This is a sub-page of The Legend of Zelda: Four Swords Adventures.
Debug Functions#
Debug Mode#
002FB700 00000001 |
(Source: On Var)
Map Select#
04205820 80283F20 |
(Source: Skawo)
Sound Test#
(Source: Skawo)
Tetra's Trackers E3 2003 demo Leftovers#
E3 Title Screen#
The E3 title screen is still in the files under tetora\res\Object\Title.arc. The finished game does not use a title screen for Navi Trackers.
Bgm_title_TT.DSP Title screen theme. This is also used in Wind Waker when Link sets sail with Tetra.
Se_title_start_button.DSP Title screen start button sound, Wind Waker also uses this on the title screen.
(Source: Textures - Dark Linkaël, Audio - $$$Link, Reconstructions - Venomalia)
GBA Title Screen#
In tetora\res\Gba\L_07 there is unused GBA data. If the game is forced to load this data, you can see this GBA title screen.
042BB0DC 00000006 |
GBA Sprite Sheet#
In the GC_baseobj_sch2.bin within each level are the sprites that can be seen in beta content of Tetra's Trackers. The color palette is currently not known which is why it is displayed in grayscale. Noticeable sprits that can be seen, are Gonzo who is never seen on the gba, an early version of Niko and a stamper.
(Source: Findings - Venomalia)
Player Badges#
(Source: Findings - Dark Linkaël)
Bar#
(Source: Findings - Dark Linkaël)
Stamper#
stamp_mark.bti
A stamper that can be seen in early screenshots and demo videos when a player receives another stamper.
(Source: User:$$$Link)
Buttons Icons#
(Source: Findings - Dark Linkaël)
Courses Text#
(Source: Findings - Dark Linkaël)
Maps Frame#
|
|
To do: |

(Source: Findings - Dark Linkaël)
Courses Icons#
Map 1 |
Map 2 |
Map 3 |
Map 4 |
Map 5 |
Map 6 |
Map 7 |
Map 8 |
Map 9 |
Map 10 |
Map 11 |
Map 12 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prototype |
||||||||||||
Final |
(Source: Findings - Dark Linkaël)
Maps#





(Source: Findings - Dark Linkaël)
Marvelous Leftovers#
Four Swords Adventures, Navi Trackers, & Marvelous#
Marvelous: Mou Hitotsu no Takarajima was the first game designed by Four Swords Adventures producer Eiji Aonuma. He outlines its connection with the latter in a Nintendo Online Magazine interview from March, 2004.
Tsuchiyama: Navi Trackers originated from the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen.
Aonuma: It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)
(Translation: GlitterBerri)
Player Badges#
(Source: Findings - Dark Linkaël)
Player Text#
(Source: Findings - Dark Linkaël)
Player Pointers#
May have been used on minimaps.
(Source: Findings - Dark Linkaël)
Player Cursors#
May have been used on selection screens.
(Source: Findings - Dark Linkaël)
Player Icons#




(Source: Findings - Dark Linkaël)
Lottery Game#
Japanese |
English |
|---|---|
景品会場 |
Prize Hall |
(Source: Findings - Dark Linkaël, Translation - GlitterBerri)
Backgrounds#
|
Normal |
Without Transparency |
|---|---|
|
|
Japanese |
English |
|---|---|
リザルト |
Results |
Japanese |
English |
|---|---|
週間天気 |
Weekly Weather |
ハレ |
Sunny |
クモリ |
Cloudy |
アメ |
Rainy |
今日の天気 |
Today's Weather |
風速 |
Wind Speed |
の天気予報 |
Weather Forecast |
(Source: Findings - Dark Linkaël, Translation - GlitterBerri)
Models#

jina_bose_mode is a model of Gina, the teacher character in Marvelous.

