle_vs_thankyou.DSP Se_chinkle vs_where.DSP Se_chinkle_vs_win.DSP Se_chinkle_vs_yheee.DSP Interestingly enough, there is a full set of unused voice lines for a character named "chinkle" who sounds a lot like tingle; "Chinkle" is Tingle's Japanese name. Maybe this could be an early voice for tingle or even another tingle brother.

Se_cho_lucky6.DSP

The higest amount of tokens you can get at once is 5.

Se_hora_event.DSP

Early version of Salvatore's entrance theme

Se_laugh_small_L.DSP

Se_lucky_stamp_time_end.DSP Se_lucky_stamp_time_start.DSP 2 leftovers from The Wind Waker

Se_medal_break.DSP Medals may have been able to break

Se_navi_sel_a_c.DSP Se_navi_sel_c_a.DSP Se_navi_sel_c_t.DSP Se_navi_sel_c_t.DSP

Se_Omamori_TalkEnd.DSP Se_Omamori_TalkStart.DSP More Wind Waker leftovers

(Source: $$$Link)