(Source: Findings - Dark Linkaël)
Unused Text#
Framework.dol#
The main program of Navi Trackers has some unused strings that don't seem to be used by any function.
Address |
Japanese |
|---|---|
802263e8 |
"00:×ダミー" |
802263f4 |
"01:×ダミー" |
802265c8 |
"02:◎ルピー黄" |
802265cc |
"03:◎ルピー緑" |
802265d0 |
"04:◎ルピー青" |
802265d4 |
"05:◎ルピー赤" |
802265d8 |
"06:◎紫ルピー" |
802265dc |
"07:◎ペガサスの靴" |
802265e0 |
"08:◎マジックハンマー" |
802265e4 |
"09:◎Sハンマー" |
802265e8 |
"0A:◎壺" |
802265e8 |
"0B:◎ロック鳥の羽" |
802265f0 |
"0C:◎S風船" |
802265f4 |
"0D:◎スコップ" |
802265fc |
"0F:◎ビンゴカード" |
802265fc |
"0F:◎ビンゴカード" |
80226600 |
"10:◎オール5" |
80226604 |
"11:×音声ルーレット" |
80226608 |
"12:×スタンパークイズ" |
8022660c |
"13:◎海賊のお守り" |
80226610 |
"14:◎風船" |
80226614 |
"15:◎ナビカード" |
80226618 |
"16:◎ラッキーカード2" |
8022661c |
"17:◎ラッキーカード3" |
80226620 |
"18:◎ラッキーカード4" |
80226624 |
"19:◎ラッキーカード5" |
80226628 |
"1A:◎緑大ルピー" |
(Source: Findings - Venomalia)
Unused Pause Screen#
Unused pause screen that should be displayed on the TV screen when a round is paused by a player.
Japanese |
English |
|---|---|
ポーズ セレクトボタンをおしてください。 |
Pause Please press the SELECT button. |
Se_pause_on.DSP Se_pause_off.DSP
(Source: Findings - User:$$$Link, Translation - Venomalia)
Unused How to Play Graphic#
It_mapbig0_00.bti
This image was likely intended for the How to Play screen, rather than a green background.
(Source: User:$$$Link)
Unused Item Graphics#
It_iconpot_00.bti
Pots are in many places on the map but it may have been a selectable item at one point.
it_itemstamp01_00.bti it_itemstamp01_00.bti it_itemstamp01_00.bti
Iconic Zelda items. Maybe usable items, maybe just for Stamps.
item_carditem.0.bti item_carditem.5.bti item_carditem.6.bti item_carditem.7.bti item_carditem.9.bti item_carditem.11.bti
The file 3d_mini_game.arc contains a model with textures of many items. Some of these items are in Navi trackers, some have different colors, while others go completely unused.
item_carditem.1.bti
The Pegasus boots's has wings not seen in Navi trackers. The wings also appear in screenshots of Tetra's trackers meaning all the items in 3d_mini_game.arc are the same ones used in said game.
item_carditem.2.bti
A skull that goes unused.
item_carditem.3.bti
This Roc's feather design is silver and blue instead of the usual blue and yellow. This same design was actually used in early versions of Four Swords GBA before it was changed to the Roc's cape.
item_carditem.4.bti
Just like the Roc's feather, the hammer is also silver.
item_carditem.10.bti
Unused card item.
item_cardura.bti
The back of the card.
(Source: User:$$$Link)
Unused Music#
Bgm_bingo_sta_L.DSP
Bingo fanfare.
Bgm_hawai_L.DSP
Song for an unused map.
Bgm_introduction_L.dsp
Possibly an early intro theme.
Bgm_pre_opening_game_25s_L.DSP Bgm_pre_opening_game_26s_L.DSP Bgm_pre_opening_game_26s500ms_L.DSP Bgm_pre_opening_game_28s_L.DSP Bgm_pre_opening_game_29s_L.DSP Different variations of the loader game theme.
Bgm_quiz_time10_L.DSP Bgm_quiz_time15_L.DSP Bgm_quiz_time20.DSP Bgm_quiz_time30.DSP Bgm_quiz_time40.DSP There might have been 1 or 2 longer questions to answer in Salvatore's minigames.
Bgm_test_L.DSP
Sounds identical to course 1's theme
SFX#
Se_buboo.ogg
Se_chinkle_comehere.DSP Se_chinkle_houbi.ogg Se_chinkle_playalong.DSP Se_chinkle_thankyou.DSP Se_chinkle_vs_aryarya.DSP Se_chinkle_vs_comehere.DSP Se chinkle_vs_dash.DSP Se chinkle_vs_fugyaaa.DSP Se chinkle_vs_goodsmell.DSP Se chinkle_vs_hidoi.DSP Se chinkle_vs_houbi.DSP Se chinkle_vs_iikagen.DSP Se_chinkle_vs_kyahahaha.DSP Se_chinkle_vs_lose.DSP Se_chinkle_vs_misstake.DSP Se_chinkle_vs_nigeru.DSP Se_chinkle_vs_playalong.DSP Se_chinkle_vs_powerdown.DSP Se_chinkle_vs_powermax.DSP Se_chinkle_vs_powerup.DSP Se_chinkle_vs_thankyou.DSP Se_chinkle vs_where.DSP Se_chinkle_vs_win.DSP Se_chinkle_vs_yheee.DSP Interestingly enough, there is a full set of unused voice lines for a character named "chinkle" who sounds a lot like tingle; "Chinkle" is Tingle's Japanese name. Maybe this could be an early voice for tingle or even another tingle brother.
Se_cho_lucky6.DSP
The higest amount of tokens you can get at once is 5.
Se_hora_event.DSP
Early version of Salvatore's entrance theme
Se_laugh_small_L.DSP
Se_lucky_stamp_time_end.DSP Se_lucky_stamp_time_start.DSP 2 leftovers from The Wind Waker
Se_medal_break.DSP Medals may have been able to break
Se_navi_sel_a_c.DSP Se_navi_sel_c_a.DSP Se_navi_sel_c_t.DSP Se_navi_sel_c_t.DSP
Se_Omamori_TalkEnd.DSP Se_Omamori_TalkStart.DSP More Wind Waker leftovers
(Source: $$$Link)